Pathfinder Campaign Setting: Dungeons of Golarion (PFRPG)

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Pathfinder Campaign Setting: Dungeons of Golarion (PFRPG)
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No older RPG tradition exists than the vast, danger-filled dungeon. Multilevel mazes of trap-filled crypts, monster-haunted caverns, and wealth-laden vaults have lured countless would-be heroes to their dooms, yet paradoxically, the greater the dungeon and the deadlier its secrets, the greater the pull seems to be for the adventurer.

Dungeons of Golarion looks at six different locations spread throughout the Inner Sea region of the Pathfinder campaign setting. A level-by-level breakdown of each megadungeon summarizes the dangers and rewards awaiting discovery. Each dungeon entry is accompanied by stats for unique monsters, sample traps themed for each site, and details on some of the more unusual and interesting treasures awaiting discovery within. Maps providing the layout of sample dungeon levels and cutaway views of entire megadungeon complexes round out this invaluable resource for any Game Master seeking to return to the roots of the game.

    This 64-page book contains details on the following megadungeons:
  • Candlestone Caverns: An extensive cavern network in rural Andoran that connects to the deadly Darklands below
  • Gallowspire: One of the deadliest dungeons in the world—the prison of the lich known as the Whispering Tyrant
  • Hollow Mountain: The mysterious mountain stronghold of ancient Thassilon’s Runelord of Wrath
  • Pyramid of Kamaria: The deadly tomb of one of Osirion’s most notorious and feared pharaohs
  • Red Redoubt of Karamoss: A unique siege castle filled with weird technological marvels from the savage land of Numeria
  • Zolurket Mines: Abandoned by the dwarves who created it, this mine now serves as the lair of a sinister undead horde

Dungeons of Golarion is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by Jason Bulmahn, Matthew Goodall, Brandon Hodge, Anthony Pryor, and Mike Shel

ISBN-13: 978-1-60125-304-0

Note: This product is part of the Pathfinder Lost Omens Subscription.

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For GMs with a LOT of Free Time

3/5

This 64-page sourcebook is an introduction and overview of six different "mega-dungeons" in Golarion, the setting for the Pathfinder RPG. For each megadungeon, a sideview schematic shows how the various levels are arranged and connected. Next, each level (usually arranged from easiest to hardest) is given a one-paragraph description and ideas for the types of threats present there. Each megadungeon also includes a write-up of a new monster, a trap, and a new magic item or spell found within. A couple of adventure hooks to lure PCs to the megadungeon complete each section.

The six megadungeons covered are:

1. Candlestone Caverns, a complex in rural Andoran occupied by various monstrous humanoids (especially kobolds) and linked to the Darklands.

2. Gallowspire, the famous fortress in Ustalav that contains the power of the undead lich The Whispering Tyrant. The backstory here is fascinating and the description is quite evocative for would-be undead slayers.

3. Hollow Mountain, a peak on an island off the coast of Varisia that was the capital of the Thassilonian Runelord of Wrath's domain. The book's great cover depicts one of her sinspawn.

4. The Pyramid of Kamara, a foreboding pyramid in Osirion that is the tomb of a Rovagug-worshipping pharaoh. I quite liked how the top level is occupied by con-artists who stage fake mummy attacks for the entertainment of tourists.

5. The Red Redoubt of Karamoss, an ancient subterranean structure near Absalom that was the home of a wizard who built technological marvels based on research in Numeria. Robots and techno devices galore still exist within.

6. The Zolurket Mines, an ancient dwarven mine corrupted by a necromantic mineral that has turned the original miners into ghouls!

The important thing about this book is that, as cool as the outlines are, none of the megadungeons are anywhere near being playable without a tremendous amount of work by a GM in producing level maps, stocking those levels with monsters, and figuring out treasure. Also this is another high-quality Paizo product, it's really only for those GMs who have a LOT of time on their hands but need inspiration.


And?

2/5

I was hoping for a little more, but the basic work looks good. Here's hoping for more...


Dungeons of Golarion Gives Creative GMs a Chance to Play in Paizo's Sandbox!

