Corneleus Idaho
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[sarcasm]It is good to know that paizo rewards players who spend the time building a back story over the past two years based around a samurai's devotion to the Lantern Lodge by completely removing their faction from play and forcing him to decide between leaving the Inner Sea for good and committing ritual suicide.[/sarcasm]
This will be the last scenario I will be purchasing and I will not be participating further in Pathfinder Society after August 14th. I am very disappointed with Paizo's decision.
Corneleus Idaho
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"By my glorious mustache, I have sworn an oath of service to Master Amara Li and the Lantern Lodge. To that end will only come by my death, be it by my enemy's blade or my own." -Dr. Corneleus Theophylus Idaho, (former) Samurai of the Lantern Lodge.
Read through the scenario. Sounds pretty intense. Still upset about it, but I'm sure I'll get over it.
Jim Crase
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A couple of spoilery questions about one of the stat blocks:
** spoiler omitted **
Thanks.
Looking at the calculations, it looks like his CMD is 24 because of
Jim Crase
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So, I thought I would share a weird thing that happened last night when I ran this. Spoilers
Needless to say, the gnome was able to tell the group that he has this one covered and go finish the rest of the first wave. And once the group got rid of the conscripts, I just hand waved the dispatching of the strangler.
That I think was the first time I have seen fascinate do so well stopping what could have been a BAD fight.
Nidome
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So, I thought I would share a weird thing that happened last night when I ran this. Spoilers
** spoiler omitted **
Just as a note - your player should have failed:
"Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability."| Slaughterwombat |
I just played this tonight and was pretty frustrated. Its possible my GM left out some critical information that would have helped make sense of this. The first hour was prepping for a siege. Cool concept. Love the premise. Here were the problems in the execution:
The mission was framed as an escort mission. We did some shopping. For an escort mission. We arrive at our destination and discover its a Rorkes Drift/Aliens 2 mission. So I hit my first major complaint. The mission giver couldn't have told us we were going to be defending from an assault? We could have bought supplies like greek fire, smoke bombs, or whatever.
Now we have an hour or so to prep defenses. How did we know an assault was coming? The GM never mentioned this but perhaps it was in the mod somewhere.
Complaint #2. The mission giver hired us the DAY BEFORE. If time was so critical, why didn't we leave THAT DAY?
Complaint #3. This was a big one. If you didn't have knowledge:engineering, or craft: traps, or maybe knowledge:survival, you pretty much sat on your thumbs during the prep for the assault. Again, this could have been our GM, but most of my party spent the prep feeling useless. To know what I consider pretty much the Gold Standard for this sort of scenario, try and find a copy of the Tides Of Dread from the Savage Tide adventure path. Same basic scenario (pirate assault coming, prepare a villages defenses), but a LOT more options and ways to be helpful.
Complaint #4. This isn't as big, but always a pet peeve in any adventure. The NPCs are morons/jerks. The mission giver did NOTHING to contribute to her own survival or the one guy we held the tea ceremony with. Also: There's a force coming to assault the house and we're holding a TEA CEREMONY?!
Complaint #5. The assault force arrives. The NPCs immediately leave. Half the table was like "Fine, we go with them." "Thats not your mission." So we are defending an EMPTY house? Apparently so.
Complaint #6. Nothing you did mattered. The house got burned downed ("Four sorcerors begin bombarding the house with fireballs.") and the NPCs are intercepted by the Big Bad.
I mean. Really. Once again. 5th Module in Savage Tides. Check it out for how to do this right.
TriOmegaZero
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The mission giver couldn't have told us we were going to be defending from an assault? We could have bought supplies like greek fire, smoke bombs, or whatever.
Now we have an hour or so to prep defenses. How did we know an assault was coming? The GM never mentioned this but perhaps it was in the mod somewhere.
Amara Li was supposed to tell you that you were going to be security for the meeting. Basically her Secret Service. She did not know there would be a siege. You were just there as a precaution.
Complaint #2. The mission giver hired us the DAY BEFORE. If time was so critical, why didn't we leave THAT DAY?
You were hired weeks before. You had to travel to Dtang Ma from Absalom, and only arrived within teleport distance the day before the meeting.
Complaint #3. This was a big one. If you didn't have knowledge:engineering, or craft: traps, or maybe knowledge:survival, you pretty much sat on your thumbs during the prep for the assault. Again, this could have been our GM, but most of my party spent the prep feeling useless. To know what I consider pretty much the Gold Standard for this sort of scenario, try and find a copy of the Tides Of Dread from the Savage Tide adventure path. Same basic scenario (pirate assault coming, prepare a villages defenses), but a LOT more options and ways to be helpful.
Craft skills can be used untrained. Not much help, but I didn't even know that for my run of this scenario either. You also did not need to use skills to barricade windows, just effort.
Complaint #4. This isn't as big, but always a pet peeve in any adventure. The NPCs are morons/jerks. The mission giver did NOTHING to contribute to her own survival or the one guy we held the tea ceremony with. Also: There's a force coming to assault the house and we're holding a TEA CEREMONY?!
The tea ceremony is a proper custom of their culture when entertaining formal guests. Neither Amara Li or Ito Tsuneo were aware of the impending attack until the party noticed the ships burning.
Now, if you would have liked Amara Li and Ito to have killed all the badguys and left the PCs just watching twiddling their thumbs, that's fine. But scenarios are written with the idea that the PCs are the stars and get to do the heroic things. There can be NPCs doing things in the background, but only what the PCs do matter to the success of the scenario.
Complaint #5. The assault force arrives. The NPCs immediately leave. Half the table was like "Fine, we go with them." "Thats not your mission." So we are defending an EMPTY house? Apparently so.
One, it is Ito's childhood home. The Society would lose a lot of face letting it burn down. Two, Ito tells the party he needs time to conduct the ritual to summon aid. If the entire force were to follow you down into the cave, there would likely be no time for the ritual.
Complaint #6. Nothing you did mattered. The house got burned downed ("Four sorcerors begin bombarding the house with fireballs.") and the NPCs are intercepted by the Big Bad.
The house did not get burned down by the fireballs. It specifically does little damage while being flashy. It is meant to be a distraction while Mikogu is attacking Amara Li and Ito in the cave.
I encourage you to get a copy of the scenario and compare what you remember of the session to what is written in it. I believe you have some legitimate complaints, but not all of them are with the adventure as written.
Strife2002
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A couple of spoilery questions about one of the stat blocks:
** spoiler omitted **
Thanks.
As far as I can tell, the extra +1 to CMD is likely coming from the Snapping Turtle Clutch feat, and the stat block is written as if they've already entered that style.