The Secrets of the Masquerade Reveler (PFRPG) PDF

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Let yourself be whisked away to the world of the fey!

The critically acclaimed masquerade reveler is a mysterious warrior that draws upon the primal powers of the realm of Faerie to gain a versatile assortment of abilities from her many masks, infusing herself with eidolon evolutions for a limited time. The basic concept is simple, but the customization can be intense. 

The Secrets of the Masquerade Reveler  contains everything you need to play a compelling masquerade reveler (barbarian archetype), whether you're a beginner or a veteran, including:

  • Over 101 prebuilt masks, including masks so you can emulate the iconic powers of every fey in the Pathfinder Roleplaying Game (and beyond)
  • Powerful forbidden masks to unlock, including two masks specifically for Mythic masquerade revelers so you can experience the true power of barbarian pacts with the fey. 
  • Over 101 new evolutions specifically designed for masquerade revelers, so you can create a truly unique character. 
  • New feats and magic items for masquerade revelers and their allies to customize your character even further. 
  • Vignettes and witticisms from the world of Faerie written by Melusine, the iconic masquerade reveler, to enhance you immersion in this unique barbarian archetype. 

Author: Mark Seifter
Cover Artist: Sai Kayden
Pages: 35

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5/5

So what is a Masquerade Reveler? According to the fluff, its a fey inspired Barbarian archetype, but I'll tell you now that you will easily confuse it with an entire class. Throughout the whole thing I thought to myself, "Well, that's cool and all, but it doesn't have any other class features." and then I remember, "Oh yeah, it does barbarian stuff. Right."

Instead of raging the Masquerade Reveler spends it's rounds of rage wearing a mask. Each mask is a collection of eidolon evolutions tied to the theme of the mask. The mask themes are either fantastical or fey creatures or animals with each mask scaling from having 4 points of evolutions to 6 and eventually 8. You get 4 masks at first level and another mask every level after that. It sounds simple but it takes a lot of book keeping to know what masks you have and what each of the evolutions do. The sheer amount of different masks mean that you're able to have a lot of variety in what you do. There are even some Mythic Masks. The book also comes with a slew of new evolutions for eidolons and some feats to round things out.

Not much else to say. Its a straightforward product. That is probably the single best Barbarian archetype I've ever seen. It might as well be a new class considering the amount of options and the way that it just changes assumptions of the class. I'm willing to even say it is the best archetype of anything in Pathfinder. It takes the totem aspect of Barbarian and cranks it to 11. And on top of that it offers Mythic support and some nice evolutions for your summoner. Normal Barbarian should be embarrassed to even exist in the face of this archetype. I have no choice but to give it 5 out of 5 stars. It's just that good.


A versatile barbarian archetype who assumes the Masks of faerie monsters

5/5

Pathfinder introduced the concept of archetypes around 2010. They were largely alternate class features from the 3rd Edition days, although they became much more numerous and prominent. Over time they served as an alternative to prestige classes, covering everything from fighting styles, magical disciplines, even members of renowned organizations, all accessible from 1st level.

Third party publishers followed suit with their own ideas, but given the brevity of mechanics it's not often that an entire product is dedicated to them. But Secrets of the Masquerade Reveler is a worthy exception, detailing a Barbarian archetype who accesses a pool of Eidolon Evolutions while "raging" to represent alternate states of being. The concept is a person whose close encounter with the fey realms gifted them with the ability to assume the traits of entities and ideals by undergoing a trance-like state known as a Masquerade which replaces the base Rage ability.

While in this Masquerade, the reveler can don "Masks" modeled off of fey creatures and certain professions in the form of 4 to 8 Evolution Points per Mask based on class level. A Pixie Mask can grant flight and personal invisibility, the Sage's Mask can grant +8 bonus to most Knowledge checks, and so on and so forth. Masquerade Revelers gain one Mask per level, and potentially more with the Extra Mask feat. The base Evolutions are versatile enough, but the archetype has a host of new Evolutions specific to them such as Fey Magic which grants access to some illusion and nature-based spell-like abilities.

