Pathfinder Campaign Setting: Serpent's Skull Poster Map Folio

3.60/5 (based on 5 ratings)
Pathfinder Campaign Setting: Serpent's Skull Poster Map Folio
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Tame the Wilds

Pit all your wits and weapons against the savage wildernesses and the denizens of forgotten empires in the Serpent’s Skull Adventure Path. From forays into the jungle’s depths to explorations of legendary lost ruins, the Serpent’s Skull Poster Map Folio provides maps for the entire campaign.

Within this map folio you’ll find three huge 8-panel poster maps crucial to the Serpent’s Skull Adventure Path—the infamous pirate’s graveyard of Smuggler’s Shiv, the lost ruins of Saventh-Yhi, and the monstrous underground city of Ilmurea. Even if you aren’t running the Serpent’s Skull Adventure Path, the maps inside can serve as mysterious treasure islands, lost ruins, and vast underground cities for any RPG campaign. The wilds’ greatest secrets await within!

Cartography by Rob Lazzaretti

ISBN-13: 978-1-60125-300-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Pathfinder Campaign Setting: Serpent's Skull Poster Map Folio

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3.60/5 (based on 5 ratings)

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Great idea for a sandbox-heavy plot

5/5

These maps were not what I thought they were when I first bought them (GM aid), but they turned out to be so much more! As previous reviewers have noticed, there is close to no plot-revealing details on the map, which makes them great player aid for your campaign.

You just have the players find a copy of the location's map in-game (Captain's cabin, by example), and then hand them the IRL massive copy of it. My players liked it so much they used color-coded stickers with handwritten pictograms on them to mark their progress and exploration of the different locations. The map made the sandbox parts of the game way more interesting and immersive.

I would recommend this product to anyone who wants to run at least 2 modules of the Serpent's skull campaign.


Fails to meet my expectations.

2/5

I purchased these through third party (as well as Carrion Crown) because I was interested in having more detailed maps of smaller areas. I knew what I was getting (Smuggler's Shiv, Saventh Yhi, Ilmurea) and was just excited to have a high quality map of each of these areas (especially since I believe our current GM is interested in running Serpent's Skull). However, after a comparison to books in his collection, I feel we would have been better off just photocopying the pages with the maps on them. These maps look too blurred after being blown up to this level. And there are no legends on the maps to help as a GM tool (in my opinion).

I wanted to be excited for these and honestly I feel let down.


Three HUGE Awesome Maps!

4/5

Unlike the earlier Adventure Path map folios, this one is just three poster maps of the three major encounter areas. Which isn't very helpful if you're looking for battlemaps.

They are, however, beautiful, filled with all sorts of details. And they're huge, 22" x 33", so that detail is clear. And there's a lot of it. Since these are the three big sandbox locations in the Path, I think the map folio is well worth it just to illustrate the locations for the players. Gives them a good sense of scale, putting "an island" or "a city" into perspective. (They don't have any keyed locations noted on them, which makes them perfect for a player aid.)

The first is the island of Smuggler's Shiv, which is really nice but pretty barren---it's all just wilderness, trails, and beach. Which is good because it doesn't give anything away, but bad because it shows where all the trails and mountains and stuff are, which takes away from the exploration bit. These small issues are the only reason it doesn't get five stars from me.

The second are impressive urban landscapes from cities later on in the adventure path, Saventh-Yhi and Ilmurea, which are stunning. If you're running this path, and are going to do a lot with modules 3 and 5, this folio will be a great asset. It's a great eagle's-eye view of the cities, rich with detail---tons of buildings, terrain, geographical features. Lots of locales for the PCs to go adventuring; as a sandbox-heavy Path, the folio's a great help.

I found that this folio has a lot more utility than other map folios I've bought: I can actually show them to the players, and they're of locations I'll be using for more than a night or two. (My group spent over a month on the Shiv.) Then again, I really like big location maps; if you want battlemaps for miniatures use, you'd be better off getting GameMastery Map Pack: Jungle or something similar.




map-tacular!

5/5

i loved this product. the 3 maps provided are all large 8 panel maps, very colorful. it has maps of smuggler's shiv, saventh-yhi and ilmurea.
they are all useful to the campaign and enhance the playing experience greatly. it has no keyed locations and are exceptionally detailed, worth the 16 bucks i threw down at my local game store (go local economy!).


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Scarab Sages

Pathfinder Maps Subscriber

There have been many threads on the map folios. When the old map folios were out many people complained about them and few people who liked them posted they liked them (at least in my limited reading of the threads). Now that they have changed the format, the majority of the complaints are I liked it the old way. Obviously, a change was made because the feedback led them in a new direction.

I have liked both formats but like the new one a bit better.

The solution for those that want maps of the encounters in the AP is subscribe and get the PDF for free and then print the maps separately so you can have them available outside of the book. Also, some people have done amazing things with those maps to create battle maps and such.

A few months ago there was a blog on someone building a huge encounter area by printing those maps and gluing them to foam board and constructing it. It was incredible.


I like the new format far better, and am happily buying them.

Poster maps for highly-detailed locations (notably city maps) are, for me, not only useful but fully required. I couldn't imagine trying to DM the city of Saventh-Yhi without a poster map. (Just like the requirement I had for a poster map of Zirakaynin. Absolutely necessary, AFAIC.)

Limited use poster battle-maps would be a non-starter for me.