5/5

Dungeons of Golarion gives you a general overview of several of Golarion's most notorious dungeons. You'll get history, setting information and basic layouts of many of Golarion's deadliest dungeons including Candlestone Caverns, Hollow Mountain, Pyramid of Kamaria, Red Redoubt of Karamoss and the Zolurket Mines.

I've been crafting a module based Golarion campaign over the past year for my players and I needed Dungeons of Golarion to help provide an end game for them. Yes, I am going to send them into the Gallowspire. The only way I could do that was to find out all I could about it by reading this book.

If you want a detailed room by room report of these dungeons, you will not find it here. Lazy GMs need not apply. Honestly, lazy GMs need not play or post their lazy reviews either because half the joy of developing one's campaign is deciding which perils our PCs will brave to save the day.

Each chapter delves into its specific dungeon, offering history, encounter ideas, treasures and adventure hooks. We are shown a general map of the complete dungeon, but only one level of each is described in any detail, leaving the rest to the GM to fill in the blanks.

The world of Golarion is so rich that when these fill in the blanks moments pop up, it is really quite easy to do. You're told all you need to know to bring the dungeon to life and then given free reign to make it happen.

If you want a room by room dungeon delve, then go pick up the Emerald Spire megadungeon module. Dungeons of Golarion gives you the keys to the deadliest delves of the Inner Sea. Crack open the cover and unleash the beasts inside, if you dare.


Pure Garbage

1/5

Avoid this module. The module is poorly written and instead of going into detail it uses excuses to "let the DM flesh out the module". When I pay good money for a product I want a detailed account. Not a product that is just an outline I have to fill in. I could have made a better module roling on the random charts.

Very frustrating and worthless.


Behold: Awesome Megadungeon Goodness

5/5

Let’s get right to the point: Dungeons of Golarion is an excellent supplement. Although Golarion specific (rather unsurprisingly) its contents could in most cases be easily adapted to fit almost any GM’s campaign world. What it is not, however, is a fully developed megadungeon and people buying it on the assumption that they’ll be able to dive right into adventure are going to be disappointed. Rather, it presents flavoursome summaries of six such locales, giving enough information for a GM to roll his sleeves up and put his own stamp on the chosen megadungeon.

The great thing about the six megadungeons in this book are that they all have their own flavour which sets them apart from their fellows. I love that as at their best, megadungeons are interesting, unique places while at their worst they are boring hackfests which exist simply to contain monsters and treasures. Because megadungeons are at the least rather unrealistic, having a good story and background for such locales is absolutely vital. That’s something that this supplement easily delivers.

Even if a GM never gets around to using any of the specific dungeons in this supplement, this is an excellent resource to mine for ideas. It makes me want to design a megadungeon for Raging Swan!


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Shadow Lodge

I kind of want to create my own mega-dungeon by combining the following into a labyrinthine SUPER-mega-dungeon:

Maure Castle
Rappan Athuk
Tomb of Horrors
Castle Whiterock
Stonehell Dungeon
Castle of the Mad Archmage
Dungeon Under the Mountain
Grimtooth's Dungeon of Doom
Dungeons of Castle Blackmoor
Castle Greyhawk (Ruins & Expedition)

and probably a few more that I can't think of off the top of my head.


Will Viperwall be one of the dungeons discussed in this product?

RPG Superstar 2011 Top 8

I was thumbing through the Lost Cities of Golarion the other week at the store and I noticed how it had a little more crunchy aspects to it, particularly, some statted NPC or monster unique to that location. I liked that idea and I'm just wondering if this book will follow a similiar format?


Pathfinder Adventure Path Subscriber
John Benbo wrote:
I was thumbing through the Lost Cities of Golarion the other week at the store and I noticed how it had a little more crunchy aspects to it, particularly, some statted NPC or monster unique to that location. I liked that idea and I'm just wondering if this book will follow a similiar format?

Haha, it's funny, I posted a similar comment in the Lost Cities product description. I loved all the crunch - the high-level menaces, variant monsters, campaign info, etc. Really hope we see the same setup here.

