Brave, cunning, and adaptable, humanity dominates the countries of the Inner Sea. Discover the legendary history and secret ambitions of humankind, the most populous race of the Pathfinder campaign setting. With the potential to do anything they set their minds to, humans have become unrivaled heroes, infamous villains, and even deities—and now the course of humanity’s future is in your hands. Learn of the varied and distinctive ethnicities of humankind, from rugged Ulfen vikings and scheming Chelish diplomats to noble Garundi travelers and mysterious Tian merchants, and master the unique skills and traditions they use to face the dangers of a world that refuses to be tamed.
Humans of Golarion presents a player-friendly overview of the fantastical human cultures of the Pathfinder campaign setting, along with new rules and information to help players customize characters in both flavor and mechanics.
Inside this book, you'll find:
Information on the physical traits, philosophies, traditions, histories, and cultures of humans—the most populous race in the Inner Sea
Insights on each of Golarion’s major human ethnicities, designed to help players create distinctive and exciting characters ready for any adventure
A detailed map charting the historical migration for the most common human ethnicities in the Inner Sea region
Revelations about Aroden, the fallen god of humankind
Notes on the lost empires of humanity, such as Azlant, Thassilon, the Jistka Imperium, Ancient Osirion, and more
New traits, spells, and weapons for each human culture
This Pathfinder Player Companion is set in the Pathfinder campaign setting and works best with the Pathfinder Roleplaying Game or the 3.5 version of the world's oldest fantasy roleplaying game, but can easily be incorporated into any fantasy world.
Written by James Jacobs, Colin McComb, Sean K Reynolds, Amber Scott, and Larry Wilhelm
Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.
ISBN-13: 978-1-60125-315-6
Other Resources: This product is also available on the following platforms:
One sentence capsule: This product is a waste of time, energy, money, and space, that simply culls flavor text from other, better products and puts it into a single deeply disappointing volume.
Slightly expanded review: As a dedicated player of humans, I had long been disappointed by Paizo's lack of options for that race. Although we are repeatedly told that humans are Golarion's most adaptable, widespread, versatile, and successful race, there is virtually no game-mechanic crunch to support that. The extra feat and extra skill point equate to raw power, yes, but there is virtually nothing a human character can do that a member of any other race can't do as well. Dwarves get Steel Soul; elves and half-elves get the Arcane Archer prestige class; gnomes get Gnome Trickster; half-orcs can have Keen Scent; halflings are sometimes Well-Prepared. Humans can be Eclectic or have Racial Heritage, which...lets them act more like other races. This is the book that should have filled that gap, but instead we get more fluff about different cultures and a couple of pages about a god who's been dead for a century.
This was a chance for Paizo to give players reasons why humans are so successful in so many different areas of Golarion by giving them something, anything, that they can do that other races can't. A few feats, a prestige class, something. Instead, Paizo fumbled its roll.
Piazo really needs to make an effort to offer more than what players already have anyway. Any GM could have cut and pasted handout sheets from other sources for players to read other than to have them use the material offered in this book. Piazo didn't write thie book for GMs or for players. GMs want more... players want more. Piazo needs to focus on giving MORE to people when people pay good money for MORE.
Having detailed background information on a dead god is not worth the sticker price -- and labelling the book as targeted to players only is not justification to skimp. As a GM, owning the Inner Sea Guide does not mean you have all of the information printed in Orcs of Golarion or Dwarves of Golarion or Goblins of Golarion... but evidently the rules have changed for Humans of Golarion. I bought Orcs and Dwarves so I could have MORE, and MORE is what I paid for and MORE is what they gave me!
It is dishonest to publish the book this way and NOT provide the caveate "pretty much most of what you read in here can be found elsewhere." It is also dishonest to charge people for something they already have.
To be honest, this book should have been titled, "Some stuff about Aroden." Piazo should scrap this project, and re-offer it as colorful and cultural Companions going into detail for every human racial group on Golarion. THAT would be more player oriented -- what does a player with a Varisian Character need to know about Garundi that the GM doesn't? Why does that player need to know anything about Aroden that a GM doesn't?
This companion was a swing and a miss. No bones about it.
