Kobold Quarterly 19 PDF

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Magic shops and graveyard haunts, a new realm to explore and get-rich-quick schemes gone horribly wrong: This horn of kobold plenty is spilling over with what might be our most diverse assortment of articles ever. Coming in at 80 pages, KQ #19 includes:
  • A sneak preview of Tian Xia, Paizo's brand-new setting for Pathfinder RPG, and its arch-devil Lau Kiritsu, by two famous Paizo authors
  • An interview with indie designer Jason Morningstar
  • A new good-guy necromancer class for Pathfinder RPG
  • A new solo adventure – just bring a d20, a pencil and some paper
  • 2 new alchemist archetypes and 15 new discoveries

This issue features plenty of options that fit any campaign:

  • A guide to who’s who in any royal court
  • 4 unique magic shops, from the high end to the bargain bin
  • New werewolf themes compatible with 4th edition D&D
  • 10 new AGE System character backgrounds for the Midgard campaign setting
  • 4 new death-themed Pathfinder RPG archetypes: deathrager, grave druid, master of worms and zombie master
  • Zobeck’s Order of the Undying Sun
  • Monte Cook on how to spice up traditional fantasy races and classes with balance-free bonuses
  • ...and more!

Kobold Quarterly is bigger and better than ever, so get your copy today!

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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At last, the wait is over: #19 is here

5/5

What I like best about Kobold Quarterly is that it always has articles which I can actually use. Notice the plural in that sentence: “articles”, not “article”. This issue, like all the others, is filled with excellent and useful articles. To illustrate that point, let me spend a few paragraphs talking about the three articles that most grabbed my attention.

“Magic Shops: What’s in Store?” by Christina Stiles and Spike Y Jones
Your typical FRPG magic shop can be a pain in the rump. Unless the players decide they want to rob it, a visit to one is about as exciting as a visit to the grocery store. Worse yet, if magic items are so rare and mystical that characters are expected to risk their lives seeking them, then why is it can you just walk into a neighborhood store and buy them? Like a lot of GM’s, I became disillusioned with magic shops a long time ago. So disillusioned that I eventually stopped putting them in my campaign.

Christina and Spike must have been spying on my game, because they address these exact problems - plus a few others as well. Better yet, they don’t just identify the problems, they present solutions. Their article provides a number of ways to avoid the “typical FRPG magic shop” syndrome. Christina and Spike show how to make magic shops exciting, mysterious, and just a little bit dangerous. In other words, they show how to make magic shops into valuable and exciting additions to the game. Their article finishes up with three examples of wonderfully imaginative magic shops that will certainly find homes in my world. Although tagged for Pathfinder, this article is also valuable for any edition of D&D, as well as Dragon Age campaigns.

“Lau Kiritsu” by Richard Pett.
Everyone knows that arch-devils are lawful evil, but almost every arch-devil description ever written concentrates on the “evil” and forgets the “lawful”. Usually a bland statement like “…this devil will attempt to twist any bargains…” stands as the only nod to lawfulness. After a while, all the different descriptions start to sound a little bit alike.

But not Richard Pett’s arch-devil! To begin with, Richard shows us exactly how torturously wicked law can be. Fittingly for a lawful denizen of discipline, Lau Kiritsu’s “church” is developed in wonderful detail. Followers, doctrine, holy books, sacred items, and a glimpse of frighteningly rigid obedience are all found here. If anyone ever thought that lawful evil is somehow softer or less dangerous than chaotic evil, this article will go a long way toward changing their mind.

Best of all, the Cult of Lau Kiritsu makes a scalable opponent for any level of adventuring group. Low lever characters can occasionally meet new initiates into the cult, while epic level characters can have a massive showdown with the cult’s unholy leaders.

“Balance-Free Bonuses” by Monte Cook
Do you want a way to make the different races in your campaign more wondrous and distinct? Do you want to do that without worrying about power creep? I certainly do. And now, thanks to Monte Cook, I can. This is yet another case where KQ presents an article which has a new (or at least seldom-considered) approach to an old problem.

The standard way to differentiate the races in recent years has been to give each one their own special combat powers, racial weapons, and other abilities which provide an “edge” over other races. But if you do this for one race, then you’ve got to do it for the other races so they aren’t overshadowed. It’s almost an arms race! No, not almost – it IS an arms race. Splat books are particularly bad about this.