Although it is possible for a player to create one's own Mask, a healthy portion of the book provides many sample Masks, all grouped into types such as Fey, Gremlin, Forbidden, Beast, Mythic, and Tane Masks. These are not just flavoring: several new feats within this book grant access to Masks of certain types, and some Evolutions can only be taken with said types (such as quadruped abilities and Beast Masks). Even with the samples provided, one can see the Masquerade Reveler adequately serving a variety of roles: the Jinkin's Tiny size with Skilled in Disable Device and a later Dimension Door ability is a tailor-made scout, while the Dweomercat's Pounce ability is a welcome addition to any melee-focused character. And that's not covering the Tane Masks, who represent the most powerful of fey lords such as the Jabberwock which can grant flight, twin fire-based eye rays, and Huge size among potential other abilities.

In Conclusion

Although the Masquerade Reveler gains quite a bit by trading away standard Rage and its expansions, the class is at once versatile while not being game-breaking. The Masquerade ability is still keyed off of a rounds-per-day resource, so it doesn't have the long-term staying power of primary spellcasters whose effects can last for hours or even days. But access to flight, +8 for skills, tremorsense, radius auras, debuffs, Pounce, and many other abilities make it able to do a lot more things than most Barbarians and martials. The in-character fluff text and explanations of certain Masks and revelers is cool and provides inspiration for interesting character concepts. You can get a lot of mileage out of it as both a player and Game Master with the options provided.

For those interested in the mechanical side of things, I provide an in-depth look at the archetype and its many features in this thread.


To rage, or not to rage... its not really a question.

5/5

**This is my 3rd time attempting to review this book, so I am sorry if I just cut to the chase**

What can I say about this book that hasn't already been said. Like the other reviewers (and you after purchasing this book) I love this archetype. With this book we have, for the first time ever... a balanced tier 1 martial! This archtype allows the barbarian to answer the questions as to how he will breath underwater while torpedoing the Kracken; soar through the heavens with his greatsword in order to cleave the sun in two; fit through a keyhole; be a social butterfly; and talk with birds, bees, and trees in order to determine why the tricky-chicken crossed the road. All-the-while retaining the glorious d12 HD and rage powers! (along with several other little, but slightly less significant things).

The Masquerade Reveler initally the mighty power of your standard Beast Totem Invulerable Rager (I recommend grabbing the Mask of the Berserker first as it is basically Rage-light) up until you can grab a Tane mask because... when you Tane, you bring the pain. Zum beispiel: Imagine a barbarian Badgersnatch... now try to have pleasant dreams.

This archetype gives the barbarian near-limitless (rage rounds is actually a limit but we cant have our cake and eat it too, its just not allowed) amounts of versatility and creative license to the player.

I appologize for the following but CAPS lock in nessesary to convey the gravity of my next statement:

THIS BOOK IS THE MOST IMPORTANT THING TO HAPPEN TO TABLE-TOP GAMING SINCE HOT GIRLS STARTED PLAYING... think on that, then buy the book and never look back.

Mark, thank you from the bottom of my raging heart.


Possibly the best Expansion ever, following one of the best Archetypes ever.

5/5

You know, I could go on for an hour about how I just spent a day making one of these, how much fun they look to play, how intuitive and imaginative the system is, how easy it is to use the pre-made masks and how cool it is that you can still make your own, and on and on and on. But when push comes to shove, there's really not a whole lot I can add that Endzeitgeist didn't already write, so I heavily encourage people to read his review and add a universal +1 from me to just about everything.

The one complaint I'd have is that a single feat was a bit confusing in how it's worded, but Mark Seifter was more than kind enough to come by and clarify it (on a Saturday even!) and it makes pretty good sense now, so even that's not all that big a deal. (The feat is Chimeric Masquerade and the explanation is on page 2 of the discussion, if you're looking for it.)