There has been quite a bit of criticism of Humans of Golarion. Many people feel that the book doesn’t offer much new for people who already own the Inner Sea World Guide or its predecessor, the Pathfinder Campaign Setting. To a certain extent this is true. Each human racial group, for example, gets a one-page write-up like the equivalent one-page write-up in the Inner Sea World Guide. They are not word-for-word copies. Instead, the Humans of Golarion write-ups present a more player-orientated description of the groups. However, there is no denying that the information contained within them is very similar to that in the Inner Sea World Guide, and people who have read that book (or the Campaign Setting) are not going to discover much that is new in them. As such, Humans of Golarion seems a much less exciting or interesting read than the other race books, as it doesn’t provide new insights into humans in the way that a book like Gnomes of Golarion provides new insights on gnomes.
I think one thing that needs remembering, though, is that the target audience of Humans of Golarion isn’t really GMs who are thoroughly familiar with the Inner Sea World Guide or its predecessor. For players who are new to the Golarion setting, it provides a good overview of human cultures, and for all players (new and old alike), it provides game options (such as traits and spells) for human characters. If you want more in-depth information about the various human societies, there are other books available in the Player Companion line that do just that: any of the books on specific countries, such as Andoran, Spirit of Liberty or Cheliax, Empire of Devils. After all, these are primarily human countries, and they provide new insights into those cultures.
One thing Humans of Golarion does offer that you won’t find in any other book to date is full information on the faith of Aroden. As a dead god, Aroden doesn’t have much of a following left, but he was an extremely important god in the history of the world, and his legacy still has a major impact on current life. There may not be any true clerics of Aroden left, but there are still a few worshippers who cling to the belief that one day Aroden might return. The two-page write-up on Aroden provides players and GMs with a valuable resource on what kind of faith those hold-outs follow. Also, if a GM wishes to set a game in Golarion’s past before the death of Aroden, players now have all the information needed to play a cleric of Aroden in such a campaign.
Overall, while Humans of Golarion is not the most “exciting” book in the Pathfinder Player Companion line, it does what it sets out to do: provide an overview of human cultures and offer options for human characters. Indeed, despite its more mundane qualities, it is a book that is likely to see more in-game use than some of the other race books, such as Goblins of Golarion. As such, it’s a book worth having. Just don’t expect to be wowed.
Well, Elves and Orcs got books, so why not Humans of Golarion?
Rounding out the Races of Golarion books Humans of Golarion falls short because it focuses on races where other books (orcs, gnomes) delve deeper. Still, for a player creating a new character, it is a great resource. Check my full review: Humans of Golarion
Am curious to see if this book wiill throw up any race/class combos that grant alternative features such as class abilities/racial skills/racial weapon proficiencies etc...
Never quite envisioned a Ulfen Skald wielding a rapier or whip for instance... but throwing axe and hand axe might be a better fit...
This will be an interesting one, I might get it. :)
If you ask me, humans are awesome. Not just as a fantasy race, but as a species. Human cultures always strive to DO something, to alter the world around them and craft the landscape. Dwarves dig great mines within mountains and fill the halls with wonders, Elves (depending on what version you're using) live on and among giant trees, but Humans... Humans seem to do something entirely different. Humans MAKE mountains. We divert rivers to provide irrigation, we turn islands into peninsulas to gain an advantage if we're trying to take down a fort, we flood the majority of countries to make the rest of said countries impenetrable. Whenever a group of us settle in one place, large buildings appear, the wild is beaten back and fenced, and great monuments arise in what must be amazingly fast time for the longer-lived races. Even when we move about, we still strive to create or change things, even if only through deed. We seek to create for creation's sake, and alter nature around us, even as we are unsure about our own nature. This becomes even more of a stark contrast to other races if your setting has humans being relatively recent and the dwarves and elves being much older. :D And this isn't even starting on our biology (look up "persistence hunt")
Sorry for the little rant. >_> But yeah, I kinda hope they delve well into humanity as a whole in addition to the specific types in Golarion. Looking forward to the bit about philosophies of/on humans, as well as the traits/spells and (most of all) weapons. (here's to the rare hope the monk spade makes it in) :)
Is that Ulfen facing Valeros under the effect of an Enlarge Person spell? Because if not... then boy, they sure raise 'em big in the Land of the Linnorm Kings, don't they?
Is that Ulfen facing Valeros under the effect of an Enlarge Person spell? Because if not... then boy, they sure raise 'em big in the Land of the Linnorm Kings, don't they?
Seriously, do they breed with giants or the like?
You could say they have a thing for "tall" women. :)
Actually, the "ulfen" that the humans are fighting is in fact supposed to be a frost giant.
Which, in hindsight, might not have been the best choice for monster for the cover, since a giant doesn't really look like anything more than a giant human anyway.