It doesn’t have to be this way. There are ways to enhance the races, to make them wondrous and unique without making them more powerful, and Monte Cook shows us how. I have only one complaint about this article: It is too short. Seriously. It is only two pages long. This subject deserves more ink. Please, Mr. Cook, please: Write a sequel!

Even though I picked these three as the top articles of this issue, it was a difficult choice. All the other articles were great too! The “White Necromancer” will be used in my game. “Courting Adventure” gives some real-life history to help you make the NPC nobility in your game more gritty and realistic; more like HBO’s “The Tudors” rather than “Monty Python and the holy Grail”. (Not that I have anything against Monty Python!) Doesn’t the title of “10 Ways to Turn Dull Traps into High-Stakes Encounters” speak for itself?

“Bark at the Moon” is about the werewolf - one of my favorite monsters ever since I saw Lon Chaney Jr. portraying the tragically cursed John Talbot in glorious black-and-white. This article rocks in every possible way. Brian A Liberge is able to convey volumes of information with an economy of words, and Otto Wilhelm Thome provides wonderfully stark artwork that brings the subject to life! (Yes Mr. Thome, I noticed those other bestial shapes lurking on the ruins in the background.) While the stat blocks are aimed at 4th edition, the bulk of this article will fit perfectly into any flavor of FRPG campaign, from old-school D&D through Pathfinder, Dragon Age, and even Call of Cthulhu.

Now you know why I like issue 19. Since you are here on Paizo’s website, I venture to say you might like it too.


Another excellent issue!

5/5

Kobold Quarterly issue #19 is another stellar issue from the Kobold gang. With articles ranging from White Necromancers, how to spice up trap encounters, to a solo adventure, to more archetypes and discoveries for alchemists, and more. There is certain to be something that will help inspire your game in this magazine regardless of your system of choice. It is nice to have a quality magazine on the market whether in print or PDF format.

See my full review at irontavern.com


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Liberty's Edge

My copy of Kobold just showed up in the mail. And I have to say, I'm slightly disappointed that the PDF has the map of Tian Xia in full color and the printed version has it in black and white. I was looking forward to seeing this map in all it's full color glory in this magazine. Guess I'll have to wait for the Gazetteer for that.


I really like the White Necromancer as well, but (aside from Cheapy's concern earlier, which didn't occur to me at all) Grasp of the Dead seems a bit sinister for a "good" themed necromancer who is loathe to cast evil necromancy spells. Flavorful, yeah, but definitely more so for a darker caster, IMO.

I also find it strange that the class is a spontaneous casting class, as opposed to a prepared casting class, because I would think this field of magic would require much time, learning, and practice. I personally prefer spontaneous casting, but this seemed a bit off to me.

The casting based on charisma I want to question as well, as I think it would take a particularly wise individual to discern the difference between necessity and convenience when animating or conjuring up dead folks, but one could argue that it requires a strong personality to sway those beings to make them rise, so I'm on the fence.

I don't want to sound like I'm complaining, just making some observations based on my expectations. Things maybe no one thought of while the class was in playtest.

I may have to start getting this magazine regularly, and in print. I've bought the last two issues for PF character options, and I've been impressed with some of the other articles as well, despite not playing any other games. Excellent magazine.

Liberty's Edge

Foghammer wrote:
I really like the White Necromancer as well, but (aside from Cheapy's concern earlier, which didn't occur to me at all) Grasp of the Dead seems a bit sinister for a "good" themed necromancer who is loathe to cast evil necromancy spells. Flavorful, yeah, but definitely more so for a darker caster, IMO.

Really glad you dig the class! It was a lot of fun to play in the various playtests. Yeah, the Grasp of the Dead ability is a bit creepy :) It's still a cool thing for a higher level White Necromancer to pull out during combat though:) Plus, keep in mind that a White Necromancer can be neutral as well ... and heck, even a lawful good White Necromancer is still a necromancer! Plus, the skeletal arms that burst up from the ground are not necessarily those of actual dead bodies. They could just as easily be seen as skeletal arms that just appear as they burst out of the ground. Still creepy, sure, but certainly not evil :)

Foghammer wrote:
I also find it strange that the class is a spontaneous casting class, as opposed to a prepared casting class, because I would think this field of magic would require much time, learning, and practice. I personally prefer spontaneous casting, but this seemed a bit off to me.

I never saw the class as even remotely a prepared caster. It was ALWAYS going to be spontaneous - to me, that just fit the class perfectly. Plus, like you, I seem to prefer spontaneous casters these days as well.

