Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow (PFRPG) PDF

3.60/5 (based on 17 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for Levels 1–5.

As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.

"Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3–09: The Quest for Perfection—Part I: The Edge of Heaven and Pathfinder Society Scenario #3–11: The Quest for Perfection—Part II: On Hostile Waters. All three chapters are intended to be played in order.

Written by Sean McGowan, RPG Superstar 2011 runner up.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0313E


See Also:

16 to 17 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

3.60/5 (based on 17 ratings)

Sign in to create or edit a product review.

Seven Samurai

3/5

I have played this adventure, I have neither read nor GMed it.

overview:
You start with the classic underpowered along the road ambush that foreshadows further development but is not particularly interesting or challenging.

You spend an hour optimizing a spreadsheet of defending a village, while people try and do suboptimal things to get their faction missions done.

You then fight a series of back to back fights where you have a strong terrain advantage.

While I liked most of the individual encounters, I don't like complicated subsystems in my PFS games, they take too long to explain and are never seen from again.

Unique boon/item on chronicle sheet promotes this from 2 stars to 3.


Seven Samurai for PFS

4/5

*note: some spoilers in this review*, though the premise is straightforward enough that I doubt it will be too much of an issue.

This is an excellent module, and a great conclusion to the Quest for Perfection arc -- even if the plot is a complete rip-off of a certain Kurosawa film. But then, if you're going to borrow from something, why not something good?

plot overview, with comments:
The module begins with a simple combat encounter that sets up the Bad Guys and gets the PCs into the town. There, they find out about the bandits and quickly start setting in motion plans for the defense of the town.

At this point, the module switches into a kind of resource-management mini game, where the PCs must allocate villagers toward various defensive preparations (building barricades, training archers, and so forth). This subsystem might not be for everyone, but most of the players at my table really got into it. The new mechanics can be a little confusing at times -- they work well when the GM is prepared, but care should be taken to make sure you understand the way this works before attempting to run the module. I actually made up a couple of handouts for my players to help them grok the system; I will post links in the Discussion thread for this module.

Building up the defenses earns the PCs Defense Points, which can be spent during the Big Battle to add to various rolls and checks. I *highly* recommend having some kind of physical marker for these: poker chips, dice, or whatever. If you don't give the players something to sit in front of them, they are likely to forget the fact that they have these points available.

The second half or so of the module is the actual battle, which comes in waves. I found the different combat waves were varied enough to be interesting, and though they strayed close to becoming repetitive, I think they managed to avoid crossing that line. However, it seemed to me that there were not really enough bandits to make the fight seem really epic. Particularly when the PCs have earned a lot of defense points, there are *very* few bandits in each wave. This makes them seem more like a trickle than a tide, and with defensive fortifications set up, the PCs will slaughter them with very little chance of actually taking damage. Particularly in the first encounter, there were only two bandits in the first wave, three in the second, and only one in the third! (Note that these numbers are after modifications from a high Defense score, which my PCs managed to get the maximum benefit from). Given the way the encounters are timed in the scenario, the PCs ended up waiting around several rounds between each group, and only one PC even took any damage in this encounter!

The optional encounter with the Owlbear was the most challenging out of the whole scenario, in my experience, which was a little odd. But it was good variety, and a nice break from a constant trickle of Tengu.

The final encounter with the bandit leader is interesting, but given the PCs defensive fortifications, he is not able to effectively use his mobility to his advantage. Thus, the fight becomes quite easy. Still, it is a flavorful encounter, and should be fairly interesting.

Ultimately, the module is a great deal of fun, but it won't be for everyone. Some PCs will like the resource management aspect of the scenario, while others will not be as interested. This just comes down to knowing your group. The combat is end-loaded, which completely makes sense for the story, but means that players who do not enjoy combat as much may start to get bored by the end. The story itself works well, and has a nice arc to it. This module is a satisfying conclusion to the Quest for Perfection series.

Some notes on faction missions:
The faction missions for this module do integrate very nicely into the plot, and avoid the common problem of seeming "tacked on." However, some of the missions tie into the new Defense Point subsystem in ways that the PCs probably will not be able to figure out. For example, the Shadow Lodge mission requires that the PC only use Defense Points to increase Armor Class. But given that the Defense Point subsystem is abstract, there is no way to know from a player's perspective that, for example, spending DP to increase a saving throw or escape a grapple would result in losing the faction mission. I would highly recommend that GMs simply tell impacted PCs flat-out what they need to do with their DP in the battle regarding faction missions; otherwise it will be mostly blind luck that determines whether PCs succeed or not.

Also, the Sczarni mission, while totally in keeping with the faction's goals, will definitely make some Good-aligned characters uncomfortable. I personally have a Chaotic Good Sczarni PC, and this is the first faction mission I've seen where if I were playing the module, I would either have to flat-out ignore my faction mission, or else break character in order to do it. I'm not saying this is necessarily a bad thing (it definitely reinforces the flavor of the faction and provides good hooks for roleplay), but it does mean that some players might be upset.


16 to 17 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>
51 to 58 of 58 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Does the multipart boon allow you to purchase the animal regardless of class, or does it merely add it to the list of available companions for classes with such a class feature? I've currently ruled that my players barbarian needs to take a level in cavalier to gain access to it, but I have other players who would like to know before they multiclass.

Scarab Sages

So the braid boon is pretty much useless if you wear armor right?

Scarab Sages

Also, does the braid give non monks improved unarmed strike? Can the user go from lethal to non lethal damage?

Paizo Employee Developer

TriOmegaZero wrote:
Does the multipart boon allow you to purchase the animal regardless of class, or does it merely add it to the list of available companions for classes with such a class feature? I've currently ruled that my players barbarian needs to take a level in cavalier to gain access to it, but I have other players who would like to know before they multiclass.

It simply adds it to the list of available animal companions/mounts. A character who isn't granted either class ability needs to gain the class ability before this boon can take effect.

Paizo Employee Developer

Indivar wrote:
Also, does the braid give non monks improved unarmed strike? Can the user go from lethal to non lethal damage?

If the braid granted a bonus feat or changed the way unarmed strikes worked, those effects would be listed in the item description. Since neither is listed there, the magic item does not impart those benefits on the wearer.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

That's what I thought. Thanks Mark!


1 person marked this as a favorite.

So I have a question about the mount. Is it simular to the riding bird outlined in dragon magazine 323? because i've always wanted to run a mounted paladin type character.... though PFS kinda has issues with mounted characters. or at least combat for the most part


Russell Akred wrote:

Since there are so many mini’s needed for this I made a very quick set and am sharing.

nesting swallow minis

These minis are great but the link is dead now. Anyone still have those saved? I forgot to make a local copy last time I ran this scenario.

51 to 58 of 58 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.