This product is permanently out of print; please check out the Deluxe Harrow Deck instead!
Divine your future! Lose your shirt! All in one box!
In the Pathfinder Chronicles campaign setting, the Harrow™ deck has long been a sacred tool of Varisian fortunetellers. In skilled hands, the Harrow deck can predict crop results, divine the gender of your unborn child, or give hints about your immediate future. In unskilled hands, the Harrow deck is a sacrilegious gambling game—a cutthroat diversion for ruffians in every port to lose their hard-earned fortunes.
Harrow will be featured throughout the second Pathfinder Adventure Path, Curse of the Crimson Throne. At least once in each installment, players may divine their futures with the Harrow deck, and Pathfinder #7 contains an in-depth article about the history of Harrow and its in-game use.
Harrow is also a standalone card game designed by Jason Bulmahn, Mike Selinker, and Teeuwynn Woodruff for use inside or outside the Pathfinder Chronicles campaign setting. Harrow is lavishly illustrated by Kyle Hunter, the artist behind Downer: Wandering Monster and Downer: Fool's Errand, the Paizo Comics compilations of Kyle's original Downer comics from Dungeon magazine.
Harrow contains:
One 54-card deck illustrated by Kyle Hunter
Five chronicle cards to aid in divination
One rulebook with divination rules and card game rules
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Hopefully FLGS's everywhere will have open copies to show to folks as I think one run through of this deck might change some minds. I just flipped through it for the first time and all of my personal concerns about the project melted. Kyle's really outdone himself -- every card is filled with fantasy imagery and secrets that, like a Tarot deck, can be used to tell amazing stories when divining someone's future. I like it. I know not everyone will, but hopefully you'll thumb through the cards and give the product a chance. :-)
We got the first honest-to-goodness Harrow deck into the shop today. Vic told my fortune. Not surprisingly, he predicted doom.
Mike
Actually, Harrowings involve your past, present, *and* future. In the past, Mike met a person of tremendous import and great intelligence. This person requires that, for the present, he needs to keep working hard and smart, or events in the future may not work out well for all involved.
Actually, Harrowings involve your past, present, *and* future. In the past, Mike met a person of tremendous import and great intelligence. This person requires that, for the present, he needs to keep working hard and smart, or events in the future may not work out well for all involved. Makes sense to me...
Oh, that's right, Jeff Alvarez was in that meeting! I'd forgotten. Thanks, Vic!
Kyle's really outdone himself -- every card is filled with fantasy imagery and secrets that, like a Tarot deck, can be used to tell amazing stories when divining someone's future.
One of my favorite aspects of running this project was handing off Kyle's art to divination designer Teeuwynn Woodruff, and saying "Kyle put a pear on the unicorn's horn. What does that mean?" and she'd say words to the effect of, "That means the card is being generous. The unicorn could punch a three-inch hole into you, but instead it's intentionally blunting its danger." See, it's so obvious when Tey says it, but I'd never have thought of it. The two of them made a very creative combo.
Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
James Jacobs wrote:
The cards aren't supposed to be photo-realistic images�to me, they look like images of stained glass windows or of the cool illuminations you might see in the glosses of books transcribed by artistic monks; both very much in-game and in-theme artwork types to the genre. And at the same time, the cards DO feel modern, which makes them fun and memorable.
Although I usually don't like his art, Kyle was a good choice for this because he does manage to get exactly that look. In particular, he does a great job of conveying D&D monsters with only a few colors in each. There's no way WAR's art would work, for instance. The cards are too small for the detail he does, and no one would believe something that detailed could appear on an in-game set of cards.
The latest blog sneak-peek is astounding. Both images are made of pure, concentraded win.
To be honest, I always loved Kyle's art (and BTW also Peter Bergting's one too *hint hint*) and I can't wait both to see the complete Harrow deck, and some more stuff featuring his works.
I see the new Mr. Fire and Mrs. Water Elemental. Why is their baby an Ulok in a diving suit?
The union of fire and water creates something that is neither fire nor water. It wears the asbestos diving suit to protect itself from caustic purity of its parent elements. The whole is different from the sum of its parts.