So yeah. Get this. Get it now. You will not regret it one bit.


An Endzeitgeist.com review

5/5

This pdf clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of advertisement, leaving us with 35 pages of content, so let's take a look, shall we?

So, what is the masquerade reveler? In the time-honored tradition of Rite Publishing, we are not introduced to a bland exposition, but rather are immediately drawn into the material, as a reveler explains the very essence of what makes the archetype tick, relationships with others and the fluff in expertly written in character prose that is actually a joy to behold and read.

Now I didn't answer, so, again, what *is* the Masquerade Reveler? Well, on the one hand, the answer is relatively simple - "A Barbarian Archetype." On the other hand, nothing could be more deceptive, reductive and WRONG than this statement. Let me elaborate - in the realm of the fey (or Limbo, or the Plane of Dreams, or the Dark Tapestry, or, or...it's just a cosmetic reskin, really), things may seem fluid and everchanging, but there are those strange behaviors you can analyze, those strange unwritten laws which govern how things *work* - you know, the anti-logic of "Alice in Wonderland", the power of superstitions and traditions, of one's word. In realms of transformations, of changes, one has to adapt to survive and sooner or later, the very land will change you. Masquerade Revelers have adapted and learned to wear masks -not the literal kind that occupies a none-too-often used slot, but rather the metaphysical ones - the masks we show everyday to co-workers, family and friends, the constructions of one's identity taken to 11 by exposure to a strange realm and codified into something more extreme, something exaggerated that reflects the realm from which the hail and its strange geometries and power structures. Much like we use masks to survive in our daily lives, so does the masquerade reveler employ them - but, as is the wont with those aligned with faerie, the result is extreme.

"Stop rambling, explain!" Your wish is my command, dear reader. The masquerade reveler chooses a mask at 1st level and every class level after that Like the barbarian, the reveler can enter a second mode, but unlike the barbarian, the reveler her retains senses, may use all the int, dex and cha-based skills she wants, while still taking the penalty to AC. So what do those masks constitute? They consider different battle-forms - upon entering a masquerade, all effects of a mask kick in - and these would constitute of up to 4 evolution points for biped eidolons. Now you can imagine that I'm seeing a lot of crunch I have to take apart and this one's wording - well, it's rife with things to overlook, to not get right. The ability works. It's beautiful, really. Analogue to the base barbarian, at higher levels, the evolution point contingent for each mask is increased instead of getting the rage-upgrades and as a nice touch, higher level masquerade revelers may choose to maintain a limited selection of evolutions from the last mask she wore, adding some tactics and actual strategy to the mix. The capstone, which is aforementioned update as well as a fey apotheosis is nice, but falls behind the variety offered by masks.

Now, of course, the sheer amount of options feels staggering - and hence the pdf does something truly laudable - it provides masks, predefined. Approximately a gazillion of them. The respective masks come with 4, 6 and 8-point versions and are categorized in different types - take fey-inspired masks - Biloko masks, Baobhan Sidhe masks etc. Beyond these pieces of information, some of the masks require the masquerade reveler to be quadruped and for convenience's sake, the masks also come with a level that shows you when a given mask can be taken in its configuration. Masks inspired by Gremlins, by strange animals like Dweomercats,, just Theme-inspired ones, those of the forbidden traditions, yes, even those of a mythic bent - beyond the long, exceedingly awesome pieces of glorious fluff that introduce them, these classifications do so much in establishing a complex, cool tradition for these configurations... The masquerade reveler does not, like most archetypes, feel like it exists in a vacuum, but rather that it represents a vibrant, glorious tradition that is a crucial part of a given setting. Have I mentioned the powerful Tane-masks that have evolutions exclusive to them? And no, these cannot be taken by any masquerade reveler...

