A Pathfinder Society Scenario designed for levels 1–5.
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
Written by Jerall Toi.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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There is nothing much to this scenario. There is a simple dungeon, some rather easy combat encounters, and it ends in about two hours. There's nothing actively bad about it, there's just nothing memorable here either.
I GM'ed this scenario earlier today for 6 level 1 characters and I believe they all had a great time. They really got into the role-playing portion of the scenario and easily spend about 2 hours just talking and doing things. It helps that the NPC's all have different personalities that the players have a chance to interact with. It's nice and divers, making it also pretty fun for a GM. The first encounter took place after two hours, but it didn't seem to bother them in the slightest.
As for the fights, they proofed to be pretty challenging. Tough, but fair. There could have been some casualties, but the players had wisely stocked up on wands and potions of Cure Light Wounds. It was far from a cakewalk. They really had to work together and overcome a significant threat. Even the non-monster encounters were a nice touch, though one in particular is indeed pretty scary to deal with.
I do have to add that I was a bit confused by the optional encounter. The scenario tells you to skip it if there's less than a certain amount of time left. I was thinking of skipping it, but instead opted to ignore that message and have the players face it anyway. In the end, I really don't see why the scenario suggest you to skip an encounter that took this particular party a whooping 10 minutes. It was pretty funny, memorable and quick.
I digress. This was definitely a fun scenario from my perspective as a GM. I also think that it was enjoyable for the players as well, but I can't really rate it on their behalf. Instead I'll just rate it from my own perspective and rate it a well-deserved 5 stars out of 5.
I played together with Damanta. (review below mine) I only played this, have not GMd it yet.
This scenario has a lot of potential.
Everyone knows there is something fishy about the goods transported, so that sets a nice tone.
During the travels things of course went all wrong and we went to investigate.
The graveyard encounter really ads a ton of flavor and roleplaying opportunity. I can imagine if it gets skipped due to murder hobo-ing, the rating would have least dropped a star for me.
As it was we had good fun. Its a well rounded scenario with each combat getting a bit trickier, ending in a nice BBEG fight.
There is good roleplay to be had if you take the time for it, and the scenario has a good background and flavor to it.
Yup. Not all of these have been assigned. We generally don't even announce products until we have a final manuscript in hand from the author (meaning we know for sure who the author is) but we wanted to make sure we had product pages for everything through the end of the season and into the start of next season before their names or details about them showed up on convention event listings (like for PaizoCon or Gen Con).
We'll add the author information when we have it and are ready, but it's still really early to even be assigning scenarios for August.