Pathfinder Campaign Setting: Dungeons of Golarion (PFRPG)

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Pathfinder Campaign Setting: Dungeons of Golarion (PFRPG)
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No older RPG tradition exists than the vast, danger-filled dungeon. Multilevel mazes of trap-filled crypts, monster-haunted caverns, and wealth-laden vaults have lured countless would-be heroes to their dooms, yet paradoxically, the greater the dungeon and the deadlier its secrets, the greater the pull seems to be for the adventurer.

Dungeons of Golarion looks at six different locations spread throughout the Inner Sea region of the Pathfinder campaign setting. A level-by-level breakdown of each megadungeon summarizes the dangers and rewards awaiting discovery. Each dungeon entry is accompanied by stats for unique monsters, sample traps themed for each site, and details on some of the more unusual and interesting treasures awaiting discovery within. Maps providing the layout of sample dungeon levels and cutaway views of entire megadungeon complexes round out this invaluable resource for any Game Master seeking to return to the roots of the game.

    This 64-page book contains details on the following megadungeons:
  • Candlestone Caverns: An extensive cavern network in rural Andoran that connects to the deadly Darklands below
  • Gallowspire: One of the deadliest dungeons in the world—the prison of the lich known as the Whispering Tyrant
  • Hollow Mountain: The mysterious mountain stronghold of ancient Thassilon’s Runelord of Wrath
  • Pyramid of Kamaria: The deadly tomb of one of Osirion’s most notorious and feared pharaohs
  • Red Redoubt of Karamoss: A unique siege castle filled with weird technological marvels from the savage land of Numeria
  • Zolurket Mines: Abandoned by the dwarves who created it, this mine now serves as the lair of a sinister undead horde

Dungeons of Golarion is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by Jason Bulmahn, Matthew Goodall, Brandon Hodge, Anthony Pryor, and Mike Shel

ISBN-13: 978-1-60125-304-0

Other Resources: This product is also available on the following platforms:

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For GMs with a LOT of Free Time

3/5

This 64-page sourcebook is an introduction and overview of six different "mega-dungeons" in Golarion, the setting for the Pathfinder RPG. For each megadungeon, a sideview schematic shows how the various levels are arranged and connected. Next, each level (usually arranged from easiest to hardest) is given a one-paragraph description and ideas for the types of threats present there. Each megadungeon also includes a write-up of a new monster, a trap, and a new magic item or spell found within. A couple of adventure hooks to lure PCs to the megadungeon complete each section.

The six megadungeons covered are:

1. Candlestone Caverns, a complex in rural Andoran occupied by various monstrous humanoids (especially kobolds) and linked to the Darklands.

2. Gallowspire, the famous fortress in Ustalav that contains the power of the undead lich The Whispering Tyrant. The backstory here is fascinating and the description is quite evocative for would-be undead slayers.

3. Hollow Mountain, a peak on an island off the coast of Varisia that was the capital of the Thassilonian Runelord of Wrath's domain. The book's great cover depicts one of her sinspawn.

4. The Pyramid of Kamara, a foreboding pyramid in Osirion that is the tomb of a Rovagug-worshipping pharaoh. I quite liked how the top level is occupied by con-artists who stage fake mummy attacks for the entertainment of tourists.

5. The Red Redoubt of Karamoss, an ancient subterranean structure near Absalom that was the home of a wizard who built technological marvels based on research in Numeria. Robots and techno devices galore still exist within.

6. The Zolurket Mines, an ancient dwarven mine corrupted by a necromantic mineral that has turned the original miners into ghouls!

The important thing about this book is that, as cool as the outlines are, none of the megadungeons are anywhere near being playable without a tremendous amount of work by a GM in producing level maps, stocking those levels with monsters, and figuring out treasure. Also this is another high-quality Paizo product, it's really only for those GMs who have a LOT of time on their hands but need inspiration.


And?

2/5

I was hoping for a little more, but the basic work looks good. Here's hoping for more...


Dungeons of Golarion Gives Creative GMs a Chance to Play in Paizo's Sandbox!

5/5

Dungeons of Golarion gives you a general overview of several of Golarion's most notorious dungeons. You'll get history, setting information and basic layouts of many of Golarion's deadliest dungeons including Candlestone Caverns, Hollow Mountain, Pyramid of Kamaria, Red Redoubt of Karamoss and the Zolurket Mines.

I've been crafting a module based Golarion campaign over the past year for my players and I needed Dungeons of Golarion to help provide an end game for them. Yes, I am going to send them into the Gallowspire. The only way I could do that was to find out all I could about it by reading this book.