Beyond that, one could assume that the evolutions as a base line mean that the class does not get its own unique tools - one would be wrong, for beyond masks upon masks, the pdf offers a huge array (as in: over 50!) of special evolutions for the masquerade reveler, providing more fodder than you can imagine - from becoming tiny to STEALING THE SKIN of creatures, these evolutions wilder in so many of the most iconic concepts of deadly and cool tropes, it is simply bewildering. Additionally, these are balanced for the masquerade reveler, making the pdf not only state explicit caution when using these for evolutions of eidolons and at the same time being an instance where the DM is not alone with this beast - indeed, integration with fey, for example, would be among the covered topics. Want to blend in with light or get a red cap? Yes, such a red cap. It's in here. What about making shadow clones (and actually succeeding at making the ability work) or hair-based secondary attacks?

In such an environment, laden with glorious potential, the ability to make allies burn bright, but die young and the ties of that ability to the deadly gifts and mythic abilities for a thoroughly iconic take on the trope or even stealing the souls of mortals via fey skulls? A total of 9 different feats allow you to take masks associated with non-bipedal forms, get extra masks etc. Additionally, we also receive 3 new magic items - rather complex ones, like the double-sided Mask of Lost Identity that helps you disguise, but subverts your own identity. Or a shawl, that allows the dancer to store power in it via dancing a fey minuet. Or what about the stilettos that make the entering and exiting of a rage a gradual, rather than an instantaneous process and accompanies it with imagery most iconic?

Conclusion:

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to Rite Publishing's two-column full-color standard and the pdf comes with various pieces of gorgeous full-color artwork - original pieces I haven't seen before. The pdf comes fully bookmarked for your convenience.

Mark Seifter, as a relative newcomer, now works for Paizo. If someone asks me why, I can answer the question in just one double-click - by opening this pdf. The original masquerade reveler archetype in RiP's "Convergent Paths: Fey Archetypes" was excellent and this book makes it SO MUCH MORE. In my opinion, the Masquerade Reveler is the BEST BARBARIAN ARCHETYPE out there. Heck, there are next to no archetypes for ANY class that can stand up to it in its glorious fluff, its cool mechanics and the simply stunning imaginative potential. With a precision like clockwork, Rite Publishing and Mark Seifter blend mastery of crunch most complex with top-notch production values and concepts so high in style, so ridiculously awesome, were all pdfs like this, I'd hang up my hat right now and just be content. This archetype has more flair and feels more alive than most base classes I get to see. This pdf belongs into the library of all people who want to see what to expect from Mark in the future and what it takes to claim Paizo-status. I am of the staunch belief that our favorite game were better off, had we more archetypes brimming with potential like this, featuring such a grand unity of the mastery of fluff and crunch. This beast requires and demands to be recognized - it receives 5 stars + seal of approval and is a candidate for my Top Ten of 2014. There's a reason Rite Publishing is one of the big 3pps and this is an excellent reminder of why. This is a must-have, must-own beast of a book. Get it.

Endzeitgeist out.


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Shadow Lodge

Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!

Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.


Orthos wrote:
Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!
Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.

Darn real life and its many intrusions! Hope things are calming down for you (I know they aren't for me!).

Shadow Lodge

Rogue Eidolon wrote:
Orthos wrote:
Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!
Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.
Darn real life and its many intrusions! Hope things are calming down for you (I know they aren't for me!).

Last bit of furniture was moved into the new apartment yesterday, so I think that's everything moved, bought, and/or assembled. Granted not everything's unpacked, but I'm one of those 'unpack it as I need it' types. =)

This weekend is looking much clearer so here's hoping by this time tomorrow I'll have something ready to write =D

Designer

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Orthos wrote:
Rogue Eidolon wrote:
Orthos wrote:
Rogue Eidolon wrote:
Jeneva wrote:
I'm putting one of these bad boys (well, bad girl in my case) together this weekend, and should have a thorough review to add once I'm done.
So, how did it go last weekend? Don't leave us hanging!
Real life intrusion pushed it off. It's still on the to-do list, but sadly delayed. Hopefully will get a better chance at it in the next couple of days.
Darn real life and its many intrusions! Hope things are calming down for you (I know they aren't for me!).