Foghammer wrote:


The casting based on charisma I want to question as well, as I think it would take a particularly wise individual to discern the difference between necessity and convenience when animating or conjuring up dead folks, but one could argue that it requires a strong personality to sway those beings to make them rise, so I'm on the fence.

Yup, the strong personality aspect is exactly why I went with charisma. Plus, the default assumption with spontaneous casters tends to be that they use charisma for their main stat (for that very reason). I tend to stick with that assumption when designing a new class unless the given class really screams for a different stat (perfect case in point: the class I've submited to KQ for the NEXT issue :)

In the case of the White Necromancer, charisma felt right.

Foghammer wrote:


I may have to start getting this magazine regularly, and in print. I've bought the last two issues for PF character options, and I've been impressed with some of the other articles as well, despite not playing any other games. Excellent magazine.

I hope you do subscribe. It really is a great magazine and I know Wolfgang and company put a HUGE amount of work into making each issue amazing :)


Pathfinder Roleplaying Game Charter Superscriber

Another great issue! I am absolutely loving the Golarion material.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Mine too. Weird. The whole second half of the mag is B&W.

Nodnarb wrote:
My copy of Kobold just showed up in the mail. And I have to say, I'm slightly disappointed that the PDF has the map of Tian Xia in full color and the printed version has it in black and white. I was looking forward to seeing this map in all it's full color glory in this magazine. Guess I'll have to wait for the Gazetteer for that.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Wolfgang Baur wrote:

FLGS is always a good place to find KQ.

And Deinol is right, Issue #18 at 100 pages is a crazy good deal.

I'm curious to see what people think of James Jacobs preview of the Dragon Empire, and Richard Pett's archdevil for that part of Golarion. Does anyone want a followup adventure or monsters for PFS set in Tian Xia?

I'm always unsure how Asian content is going to work: some love it, some hate it.

Actually, it is because of the Pathfinder and Asian content that I came to this thread and have decided to purchase this issue of Kobold Quarterly. If you are going to have more then I will return again. If I like that and the other content then I may start a subscription.


Wolfgang Baur wrote:

I'm curious to see what people think of James Jacobs preview of the Dragon Empire, and Richard Pett's archdevil for that part of Golarion. Does anyone want a followup adventure or monsters for PFS set in Tian Xia?

I'm always unsure how Asian content is going to work: some love it, some hate it.

I would love to see more Asian content in the future. Not an overwhelming amount, because I do like the traditional / European-inspired fantasy content that has already appeared in KQ and others don't like Asian content at all, but some more article would be nice if you receive good submissions.


I like that KQ has articles for multiple systems, even though I do not have AGE and although I have both PF and 4e I prefer PF.

However, there is background luff and ideas in the other system articles that I can lift and modify for use in another system, so I can get use out of any o the articles if I like what I see.

And like others have mentioned, I liked seeing the articles in Dragon about Top Secret, Gamma World, Star Frontiers, and Alternity. I am not saying KQ as to have the same range of systems covered, but I don't think it needs to be "One System Only".


I looked through it in the game store. The only reason I didn't buy it is because $10 is all I have in my gaming budget this week and I need to get Faiths of Corruption today. There are enough copies that I will be able to get it next friday. Good stuff.

I liked the AGE article as well.


Is Pathfinder material in KQ official for PF? Like how Dragon Magazine content is official D&D content?

Liberty's Edge

Calypstar wrote:
Is Pathfinder material in KQ official for PF? Like how Dragon Magazine content is official D&D content?

Well, it's as "Official" as any other 3PP products. So, you can't use it in PFS, but home games are limited only by the GM.

The Exchange Kobold Press

Yes, the Golarion material in Kobold Quarterly is official. Paizo honcho James Jacobs wrote the Dragon Empires/Tian Xia article, and Golarion mapper Rob Lazaretti did the map, so it's 100% official.

Likewise with Richard Pett's archdevil: It was reviewed and approved by Paizo as official.

EDIT TO ADD: And the mini-adventure in KQ#17 is an official PFS quest. We'll have more of those at some point, I suspect.


Wolfgang Baur wrote:

Yes, the Golarion material in Kobold Quarterly is official. Paizo honcho James Jacobs wrote the Dragon Empires/Tian Xia article, and Golarion mapper Rob Lazaretti did the map, so it's 100% official.

Likewise with Richard Pett's archdevil: It was reviewed and approved by Paizo as official.

EDIT TO ADD: And the mini-adventure in KQ#17 is an official PFS quest. We'll have more of those at some point, I suspect.