Good call Drogon, that is one of my favorite Dragon covers, right behind the Bridge of Sorrows.
Ooh, Den Beauvais, good choice! I bought the Warlock 5 comics just for his art. It was pretty bad for the first four issues or so, but he really grew into it, towards the end, and it was beautiful.
Maybe you can get the original painting! http://lucasgraciano.blogspot.com/2011/04/pathfinder-cover.html
Asking never hurt anyone. I asked Craig Spearing about the possibility of purchasing prints of some of his Pathfinder artwork and now I have 3 pieces (Tomb of the Iron Medusa, Godsmouth Heresy, and funeral procession) lying at home, awaiting a fitting frame.
Even if Paizo aren't willing to put a lot of money into posters for their non-hardcover lines (which is perfectly understandable in my opinion), their generous deals with freelance artists allow the artists to sell prints of their artwork, should they be so inclined. At least that is my understanding based on personal experience and previous comments by Paizo staff.
Ooh, Den Beauvais, good choice! I bought the Warlock 5 comics just for his art. It was pretty bad for the first four issues or so, but he really grew into it, towards the end, and it was beautiful.
Ah, I did not know he did a comic. I'll have to look out for it. Thanks for mentioning that!
Ooh, Den Beauvais, good choice! I bought the Warlock 5 comics just for his art. It was pretty bad for the first four issues or so, but he really grew into it, towards the end, and it was beautiful.
Ah, I did not know he did a comic. I'll have to look out for it. Thanks for mentioning that!
It's a messed up comic, and went directly down the waste-disposal chute when he and his writing partner left it around issue 12 ish.
The art went from clunky in the first few issues, to stunning, during the last half of the run. He really loved the character of Savashtar, it seems, and drew the hell out of him in the later issues.
The plot? I'm not even sure what was up with it. Like Fathom or Witchblade or the Darkness or Cyberforce or Wildcore, it was the sort of thing I read for the pretty, pretty pictures. :)
"A detailed map charting the historical migration for the most common human ethnicities in the Inner Sea region"
This, has made me go from luke-warm to very excited about this book. I've come to LOVE the detail taken in crafting the world, an things like this are why Golarion is one of the best rpg settings I've ever read.
Hey, if you look real closely here, I think that statue in the background is Karzoug. Man, he gets illustrated more than any other non-iconic - which is fine by me, because Karzoug is teh awesome.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Generic Villain wrote:
Hey, if you look real closely here, I think that statue in the background is Karzoug. Man, he gets illustrated more than any other non-iconic - which is fine by me, because Karzoug is teh awesome.
It's just one of his many, many, many statues. Dude liked to put up statues of himself.
Hey, if you look real closely here, I think that statue in the background is Karzoug. Man, he gets illustrated more than any other non-iconic - which is fine by me, because Karzoug is teh awesome.
Karzoug is kind of an iconic—he's an iconic villain. As is the Whispering Tyrant.
Yes, that art was what I though of when I saw the Humans of Golarion cover. Not to say I think that the Humans of Golarion cover is a ripoff, merely that both are very good and happen to have a similar theme.
Curses; June is upon us and still no actual release date. D:
I made a similar comment in Wake of the Watcher. Vic replied that "...we just haven't put the final shipping schedule into the system (we're waiting to find out whether the Chase Cards are going to make this shipment or the next)."
This is the direction I have wanted Golarion artwork to go in since the beginning. Keep it up!
Ditto. Really screams sword and sorcery, not the MMO stuff usually dominating today's fantasy art (though I admit I enjoy the detail. And the swords bigger than the wielder.)
Was REALLY looking forward to this - since ti was announced but the final version has left me a little... flat to be honest.
Lots of colour and flavour on the different human ethnicities but like bigkilla mentioned you can find that info in a bunch of other sources.
Traits were nice [like traits - traits always welcome] as were the spells, but was expecting something that built on previous info not merely reprinted it.
Don't get me wrong I liked it, but not as much as I'd hoped... Maybe Humans of Golarian deserved to be a bigger Player's Companion given the breadth it was trying to cover?
I'm presuming alot of the cutural "crunch" is being saved for "Inner Sea" books?
I also am somewhat unimpressed by this book. The three things that I appreciated are: migrations map, writeup on Aroden and weapon groups for new Golarion armament (however, I dearly hope this part gets reprinted in Ultimate Combat).
I understand that not making "Humans of Golarion" would draw ire as to why other races get their books and humans not, but in the end it feels a bit forced.