If you want a detailed room by room report of these dungeons, you will not find it here. Lazy GMs need not apply. Honestly, lazy GMs need not play or post their lazy reviews either because half the joy of developing one's campaign is deciding which perils our PCs will brave to save the day.

Each chapter delves into its specific dungeon, offering history, encounter ideas, treasures and adventure hooks. We are shown a general map of the complete dungeon, but only one level of each is described in any detail, leaving the rest to the GM to fill in the blanks.

The world of Golarion is so rich that when these fill in the blanks moments pop up, it is really quite easy to do. You're told all you need to know to bring the dungeon to life and then given free reign to make it happen.

If you want a room by room dungeon delve, then go pick up the Emerald Spire megadungeon module. Dungeons of Golarion gives you the keys to the deadliest delves of the Inner Sea. Crack open the cover and unleash the beasts inside, if you dare.


Pure Garbage

1/5

Avoid this module. The module is poorly written and instead of going into detail it uses excuses to "let the DM flesh out the module". When I pay good money for a product I want a detailed account. Not a product that is just an outline I have to fill in. I could have made a better module roling on the random charts.

Very frustrating and worthless.


Behold: Awesome Megadungeon Goodness

5/5

Let’s get right to the point: Dungeons of Golarion is an excellent supplement. Although Golarion specific (rather unsurprisingly) its contents could in most cases be easily adapted to fit almost any GM’s campaign world. What it is not, however, is a fully developed megadungeon and people buying it on the assumption that they’ll be able to dive right into adventure are going to be disappointed. Rather, it presents flavoursome summaries of six such locales, giving enough information for a GM to roll his sleeves up and put his own stamp on the chosen megadungeon.

The great thing about the six megadungeons in this book are that they all have their own flavour which sets them apart from their fellows. I love that as at their best, megadungeons are interesting, unique places while at their worst they are boring hackfests which exist simply to contain monsters and treasures. Because megadungeons are at the least rather unrealistic, having a good story and background for such locales is absolutely vital. That’s something that this supplement easily delivers.

Even if a GM never gets around to using any of the specific dungeons in this supplement, this is an excellent resource to mine for ideas. It makes me want to design a megadungeon for Raging Swan!


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Dark Archive

Pathfinder Roleplaying Game Superscriber

Very neat sounding. I am very curious how this will be done.

Contributor

*droool*


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hollow montain! Yes!

And maybe, some day, we will learn something more about the mysterious city Crystilan on an island northwest of Varisia.

Dark Archive

Highly interested (as if I couldn't be in a product made by Paizo! ah!).

Sovereign Court

Aren't we already getting Gallowspire in Carrion Crown. How will these two compliment each other?

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Sold!


GeraintElberion wrote:
Aren't we already getting Gallowspire in Carrion Crown. How will these two compliment each other?

Maybe Gallowspire has many levels that the AP won't venture into..It could be the Golarion Analog to Castle Greyhawk

Dark Archive

Ooh... I literally *begged* certain WoTC FR authors for 'Dungeons of Faerun' (a book containing some bigger dungeons and also smaller "delves") but they thought there would be no market for such a product. And now you guys are releasing more or less what I asked... for my new favorite setting?!? :) SOLD! (and I'm certain that more than a few 3E and 4E DMs will also be interested in this kind of book)


DM Wellard wrote:
GeraintElberion wrote:
Aren't we already getting Gallowspire in Carrion Crown. How will these two compliment each other?
Maybe Gallowspire has many levels that the AP won't venture into..It could be the Golarion Analog to Castle Greyhawk

A both disturbing and awesome though. I think thats being mainly reserved for the Spire of Nex outside Absalom though...or maybe thats somewhat analogue to Maure Castle...I can't recall which.


Asgetrion wrote:
Ooh... I literally *begged* certain WoTC FR authors for 'Dungeons of Faerun' (a book containing some bigger dungeons and also smaller "delves") but they thought there would be no market for such a product. And now you guys are releasing more or less what I asked... for my new favorite setting?!? :) SOLD! (and I'm certain that more than a few 3E and 4E DMs will also be interested in this kind of book)

Same here! Ah well...Paizo, thanks for listening!

Paizo Employee Creative Director

GeraintElberion wrote:
Aren't we already getting Gallowspire in Carrion Crown. How will these two compliment each other?

Very well, in fact. Because Gallowspire's interior and the dungeons below are one of the DEADLIEST regions in Golarion, it's not going to be featured as adventuring sites in the AP. The last adventure in Carrion Crown...