I see. So something like those new alchemist discoveries aren't part of Pathfinder, just 3P material right? Shame. My DM only allows official material, no third party, to keep things simple.

The Exchange Kobold Press

Correct. I'd point out that:

* some KQ material finds its way into various Paizo house campaigns, and
* quite a few KQ authors are either Paizo staffers or freelancers for Paizo,
* some KQ material is picked up for inclusion in Paizo core rulebooks, and
* one Open Design adventure was published by Paizo (From Shore to Sea).

So, I'd say Kobold Quarterly is well ahead of most 3PP in the degree of quality and "officialness", but the alchemist article is not official.

Shadow Lodge

As far as I know, KQ has published the only scenario legal for Pathfinder Society play outside of official Paizo products.

Liberty's Edge

I just received the print issue in the mail - wow, the cover is awesome in real, live, up close color! :)

I'm currently reading and really enjoying the Magic Shops article (great stuff!) and the piece James Jacobs wrote looks so cool - I can't wait to dig into it!

Heck, I don't play Dragon Age or 4E, but even the few articles for those systems look like they have plenty I can steal for my Pathfinder game(s)

The Exchange Kobold Press

IronWolf, belated thanks for the review!

Kthulhu, you're correct, KQ has published the only PFS scenario outside official Paizo products.

Scarab Sages

Wolfgang Baur wrote:


Kthulhu, you're correct, KQ has published the only PFS scenario outside official Paizo products.

And that is why your magazine is phenomenal. Amongst a myriad of other reasons, such as having excellent production quality and well-written, interesting articles.


And it's got a review of the newest Pathfinder fiction-- _Death's Heretic_ by James Sutter (which I enjoyed!)... and I know if you subscribed, it's arrived on the East Coast now! :D Mmmmm, delicious paperware!

-Ben.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber
Marc Radle wrote:
Cheapy wrote:
Nice work! I quite enjoyed it.

Thanks very much! The White Necromancer class was a lot of fun to write and it was a BLAST to play during the playtests!

I'm glad people are digging the class :)

It and Wolfgang's editorial are the only articles I've managed to read so far, but this is a great new base class. I was surprised by many of the choices, but they just made it stand out further as its own class and now an alternate sorcerer or wizard. I need to show this to one of my players. She mostly plays casters, tends towards more support than blastage, and likes creeepy things. The white necromancer feels like a perfect class for her.

More to read!

Liberty's Edge

Ryan. Costello wrote:
Marc Radle wrote:
Cheapy wrote:
Nice work! I quite enjoyed it.

Thanks very much! The White Necromancer class was a lot of fun to write and it was a BLAST to play during the playtests!

I'm glad people are digging the class :)

It and Wolfgang's editorial are the only articles I've managed to read so far, but this is a great new base class. I was surprised by many of the choices, but they just made it stand out further as its own class and now an alternate sorcerer or wizard. I need to show this to one of my players. She mostly plays casters, tends towards more support than blastage, and likes creeepy things. The white necromancer feels like a perfect class for her.

More to read!

That's awesome! I'd love to hear if she ends up playing one :)

Silver Crusade

Just got to read a bit. Two things:

1. Keep giving Mark Smylie money to make pictures! I always enjoyed his RPG art, and after discovering his comic work in Artesia I fell in love with the range and detail the guy puts into his clothing and armor design.

2. The White Necromancer

This probably isn't going to be much help to those looking for solutions that support a "cold, neutral" approach to necromancy that would help bring settings like Jakandor into PFRPG, but for those looking for support for ghost-whisperer type characters or just Good Necromancers, this is a godsend.

Absolutely love the way White Necromancy works, from the explicit and implied flavor and especially how it hinges on Diplomacy and working with the dead you're going to be raising as undead. The focus on self-sacrificing abilities really helps the "dark but goodly" feel as well.

On the flavor, on the one hand I kind of wish there were more detail, particularly when it comes to exactly what these good/neutral undead are going to be and how they work. But on the other hand I also appreciate a lot of that being left open for GMs and players to flesh out appropriately for their campaign and setting.

Also, touching on something said upthread, I have absolutely no problem with Grasp of the Dead. Is awesome. :)

That opening image is a perfect match for the theme I've long been looking for in a "Dark Is Not Evil" Good Necromancer-type class. (so good on Jason Rainville too, along with Mark Smylie!)

