The Secrets of the Masquerade Reveler (PFRPG) PDF

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Let yourself be whisked away to the world of the fey!

The critically acclaimed masquerade reveler is a mysterious warrior that draws upon the primal powers of the realm of Faerie to gain a versatile assortment of abilities from her many masks, infusing herself with eidolon evolutions for a limited time. The basic concept is simple, but the customization can be intense. 

The Secrets of the Masquerade Reveler  contains everything you need to play a compelling masquerade reveler (barbarian archetype), whether you're a beginner or a veteran, including:

  • Over 101 prebuilt masks, including masks so you can emulate the iconic powers of every fey in the Pathfinder Roleplaying Game (and beyond)
  • Powerful forbidden masks to unlock, including two masks specifically for Mythic masquerade revelers so you can experience the true power of barbarian pacts with the fey. 
  • Over 101 new evolutions specifically designed for masquerade revelers, so you can create a truly unique character. 
  • New feats and magic items for masquerade revelers and their allies to customize your character even further. 
  • Vignettes and witticisms from the world of Faerie written by Melusine, the iconic masquerade reveler, to enhance you immersion in this unique barbarian archetype. 

Author: Mark Seifter
Cover Artist: Sai Kayden
Pages: 35

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Looking at the Masquerade Reveler

5/5

I recently purchased the archetype over the last weekend. After careful deliberation and study, (and contact with the creator), here is my review.

First off, we have the layout.The document itself is 40 pages long. first three pages are Cover, Credits, and OGL documentation, and the last two are advertisements for a couple other Rite Publishing articles, which leaves 35 pages of Faerie goodness.
The page layout follows a standard two-column format, with the headings of individual sections done in a different font than the body text. Each heading is followed with a short story, told from the viewpoint of "Melusine, Autumn's Whisper," who is the as-of-yet unstatted iconic masquerade reveler. Real nice stories that capture the mood of the archetype well, as serve to introduce the topic of its section very handily. Then the crunchy bits are introduced.

Art is interspaced throughout, and, though some of the pictures look out of place, they are nice visuals. My favourite picture is that of the Jabberwock Mask - I think it best captures the main gimmick of the archetype - masks.

I found only one issue with the formatting. In the Masks sections, first we have the sub-heading Fey Masks, and in the middle of the descriptions of said fey masks, another heading for Gremlin Masks, of which several are introduced before reverting back to more fey masks. The Gremlin Masks should have been introduced following the complete listing of the Fey Masks. Minor, but could have been corrected before release.

there are a couple instances where the term Intricate Masks is used rather than Elaborate Masks. This is merely a typo.

As for the content,Rite Publishing's "The Secrets of the Masquerade Reveler" is an expanded version of the archetype of the same name originally introduced in "Convergence Paths: Fey Archetypes". Included is the full reprint of the archetype, as well as a vast selection of pre-generated masks, and a plethora of new reveler-specific evolutions, keyed to Fey powers.

One detail missing in the archetype abilities is how often can a reveler change masks during the masquerade, as well as what kind of action this mask change would be. In the example story provided for the Masks (pg. 4), it seems masks can be changed at will and as a free action, but nowhere is this clarified in the rules.

The masks themselves follow a Fey theme for the most part. There are several "Theme Masks," masks that follow a certain theme, and show you some ideas of what can be created using the standard eidolon evolutions. (I particularly enjoy the Mask of Roots, finding it to be very well-crafted, balanced, and flavorful.)
However, the greater balance of the pre-generated masks following a distinctly Fey theme, allowing the reveler to adopt powers and abilities found on various fey creatures, including gremlins.
There are a couple Forbidden (read Undead) Masks available, tied to fey-related undead, such as the Dullahan. Awesome!
Then there are the Beast Masks. These masks literally allow you to change your shape, from Biped to Quadruped to Avian to Aquatic, gaining a set of powers related to specific Fey-type beasts, such as the dweomercat and the skrik nettle.
Then we come to Mythic masks, for those of you who like Mythic things.
Following this are the Tane masks, masks that allow the reveler to adopt the form and abilities of Tane creatures. Who are the Tane creatures? Get the archetype and find out!