Last bit of furniture was moved into the new apartment yesterday, so I think that's everything moved, bought, and/or assembled. Granted not everything's unpacked, but I'm one of those 'unpack it as I need it' types. =)

This weekend is looking much clearer so here's hoping by this time tomorrow I'll have something ready to write =D

As is likely apparent, I have been there quite recently. Unpack as we need was the order of the day then too!

Paizo Employee Organized Play Developer

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We bought a house back in late February and still haven't unpacked everything :P

Life never wants to slow down long enough to let you get the little things taken care of.

Is there a mask for that?


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Ssalarn wrote:

We bought a house back in late February and still haven't unpacked everything :P

Life never wants to slow down long enough to let you get the little things taken care of.

Is there a mask for that?

Uhhh...well there's some gremlin masks that can make sure to make the little things get worse and worse. Probably a brownie mask might help you become a little thing that takes care of the house, or perhaps something like the erlking mask with a granted haste so you have more time (though the mental image of the erlking in an apron cleaning up an apartment kind of cracks me up).

Paizo Employee Organized Play Developer

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Rogue Eidolon wrote:
**** or perhaps something like the erlking mask with a granted haste so you have more time (though the mental image of the erlking in an apron cleaning up an apartment kind of cracks me up).

My brain had gone to that mental image before I even finished reading the sentence and it was fantastic. I love the idea of someone donning the visage of a dark and deadly fey lord so that they clean faster...

It's like using an M-249 to take care of a rat problem.

Designer

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Ssalarn wrote:
Rogue Eidolon wrote:
**** or perhaps something like the erlking mask with a granted haste so you have more time (though the mental image of the erlking in an apron cleaning up an apartment kind of cracks me up).

My brain had gone to that mental image before I even finished reading the sentence and it was fantastic. I love the idea of someone donning the visage of a dark and deadly fey lord so that they clean faster...

It's like using an M-249 to take care of a rat problem.

Even though masks are normally measured in rounds, if you take the Task Reveler feat, you could quite literally do this (since it lets you keep the mask on for the purpose of a single uninterrupted noncombat task without spending rounds—usually for Diplomacy or a skill that takes a long time, but housework is a skill check, I guess; maybe Profession [housekeeper]).

Paizo Employee Organized Play Developer

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Rogue Eidolon wrote:
Even though masks are normally measured in rounds, if you take the Task Reveler feat, you could quite literally do this (since it lets you keep the mask on for the purpose of a single uninterrupted noncombat task without spending rounds—usually for Diplomacy or a skill that takes a long time, but housework is a skill check, I guess; maybe Profession [housekeeper]).

You really thought of everything with this class, didn't you Mark? Well done.

Shadow Lodge

First off, this is one of the most beautiful conversations I've ever seen on these forums. Well done guys. Well done.

Now, Question: How many attacks does the Tentacle Beak evolution grant?

Spoiler:
Tentacle Beak (Ex)
The reveler grows long tentacles with beaks on the end. These are secondary weapons that act equivalently to the Tentacle evolution, except that the damage is bludgeoning, piercing, and slashing.

On the one hand, it says it functions like the Tentacle evolution, which only grants one attack, and just changes the damage type. On the other (tentacle?), the evolution itself is written in the plural, suggesting that it grants at least two attacks, each of which functions like a Tentacle with changed damage type.

Designer

Orthos wrote:

Question: How many attacks does the Tentacle Beak evolution grant?

** spoiler omitted **
On the one hand, it says it functions like the Tentacle evolution, which only grants one attack, and just changes the damage type. On the other (tentacle?), the evolution itself is written in the plural, suggesting that it grants at least two attacks, each of which functions like a Tentacle with changed damage type.

Sorry, it should be in the singular form here. I was probably just wearing my skrik nettle mask while writing it, and they have the evo several times.

