A Pathfinder Society Scenario designed for Levels 1–5.
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.
Written by Sean McGowan, RPG Superstar 2011 runner up.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
An interesting scenario that feels very much like The Seven Samurai. Unfortunately I have issues with it.
Played this at tier 1-2 with two 1st (rogue and samurai), a 2nd level (fighter), a 3rd (swashbuckler) and a 4th level (cleric). The defence planning of the village was a nice idea but part of me really hated it and wanted it over so we could get on with the adventure. The encounters during the battle were far too tough for even for our party and repeatedly we almost lost characters. It's another PFS scenario where the encounters just aren't balanced for low level play.
This was maybe the best of this season. I know it is based on a Kurosawa film and so I felt rewarded intellectually for figuring this out. Beyond that, it is very well written to make the party feel very invested in helping the people. I was lucky to play this in a home game as part of a larger campaign and so we were able to delve much deeper into the material and develop more than just the passing relationships allowed in the 4 hour PFS time. I recommend other to play this scenario in this manner.
First of all, changing the human bandits from The Seven Samurai into tengu does not exactly qualify in my book as high innovation. But that's far from my central gripe with this mod.
The system for acquiring defense points against the bandits was an interesting idea, but in practice it is over-complicated, tedious, time consuming, and far too liberal in its rewards. The last of those is a big problem because...
As usual, the mod is far, far too easy. The bandits come in waves, each of which is modified based on the defense points earned by the PCs, and separated by a certain space of time from the last wave. Well, I made none of the modifications my PCs' defense preparations demanded, I dramatically reduced the time between waves, and I think I even added a couple of guys...and they still curb stomped the assault with trivial ease.
Finally, it is really absurd that the mod does not take into account what to do if the PCs want to split up and defend separate sections of the town. That was, of course, the first thing my PCs asked to do, and I had to just tell them no, the mod really gives me no way to let you do that.
This scenario is right up my alley. I love strategy, and that was really needed in this scenario. Lots of combat for those who like that, but if you don't play the strategic part right, your combat is going to be MUCH more difficult. The final boss was simply awesome.
Does the multipart boon allow you to purchase the animal regardless of class, or does it merely add it to the list of available companions for classes with such a class feature? I've currently ruled that my players barbarian needs to take a level in cavalier to gain access to it, but I have other players who would like to know before they multiclass.
Does the multipart boon allow you to purchase the animal regardless of class, or does it merely add it to the list of available companions for classes with such a class feature? I've currently ruled that my players barbarian needs to take a level in cavalier to gain access to it, but I have other players who would like to know before they multiclass.
It simply adds it to the list of available animal companions/mounts. A character who isn't granted either class ability needs to gain the class ability before this boon can take effect.
Also, does the braid give non monks improved unarmed strike? Can the user go from lethal to non lethal damage?
If the braid granted a bonus feat or changed the way unarmed strikes worked, those effects would be listed in the item description. Since neither is listed there, the magic item does not impart those benefits on the wearer.
So I have a question about the mount. Is it simular to the riding bird outlined in dragon magazine 323? because i've always wanted to run a mounted paladin type character.... though PFS kinda has issues with mounted characters. or at least combat for the most part