Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Mark Moreland Director of Brand Strategy |
Tamago RPG Superstar 2014 Top 16 |
Matt Goodall Contributor, RPG Superstar 2010 |
Here are some links for some additional optional content (for GMs) to help with running this adventure.
Statblocks for templated monsters and pictures of featured monsters (spoilers)
Dragnmoon |
Damn Matt you killed a PC at GenCon this weekend in one of my games and almost killed another!
Very well written and very challenging, but not too challenging, will write a review when I get home from GenCon.
wgahnagl |
The scenario was pretty deadly, but we lucked out and the one 2nd level character took most of the damage at GenCon - otherwise we would have had deaths too. As a group our only real complaint was that some of the prescribed goblin tactics were illogical which helped us as a group to beat them. Particularly, the battle with the warchanter and the horse choppers. With the sewer being two squares wide and the main path covered in caltrops, any PCs that had ranged weapons just stood out of range and shot them to death. Had the sewer been only 5' wide, melee characters would have been enticed to get closer, provoke AoO from the goblins and the warchanter could have used his whips.
Of course, I greatly amused the GM because I was failing at my faction mission because I had no diplomacy skills (being a necromancer) or stealth (being a wizard), so I had the brilliant idea at the end of the scenario where you meet up with the original goblin who stole the necklace to hire her to steal the damn book I needed. For 4 vials of alchemist fire, I got my prestige point.
The Chase was really fun.
Matt Goodall Contributor, RPG Superstar 2010 |
Very well written and very challenging, but not too challenging, will write a review when I get home from GenCon.
Good to hear. :-) Whenever I walked around the PFS room at Gencon everyone playing it seemed to be steamrolling it. They are only goblins but having a base with good defenses helps. It is hard to make a 1-5 and have it challenging at both tiers, just because of how the XP system works for levels 1-2.
Matt Goodall Contributor, RPG Superstar 2010 |
goblin tactics were illogical
These are goblins we are talking about. Goblins are genetically insane, to them their tactics make perfect sense. :-)
I approve of you not charging into the obvious pain, and I'm sure the goblins had something (arrows or alchemist's fire) to throw back.
Of course, I greatly amused the GM because I was failing at my faction mission because I had no diplomacy skills (being a necromancer) or stealth (being a wizard), so I had the brilliant idea at the end of the scenario where you meet up with the original goblin who stole the necklace to hire her to steal the damn book I needed. For 4 vials of alchemist fire, I got my prestige point.
Nice use of creativity to complete a faction mission!
FlorianF |
FlorianF |
Things to watch for when GMing:
* tactics for the collector room seemed poor: the bard is better firing off his good fear spells asap, and leaving the hound fighting by himself. There's no point in having a mount. Grease is nice though. Also the goblins with reach weapons cannot reach the PCs... and cannot hit them anyways. They're much better using fire and bows.
* boss fight: have the goblins start hidden. Get them out only to flank, that's their best use. Also, don't use Inoklar's frighten effect on every PC, keep a couple merely shaken, that'll split the party and allow strong attacks from Inoklar
* empty rooms (and dog room) should be skipped. Players lose time searching through them, as they always expect rooms to have stuff.
Matt Goodall Contributor, RPG Superstar 2010 |
Things to watch for
The tactics do assume the PCs are going to try and quickly overwhelm the goblins (which is what the goblins expect from nasty longshanks!)
Versevosh stays on his mount because if he needs to retreat, he wants a way to outrun pursuit.
Not super optimal, but that's goblins for you.
Inoklar: Definitely keep the goblins hidden, they are the best way for Inoklar to get a flank=sneak attack! It will depend on the PC's party composition for Inoklar's Dazzling Display, I suspect most of the time she'll have trouble getting all the PCs within 30 feet anyway. Like you said, she definitely wants to split the PCs up if she can.
Matt Goodall Contributor, RPG Superstar 2010 |
FlorianF |
@Matt
Re: Goblin tactics. Makes much sense put that way. If I run it again, I will keep this in mind and play on it. However, maybe I missed something, but I did not see a comment to this effect.
And..
I'm curious, where the 'empty' rooms not empty in a previous revision?
My players were so intent on 'finding something' in the training room that I had them crawl through the obstacle course (Escape Artiste and hp loss Ahoy!) up to a "secret pipe" leading to the alchemy lab...
Also, I had Versevosh start disguised as a halfling. The silver crusade PC spent two rounds detecting evil to avoid mishaps.
Matt Goodall Contributor, RPG Superstar 2010 |
GM: "You come to a room..."
PCs: "We buff..."
Galnörag |
Pretty lethal Moments
The second moment was the boss, she critted poor Valeros and his remains required scrapping off the floor. After that it almost became one PC unconscious a round, the half Orcs ferocity, and the spell less clerics luck with her blade was the only thing that saved the day from a TPK.
In spite of the lethality, we had a lot of fun with the goblins. Poor eekie, Valeros stompped on plerg... But one of the others made it up to her with vershvose's head washed clean with all that convenient acid, and a decent bluff roll about "magic glue"
Edward Harrison |
I just played this one yesterday, at our regular Saturday game. I have to admit to being very disappointed at the faction mission brief for Silver Crusade. The success conditions are VERY specific; and the note passed very vague. Since we never captured Ekkie, no amount of kindness or mercy shownto the down-trodden (which was all the note asked for) was sufficient to meet the conditions of success. If we're going to have such very specific conditions, perhaps a bit more focused mission brief might be in order? Alternatively, if the brief is vague, allow some leeway in the award conditions.
Other than the one quibble, it was a great run. :) One death, lots of uses of the healing wand, and a great many close calls!
Matt Goodall Contributor, RPG Superstar 2010 |
The Great Rinaldo! |
I've run this four times now, and loved it every time. It does run very long, and the last time I had to have Versevosh retreat to the throne room so as to have one fewer fight.
I think the biggest time is the faction missions. Having six different solo scenes, as entertaining as the role-play is, seriously eats into your slot. I like good RP faction missions, but maybe having several of them at the same location, allowing for some synergy would help.
Otherwise, this is one of my favorite PFS scenarios to date. I'll be looking for Matt's byline on other scenarios!
Maxwell O'Beirne |
Not sure how I feel about this module it was my third module I've played, but we ran with 4 characters, 3 of which were level one, it was 3 ranger, and a pally group.
Defiantly hard to run with 4,wish I could enjoy it, but we finished early and felt that it was a tedious game, barely even living past the first fight.