RPG Superstar 2011 Top 16

Generic Villain wrote:
John Benbo wrote:
I was thumbing through the Lost Cities of Golarion the other week at the store and I noticed how it had a little more crunchy aspects to it, particularly, some statted NPC or monster unique to that location. I liked that idea and I'm just wondering if this book will follow a similiar format?
Haha, it's funny, I posted a similar comment in the Lost Cities product description. I loved all the crunch - the high-level menaces, variant monsters, campaign info, etc. Really hope we see the same setup here.

I'm actually disappointed in how much crunch there was. Between the statted NPC and the three encounter tables per area, there wasn't much room left for anything else. I tried to put together a couple-session adventure that would take place in two of the cities, and I just didn't have enough material to go off of. I was hoping for a more fufilling gazeteer.

Paizo Employee Creative Director

John Benbo wrote:
I was thumbing through the Lost Cities of Golarion the other week at the store and I noticed how it had a little more crunchy aspects to it, particularly, some statted NPC or monster unique to that location. I liked that idea and I'm just wondering if this book will follow a similiar format?

Yes.

I also like to think we learned from some unfortunate choices in Lost Cities (too much room spent on sample campaigns, for one), to make Dungeons of Golarion a lot more useful for folks who want to set campaigns in them, by the by. We'll see if we were successful once it's out.

Sovereign Court

Pathfinder Maps, Starfinder Maps Subscriber

Goody, I can see myself working on the Rise of Another Runelord in Hollow Mountain if Malfeshnekor can convince the PCs to accompany him back to the capital of his Mistress [insert evil laughter here]

RPG Superstar 2011 Top 8

Erik Freund wrote:
Generic Villain wrote:
John Benbo wrote:
I was thumbing through the Lost Cities of Golarion the other week at the store and I noticed how it had a little more crunchy aspects to it, particularly, some statted NPC or monster unique to that location. I liked that idea and I'm just wondering if this book will follow a similiar format?
Haha, it's funny, I posted a similar comment in the Lost Cities product description. I loved all the crunch - the high-level menaces, variant monsters, campaign info, etc. Really hope we see the same setup here.
I'm actually disappointed in how much crunch there was. Between the statted NPC and the three encounter tables per area, there wasn't much room left for anything else. I tried to put together a couple-session adventure that would take place in two of the cities, and I just didn't have enough material to go off of. I was hoping for a more fufilling gazeteer.

I only flipped through it so I can't comment much but I did like some of the crunchy stuff. From Jacobs' comment, it sounds like they are taking that into consideration but will still offer some of the crunch. So, I'm looking forward to this one.

Side note: Sup, Erik. I figured you'd be off on your honeymoon by now :).


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
I also like to think we learned from some unfortunate choices in Lost Cities (too much room spent on sample campaigns, for one), to make Dungeons of Golarion a lot more useful for folks who want to set campaigns in them, by the by. We'll see if we were successful once it's out.

I am very confident I'm going to enjoy the choices you've made in this new product. Nonetheless, I wanted to mention that the sample campaigns at low/med/high level were a big part of what I enjoyed in Lost Cities of Golarion. I finished that book with half a dozen campaign ideas I wanted to run immediately - the blend of in-game story elements with practical 'how to use this setting in a game' suggestions was an excellent feature, in my opinion.


Steve Geddes wrote:
James Jacobs wrote:
I also like to think we learned from some unfortunate choices in Lost Cities (too much room spent on sample campaigns, for one), to make Dungeons of Golarion a lot more useful for folks who want to set campaigns in them, by the by. We'll see if we were successful once it's out.
I am very confident I'm going to enjoy the choices you've made in this new product. Nonetheless, I wanted to mention that the sample campaigns at low/med/high level were a big part of what I enjoyed in Lost Cities of Golarion. I finished that book with half a dozen campaign ideas I wanted to run immediately - the blend of in-game story elements with practical 'how to use this setting in a game' suggestions was an excellent feature, in my opinion.

;

+1 me to.. I actually bought a few more books (PDF's) because of it, and then found out it was the odd book of the type (though Fractions was good IMO). The more books like that (a mix of crunch and setting) would be more likely purchased by myself. I just recently subscribed for the new campaign setting so I will be interesting in watching the next few books to see how this goes. :)

Hopefully you find the right mix to keep as many of us happy as possible.