Following the masks themselves, are a vast collection of reveler-specific evolutions, which duplicate fey powers. Abilities such as the Pugwampi's Unluck Aura, the Norn's Snip Thread ability , the Ankou's Shadow Doubles, or the Redcap's Stomp. It's mostly all there. Descriptions are provided, well-written and easy to understand.
The only exception being the Fey Cantrip and Fey Magic abilities. The one line in the power decription for both reads, "She may only activate Fey Cantrip while wearing a number of different masks equal to her Charisma modifier (minimum 1) each day." This should read "She may only activate the Fey Cantrip power of a number of different masks each day equal to her Charisma modifier." Having spoken with the writer as to what his intention with the power is, I believe this wording is closer to the original intent.
Also missing is the Spell Link evolution, the signature ability of the dweomercat, and the corresponding Dweomercat Beast Mask. This will be corrected shortly, I believe. The author (and the publisher) has sent me the missing text already.
Certain of the powers' names seem dull (like Chill 2, Corrode 2, Shock 2) and could use renaming, it doesn't detract from their usefulness, and can be overlooked quite easily.
While some of these powers may seem over-the-top and over-powered, the fact that they are limited by masquerade rounds (equivalent to rage rounds) does limit their sustainability, and provides the necessary balance.

Next comes the Feats. These feats are reveler-specific, and very tied into the masks concept. They are all useful feats. None seem to be just added as filler. I can see each and everyone of them being useful for a reveler character. All are very well-crafted and well-written.

Wrapping up the archetype are several magic items that are tied to the reveler. All are very unique, flavorful, and thematically rich. I don't want to divulge any more than this, because I want readers to enjoy discovering content.

All in all, Mark Seifter has done a masterful job expanding on the Masquerade Reveler archetype. Buy it, you won't be disappointed.

Content: 5/5
Format: 4/5
Overall: 4.5/5, rounded up to 5.


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Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!

Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.


Orthos wrote:
Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!
Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.

Darn real life and its many intrusions! Hope things are calming down for you (I know they aren't for me!).


Rogue Eidolon wrote:
Orthos wrote:
Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!
Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.
Darn real life and its many intrusions! Hope things are calming down for you (I know they aren't for me!).

Last bit of furniture was moved into the new apartment yesterday, so I think that's everything moved, bought, and/or assembled. Granted not everything's unpacked, but I'm one of those 'unpack it as I need it' types. =)

This weekend is looking much clearer so here's hoping by this time tomorrow I'll have something ready to write =D

Designer

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Orthos wrote:
Rogue Eidolon wrote:
Orthos wrote:
Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!
Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.
Darn real life and its many intrusions! Hope things are calming down for you (I know they aren't for me!).

Last bit of furniture was moved into the new apartment yesterday, so I think that's everything moved, bought, and/or assembled. Granted not everything's unpacked, but I'm one of those 'unpack it as I need it' types. =)

This weekend is looking much clearer so here's hoping by this time tomorrow I'll have something ready to write =D

As is likely apparent, I have been there quite recently. Unpack as we need was the order of the day then too!

Scarab Sages

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We bought a house back in late February and still haven't unpacked everything :P

Life never wants to slow down long enough to let you get the little things taken care of.

Is there a mask for that?


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Ssalarn wrote:

We bought a house back in late February and still haven't unpacked everything :P

Life never wants to slow down long enough to let you get the little things taken care of.

Is there a mask for that?

Uhhh...well there's some gremlin masks that can make sure to make the little things get worse and worse. Probably a brownie mask might help you become a little thing that takes care of the house, or perhaps something like the erlking mask with a granted haste so you have more time (though the mental image of the erlking in an apron cleaning up an apartment kind of cracks me up).

Scarab Sages

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Rogue Eidolon wrote:
**** or perhaps something like the erlking mask with a granted haste so you have more time (though the mental image of the erlking in an apron cleaning up an apartment kind of cracks me up).

My brain had gone to that mental image before I even finished reading the sentence and it was fantastic. I love the idea of someone donning the visage of a dark and deadly fey lord so that they clean faster...

It's like using an M-249 to take care of a rat problem.

Designer

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Ssalarn wrote:
Rogue Eidolon wrote:
**** or perhaps something like the erlking mask with a granted haste so you have more time (though the mental image of the erlking in an apron cleaning up an apartment kind of cracks me up).

My brain had gone to that mental image before I even finished reading the sentence and it was fantastic. I love the idea of someone donning the visage of a dark and deadly fey lord so that they clean faster...

It's like using an M-249 to take care of a rat problem.

Even though masks are normally measured in rounds, if you take the Task Reveler feat, you could quite literally do this (since it lets you keep the mask on for the purpose of a single uninterrupted noncombat task without spending rounds—usually for Diplomacy or a skill that takes a long time, but housework is a skill check, I guess; maybe Profession [housekeeper]).