Shadow Lodge

So noted! Thanks for the swift reply =)


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Orthos wrote:

First off, this is one of the most beautiful conversations I've ever seen on these forums. Well done guys. Well done.

The real question is, how dead would Harry Dresden be if he had summoned the Erlking, say, shortly after Dead Beat, and asked him to clean his apartment?

Shadow Lodge

Rogue Eidolon wrote:
Orthos wrote:

First off, this is one of the most beautiful conversations I've ever seen on these forums. Well done guys. Well done.

The real question is, how dead would Harry Dresden be if he had summoned the Erlking, say, shortly after Dead Beat, and asked him to clean his apartment?

Spoiler:
Too dead for Mab to put back together, for a start.
Shadow Lodge

Another question: Chimerical Masquerade is a little confusing in wording.

By "divide evolution points evenly between masks", does it mean to take all the evolution points from all the masks the reveler has and split them up however they please, so long as it's even? So for example a 4th-level reveler will have 4 masks with 4 evolution points each, so using Chimerical Masquerade they could create one mask worth 16 points, or two worth 8 and 8, or three worth 6 each, etc. etc. etc.?

I think I get the latter half - in any of the above scenarios, each round would costs 4 rounds of rage/masquerade because the points were pulled from all 4 masks. But if they'd chosen instead to only pull 2 masks, to create an 8-point mask or two (presumably new) 4-point masks, then it'd only cost 2 rounds per round. Right?

Designer

Orthos wrote:

Another question: Chimerical Masquerade is a little confusing in wording.

By "divide evolution points evenly between masks", does it mean to take all the evolution points from all the masks the reveler has and split them up however they please, so long as it's even? So for example a 4th-level reveler will have 4 masks with 4 evolution points each, so using Chimerical Masquerade they could create one mask worth 16 points, or two worth 8 and 8, or three worth 6 each, etc. etc. etc.?

I think I get the latter half - in any of the above scenarios, each round would costs 4 rounds of rage/masquerade because the points were pulled from all 4 masks. But if they'd chosen instead to only pull 2 masks, to create an 8-point mask or two (presumably new) 4-point masks, then it'd only cost 2 rounds per round. Right?

It's weaker than you think--it's for versatility rather than an increase in total evo points. So if you can normally have a 4 point mask, you can get 2 points each from each of two of your masks, or 1 from each of 4.

Shadow Lodge

Okay so it's less "pool power together into one big trick that burns out fast" and more "combine abilities from different masks into a short-lived new conglomerate". Got it now =)


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Let's you cherry pick the powers you use though, which could be really potent!


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Orthos wrote:
Okay so it's less "pool power together into one big trick that burns out fast" and more "combine abilities from different masks into a short-lived new conglomerate". Got it now =)

Yeah, it's more of a contingency for something like "Oh crap, I absolutely need to fly and also have fire resistance right now, but those are on different masks" than a "I always use this to fight bosses" mega-form. Deep Masquerade is your ticket to more evos, and Tane Reveler will be that mega-form that costs lots of rounds to go "super saiyan" or "bankai" or the like.


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Aleron wrote:
Let's you cherry pick the powers you use though, which could be really potent!

Yes, exactly right. "Oh gosh, that hole is so small even a Tiny creature would need Escape Artist, and its underwater too. Better combine water breathing with Tiny and Skilled Escape Artist! And I'll use Task Reveler on the task of Escape Artist through the tunnel, so as long as there isn't a fight, I can keep it up for free for the whole time."

Shadow Lodge

Rogue Eidolon wrote:
Tane Reveler will be that mega-form that costs lots of rounds to go "super saiyan" or "bankai" or the like.

Yeah definitely looking forward to picking those up. A bit out of my reach at the moment though =) Only level 9.

I think this is the first Barbarian I've ever made where I didn't spend all my feats on Rage Powers, heheh.