One thing about this being a CHA-based class(particularly with its reliance on diplomacy) is that this could make for an interesting multiclass option for paladins. As someone who has been looking for a good way to get a black-cloaked, scythe-weilding, Grim Reaper-styled paladin off the ground, this really opens up some interesting possibilities. :)

Thanks, bigtime, for this class!

Liberty's Edge

Mikaze wrote:

The White Necromancer

This probably isn't going to be much help to those looking for solutions that support a "cold, neutral" approach to necromancy that would help bring settings like Jakandor into PFRPG, but for those looking for support for ghost-whisperer type characters or just Good Necromancers, this is a godsend.

Absolutely love the way White Necromancy works, from the explicit and implied flavor and especially how it hinges on Diplomacy and working with the dead you're going to be raising as undead. The focus on self-sacrificing abilities really helps the "dark but goodly" feel as well.
One thing about this being a CHA-based class(particularly with its reliance on diplomacy) is that this could make for an interesting multiclass option for paladins. As someone who has been looking for a good way to get a black-cloaked, scythe-weilding, Grim Reaper-styled paladin off the ground, this really opens up some interesting possibilities. :)

Thanks, bigtime, for this class!

Really glad you like the class!

I'm glad happy to hear you like the specialized Diplomacy aspect regarding dealing with the undead - this came along later in the design process (due in part to a prompt from Wolfgang) and I think it really helps to show how the white necromancer is different from dark necromancers.

Oh, and I love the idea of the paladin / white necromancer by the way! :)


This issue sounds amazingly neat! As soon as I have some money to spend (if ever!!) I pick it up!!

The Exchange Kobold Press

In related news, there's a necromancer's artifact up on the KQ blog today, and likely a white necromancer NPC next week.

Though if someone stats up the white necromancer/paladin, I'm tempted to do something cool with that. Maybe an encounter or some adventure hooks, or an art contest.

Silver Crusade

Marc Radle wrote:

I'm glad happy to hear you like the specialized Diplomacy aspect regarding dealing with the undead - this came along later in the design process (due in part to a prompt from Wolfgang) and I think it really helps to show how the white necromancer is different from dark necromancers.

Oh, and I love the idea of the paladin / white necromancer by the way! :)

Have to admit, RP-ing the diplomacy aspect of this class is a big part of what has me really wanting to play one. So many ways it could go and so many concepts to spin out of that one idea alone. The rest of the class is just as solid. REALLY eager to take this out for a spin. :)

Wolfgang Baur wrote:

In related news, there's a necromancer's artifact up on the KQ blog today, and likely a white necromancer NPC next week.

Though if someone stats up the white necromancer/paladin, I'm tempted to do something cool with that. Maybe an encounter or some adventure hooks, or an art contest.

Awesome. :D

And rushing to read that blog as soon as work's out!

Liberty's Edge

Mikaze wrote:


Wolfgang Baur wrote:

In related news, there's a necromancer's artifact up on the KQ blog today, and likely a white necromancer NPC next week.

If someone stats up the white necromancer/paladin, I'm tempted to do something cool with that. Maybe an encounter or some adventure hooks, or an art contest.

Awesome. :D

Yeah, I agree - that would be awesome! I think an encounter or some adventure hooks would be way cool in fact!

The Exchange Kobold Press

Althaghast the White Necromancer is now live on the KQ blog as a sample character using this base class.


Wolfgang Baur wrote:
Althaghast the White Necromancer is now live on the KQ blog as a sample character using this base class.

Oh man, +2 init, 14 AC, and 42 hp? I'm surprised he's survived that long :)


Cheapy wrote:
Wolfgang Baur wrote:
Althaghast the White Necromancer is now live on the KQ blog as a sample character using this base class.
Oh man, +2 init, 14 AC, and 42 hp? I'm surprised he's survived that long :)

Well, he has a CL 10 mage armor. You can probably assume he has that on when it matters, giving him an 18.


Neostrider wrote:
Cheapy wrote:
Wolfgang Baur wrote:
Althaghast the White Necromancer is now live on the KQ blog as a sample character using this base class.
Oh man, +2 init, 14 AC, and 42 hp? I'm surprised he's survived that long :)
Well, he has a CL 10 mage armor. You can probably assume he has that on when it matters, giving him an 18.

+2 Init, 18 AC, and 42 HP at level 10? I'm surprised he's survived that long!