Scarab Sages

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Rogue Eidolon wrote:
Even though masks are normally measured in rounds, if you take the Task Reveler feat, you could quite literally do this (since it lets you keep the mask on for the purpose of a single uninterrupted noncombat task without spending rounds—usually for Diplomacy or a skill that takes a long time, but housework is a skill check, I guess; maybe Profession [housekeeper]).

You really thought of everything with this class, didn't you Mark? Well done.


First off, this is one of the most beautiful conversations I've ever seen on these forums. Well done guys. Well done.

Now, Question: How many attacks does the Tentacle Beak evolution grant?

Spoiler:
Tentacle Beak (Ex)
The reveler grows long tentacles with beaks on the end. These are secondary weapons that act equivalently to the Tentacle evolution, except that the damage is bludgeoning, piercing, and slashing.

On the one hand, it says it functions like the Tentacle evolution, which only grants one attack, and just changes the damage type. On the other (tentacle?), the evolution itself is written in the plural, suggesting that it grants at least two attacks, each of which functions like a Tentacle with changed damage type.

Designer

Orthos wrote:

Question: How many attacks does the Tentacle Beak evolution grant?

** spoiler omitted **
On the one hand, it says it functions like the Tentacle evolution, which only grants one attack, and just changes the damage type. On the other (tentacle?), the evolution itself is written in the plural, suggesting that it grants at least two attacks, each of which functions like a Tentacle with changed damage type.

Sorry, it should be in the singular form here. I was probably just wearing my skrik nettle mask while writing it, and they have the evo several times.


So noted! Thanks for the swift reply =)


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Orthos wrote:

First off, this is one of the most beautiful conversations I've ever seen on these forums. Well done guys. Well done.

The real question is, how dead would Harry Dresden be if he had summoned the Erlking, say, shortly after Dead Beat, and asked him to clean his apartment?


Rogue Eidolon wrote:
Orthos wrote:

First off, this is one of the most beautiful conversations I've ever seen on these forums. Well done guys. Well done.

The real question is, how dead would Harry Dresden be if he had summoned the Erlking, say, shortly after Dead Beat, and asked him to clean his apartment?

Spoiler:
Too dead for Mab to put back together, for a start.

Another question: Chimerical Masquerade is a little confusing in wording.

By "divide evolution points evenly between masks", does it mean to take all the evolution points from all the masks the reveler has and split them up however they please, so long as it's even? So for example a 4th-level reveler will have 4 masks with 4 evolution points each, so using Chimerical Masquerade they could create one mask worth 16 points, or two worth 8 and 8, or three worth 6 each, etc. etc. etc.?

I think I get the latter half - in any of the above scenarios, each round would costs 4 rounds of rage/masquerade because the points were pulled from all 4 masks. But if they'd chosen instead to only pull 2 masks, to create an 8-point mask or two (presumably new) 4-point masks, then it'd only cost 2 rounds per round. Right?

Designer

Orthos wrote:

Another question: Chimerical Masquerade is a little confusing in wording.

By "divide evolution points evenly between masks", does it mean to take all the evolution points from all the masks the reveler has and split them up however they please, so long as it's even? So for example a 4th-level reveler will have 4 masks with 4 evolution points each, so using Chimerical Masquerade they could create one mask worth 16 points, or two worth 8 and 8, or three worth 6 each, etc. etc. etc.?

I think I get the latter half - in any of the above scenarios, each round would costs 4 rounds of rage/masquerade because the points were pulled from all 4 masks. But if they'd chosen instead to only pull 2 masks, to create an 8-point mask or two (presumably new) 4-point masks, then it'd only cost 2 rounds per round. Right?

It's weaker than you think--it's for versatility rather than an increase in total evo points. So if you can normally have a 4 point mask, you can get 2 points each from each of two of your masks, or 1 from each of 4.


Okay so it's less "pool power together into one big trick that burns out fast" and more "combine abilities from different masks into a short-lived new conglomerate". Got it now =)


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Let's you cherry pick the powers you use though, which could be really potent!


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Orthos wrote:
Okay so it's less "pool power together into one big trick that burns out fast" and more "combine abilities from different masks into a short-lived new conglomerate". Got it now =)

Yeah, it's more of a contingency for something like "Oh crap, I absolutely need to fly and also have fire resistance right now, but those are on different masks" than a "I always use this to fight bosses" mega-form. Deep Masquerade is your ticket to more evos, and Tane Reveler will be that mega-form that costs lots of rounds to go "super saiyan" or "bankai" or the like.