Shadow Lodge

Rogue Eidolon wrote:
Aleron wrote:
Let's you cherry pick the powers you use though, which could be really potent!
Yes, exactly right. "Oh gosh, that hole is so small even a Tiny creature would need Escape Artist, and its underwater too. Better combine water breathing with Tiny and Skilled Escape Artist! And I'll use Task Reveler on the task of Escape Artist through the tunnel, so as long as there isn't a fight, I can keep it up for free for the whole time."

Hahah, yeah I made a pretty nasty Scout form with Task Reveler. Blend in Light + Skilled (Stealth) + Hide in Plain Sight (via Deep Masquerade) + Task Reveler.

Shadow Lodge

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Well, much shorter than my usual style, but I really couldn't add anything without being super echoing of everything that's already there. Review posted. Five stars and two thumbs way way up!


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I'm excited, one of the players picked up this class to gestalt with magus in an upcoming campaign. I expect a great deal of hijinks and amusement for everyone involved.

Grand Lodge

Sorry for the Necro but I found this archetype for a game I am currently playing in (Amythist:Renisance} and I am having a hell of a time figuring out how the heck to split up this guy's ability scores and just what the focus should be if I plan to be a melee striker/tank (normal barbarian role)... Any help would be amazing because I would love to play this archetype but cant seem to grab onto any amount of focus...

also how does the dweomercat rake without the claws evolution?


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London Duke wrote:

Sorry for the Necro but I found this archetype for a game I am currently playing in (Amythist:Renisance} and I am having a hell of a time figuring out how the heck to split up this guy's ability scores and just what the focus should be if I plan to be a melee striker/tank (normal barbarian role)... Any help would be amazing because I would love to play this archetype but cant seem to grab onto any amount of focus...

also how does the dweomercat rake without the claws evolution?

Hey there! Trust me, bumping a product description is not a necro, and no 3rd party author would be anything but happy for it.

As to your questions, the easy one first: As a quadruped beast mask, it gets claws for free (see the Beast Reveler feat, which is required to pick dweomercat).

As to stat build? You can go with typical barbarians stats if you like. There are masks out there to suit almost any build, but the more typical barbarian you want to go, the more that typical barbarian stats are going to be fine for you. It'll mean that certain masks won't be so useful for you, but those probably weren't masks you wanted to use anyway!

Grand Lodge

Awesome thanks! Love the product BTW! It is so fresh and so clean clean.


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Yea, never feel bad for bumping old threads for 3pps. You say "necro-ing the thread" and they see "free advertising" :)

And that never hurts for an awesome product like this.

Grand Lodge

So Mark, this archetype is amazing. I have now played 2 sessions with the character and I want to just say that it is a ton of fun. Figuring out which mask I wanted for 5th and 6th levels was very tricky. One thing I noticed though is that many of the masks seem quite repetitive, I am sure that comes mostly from the fact that the mask inspiration comes from repetitve monsters (fey). Am I able to make my own mask with 4,6,8 evolutions points or am I limited to only those that you listed? I was thinking that a Killorian (from 3.5) would be cool with the Alignment Smite evolution along with strength and some knowledge (nature).

Once again, this product is just awesome and I cant believe that I am just now finding it. It is so awesome to play a barbarian that lacks the Hulk Smash mentality (I do have to Berserker mask as my primary combat mask which I say resembles Pyramid Head from Silent Hill).


London, I'd recommend leaving a review then :) Even if it isn't much, more reviews are helpful.


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Necro-ing the product worked for me after reading this I had to get it :)


London Duke wrote:

So Mark, this archetype is amazing. I have now played 2 sessions with the character and I want to just say that it is a ton of fun. Figuring out which mask I wanted for 5th and 6th levels was very tricky. One thing I noticed though is that many of the masks seem quite repetitive, I am sure that comes mostly from the fact that the mask inspiration comes from repetitve monsters (fey). Am I able to make my own mask with 4,6,8 evolutions points or am I limited to only those that you listed? I was thinking that a Killorian (from 3.5) would be cool with the Alignment Smite evolution along with strength and some knowledge (nature).

