GameMastery Flip-Mat: Ancient Dungeon

5.00/5 (based on 2 ratings)
GameMastery Flip-Mat: Ancient Dungeon

Print Edition Out of print

Add PDF $9.99

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Delve the deepest, oldest tombs and catacombs with Flip-Mat: Ancient Dungeon, a gorgeous double-sided battle-scale map of two complete dungeon levels! Both sides show numerous rooms and corridors that YOU populate with your own ancient treasures and terrors!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master's arsenal!

On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?

ISBN-13: 978-1-60125-477-1

Note: This product is part of the Pathfinder Maps Subscription.

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PZOSQW30048-Sample1 PZOSQW30048-Sample2

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Print Edition:

Out of print

This product is out of print.

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Fulfilled immediately.

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PZOSQW30048


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Average product rating:

5.00/5 (based on 2 ratings)

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PFS useful

5/5

To avoid spoilers, it is used in a Season 6 scenario that is one of the best scenarios to date. All around great even before you factor that in


I love this map!

5/5

The map is amazing! I currently am using for playtesting purposes. If you are a subscriber, or considering getting one, get it! The PDF is just as awesome as the main map!


Paizo Employee Chief Technical Officer

Announced! Image is a mockup, and will change prior to publication.

Owner - House of Books and Games LLC

Cool, another dungeon! I'm getting tired of using the same one over and over :)

Scarab Sages

Pathfinder Maps Subscriber

I think that all of these dungeon flip maps (and maybe most others) should be usable with an adventure like the Crypt of the Everflame was.

It was awesome just to throw the map on the table and play; not having to draw anything that day.


Shem wrote:

I think that all of these dungeon flip maps (and maybe most others) should be usable with an adventure like the Crypt of the Everflame was.

It was awesome just to throw the map on the table and play; not having to draw anything that day.

I agree. Those sort of tie-ins are fantastic when they can be arranged.

Really good to see another couple of dungeon levels.

Paizo Employee Chief Technical Officer

I've updated the image and description. Sample images of each side will be added soon.


the map looks sweet, Vic.

Paizo Employee Chief Technical Officer

Azure_Zero wrote:
the map looks sweet, Vic.

Thanks! I did it* myself!

*:
In this case, "it" is short for "no part of it."


Added sample images!

Silver Crusade

Very cool. I second the Crypt of the Everflame comments.

The Exchange RPG Superstar 2010 Top 16

1 person marked this as a favorite.

First: it's high quality, at a reasonable price. Thank you.

Second: why are the dungeon maps presented as flip maps, instead of map packs?

Unless the PCs have some sort of magical mapping power, they enter a cave, or a space under the floorboarrds of the old mill at the edge of town, light their sunrods, and go exploring, ignorant of the layout up ahead.

That's better represented by map tiles, that I can lay out room-by-room, rather than a flip map which needs me to hide all sorts of things with sticky-notes. The "Lairs" map pack can be used for this, and "Magic Academy" was good.

May we plase have a dungeon crawl built around a single, dedicated map pack?

Grand Lodge

Chris Mortika wrote:
May we plase have a dungeon crawl built around a single, dedicated map pack?

Or several. It would be cool to have a theme of dungeons over a course of a couple of months with dungeons that we can put together via several map packs printed front and back with rooms and tunnels :)

This way we can choose how we as DM's put them together too :)
Just a thought :)


Agreed, this sort of map where everything is on display is rubbish. If I have to sticky-note the whole thing I'd rather just draw it out.

The customizable map-pack idea is a better option.


So there's no module that actually uses this dungeon? It's just "random," for lack of a better word?

I second the above suggestions: A dungeon map pack would be great, not only for PC-exploring purposes but for reuseability. After all, you can generally only use a specific dungeon lay-out once with the same group, but a map pack of rooms and corridors you can lay out however you like lets you build lots of dungeons. Then you could have expansion map packs (Dungeons 2, Dungeons 3) people could collect to add more different kinds of unique chambers to the mix. That would be fun!


There is a product that does what you are asking for in a basic sort of way. It is made by Gaming Paper and is found here. It is also part of their adventure The Citadel of Pain.

Owner - House of Books and Games LLC

I greatly prefer flip-mats; I find that setup of tiles is often more pain than it's worth; when necessary I just use a few pieces of cut up flip-chart paper to cover up the hidden parts.

Another option I use sometimes is to have the PCs find a map of the dungeon. Knowing the layout doesn't always help as much as people think it does - it's like saying "all multiple choice tests are easy." :)

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