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Aleron wrote:
Let's you cherry pick the powers you use though, which could be really potent!

Yes, exactly right. "Oh gosh, that hole is so small even a Tiny creature would need Escape Artist, and its underwater too. Better combine water breathing with Tiny and Skilled Escape Artist! And I'll use Task Reveler on the task of Escape Artist through the tunnel, so as long as there isn't a fight, I can keep it up for free for the whole time."


Rogue Eidolon wrote:
Tane Reveler will be that mega-form that costs lots of rounds to go "super saiyan" or "bankai" or the like.

Yeah definitely looking forward to picking those up. A bit out of my reach at the moment though =) Only level 9.

I think this is the first Barbarian I've ever made where I didn't spend all my feats on Rage Powers, heheh.


Rogue Eidolon wrote:
Aleron wrote:
Let's you cherry pick the powers you use though, which could be really potent!
Yes, exactly right. "Oh gosh, that hole is so small even a Tiny creature would need Escape Artist, and its underwater too. Better combine water breathing with Tiny and Skilled Escape Artist! And I'll use Task Reveler on the task of Escape Artist through the tunnel, so as long as there isn't a fight, I can keep it up for free for the whole time."

Hahah, yeah I made a pretty nasty Scout form with Task Reveler. Blend in Light + Skilled (Stealth) + Hide in Plain Sight (via Deep Masquerade) + Task Reveler.


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Well, much shorter than my usual style, but I really couldn't add anything without being super echoing of everything that's already there. Review posted. Five stars and two thumbs way way up!


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I'm excited, one of the players picked up this class to gestalt with magus in an upcoming campaign. I expect a great deal of hijinks and amusement for everyone involved.

Grand Lodge

Sorry for the Necro but I found this archetype for a game I am currently playing in (Amythist:Renisance} and I am having a hell of a time figuring out how the heck to split up this guy's ability scores and just what the focus should be if I plan to be a melee striker/tank (normal barbarian role)... Any help would be amazing because I would love to play this archetype but cant seem to grab onto any amount of focus...

also how does the dweomercat rake without the claws evolution?


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London Duke wrote:

Sorry for the Necro but I found this archetype for a game I am currently playing in (Amythist:Renisance} and I am having a hell of a time figuring out how the heck to split up this guy's ability scores and just what the focus should be if I plan to be a melee striker/tank (normal barbarian role)... Any help would be amazing because I would love to play this archetype but cant seem to grab onto any amount of focus...

also how does the dweomercat rake without the claws evolution?

Hey there! Trust me, bumping a product description is not a necro, and no 3rd party author would be anything but happy for it.

As to your questions, the easy one first: As a quadruped beast mask, it gets claws for free (see the Beast Reveler feat, which is required to pick dweomercat).

As to stat build? You can go with typical barbarians stats if you like. There are masks out there to suit almost any build, but the more typical barbarian you want to go, the more that typical barbarian stats are going to be fine for you. It'll mean that certain masks won't be so useful for you, but those probably weren't masks you wanted to use anyway!

Grand Lodge

Awesome thanks! Love the product BTW! It is so fresh and so clean clean.


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Yea, never feel bad for bumping old threads for 3pps. You say "necro-ing the thread" and they see "free advertising" :)

And that never hurts for an awesome product like this.

Grand Lodge

So Mark, this archetype is amazing. I have now played 2 sessions with the character and I want to just say that it is a ton of fun. Figuring out which mask I wanted for 5th and 6th levels was very tricky. One thing I noticed though is that many of the masks seem quite repetitive, I am sure that comes mostly from the fact that the mask inspiration comes from repetitve monsters (fey). Am I able to make my own mask with 4,6,8 evolutions points or am I limited to only those that you listed? I was thinking that a Killorian (from 3.5) would be cool with the Alignment Smite evolution along with strength and some knowledge (nature).

Once again, this product is just awesome and I cant believe that I am just now finding it. It is so awesome to play a barbarian that lacks the Hulk Smash mentality (I do have to Berserker mask as my primary combat mask which I say resembles Pyramid Head from Silent Hill).


London, I'd recommend leaving a review then :) Even if it isn't much, more reviews are helpful.


