Pathfinder Society Scenario #4–15: The Cyphermage Dilemma (PFRPG) PDF

2.80/5 (based on 10 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.

"The Cyphermage Dilemma" was originally an exclusive adventure, run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year, but has been revised and updated for public release.

Written by Patrick Renie.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Note: This scenario has been updated from its exclusive version for public release. Purchasers have access to both the exclusive version released as Pathfinder Society Scenario #3–EX and Pathfinder Society Scenario #4–15, but as of February 28, 2013, only the latter is legal for Pathfinder Society Organized Play. Except for minor editorial changes, both versions of the scenario are the same; only the legal version of the scenario contains a Chronicle sheet.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Plot and Timeline Problems, but Very Playable

3/5

NO SPOILERS

The Cypermage Dilemma is one of the very, very few Pathfinder adventures I’ve ever run (most of) twice. It first came to my attention when I was preparing to run the Second Darkness adventure path, which starts in Riddleport (home of the Cyphermages). Then, since I already had so much of the scenario ready for that, I went ahead and ran it in proper Pathfinder Society via play-by-post. After re-reading it for the purpose of this review, my conclusion is that, although it has a couple of memorable NPCs, the story and timelines don’t hold together very well. It’s certainly playable and reasonably fun as long as no one thinks too hard about the plot.

SPOILERS!:

The story background is a little convoluted, but I’ll try to summarise it concisely. In the port city of Riddleport, one of the city’s eight major crimelords is a wizard named Elias Tammerhawk. Tammerhawk is the leader of the Order of the Cyphers, a group of arcanists devoted to studying the mysterious monument called the Cyphergate. As progress in understanding the Cyphergate has been very slow, Tammerhawk has started to recruit scholars from far and wide to assist. However, a Vudrani vishkanya pirate by the name of Alejia Netrav has been trying to bolster her support in Riddleport by undermining support for the existing crimelords--particularly, Tammerhawk. In order to discredit him as a competent leader, Alejia has used her skills at piracy (and disguise) to raid ships and kidnap scholars bound for the city on Tammerhawk’s invitation. The fate of the scholars and who’s behind it is known to Tammerhawk when the scenario begins, but (and this doesn’t really hold together as an explanation), he thinks dealing with Alejia himself would be “admitting his vulnerability in the eyes of rival crime lords.” One would think dealing with a threat quickly and severely himself would only raise his esteem with the other crimelords, but I digress. Tammerhawk instead calls in help from Sheila Heidmarch, the Pathfinder Society’s Venture-Captain in Magnimar. She’s willing to help out both to cement an alliance with Tammerhawk and because one of the scholars currently bound to Riddleport (from Minkai) is a former Pathfinder named Hirako Gurukaza. Heidmarch enlists the PCs to travel to Riddleport, find Alejia, and stop her before Gurukaza and any other scholars are kidnapped.

Just from that description, there’s a lot about the plot that just doesn’t make sense. I’ve mentioned already that if the # 2 crimelord in Riddleport can’t deal with an upstart without calling in outsiders, he’s got larger problems. Tammerhawk is actually a diviner of all things, and since he already knows Alejia is behind the kidnappings, you’d think he’d be able to magically deduce her whereabouts (she takes no precautions along these lines). Nor do we get any explanation as to why Alejia thinks kidnapping a few scholars will substantially undermine Tammerhawk’s position, or how she knows specifically what ship they’ll be travelling on. When the scenario starts, Heidmarch tells the PCs that Gurukaza will be arriving in Riddleport in “a few days” and urges them to stop an abduction attempt at sea, but Magnimar and Riddleport are far more than a few days away from each other (weeks apart, in fact)! (I have to imagine the writer never used the scale on the map of the Inner Sea) Wouldn’t a far more sensible plan be to have a scholar from Magnimar serve as bait, hide the PCs aboard the vessel, and then trap Alejia when she attacks? There are more discrepancies and timeline problems along these lines, but I think I’ve made my point. Poor plotting creates problems, and I do remember running this and having trouble understanding where the different NPCs were supposed to be because of the strained timelines.

