A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).
When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society’s past.
Written by Matt Goodall.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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I liked everything about this scenario with the exception of the last boss. I do not think fights that require specific spells or classes belong in a game with so many classes to choose from. In this fight, you either have a way of dealing with
Spoiler:
wall of force in an enclosed space
or you don't. If you do, which means you have either
Spoiler:
disintegrate, dimensional step, or void dust
than the last boss is manageable/borderline easy. If you don't, the last boss is undefeatable. He'll just pick you off and half the party doesn't get to play. That's not fun encounter design in my opinion. There's no forewarning about it either. No characterization or build up for the last boss at all. You just walk into a room and you're dead in a couple rounds. I still have no idea what he was doing or why he was doing it.
Five stars. As a GM, the prep was fast and clean. Stats were nearly all provided with few mistakes ( improved invisibility?).
Interesting fights with rare creatures, branches of magic rarely seen, and the curse mechanic brought heavily into focus for PFS.
The party I ran this for tried to protect their neck, but still couldn't identify the curses in time and succumbed to one.
The open roleplay investigation really shines hard; my party had a Hellknight Armiger who invoked diplomatic reciprocity to be deputized for investigation after the party was jailed ( another mechanic rarely seen in PFS brought to light. )
After CSI references and a number of bad puns, everyone had alot of fun. The last boss really illustrates the need for a wide spread of magics to defeat foes.
I got lucky enough to play the mod at a Con and will be delighted to run for tables in the future as a GM.
It's got everything; the tension will keep you guessing - the challenges are real and everybody at the table gets a chance to shine. A really well crafted scenario. It wouldn't take much to fit this in to any OGL campaign either.
I recently judged this scenario at a convention, and I can safely say it is one I will enjoy running again and again for no credit. The premise is solid, and each of the preliminary encounters can play out in a completely different way. I especially appreciate how the “against the clock” timing contingencies – both real-world and in-game – give the players a heightened sense of danger and consequences should they dally. Even with these mechanics, my players found ample time to role-play several of the fantastic faction missions quite cleverly.
Now any GM running a Tier 7-11 scenario has had to suffer through a couple of embarrassingly under-powered encounters. Not every encounter need be a tough challenge, but that doesn’t stop us from groaning quietly if the next act in an otherwise delightful mid-level scenario involves eight level 2 warriors with 12 strength, clubs, and leather armor. Wrath of the Accursed stands out to me for having NPCs with beautifully designed stat blocks, each one (with one minor exception) an exciting challenge for different reasons across both tiers. As icing on the cake, the inspired, well-thought-out tactics sections compliment the NPCs’ personalities and recent events in the scenario while recommending very wise use of class abilities.
From this it may sound like Wrath of the Accursed is only fun for GMs, but I assure you that my players had a great time. With Eyes of the Ten now completely released, this is a scenario I would recommend for anyone looking for a “last hurrah” scenario before starting up the retirement campaign arc.