Spoiler:
...takes place in the region surrounding Gallowspire, and to a certain extent on the OUTSIDE of Gallowspire, and maybe on its roof and balconies and the like. The interior is sealed off.

The information about Gallowspire in Dungeons of Golarion will work VERY well to help a GM build a sort of "sequel" to the Carrion Crown Adventure Path, basically.

Paizo Employee Creative Director

DM Wellard wrote:
GeraintElberion wrote:
Aren't we already getting Gallowspire in Carrion Crown. How will these two compliment each other?
Maybe Gallowspire has many levels that the AP won't venture into..It could be the Golarion Analog to Castle Greyhawk

ALL of these dungeons would fit into the category of Castle Greyhawk/Maure Castle style "megadungeons."

The Exchange

James Jacobs wrote:
GeraintElberion wrote:
Aren't we already getting Gallowspire in Carrion Crown. How will these two compliment each other?

Very well, in fact. Because Gallowspire's interior and the dungeons below are one of the DEADLIEST regions in Golarion, it's not going to be featured as adventuring sites in the AP. The last adventure in Carrion Crown...** spoiler omitted **

The information about Gallowspire in Dungeons of Golarion will work VERY well to help a GM build a sort of "sequel" to the Carrion Crown Adventure Path, basically.

Now, that's an interesting approach.

The Exchange

James Jacobs wrote:
DM Wellard wrote:
GeraintElberion wrote:
Aren't we already getting Gallowspire in Carrion Crown. How will these two compliment each other?
Maybe Gallowspire has many levels that the AP won't venture into..It could be the Golarion Analog to Castle Greyhawk
ALL of these dungeons would fit into the category of Castle Greyhawk/Maure Castle style "megadungeons."

So at what point will these Mega-Dungeons see print? Or are they there for all those other maga-dungeons I already have to be easily adaptable to Golarion?

Dark Archive

Yasha wrote:
Asgetrion wrote:
Ooh... I literally *begged* certain WoTC FR authors for 'Dungeons of Faerun' (a book containing some bigger dungeons and also smaller "delves") but they thought there would be no market for such a product. And now you guys are releasing more or less what I asked... for my new favorite setting?!? :) SOLD! (and I'm certain that more than a few 3E and 4E DMs will also be interested in this kind of book)
Same here! Ah well...Paizo, thanks for listening!

You know, the same happened when I suggested a book called 'Cities of Faerun' (a book featuring 5-10 major cities with maps and maybe 10-20 pages of information on each one) -- one of the FR staffers said that "this sort of book is not in the works and it's unlikely that we will publish anything like it" (or something to that effect). And then Paizo releases 'Cities of Golarion' *and* the map folio to boot! :)

Silver Crusade

Pathfinder Adventure Path Subscriber

Let's just hope that this book isn't a mile within the biggest pile of crap in 3.5 history a.k.a Dungeon Survival Guide.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Crimson Jester wrote:
James Jacobs wrote:
DM Wellard wrote:
GeraintElberion wrote:
Aren't we already getting Gallowspire in Carrion Crown. How will these two compliment each other?
Maybe Gallowspire has many levels that the AP won't venture into..It could be the Golarion Analog to Castle Greyhawk
ALL of these dungeons would fit into the category of Castle Greyhawk/Maure Castle style "megadungeons."
So at what point will these Mega-Dungeons see print? Or are they there for all those other maga-dungeons I already have to be easily adaptable to Golarion?

There was some discussion about a mega dungeon AP, and the staff attitude was generally 'that sounds like an interesting challenge, but we're not planning anything at the mo.'

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

This might be the most useful campaign specific book if it has lots of advice on building and re imagining the dungeon setting.

Suffice to say: "Sold!"

Paizo Employee Creative Director

DM_aka_Dudemeister wrote:

This might be the most useful campaign specific book if it has lots of advice on building and re imagining the dungeon setting.

Suffice to say: "Sold!"

It wont. It's going to be more like a gazetteer type book that explores six dungeons, presenting them in a similar manner that we presented the cities in "Cities of Golarion."

A book that provides advice on dungeon building could be cool (we just did a fair amount of this in the GameMastery Guide, actually), but this book is going to be mostly flavor with some inspiration to GMs who want to run adventures set in one of Golarion's big dungeons.