If that cover art we're being shown is what will be actually used for the book, then I do wonder just what exactly Seoni and Valeros has discovered to make such hardened veterans recoil in horror.

Seriously, though, great cover art.

Paizo Employee Creative Director

Eric Hinkle wrote:

If that cover art we're being shown is what will be actually used for the book, then I do wonder just what exactly Seoni and Valeros has discovered to make such hardened veterans recoil in horror.

Seriously, though, great cover art.

It's not the final cover art. That image is taken from an early Gamemastery Module.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
James Jacobs wrote:
Eric Hinkle wrote:

If that cover art we're being shown is what will be actually used for the book, then I do wonder just what exactly Seoni and Valeros has discovered to make such hardened veterans recoil in horror.

Seriously, though, great cover art.

It's not the final cover art. That image is taken from an early Gamemastery Module.

J1 Entombed with the Pharaohs p.24, to be exact.

Paizo Employee Chief Technical Officer

The product image and description have been updated to reflect the finished product.

Dark Archive

Awesome cover.

RPG Superstar 2011 Top 8

Vic Wertz wrote:
The product image and description have been updated to reflect the finished product.

Wow, that's a pretty brutal cover. I like it. I think if I was little kid, I'd have nightmares, though.


Red Redoubt of Karamoss! excellent choice for a dungeon

Dark Archive

Ouch that looks painful.

RPG Superstar 2011 Top 8

This would also make an awesome cover for a heavy metal album and for that I rate this two devil horns up.

\m/ \m/


I like!

Grand Lodge

come on, can't we just have it now? July is sooooooooo far away to wait for this!


I have three things to say...Nice Cover, Ouch! , and is that a sin spawn?

Liberty's Edge

Her leg will never be the same!!!

Silver Crusade

thenorthman wrote:
Her leg will never be the same!!!

I think the important thing is that the sinspawn just goofed. He pissed her off and turned his back on her.

Let's just say Ezren's gonna need a shower by the end of Amiri's next turn. ;)

(and ouch, this is first blood on an iconic happening in-pic IIRC. Valeros has been bloodied up plenty of times, but we always see him after he's been worked over...)

Liberty's Edge

Mikaze wrote:
thenorthman wrote:
Her leg will never be the same!!!

I think the important thing is that the sinspawn just goofed. He pissed her off and turned his back on her.

Let's just say Ezren's gonna need a shower by the end of Amiri's next turn. ;)

(and ouch, this is first blood on an iconic happening in-pic IIRC. Valeros has been bloodied up plenty of times, but we always see him after he's been worked over...)

+1


Pathfinder Adventure Subscriber

I think there's two in Dungeon Denizens Revisited I think. One off Harsk trying to reach his axe as ...something I can't recall is giving his legs and feet a bad time, and one (bloodless) of a roper having its way with Sajan while Merisiel is resting on her rapier behind a rock.


Kajehase wrote:
I think there's two in Dungeon Denizens Revisited I think. One off Harsk trying to reach his axe as ...something I can't recall is giving his legs and feet a bad time, and one (bloodless) of a roper having its way with Sajan while Merisiel is resting on her rapier behind a rock.

Is it wrong of me to say that when I read "a roper having its way with Sajan" my first thought was "Golarion hentai"?

And that cover... ouch! Poor Amiri! But man is that Sinspawn going to look nasty when she puts her sword into him.

Silver Crusade

Eric Hinkle wrote:
Kajehase wrote:
I think there's two in Dungeon Denizens Revisited I think. One off Harsk trying to reach his axe as ...something I can't recall is giving his legs and feet a bad time, and one (bloodless) of a roper having its way with Sajan while Merisiel is resting on her rapier behind a rock.

Is it wrong of me to say that when I read "a roper having its way with Sajan" my first thought was "Golarion hentai"?

....doesn't lead to a very charitable conclusion about what Merisiel was doing behind that rock....

