A Pathfinder Society Scenario designed for Levels 3–7.
Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
Written by Dennis Baker.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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I have played and run this adventure and had fun doing both. It was especially fun to see the medium size characters trying to get through certain areas in the sewers.
The combats can be a little weak at high tier. The adventure is more balanced at the 3-4 tier.
I have to say, this is probably one of my favorite scenarios ever made. It has everything you could want. Great RP opportunity without too much of it, interesting characters, intelligent enemies with appropriate encounters for their intelligence, and challenging battles. The setting is awesome and the story is well thought out.
I have played this once and GMed it twice now, and I would be willing to GM it ten more times. I love it!
Ran this adventure last night for the group. Very challenging encounters leading to some out of the box thinking. The lower level party members felt especially pressed on: The second level ranger went negative in one encounter, the second level barbarian went negative twice in the next encounter.
It used all of the party resources and made them work as a team. They succeeded, but only because they had the right skillset and the knowledge to use it.
Ran this yesterday, and I have to say, it was an absolute blast. The scenario is nice because it combines a little bit of everything - great roleplay and tough combats. It allows for every member of the party to shine in a unique way. Overall, I was really impressed with it, and can highly recommend it.
I'm going to be running this three times at Gen Con. So I'm hoping it will be a blast. I'll see about writing a review after running it and getting a good impression of it.
I bought this one last night and think it will be a very fun run, but..
Spoiler:
I was a little disappointed that there were no true dragons in it. The adventure's name suggests a group of dragons--not kobolds. Yes, I know that kobolds are related to dragons, but it's still a bit misleading. That said, I'll change the illusionary blue dragon into either a real black dragon (very young), or a real blue dragon (wyrmling). Hopefully, that doesn't kill the party as the kobold chieftain is no slouch with evocation magic.
Still, all-in-all, a very exciting and well-written adventure. Thanks Dennis! :)
I bought this one last night and think it will be a very fun run, but.. ** spoiler omitted **
Still, all-in-all, a very exciting and well-written adventure. Thanks Dennis! :)
Thanks!
Spoiler:
Paizo really wants to keep actual dragons rare (which I love) so a real dragon was pretty much a no-go. If you did add a dragon in there be really careful, the chief is no slouch, When I ran this last night I had to dial him back a bit for (relatively weak) subtier 3-4 group and even at 6-7 he was nasty until his guards got bumped off.
I'm not sure but my contributor tag and name were more due to my contributions to Ultimate Combat. They might give PFS authors the options to get contributor tags too, I'm not sure.
Ok, I'm running this tomorrow and I have a question about the first encounter:
GMs only:
On page 5 it says "The only door to the station is closed." The module goes on to explain how difficult/noisy it is to use this door, even calling it the "front door." The mod specifies that the thugs assume the PCs are gamblers if they come through the front door (the noisy one?) but are warned if they come through the back door and the dog barks. The map itself shows one door, with the dog nearby. It doesn't make sense for the only door to the place to be so difficult to get in/out of, since there are people there. Am I missing something?
Hmm, that is actually a bit of a goof on my part. I was using the small image of the map from the web store when I wrote this and I only saw the one door going into the jail area and I thought the back area was an office not a porch. Thus the 'only one door in'. Hope that plus Marks comments help.
Finally got to play this, and one of the few I hadn't been spoiled on by running it myself first. Another Ogre scenario makes it way onto my list of favorites. Played up with a crew of 4-5s and were suitably challenged by the plethora of traps. Felt very koboldy indeed!
before the PCs enter and hides behind the curtain or the scant scene decorations during combat, maintaining the illusion of the dragon on her father’s behalf.
Can another arcane spellcaster (presumably with the spell on that characters class list) take over concentration? and is this supported by RAW?
Also this seems to be in contradiction with Kibizax whose tactics say the illusion goes away after 2 rounds.