Asgetrion wrote:
Yasha wrote:
Asgetrion wrote:
Ooh... I literally *begged* certain WoTC FR authors for 'Dungeons of Faerun' (a book containing some bigger dungeons and also smaller "delves") but they thought there would be no market for such a product. And now you guys are releasing more or less what I asked... for my new favorite setting?!? :) SOLD! (and I'm certain that more than a few 3E and 4E DMs will also be interested in this kind of book)
Same here! Ah well...Paizo, thanks for listening!
You know, the same happened when I suggested a book called 'Cities of Faerun' (a book featuring 5-10 major cities with maps and maybe 10-20 pages of information on each one) -- one of the FR staffers said that "this sort of book is not in the works and it's unlikely that we will publish anything like it" (or something to that effect). And then Paizo releases 'Cities of Golarion' *and* the map folio to boot! :)

That's because Teter, being an artificial intelligence, was able to download a copy of himself into your brain and has been slowly draining it of cool ideas for Paizo products. Once he's got all your knowledge, he'll evict your consciousness, wear your body like a meat suit, and convert all your worldy possessions into cash that he can use to fund his intense gambling habit.

Liberty's Edge

I am very excited about this one. Hopefully we will see a hardcover book that will go into more details with maps and encounters!

Mega Dungeon vote: +1

Scarab Sages

Pathfinder Maps Subscriber

I just wish it was one huge mega-adventure per book and give us several of them over time.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Shem wrote:
I just wish it was one huge mega-adventure per book and give us several of them over time.

TBH, the dungeon you would get into a 64 page book wouldn't be particularly mega.

Also, it's not really the purpose of the Campaign Setting Books. It's more suited to modules (although size would really bite there), or spread over an AP.

Dark Archive

Shem wrote:
I just wish it was one huge mega-adventure per book and give us several of them over time.

Although I loved Undermountain, I'd rather want this kind of products detailing a handful of medium-sized "delves" (that can be ran in 1-3 sessions) than a single "megadungeon". A map, some room descriptions, history and hooks would be all I need per dungeon; I can always expand on it, if I want to.

Besides, I don't think 64 pages will be enough for a "real" mega-adventure.


Asgetrion wrote:
detailing a handful of medium-sized "delves" (that can be ran in 1-3 sessions)

That's "medium"?

Dark Archive

Arnwyn wrote:
Asgetrion wrote:
detailing a handful of medium-sized "delves" (that can be ran in 1-3 sessions)
That's "medium"?

Well, if you go by small-medium-large-super classification -- with something like Irongard or typical side trek delves being "small" and Undermountain or Rappan Athuk being "superdungeons" -- I think it is; my players tend to get bored if they have to spend 5 or more sessions in a row to find a MacGuffin in a dungeons so we prefer smaller dungeons (note: delving into a superdungeon such as Undermountain is another matter, especially if the main motivation is to explore the place and the players can leave any time).

Also, usually the PCs in my group spend a lot of time interacting with NPCs and pursuing their individual goals, so adventuring usually amounts to just 40-50% of gameplay. Often that means that an adventure meant to be run in, say, 3 sessions might take 5-6 sessions for them to complete.

Paizo Employee Creative Director

To manage expectations a little...

This product will NOT provide fully detailed dungeon levels anymore than any of the cities in "Cities of Golarion" provided fully detailed buildings.

"Dungeons of Golarion" will give overviews of six ENORMOUS dungeons; it'll have some cool maps of the dungeons and give a lot of pointers on how adventuring in these dungeons is different than adventuring anywhere else, but it won't have a room-by-room encounter presentation at all.

So, any GM can basically use these dungeons for ANY length of delve... short, long, or anything in between.


Yes, the only way to do a Mega-Dungeon justice would be to give it his own 6-part Adventure Part... ;-)

The Exchange

You've given us 4 of the locations: Varisia, Ustalav, Underdark, Absalom, so where are the other 2 dungeons located?


Zeugma wrote:
You've given us 4 of the locations: Varisia, Ustalav, Underdark, Absalom, so where are the other 2 dungeons located?

Here is a post of James' from another thread about the fifth location:

James Jacobs wrote:
There IS an Osirion location in this book, but that location is the lost city of Tumen, so things should be fine.

So that just leaves getting the location of the sixth one.


Well It cant be Mwangi surely because we are about to get that one in Serpents Skull.

Dark Archive

I love the concept: Here's a few maps of big dungeons, what you might find inside them, and what might live in them. Now go have fun killing characters.

Sovereign Court

Enevhar Aldarion wrote:
Zeugma wrote:
You've given us 4 of the locations: Varisia, Ustalav, Underdark, Absalom, so where are the other 2 dungeons located?