Enlight_Bystand wrote:
If it had been part of a map pack, then no I wouldn't have bought the Theater map seperately

In case it wasn't clear, that's not what I'm suggesting. I'm suggesting including some cheap, thin paper battlemats for locations which aren't easily modelled with one of the available flipmats, not replicating what is already available through another product line.

James Jacobs indicated one concern was 'competing with ourselves' and who am I to argue? I don't think it wouldn't make sense for you to not buy the theatre flipmat just because in the CoT folio they were also providing you with a complete layout of the Arodennama.

Paizo Employee Chief Technical Officer

Steve Geddes wrote:
I'm suggesting including some cheap, thin paper battlemats for locations which aren't easily modelled with one of the available flipmats, not replicating what is already available through another product line.

Printing is cheap. Cartography is expensive.


Vic Wertz wrote:
Steve Geddes wrote:
I'm suggesting including some cheap, thin paper battlemats for locations which aren't easily modelled with one of the available flipmats, not replicating what is already available through another product line.
Printing is cheap. Cartography is expensive.

I can appreciate that - are battle mats any more expensive than regional maps though? My suggestion is not to increase the size of the folios but to experiment with the inclusion of a battlemat or two - in one (hypothetical) AP with fewer obvious regional maps which should be included.


Steve Geddes wrote:
I can appreciate that - are battle mats any more expensive than regional maps though? My suggestion is not to increase the size of the folios but to experiment with the inclusion of a battlemat or two - in one (hypothetical) AP with fewer obvious regional maps which should be included.

In my experience, battle mats require a higher level of detail than regional maps.


Lilith wrote:
Steve Geddes wrote:
I can appreciate that - are battle mats any more expensive than regional maps though? My suggestion is not to increase the size of the folios but to experiment with the inclusion of a battlemat or two - in one (hypothetical) AP with fewer obvious regional maps which should be included.
In my experience, battle mats require a higher level of detail than regional maps.

I see - I wouldn't have guessed that at all. Anyhow - I'm kind of beating a dead horse now, there's hardly a clamouring of likeminded people urging me on. I think it's a shame, but at least the recent trend of increased tie-ins with the flipmats/map packs and the APs is suiting me.


James Jacobs wrote:
I have indeed considered doing "key sites" as battle maps... but even then that's kinda tricky. Not all "key sites" fit well on a four-panel poster, nor are all "key sites" all equally interesting as battle maps. Furthermore, a battlemap can only really be used once, whereas something like a poster map of a city or island or large region might remain relevant for an entire adventure or even multiple adventures. And then, finally, we already do flip maps and map packs for battle mat stuff; we don't really want to compete against ourselves there.

I'm glad to read this here, ordered RotRL and Serpant's Skull folios. The RotRL arrived today and i was sadly disappointed as there were only 2 really useful maps, mostly battle maps.

If the SS one has city/island/region maps I'll be happier.


Spahrep wrote:

The RotRL arrived today and i was sadly disappointed as there were only 2 really useful maps, mostly battle maps.

If the SS one has city/island/region maps I'll be happier.

Perhaps you got it backwards?


Kevida wrote:

@Taliesin:

I see that the Site http://chargen.motime.com/ is down (and has been for some time) do you know if it has a new address?

The new address is >> here <<

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I can't seem to find it in the description:

What are the dimensions of these maps? (LengthxWidth)

I am trying to purchase some clear sleeves for them and want to ensure that I get the right size.

Thanks

Paizo Employee Chief Technical Officer

miniaturepeddler wrote:

I can't seem to find it in the description:

What are the dimensions of these maps? (LengthxWidth)

I am trying to purchase some clear sleeves for them and want to ensure that I get the right size.

Thanks

They're about 22"x33".


James Jacobs wrote:

The maps are not battle maps. They're larger scale maps that depict things like entire islands or cities or regions.

Older map folios reprinted dungeon-type maps from the adventures at the same scale that they appeared in print.

I did the math at one point to determine how much it'd cost to do all of the maps in an typical adventure path at battle map scale, and it ended up being something close to 500 pages or so. And we'd have to charge WELL over a hundred bucks for a single AP's battle maps as a result (since a page of map costs a LOT more than a page of text).

Don't do every encounter, just the large ones or main encounters. Pick and choose which ones to do. I always loved it in modules when they did a fold out poster that was battle map sized for minis in a key area. We can draw out the little stuff.

Ideally I think you should do one big color poster like you are currently doing with 'street names' if applicable but not have secret info or encounter numbers. Then do two fold out poster battle maps of big key encounter areas or dungeon, and a handful of small single sheet battle maps for other key encounters and leave it at that. Let us worry about drawing out all the smaller/optional encounters.

I would buy something like that. Make a product that your customers are asking for and your going to be successful at it.


Oxlar wrote:


Don't do every encounter, just the large ones or main encounters. Pick and choose which ones to do. I always loved it in modules when they did a fold out poster that was battle map sized for minis in a key area. We can draw out the little stuff.

Ideally I think you should do one big color poster like you are currently doing with 'street names' if applicable but not have secret info or encounter numbers. Then do two fold out poster battle maps of big key encounter areas or dungeon, and a handful of small single sheet battle maps for other key encounters and leave it at that. Let us worry about drawing out all the smaller/optional encounters.

I would buy something like that. Make a product that your customers are asking for and your going to be successful at it.

I personally prefer how the maps are done now. Then again, my group has never bothered with using minis, so I'd have no use for what you're suggesting. As they are now, they're a fantastic GM reference tool for me, and a great "player handout" as well.

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