Anyway, after the briefing and a handwaved sea voyage to Riddleport, the PCs find themselves in the docks. Witnesses will point out a suspicious warehouse. I personally imagine that Riddleport, a true hive of scum, villainy, and smuggling, must be chock full of “suspicious warehouses”, but again I’m quibbling. Inside, several of Alejia’s crew have a kidnapped scholar (an Andoren theologian). The battle uses the classic Warehouse flip-mat, and one bit I do like is that the pirates try to tip crates over on the PCs.

After leaving the warehouse, the PCs are then accosted (due to a mix-up) by two half-orc thugs and their dog working for another crimelord, Boss Croat. I have no issue with the encounter in principle, though I would think even Boss Croat’s boys aren’t dim enough to use saps and sling when outnumbered against a full party of 4-6 heavily armed PCs. It’ll be a slaughter.

From the warehouse, the PCs will have a lead to a ship anchored in the harbor called the Lionfish. The PCs can pay someone to row them out there, and they may be able to sneak aboard (failing that, they’ll have to fight their way aboard). I always like a good ship boarding scene, but the best part of this scenario is a grippli alchemist/pirate named Mumbuckle. Through completely organic means, he eventually became a fixture in my Second Darkness campaign and I hold a special affection for him.

Clues aboard the captured ship indicate that Alejia has already struck the ship that had Gurukaza on it, and that she’s hiding out on a small island called Viper Cove. The PCs need to sail (or hire someone to do so) the Lionfish out to Viper Cove. Here, they confront Alejia, some more of her crew, and some rabid dogs. There’s a nice bit here where Alejia holds a blade to Gurukaza’s throat and demands she be allowed to leave or she’ll kill him, and she actually will do a coup de grace if the PCs refuse! Some groups never take hostage situations seriously, so I’m glad the scenario does. She’s also visually a pretty cool bad guy.

And that’s pretty much it. My likes are the villains (Mumbuckle and Alejia), a couple of new details about Riddleport (e.g., “harbor gut”), and some fun pirate action. My dislikes are the bad plotting. In practice though, most players probably won’t notice, as the scenario proceeds directly from encounter to encounter with little need for thought. So, make of that what you will.


I expect more

3/5

I thought it should be an investigating scenario in Riddleport, but not at all.

Delve into a city of smuggler to hunt a bad guy. We kick the door, defeat her minions to ask where she is, then kill her.

Some roleplays, but the storyline just so thin and single line... no memorable combats, and high potential of losing PP :)

I wonder why it can be an EX? The only strong plot is the BBEG's tactic, need PCs to use their brain, not just kill all.


Great Roleplaying!

3/5

I played this one a while back and didn't care for it. But then I GMed it and my opinion changed.

I have run this scenario twice now and I really love it. Even though the encounters are all pretty well set, an experienced GM can allow for a more sandbox approach to the investigation.

GMs:
The scenario provides three suggested NPCs that your players can use to get information. Use these. And use more NPCs if you need to. If you can get your hands on the map of Riddleport with a key (Pathfinder #13) then you can give that to your players during the investigation. Let them roam the city and have some fun RP encounters.

The mission is straight forward, but involves a bit of investigating to accomplish. The city where it is set is really fun, and provides opportunity for a ton of roleplaying.

There is the complaint that is often repeated: it is difficult to accomplish both the primary and secondary goals for this scenario. I only personally know one group who has done so (and that was the group that I ran it for tonight). They were extremely lucky.

A note on the final encounter for GMs:
The BBEG's tactics work, but they take a while. This gives your players a brief opportunity to accomplish the goal. In the surprise round, she attacks. In the next round, she can draw a weapon as a move action and begin the full-round action from her Tactics entry as a standard action. For her standard action on the second round she can complete this action. So the players should have a chance to accomplish the goal, especially if they do something smart.

But that is perfectly fine, I think. The scenario is not particularly dangerous, but it is difficult to accomplish both goals. I think there should be more PFS scenarios that work this way.

GMs:
The group I ran tonight all got knocked out from non-lethal damage in the second combat encounter. They had to explain themselves to Boss Croat, what they were doing in Riddleport, and why were they disrupting his racket. They were able to successfully bribe him to let them go. It was a great Godfather scene! That was the most dangerous encounter for this group.

I think this is a tough scenario to run well. So I am only giving it three stars. Otherwise it would be a 4-star scenario.


Disappointing

2/5

Played this at low tier.