Once again, this product is just awesome and I cant believe that I am just now finding it. It is so awesome to play a barbarian that lacks the Hulk Smash mentality (I do have to Berserker mask as my primary combat mask which I say resembles Pyramid Head from Silent Hill).

You can 100% make your own masks! In fact, the original archetype appeared without any masks and just left you on your own to make them from eidolon evolutions, but I really felt that it was worth adding 100+ new evolutions and then make lots of sample masks, for players who prefer premades. There's a few evolutions that tell you that they are only available for a particular mask, but otherwise, absolutely make your own, following the rules for masks in the archetype near the beginning.

Also, yeah, Berserker Mask is a solid combat option. Not quite as good at bashing heads as a normal barbarian, but hey, you have all those other options too, and the normal barbarian doesn't!


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Just wanted to chime in and say: Yes, this is one of the most awesome classes out there and pretty popular at my table. Works *very* smoothly in-game!

Grand Lodge

Reviewed. Question Mark, it seems to me that this archetype gets more out of rage cycling than even a normal barbarain. If I am immune to fatigue, how often I change my masks? It seems like I could: Free Action Mask of Linnworm Wings, Move (fly) to the target, Free Action Mask of the Beserker, Attack, Free Action Mask of something giving me blur or the like.... Seems like a rage cycling dream.

Designer

London Duke wrote:
Reviewed. Question Mark, it seems to me that this archetype gets more out of rage cycling than even a normal barbarain. If I am immune to fatigue, how often I change my masks? It seems like I could: Free Action Mask of Linnworm Wings, Move (fly) to the target, Free Action Mask of the Beserker, Attack, Free Action Mask of something giving me blur or the like.... Seems like a rage cycling dream.

Tireless rage is indeed really awesome for a reveler. I generally have seen most GMs draw the free action limit on entering a rage once per round (since free actions have a clause about the GM having to decide). It's what I do. It's still amazing even then, though, to have so many options round by round.


London Duke wrote:
Reviewed.

Many thanks for the review. Can you let me know on which site I can find the review? I like to read all my reviews so I can gain XP and level up as a designer!

Grand Lodge

Well I thought I had posted on here but I havent been able to find it... very possible that I just closed the tab. I will will write up another one either today (if my GF doesnt need attention) or tomorrow before work. :-)

Grand Lodge

Not sure whats happening. I have tried reviewing it 2x now and when I hit preview... it goes to the general paizo products page and I loose everything... Not very happy atm (love the book, very frustrated atm with the system)


London Duke wrote:
Not sure whats happening. I have tried reviewing it 2x now and when I hit preview... it goes to the general paizo products page and I loose everything... Not very happy atm (love the book, very frustrated atm with the system)

Argh :( I hate it when they happens. On any site, I always obsessively copy my longer posts or write them in text files out of paranoia of this kind of thing. Of course, I'm someone who obsessively saves the game in games with save features too.

Grand Lodge

KK well I donned my mask of dazzling intellect and was able to save my third draft. Sorry for how short it is. My previous attempt was longer but hopefully this inspires a few "Martial-fans who are sad at being left out of OOC situations" to buy the book.


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London Duke wrote:
KK well I donned my mask of dazzling intellect and was able to save my third draft. Sorry for how short it is. My previous attempt was longer but hopefully this inspires a few "Martial-fans who are sad at being left out of OOC situations" to buy the book.

Many thanks for taking the time to review it not once but three times! I'm glad so many people like revelers and are having fun with them in their games.


Review is up. You can find it and more over on my blog.

Designer

Thanks for the review Malwing!

I had the pleasure of running a one shot with a reveler in it since the last time I came to this thread, and I was quite pleased with how much out of combat narrative stuff the reveler was contributing during the party's investigations, through skill masks with Task Reveler and especially liberal use of speak with plants when appropriate. Certainly more than a "normal" barbarian. I hadn't really given a reveler to someone outside of my own group until then, so I hadn't seen how it would work for someone who was less familiar with it.

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