Here is a post of James' from another thread about the fifth location:

James Jacobs wrote:
There IS an Osirion location in this book, but that location is the lost city of Tumen, so things should be fine.
So that just leaves getting the location of the sixth one.

Mordant Spire might be interesting.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

What is the fascination with these so called "mega-dungeons"? To me that sounds like something totally unrealistic and contrived. Why would they even exist?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Zaister wrote:
What is the fascination with these so called "mega-dungeons"? To me that sounds like something totally unrealistic and contrived. Why would they even exist?

There's a lot of reasons why the Mega-Dungeon seems like such a fascinating concept to many. I'll list a few below:

1) It harkens back to the old days of D&D where characters would start at the entrance to a massive dungeon complex populated, depopulated and repopulated by random monsters carrying even randomer treasure.

2) Mad Wizards. Seriously, those guys have bajillions of GP, insane artifacts and a storage problem. The solution? Insanely large dungeon guarded by fiendish traps, deadly monsters and the odd logic puzzle or two. Why does the dungeon have a latrine smack between the Bottomless Pit With The Invisible Bridge of Despair and the Snarling Orumvorax's Lair From Whence There Is No Visiting For Less Than Thirty Two Minutes? Because he's MAD! You adventurers and your logic...

3) Ancient temples, sometimes get connected up to deep caverns which in turn get connected up to Dwarven mining projects which in turn get connected to the Prison Cyst beneath the Earth what holds he who shall not be named which in turn connects to the city sewers which has an entrance in the local inn's basement (rats keep coming in through that way). As Gandalf says: "They delve too greedy, too deep" when that happens you need adventurers.

4) Because there's something absolutely fun about having dangerous levels of curiosity, greed, a ten-foot pole, a medium length of rope and a sword and a yawning dungeon mouth that says: "Treasure Inside".


DM_aka_Dudemeister wrote:

There's a lot of reasons why the Mega-Dungeon seems like such a fascinating concept to many. I'll list a few below:

[omited]

Amen.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
DM_aka_Dudemeister wrote:
Zaister wrote:
What is the fascination with these so called "mega-dungeons"? To me that sounds like something totally unrealistic and contrived. Why would they even exist?
There's a lot of reasons why the Mega-Dungeon seems like such a fascinating concept to many. I'll list a few below:

Weird, I've been playing (A)D&D for 30 years now and I've never player it like you describe in no. 1, we've always had a story. the other numbers don't make much sense to me or don't sound like fun play to me. Just never been my kind of game, and it doesn't really sound like role-playing, you might as well be playing "Dungeon!".

Well to each his own, I guess.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

There's plenty of role-play to be had within a Megadungeon.

PCs interacting with PCs, (Left towards the sound of tortured screaming, or right towards the source of heat).

PCs interacting with the environment - "There's a 60 ft chasm, we have 50 feet of rope... Any ideas?"

PCs interacting with dungeon denizens - The pathetic kobolds on level one need not be genocided if you can defeat the young dragon they've been enslaved by. The vicious Drow need not be murdered on sight if you can disguise yourselves as one of them. Or releasing the prisoner from The Torture Chamber of Thirteen And A Half Pains: Do you escort him to the entrance or give him a spare sword and shield, pat him on the back and wish him luck?

I've run Random Dungeons before, and in fact sandbox play is just a random dungeon with less pretend walls in the way.

The Adventure Path concept kicked off with a fairly brilliant mega dungeon in the form of Jzadirune in Shackled City. Explore a forgotten Gnome Enclave, to rescue children from underdark slavers. Sounds like everything you need for fun, roleplaying and door-kicking, puzzle-solving, monster slaying action.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Actually being in a real World Mega Dungeon *Catacombs in Rome.* I can tell you there are many real world things you can use as an inspiration for Campaigns involving them.

After going through that Catacomb I seen where the inspiration for them came from.

Shadow Lodge

Zen79 wrote:
Yes, the only way to do a Mega-Dungeon justice would be to give it his own 6-part Adventure Part... ;-)

Or a hardcover.

The Exchange

Enevhar Aldarion wrote:

Here is a post of James' from another thread about the fifth location:

James Jacobs wrote:
There IS an Osirion location in this book, but that location is the lost city of Tumen, so things should be fine.
So that just leaves getting the location of the sixth one.

Ooh. Not very far from Sothis! Thanks Enevhar! I'm hoping for the last dungeon to be to the east or south - Qadira or Nex perhaps - since the West and North are well represented. I think a mega-dungeon might be Nex's sort of thing.

addendum: Then again, Qadira has 2 known "lost city/dungeon" locations: Al-Bashir and Shadun.

