Pathfinder Society Scenario #24: Decline of Glory (OGL) PDF

3.90/5 (based on 21 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?

Written by Tim Hitchcock

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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PZOPSS0024E


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Average product rating:

3.90/5 (based on 21 ratings)

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Not too much stands out.

3/5

Investigation and tactics rein supreme in this one.


Horrible at Highest Tier

1/5

I'm not sure how everyone else fared but after running this Scenario at their 6-7 I have a new scenario to add to my recommended not to play list. Don't get me wrong, the entire game leading up to the ending was interesting, nothing too spectacular but not bad either. What irked me was the final encounter.

Spoilers:
Not sure if this has been changed, I ran this at Paizocon with a printout but the final boss in their 6-7 is a level 8, (monk 4/fighter 4) with 14 AC, Weapon Focus (Longsword), Weapon Specialization (Longsword) and an amulet of mighty fists. He was so poorly designed that my table (who was playing up) ruined him in a couple rounds (and that only because we got a couple bad rolls). The scenario isn't bad but the entire thing is building up to a cool bossfight at the end which turns out to be easier than ANY other encounter in the scenario. At least for 6-7.


Glory Awaits!

5/5

This simple scenario has a really nice mix of investigation, combat, and roleplay.

Length: Medium-Long. At Gencon it took 3.5 hours, in my home game it took almost 5.5 hours.
Sweet Spot: It seems the most realistic at subtier 3-4, it can be very challenging at subtier 1-2, and it doesn't scale well at subtier 6-7 (avoid).
Experience: GM and player at tiers 1-2
Entertainment: It was fun, everyone had a role to play. (9/10)
Roleplay: Medium roleplay, depends on the group/DM. (8/10)
Combat/Challenges: Challenges were simple and deadly (maybe too deadly for some tier 1 groups). Finale was epic.(8/10)
Uniqueness: It was simple but interesting. I made some changes.(7/10)
Faction Missions: Better than average, depends on DMs interpretation. (9/10)
Overall: Good time, nice mix of everything (9/10)

Spoiler:
I really emphasized:
1) The betrayal of Kretchmoor as Becher's former friend, emphasizing the dog-eats-dog world of Taldor
2) Kretchmoor trying to make a deal with the PCs
3) The grande finale of course!
4) The after effects on the town, which most PF DMs usually don't do.

The only bad thing I can say about this scenario is the TPK potential for level 1 characters.

My players were very happy with this scenario. This scenario should definitely be updated for the PFRPG.


Good fun

4/5

Great story, dangerous combats, good atmosphere.


Glorious Gothic Gorefest!

5/5

Although potentially very bloody and grim (failure results in a little town of ghouls), this scenario evokes a great atmosphere, features an extremely awesome climax and actually has faction missions that are not strictly your run-of-the-mill crap.
Highly recommended and could easily be adapted as a horror adventure for any other system.
Excellent work once again, Mr. Hitchcock!


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Available June 24th!

Grand Lodge

can my level 1 pathfinder Season 1 player play this and get credit?


It's a Tier 1-7, so yes.


1 person marked this as a favorite.

I'm a bit confused by the counts of the final combat.

Spoiler:
The Tier 1-2 for the Distillery lists Grald and 4 Phalanx guards. The Distillery is then attacked at 4 points. Is Point A Grald + 4 guards and then area b, c, and d have 4 guards? Is Point A Grald + 1 guard at Point A while 1 guard is at b, c, and d?

Sovereign Court

I played at the deadly 1-2!

Spoiler:
2 guards came in at 1 side and the boss with 2 other guards attacked the front. This made it easier because we were mostly newbies and I was a cavalier so my horse got left behind in the swamp.


I'm about to host this one today, and I was wondering, whether I should add some level of difficulty since the group has a gunslinger.

In act 1:
for example speeding up how fast the next guard team arrives? Firearms can be heard quite far when compared to the normal clash of steel against steel etc. so I think it might be plausible if it took a little less than 10 rounds (I was thinkin 5 rounds, not less) for next group to join the fight. Besides, since this is season 0 scenario, those stats the guards have are bit of a joke anyway.

Liberty's Edge

If you are running for PFS, do not adjust the difficulty, it is against the rules.

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