Dark Archive

Mikaze wrote:
Eric Hinkle wrote:
Kajehase wrote:
I think there's two in Dungeon Denizens Revisited I think. One off Harsk trying to reach his axe as ...something I can't recall is giving his legs and feet a bad time, and one (bloodless) of a roper having its way with Sajan while Merisiel is resting on her rapier behind a rock.

Is it wrong of me to say that when I read "a roper having its way with Sajan" my first thought was "Golarion hentai"?

....doesn't lead to a very charitable conclusion about what Merisiel was doing behind that rock....

Maybe she had to go, in a dungeon or not, when you got to go you got to go.

Silver Crusade

Dark_Mistress wrote:
Mikaze wrote:
Eric Hinkle wrote:
Kajehase wrote:
I think there's two in Dungeon Denizens Revisited I think. One off Harsk trying to reach his axe as ...something I can't recall is giving his legs and feet a bad time, and one (bloodless) of a roper having its way with Sajan while Merisiel is resting on her rapier behind a rock.

Is it wrong of me to say that when I read "a roper having its way with Sajan" my first thought was "Golarion hentai"?

....doesn't lead to a very charitable conclusion about what Merisiel was doing behind that rock....
Maybe she had to go, in a dungeon or not, when you got to go you got to go.

Didn't we, as a community, lobby for a privy on every map about three or four years back?

I think I remember a foreword about that...


Mikaze wrote:
Eric Hinkle wrote:
Kajehase wrote:
I think there's two in Dungeon Denizens Revisited I think. One off Harsk trying to reach his axe as ...something I can't recall is giving his legs and feet a bad time, and one (bloodless) of a roper having its way with Sajan while Merisiel is resting on her rapier behind a rock.

Is it wrong of me to say that when I read "a roper having its way with Sajan" my first thought was "Golarion hentai"?

....doesn't lead to a very charitable conclusion about what Merisiel was doing behind that rock....

I'll have you know I was picking a pocket.

Silver Crusade

Merisiel Sillvari wrote:
Mikaze wrote:
Eric Hinkle wrote:
Kajehase wrote:
I think there's two in Dungeon Denizens Revisited I think. One off Harsk trying to reach his axe as ...something I can't recall is giving his legs and feet a bad time, and one (bloodless) of a roper having its way with Sajan while Merisiel is resting on her rapier behind a rock.

Is it wrong of me to say that when I read "a roper having its way with Sajan" my first thought was "Golarion hentai"?

....doesn't lead to a very charitable conclusion about what Merisiel was doing behind that rock....
I'll have you know I was picking a pocket.

:D

I'm not even gonna touch it, it's perfect as is. :D


Pathfinder Adventure Path Subscriber

Regarding the Pyramid of Kamaria, I went and looked up its entry in "Osirion - Land of Pharaohs." Here's what I found:

"The pyramid of Kamaria, though long since scavenged of any valuables, is a danger in and of itself, due to its prominence as a place of unholy pilgrimage for the cult of Rovagug."

Long since scavenged of any valuables?! Methinks that's going to change.

Paizo Employee Creative Director

Generic Villain wrote:

Regarding the Pyramid of Kamaria, I went and looked up its entry in "Osirion - Land of Pharaohs." Here's what I found:

"The pyramid of Kamaria, though long since scavenged of any valuables, is a danger in and of itself, due to its prominence as a place of unholy pilgrimage for the cult of Rovagug."

Long since scavenged of any valuables?! Methinks that's going to change.

Turns out that dungeons that are scavenged of all valuables are boring.

Dungeons who've only had, say, the top part of one level scavenged and that makes folks think that the dungeon's empty when in fact there's an entire megadungeon waiting to be discovered, though... those are a different story.

Contributor

James Jacobs wrote:
Generic Villain wrote:

Regarding the Pyramid of Kamaria, I went and looked up its entry in "Osirion - Land of Pharaohs." Here's what I found:

"The pyramid of Kamaria, though long since scavenged of any valuables, is a danger in and of itself, due to its prominence as a place of unholy pilgrimage for the cult of Rovagug."

Long since scavenged of any valuables?! Methinks that's going to change.

Turns out that dungeons that are scavenged of all valuables are boring.