The Exchange

Kthulhu wrote:
Zen79 wrote:
Yes, the only way to do a Mega-Dungeon justice would be to give it his own 6-part Adventure Part... ;-)
Or a hardcover.

+1 (though I know Paizo really isn't doing hardcover except for the Campaign Setting and RPG lines)

Paizo Employee Creative Director

Zeugma wrote:
Kthulhu wrote:
Zen79 wrote:
Yes, the only way to do a Mega-Dungeon justice would be to give it his own 6-part Adventure Part... ;-)
Or a hardcover.
+1 (though I know Paizo really isn't doing hardcover except for the Campaign Setting and RPG lines)

Not this year, at least. Doesn't mean we'll NEVER do a hardcover adventure.


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James Jacobs wrote:
Zeugma wrote:
Kthulhu wrote:
Zen79 wrote:
Yes, the only way to do a Mega-Dungeon justice would be to give it his own 6-part Adventure Part... ;-)
Or a hardcover.
+1 (though I know Paizo really isn't doing hardcover except for the Campaign Setting and RPG lines)
Not this year, at least. Doesn't mean we'll NEVER do a hardcover adventure.

I still would love to see Rise of the Runelords in hardcover and update to PFRPG


I'd get this book just for the info on Gallowspire. I've been fascinated with Tar-Baphon and his flunkies ever since reading about the 'seals' holding him down in the last Falcon Hollow adventure.


Zaister wrote:
What is the fascination with these so called "mega-dungeons"? To me that sounds like something totally unrealistic and contrived. Why would they even exist?

Angband.

Liberty's Edge

F33b wrote:
Zaister wrote:
What is the fascination with these so called "mega-dungeons"? To me that sounds like something totally unrealistic and contrived. Why would they even exist?
Angband.

Or to be a bit more detailed, the mega-dungeon idea is one of happenstance more than design.

Typically, there's one or two forces at work, initially: mining or magic (or both). You might have the reclusive wizard who uses magic to excavate a subterranean lair or the dwarven miners to delve too deep. In either case, there are large structures which were created for other purposes ranging from the size of a building to a city. Then you typically have the "bad stuff." Maybe there was a network of drow tunnels that the wizard opened a passage into by accident or maybe the radioactive fallout from the gnomish tinkering brought the troggs up to the surface and gave them new abilities. In any case, you have the Things From the Depths (or planar what-not, etc) making an incursion into the surface or near-surface dweller's domain.

This gives you a range of environs to explore and can go on, effectively, forever.

Of course, that's just the standard mega-dungeon that's been done to death. There are lots of other possibilities. Ruins make a fun dungeon (and Golarion has some great ones, ranging from Thassilonian strongholds to a crashed alien spaceship.

The planes also let you play with assumptions. perhaps, on the Ethereal plane, a large city like Absalom is a sort of mega-dungeon. And last but never least, there's The Abyss, which is the ultimate mega-dungeon.


F33b wrote:
Zaister wrote:
What is the fascination with these so called "mega-dungeons"? To me that sounds like something totally unrealistic and contrived. Why would they even exist?
Angband.

Just noticed this now. lol

Anyway, that is one good example from Tolkien's writings, but I think it is more Moria that stirs the fascination with mega-dungeons, since it gets explored in the Lord of the Rings trilogy.

Shadow Lodge

Zaister wrote:
What is the fascination with these so called "mega-dungeons"? To me that sounds like something totally unrealistic and contrived. Why would they even exist?

I think it's largely just a relic from the very beginning of the game, when all adventures were had in the 50-something levels under Castle Greyhawk.


Enevhar Aldarion wrote:
F33b wrote:
Zaister wrote:
What is the fascination with these so called "mega-dungeons"? To me that sounds like something totally unrealistic and contrived. Why would they even exist?
Angband.

Just noticed this now. lol

Anyway, that is one good example from Tolkien's writings, but I think it is more Moria that stirs the fascination with mega-dungeons, since it gets explored in the Lord of the Rings trilogy.

Except its not "explored" - its a means from point A to point B. You are, however, correct in stating that its likely the inspiration for most mega-dungeons.

I have never been a big mega-dungeon fan, but do find the idea fascinating in a way. I would purchase this book, based on positive reviews, I just don't know how much use I would get out of it as stealing bits and pieces of it. OTOH a low commitment, low prep Diablo-esque campaign might be fun.

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