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Necro-ing the product worked for me after reading this I had to get it :)


London Duke wrote:

So Mark, this archetype is amazing. I have now played 2 sessions with the character and I want to just say that it is a ton of fun. Figuring out which mask I wanted for 5th and 6th levels was very tricky. One thing I noticed though is that many of the masks seem quite repetitive, I am sure that comes mostly from the fact that the mask inspiration comes from repetitve monsters (fey). Am I able to make my own mask with 4,6,8 evolutions points or am I limited to only those that you listed? I was thinking that a Killorian (from 3.5) would be cool with the Alignment Smite evolution along with strength and some knowledge (nature).

Once again, this product is just awesome and I cant believe that I am just now finding it. It is so awesome to play a barbarian that lacks the Hulk Smash mentality (I do have to Berserker mask as my primary combat mask which I say resembles Pyramid Head from Silent Hill).

You can 100% make your own masks! In fact, the original archetype appeared without any masks and just left you on your own to make them from eidolon evolutions, but I really felt that it was worth adding 100+ new evolutions and then make lots of sample masks, for players who prefer premades. There's a few evolutions that tell you that they are only available for a particular mask, but otherwise, absolutely make your own, following the rules for masks in the archetype near the beginning.

Also, yeah, Berserker Mask is a solid combat option. Not quite as good at bashing heads as a normal barbarian, but hey, you have all those other options too, and the normal barbarian doesn't!


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Just wanted to chime in and say: Yes, this is one of the most awesome classes out there and pretty popular at my table. Works *very* smoothly in-game!

Grand Lodge

Reviewed. Question Mark, it seems to me that this archetype gets more out of rage cycling than even a normal barbarain. If I am immune to fatigue, how often I change my masks? It seems like I could: Free Action Mask of Linnworm Wings, Move (fly) to the target, Free Action Mask of the Beserker, Attack, Free Action Mask of something giving me blur or the like.... Seems like a rage cycling dream.

Designer

London Duke wrote:
Reviewed. Question Mark, it seems to me that this archetype gets more out of rage cycling than even a normal barbarain. If I am immune to fatigue, how often I change my masks? It seems like I could: Free Action Mask of Linnworm Wings, Move (fly) to the target, Free Action Mask of the Beserker, Attack, Free Action Mask of something giving me blur or the like.... Seems like a rage cycling dream.

Tireless rage is indeed really awesome for a reveler. I generally have seen most GMs draw the free action limit on entering a rage once per round (since free actions have a clause about the GM having to decide). It's what I do. It's still amazing even then, though, to have so many options round by round.


London Duke wrote:
Reviewed.

Many thanks for the review. Can you let me know on which site I can find the review? I like to read all my reviews so I can gain XP and level up as a designer!

Grand Lodge

Well I thought I had posted on here but I havent been able to find it... very possible that I just closed the tab. I will will write up another one either today (if my GF doesnt need attention) or tomorrow before work. :-)

Grand Lodge

Not sure whats happening. I have tried reviewing it 2x now and when I hit preview... it goes to the general paizo products page and I loose everything... Not very happy atm (love the book, very frustrated atm with the system)


London Duke wrote:
Not sure whats happening. I have tried reviewing it 2x now and when I hit preview... it goes to the general paizo products page and I loose everything... Not very happy atm (love the book, very frustrated atm with the system)

Argh :( I hate it when they happens. On any site, I always obsessively copy my longer posts or write them in text files out of paranoia of this kind of thing. Of course, I'm someone who obsessively saves the game in games with save features too.

Grand Lodge

KK well I donned my mask of dazzling intellect and was able to save my third draft. Sorry for how short it is. My previous attempt was longer but hopefully this inspires a few "Martial-fans who are sad at being left out of OOC situations" to buy the book.


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London Duke wrote:
KK well I donned my mask of dazzling intellect and was able to save my third draft. Sorry for how short it is. My previous attempt was longer but hopefully this inspires a few "Martial-fans who are sad at being left out of OOC situations" to buy the book.

Many thanks for taking the time to review it not once but three times! I'm glad so many people like revelers and are having fun with them in their games.


Review is up. You can find it and more over on my blog.

Designer

Thanks for the review Malwing!

I had the pleasure of running a one shot with a reveler in it since the last time I came to this thread, and I was quite pleased with how much out of combat narrative stuff the reveler was contributing during the party's investigations, through skill masks with Task Reveler and especially liberal use of speak with plants when appropriate. Certainly more than a "normal" barbarian. I hadn't really given a reveler to someone outside of my own group until then, so I hadn't seen how it would work for someone who was less familiar with it.

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