Dungeons who've only had, say, the top part of one level scavenged and that makes folks think that the dungeon's empty when in fact there's an entire megadungeon waiting to be discovered, though... those are a different story.

That's awesome, and having been the person who did that original bit, I cannot wait to see a full writeup for that place. :)


I hoped for the Spire of Nex to be there, I do wonder what would people from the Clockwork Cathedral do with the Red Redoubt of Karamoss.

Grand Lodge

Can i just get the chapter on Gallowspire by next tuesday?
My group is about to delve into it and reseal the Whispering Tyrannt's tomb, because he is leaking out and his servents are close to releasing him.
Our game is next tuesday.....no chances huh?
BLAST!!

:-)


Any chance on a more specific release date? "Early July" is really close, but not well defined.


It's unlikely, but I hope it has at least one dungeon for low-level adventurers. Level five, maybe.


Kthulhu wrote:
Zen79 wrote:
Yes, the only way to do a Mega-Dungeon justice would be to give it his own 6-part Adventure Part... ;-)
Or a hardcover.

I will see your hardcover and raise it to slim style boxed set status (or an attractive glossy binder to hold the contents if you dislike boxes). Anything less would not do justice to a fully detailed mega-dungeon. Toss in at least the following and we are talking.

- A main adventure book. An AP is around 300 pages without all the extras. Something like a double sized 128 page book would probably be enough to detail most mega-dungeons as long as it was focused on the task at hand.
- A bonus encounters/ideas book. Something like a 32 page size would work.
- An even shorter player's book (similar to AP player's guide).
- Maps, some more maps, and perhaps a flip-map thrown in for good measure.

I posted a similar idea over in the Epic Level thread which would have moved the focus on this book to presenting a brief intro to the 6 future boxed sets (say 1 per 6 months as opposed to the 1 per month AP method) while adding in starter options for adding in a Society style challenge system to adjust the base content to accommodate those looking for a bigger challenge.

Either way, more info of any type for the setting is always welcome.

Paizo Employee Chief Technical Officer

LoreKeeper wrote:
Any chance on a more specific release date? "Early July" is really close, but not well defined.

Until you get an email saying "this will ship in the next week or so," a more specific date has not been confirmed.


Vic Wertz wrote:
LoreKeeper wrote:
Any chance on a more specific release date? "Early July" is really close, but not well defined.
Until you get an email saying "this will ship in the next week or so," a more specific date has not been confirmed.

Thanks, I've got a big set of orders waiting to be shipped along with this one - and I'm really keen to hear a "its gone gold" message for it. :)


Oh gods of shipping, please bestow upon us the timely arrival of goods to the Paizo warehouse. O-ay-a-delay-monty-fay.


Pathfinder Companion, Starfinder Adventure Path Subscriber; Pathfinder Roleplaying Game Superscriber

What flavor of sinspawn is that on the cover? Definitely not lustspawn, and it looks bulky-er that the wrathspawn we've seen.

Paizo Employee Creative Director

chavamana wrote:
What flavor of sinspawn is that on the cover? Definitely not lustspawn, and it looks bulky-er that the wrathspawn we've seen.

It's absolutely a wrathspawn. In fact, the vast majority of sinspawn out there are wrathspawn, since they were created by the Runelord of Wrath. Other types of sinspawn were created by other runelords after the knowledge of the creation method leaked out of the Runelord of Wrath's clutches, by which point there were already a lot of wrathspawn.

Dark Archive

Glanced over the PDF, it looks interesting.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

So far very cool! I look forward to reading more about the dungeons.

Also the Robot Subtype is awesome!!


The writeup on Candlestone Caverns is what makes me want to buy this one. I've long been curious about them and now we finally get some official information!

All I need now is something on the Norgortha Necropolis and I'll be ecstatic.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Can you tell us which author wrote which dungeon?

Paizo Employee Creative Director

Zaister wrote:
Can you tell us which author wrote which dungeon?

Candlestone Caverns and Red Redbout: Anthony Pryor

Gallowspire: Jason Bulmahn
Hollow Mountain: Matthew Goodall
Pyramid of Kamaria: Mike Shel
Zolurket Mines: Brandon Hodge

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