Pathfinder Adventure Path: Kingmaker Player's Guide (PFRPG) PDF

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The Kingmaker Player’s Guide is intended to provide context for creating characters from the nation of Brevoy or surrounding regions who wish to play a role in the Stolen Lands’ transformation. In this campaign, your characters will explore vast wildernesses and settle them, build cities and nations, and even fight wars against opposing kingdoms. Many of these unusual campaign elements are supported by additional rules that appear in other volumes of the Kingmaker Adventure Path—your GM can provide you with the information you need to explore, build, conquer, and war as the need arises in each adventure. As a special preview, some of these elements are presented at the end of this guide so you have all of the blank forms and hex paper you need to track your adventures and achievements in the Stolen Lands.

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A great intro to an interesting looking AP


I've written a full review over on RPG Geek.


Oh so happy!

5/5

I have been waiting for a reason to start pathfinder games. If the adventure paths are as good as this then you may have picked up a pathfinder lifer.




Ohhh, shiny.

5/5

I hope Paizo ordered an extra large print run of Kingmaker, because if the Player's Guide is anything to go by this path may otherwise sell out.




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Liberty's Edge

edmud wrote:

Anybody have a print copy of this players guide that they are willing to part with? If so, e-mail me with condition, and price.

This was never printed. Just a PDF for download as well as Council of Thieves Player Guide.

Dark Archive

I can't seem to print out page 15, the one with all the images of buildings? It only prints out the PDF signature at the top and bottom of the page. Has anyone else encountered this problem?

Paizo Employee Chief Technical Officer

Goblins Eighty-Five wrote:
I can't seem to print out page 15, the one with all the images of buildings? It only prints out the PDF signature at the top and bottom of the page. Has anyone else encountered this problem?

If you have weird printing problems with PDFs, the first thing you should do is update your PDF reader to the latest version. If that doesn't fix it, see if there are new or different drivers for your printer. If your printer manufacturer offers multiple driver formats, choose Postscript if you can, PCL6 if you can't, and PCL5 only if that's the only option.

Dark Archive

I will try your suggestions, thank you!

Dark Archive

Sorry for the double post; Updating my PDF reader worked, thank you.

The Exchange

With the release and shipping of the 2nd edition conversion with additional content, is there a Second Edition version of this coming?


1 person marked this as a favorite.
Alex MacKinnon wrote:
With the release and shipping of the 2nd edition conversion with additional content, is there a Second Edition version of this coming?

It was mentioned that it's coming near the end of September.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Along with all my other 2E Kingmaker digital goodies, I just got my PDF of the 2e version of the Kingmaker Adventure Path Hardcover an hour ago and after looking at it I can tell you that the "Player's Guide" for it is essentially pages 8 to 13 of the book. It is not a separate product. The AP addresses the typical things for a 2e Player's Guide such as Ancestries, Backgrounds, all 22 of the currently available classes, alignment, animal companions/familiars, skills and feats, archetypes, and languages. It also introduces 7 new Backgrounds for the campaign (Borderlands Noble, Brevic Pioneer, Brevic Outcast, Issian Patriot, Local Brigand, Rostlander, and Sword Scion).


Ashanderai wrote:
Along with all my other 2E Kingmaker digital goodies, I just got my PDF of the 2e version of the Kingmaker Adventure Path Hardcover an hour ago and after looking at it I can tell you that the "Player's Guide" for it is essentially pages 8 to 13 of the book. It is not a separate product. The AP addresses the typical things for a 2e Player's Guide such as Ancestries, Backgrounds, all 22 of the currently available classes, alignment, animal companions/familiars, skills and feats, archetypes, and languages. It also introduces 7 new Backgrounds for the campaign (Borderlands Noble, Brevic Pioneer, Brevic Outcast, Issian Patriot, Local Brigand, Rostlander, and Sword Scion).

Anything interesting in that Ancestries section?


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
keftiu wrote:
Ashanderai wrote:
Along with all my other 2E Kingmaker digital goodies, I just got my PDF of the 2e version of the Kingmaker Adventure Path Hardcover an hour ago and after looking at it I can tell you that the "Player's Guide" for it is essentially pages 8 to 13 of the book. It is not a separate product. The AP addresses the typical things for a 2e Player's Guide such as Ancestries, Backgrounds, all 22 of the currently available classes, alignment, animal companions/familiars, skills and feats, archetypes, and languages. It also introduces 7 new Backgrounds for the campaign (Borderlands Noble, Brevic Pioneer, Brevic Outcast, Issian Patriot, Local Brigand, Rostlander, and Sword Scion).
Anything interesting in that Ancestries section?

There are call outs to certain thematic ancestries for being either extra difficult or easy to integrate due to potential conflicts, opportunities for potential alliance/diplomacy, or difficulty in explaining the PC's lack of knowledge in regards to movers and shakers in the region. These include Kobolds, Lizardfolk, Leshies, and Sprites. Androids and Ratfolk are a little more likely due to the proximity of Numeria. Some ancestries and versatile heritages are mentioned as being less common in the region; especially, Beastkin, Catfolk, Tengu, Fleshwarps, Fetchlings, Kitsune, Strix, and certain heritages with ties to other planes who are unexpected and/or completely unknown in the region and might even be mistaken for something else like werecreatures or other monsters. Azarketi are mentioned as being an especially poor choice considering the locations of the AP.


Thanks for the reply! I hadn’t even considerer how a Kobold PC might interact with this AP. Always glad to see them give shoutouts to non-CRB Ancestries, even if it is to shoot them down.

I always like an excuse to roll an Android, too.


1 person marked this as a favorite.

Still pretty useful, I appreciate the player resources in the back. The Brevoy map is missing Brunderton. If the players were connected to the Dwarves there, you would want to give them a different Brevoy map though.

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