Liberty's Edge

Cheapy wrote:
Neostrider wrote:
Cheapy wrote:
Wolfgang Baur wrote:
Althaghast the White Necromancer is now live on the KQ blog as a sample character using this base class.
Oh man, +2 init, 14 AC, and 42 hp? I'm surprised he's survived that long :)
Well, he has a CL 10 mage armor. You can probably assume he has that on when it matters, giving him an 18.
+2 Init, 18 AC, and 42 HP at level 10? I'm surprised he's survived that long!
Well, he has a CL 10 mage armor. You can probably assume he has that on when it matters, giving him an 18. +2 Init, 18 AC, and 42 HP at level 10? I'm surprised he's survived that long!

Heh heh ... yeah, I didn't really go for optimized, I was going more for a cool and interesting NPC that showcased the class. If this was a real character that had been played organically from first level, I'm sure he would have batter stats :)

Of course, his hit points aren't really out of line ... his max at 10th level is only 60 and his average is 30, so 42 hit points at 10th level is pretty reasonable :)

Like I said, I was shooting for cool and flavorful, not uber and super –optimized :)

The Exchange Kobold Press

New options for flight in the Flights of Fancy magic shop, posted on the KQ blog today. It's sort of a tie-in with the Magic Shops article in this issue.

The Exchange Kobold Press

A pros-and-cons review of the issue by Berin Kinsman at his Dire Blog.


The White Necromancer. Awesome. Can wait to write one up.


Is that a Jon Bauer illustration accompanying Wolfgang's editorial?

Liberty's Edge

BluePigeon wrote:
The White Necromancer. Awesome. Can wait to write one up.

I'd love to see it when you do! :)


TOZ wrote:

...

I never found anything wrong with it being multi-system, but if you're a purist I guess it would be annoying. I actually found some of the setting info in the 4E articles useful.

Agreed! In fact, even the 4E stuff is usually quite useful in my half-breed 3E/PF game. For example, the wonderful werewolf article in this issue: The stat blocks are 4E but most of the article, at least three-quarters of it, is aggressively system-neutral. Even the explicitly 4E stat blocks provide quick and easy inspiration for stuff to do in my campaign.

.
I would say, regardless of the "official" article count, at least 90% of this issue is directly PF compatible! The other 10% is compatible with only the tiniest amount of work.


Wolfgang Baur wrote:

FLGS is always a good place to find KQ.

...

Alas, my FLGS isn't um... all that welcoming. The owner seems like a nice guy, knowledgeable and friendly, but its in a bad part of town with crummy parking and it smells funny! I routinely drive forty miles past the local store to a mall in the next county over. Or, better yet, thirty additional miles to Sci-Fi City in Orlando. Sci-Fi City (formerly Enterprise 1701) is the revered granddaddy of all central Florida game stores, still going strong in its forth decade.

Liberty's Edge

Woo Hoo!

Second 5-Star review of Kobold Quarterly #18 :)

The Exchange Kobold Press

Charles, thank you for the review! And I'm sorry to hear the local FLGS is not that friendly.

Liberty's Edge

Marc Radle wrote:

Woo Hoo!

Second 5-Star review of Kobold Quarterly #18 :)

Woops, sorry - fingers faster than my brain it would seem ...

Second 5-Star review of Kobold Quarterly #19 :)

The Exchange Kobold Press

1 person marked this as a favorite.

KQ#19 is now the #1 bestselling non-Paizo release on the site 3 weeks in a row! W00000t!

Thanks everyone for checking the issue!

Shadow Lodge

That's just what you get for putting out such a product. I hope you've learned your lesson. ;)

The Exchange Kobold Press

For our sins, we get to do it again? :)

Liberty's Edge

Wolfgang Baur wrote:
For our sins, we get to do it again? :)

I certainly HOPE so!

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
deinol wrote:
Mournblade94 wrote:

I used to buy this until it became about 1/3 4e. I just have no use for those articles so I stopped buying it. Has the ratio changed? $8 is steep if only portion of it is useful.

Even at 1/3 4E, which seems to be the high water mark for 4E, that leaves ~50 pages of Pathfinder or system neutral content an issue. A subscription costs < $30. Where else can you get ~200 pages of Pathfinder usable material for $30?

As others have said though, 4E content has diminished the last few issues.

Impending news of a new edition has put the Osborne Effect on it. Just as the announcent of 4.0 caused virtually ever 3.5 third party publisher to dry up and blow away.

Owner - House of Books and Games LLC

LazarX wrote:
Impending news of a new edition has put the Osborne Effect on it. Just as the announcent of 4.0 caused virtually every 3.5 third party publisher to dry up and blow away.

Except, of course, for one quite notable exception :)

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