To start with it is a nice scenario with some good roleplay to kick it off. The fights were suitable and fun. What screwed this scenario was the final encounter. Unless the party are incredibly lucky or can kill the main villain in one round the scenario fails. It fails because it sets up a action that can't be done.

Although we enjoyed playing the first part of the scenario I think everyone walked away at the end just a bit PO by the ending.


Rather disappointing and misleading

2/5

This scenario promises a dangerous plot of deception, which likely is Cyphergate related. Like others have pointed out, you are left to expect cyphermages and tough diplomatic choices, with some puzzlesolving along the way. I'm sorry to say that if you are going to play this scenario with those expectations, you'll be disappointed.

What's worse, in my opinion at least, is that the storyline is simply lacking. To me it seemed as if the writer thought of some interesting encounters and just threw them all together. They're not really linked story-wise and it is the GM's job to somehow make it seem like a logical and plausible progression. It is doable, but it shouldn't have been left to the GM's imagination. Mind you, my GM did a great job regardless.

If anything this lack of logical storyline made it hard for us a party to follow the path the scenario wants you to take. Instead of going from A to B to C to D to E, my party went from A to C to a made-up, yet perfectly logical F to D. This means that the scenario is flexible, but does need a GM who is flexible and who can improvise well.

The fights in this scenario are okay. It's nothing special to be frank. I do however have a problem with the final fight. Where you would normally expect an epic showdown of sorts, this one can actually be completely lacklustre. Don't get me wrong though. The premise is really great and in theory could be pretty epic, but it's almost too easy to defuse the situation. I could elaborate more, but Ascalaphus summed it up below in such a way that I don't see a reason to echo his sentiments.

As it stands, we solved the situation with a single spell and with that the fight was already over. I believe two people didn't even get to act in that 'fight'. You could say we were lucky, but we really weren't in my opinion. As a result that final showdown was pretty disappointing and left me as a player wondering if that was really the end of the scenario. Looking back, I'm still not really satisfied with how the scenario ends, but I want to stress the fact it's not the GM's fault, but rather a problem that lies at core of the scenario itself.


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Liberty's Edge

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

If one has played the Exclusive already, does that mean they can not play the new revised Season Four?

Paizo Employee Developer

Correct. You can only have one Chronicle sheet per adventure as a player and one as a GM.

Scarab Sages

I'm not seeing a date when this scenario will be available to purchase? Could I get someone to comment on when it will be available for purchase and download?

Grand Lodge

Tarrintino, your question was answered in the product discussion for #4-13 here.


Pathfinder Starfinder Adventure Path Subscriber

Just to make this visible here, apparently it's supposed to be released on the 27th.

Grand Lodge

Has the schedule slipped?

Dark Archive

I was hoping to use the special promo for this today. Just wondering when it will be available.

Digital Products Assistant

Now available!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Quick question...

If I have the 4 Star Special version of this do I have to buy this version or is my old version updated?

Paizo Employee Developer

You should get the old version updated. I'll see what we need to do to make that happen tomorrow.

Digital Products Assistant

The older version of this scenario has been added to the download package.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Mark any changes from the Exclusive version? Or is it only just layout changes?

Paizo Employee Developer

There are editorial changes throughout.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Mark Moreland wrote:
There are editorial changes throughout.

Thanks for the quick reply mark...


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The "GameMastery Map Pack: Boats & Ships" is out-of-print. Offering it as a PDF means simply extracting the image out of the PDF and using *THAT*. I'd rather buy the print version if you folks would be so kind as to keep it in print.

Two things that would be great on new editions of these scenarios:

1) Links to where you sell the product suggested within the PDF, making it trivial to GET to them.

2) Putting a 'vote for re-runs' or some sort of 'put your money where your mouth is' thing on out-of-print maps. I'm new at this, so I don't have the huge collection of stuff and I'll have to get it over time. If you were to publish a bunch of stuff calling for a map pack you no longer offer in print, that would be silly. Find some way to see what demand there is for another run of the product and offer it if you can find the demand to put it back on the store.

3) Revise your Cyphermage PDF to suit the "Cabins" product you *DO* offer.

I'm ready with money, and I find it annoying I can't buy what CyperMage Dilemma suggests I use.


Looks like I was able to buy *THE LAST* Boats & Ships map-pack available, at least in my home town. That helps, but if any new scenarios are created that use "Boats & Ships", it would be skippy if Paizo printed more up. :(

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