Dungeons & Dragons—Fortune Cards: Shadow Over Nentir Vale Booster

2.00/5 (based on 1 rating)
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Encounter Fortune.

Dungeons & Dragons Fortune Cards, sold in booster packs of 8 cards, give players fun new ways to survive the challenges of the D&D Encounters in-store play program, as well as their home campaigns. These cards give characters fun, temporary benefits that feel different from the benefits gained from powers and feats, without adding undue complexity to the D&D game.

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2.00/5 (based on 1 rating)

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bad idea for a RPG

2/5

After playing with these (someone loaned me some to make a deck and 4 other people had their own deck), I have to say there are many problems with these:

* $4 per 8 cards but decks must be 10 cards (unless using an unmodified booster) and even buying 2 packs is unlikely to give you the cards to make a deck (must be 3+ cards of each of 3 types per 10 cards).
* The price is way too high when only the rare cards have artwork.
* These significantly slow down the game as each player will usually draw one at the start of their turn and must decide if/how to use it.
* It gets away from having tactics - suddenly each player gets a random ability that can have a significant impact on play.


Scarab Sages

I hope this idea goes down with a whimper


DragonBelow wrote:
I hope this idea goes down with a whimper

Agreed. If they did this in a non collectible fashion like Paizo's cards I would give these a look. As a "collectible" an immediate non sale.

Sovereign Court

I remember when it was WotC policy to give this kind of thing away as a reward for playing in RPGA events... :/


What


I agree. If these were a non-collectible deck, I would consider buying them but I won't touch them at $4/8-cards and fully collectible (eg 80 cards and rarities).

Dark Archive

Morgen wrote:
I remember when it was WotC policy to give this kind of thing away as a reward for playing in RPGA events... :/

Heh. I got two packs for free for participating in D&D encounters. :P

But I don't like it.

You see in Gamma World, the randomness fits. they made the setting random, quirky, and fun. That just doesn't carry over into regular old 4.5e D&D.


Has anyone actually tried these? I was curios as to how they play out in a game...

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