hopeless |
What makes an adventure a "Last Baron" adventure?
I do kinda wish the Pathfinder modules were more divorced from Golarion. I don't mean ripping out every reference, but definitely making them more stand-alone and "setting neutral."
-The Gneech
I suspect its so it can serve as a sequel to that scenario if you wish, out of curiosity how setting neutral do you want it to be?
As I'm reading through that Last Baron scenario at the moment this sounds like a good addition.
John Robey |
Well, it's a tough question to answer precisely because it's one of those "know it when I see it" kind of things. But a good example might be the "Dungeon Crawl Classics" line (at least the 3E incarnation, I haven't seen any of the 4E stuff) ... except for a handful of modules specifically tied together (e.g., "Blackguard's Revenge" + "Iron Crypt of the Heretics"), most of the adventures don't go into much detail about the surroundings except as necessary for the adventure at hand. However, there is a "DCC world," which was written up and published as a hardcover IIRC, which -can- tie all or most of the modules together if the GM desires it.
For whatever reason, the setting of Golarion just doesn't interest me much, and so for example all the space used in Gallery of Evil to talk about the city of Absalom is wasted on me -- if and when I use the module, I'm just going to port it into my own setting.
-The Gneech
Mark Moreland Director of Brand Strategy |
For whatever reason, the setting of Golarion just doesn't interest me much, and so for example all the space used in Gallery of Evil to talk about the city of Absalom is wasted on me -- if and when I use the module, I'm just going to port it into my own setting.
I think your best bet, then, is to stick to the Dungeon, Event, Journey and Wilderness lines, which is most of them. While there is world flavor in each of these, I think that the actual setting can be ported to whatever setting or homebrew world you'd like. Carnival of Tears can take place in any small town where they might have fey nearby and a traveling carnival comes through town. River into Darkness can be on any jungle river. Demon Within could be anywhere that knights fight demons and hold back the forces of the Abyss. The equivalent of Dragonfall could exist in any world. Even the Urban adventures can be placed in other cities. There's nothing so specific about the Ivy Disrict in Absalom that couldn't exist in other large metropolises. But any time you are taking something from one world to another, you'll need some creativity in making it fit seamlessly.
Anson Caralya Contributor |
I think you'll find that LB2 ports easily to other worlds; the central conflict in the backstory is based on events 50 years in the past and could be shifted to any two competing maritime powers in your campaign history. All of the action takes place in a (very) small coastal settlement (one small enough to be placed on a map just about anywhere) and a concealed dungeon of sorts, so nothing really geographical or nation-state specific there either.
John Robey |
There's nothing so specific about the Ivy Disrict in Absalom that couldn't exist in other large metropolises. But any time you are taking something from one world to another, you'll need some creativity in making it fit seamlessly.
Certainly; my point is just that the more specific the details get, the more work it becomes to make it fit. Since (for me at least) the point of premade modules is to reduce my GM workload, the more setting-specific a module is, the less useful it is for me.
-The Gneech
Hsuperman |
Is there a picture of the Terraken anywhere?? I feel like it's the last big boss and everything is building up to this "treasure," but nowhere in the module is there even a glimpse of what this thing looks like. Sure, there's a description of it, but I kind of was hoping for a nice graphic to use in my game... anyone recommend a good picture? Otherwise, I'll have to do a Google image search for "dragon turtle" and use whatever comes up...
Anson Caralya Contributor |
Hsuperman -
Yeah, James Sutter can confirm that my first question upon seeing the final copy of LB2 was "No Terraken pic?" Unfortunately it didn't make it.
So, here's the basic 3E dragon turtle:
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG88a.jpg
Scan it grey and take the shine off its shell and you wouldn't be far off.
Here's a miniature that would make a good alternative (and it's already grey and undeadish)
http://www.nobleknight.com/imagepage.asp?image=RPR14493.jpg&name=Dragon %20Turtle
And for something a bit different, here's video of a swimming snapping turtle. Potentially raw material, maybe.
http://www.youtube.com/watch?v=pZILVpqw7y8
Good luck running LB2 -- I want to hear how it works for your group!
Shem |
Certainly; my point is just that the more specific the details get, the more work it becomes to make it fit. Since (for me at least) the point of premade modules is to reduce my GM workload, the more setting-specific a module is, the less useful it is for me.-The Gneech
I say that if you want to reduce your GM workload just use Golarion as your world. I have always been a Forgotten Realms guy until Pathfinder came out and decided as I started the new campaign I would to with the new world.
I do not do a homebrew world for exactly the reason you state - reducing my GM workload. Join us brother and we will transform the worlds...
silverhair2008 |
I am taking our Sunday group through LB1: Tower of the Last Baron now. The group cosists of Kirth Gersen playing a Ftr 2/Monk 4, HoustonDerek playing a Rog 1/Ftr 5, Sean playing a Wiz 6, and China playing a Rog 6. At present they have confronted the Priestess in the Pact Hall and left her stabilized and tied to her bed, They just took on Capt Blacklock and 9 Keep Guards at The Conqueror's Blade and defeated them. They have met the Andoran sympathizers at the Bucket and Bellow's and The Black Candle. As we ended the session they were planning to deal with Bumbo the Baron's nephew. Stay tuned for more updates.
The feedback I have received from a couple of them is that they are very impressed with the quality of the prewritten modules that Paizo is putting out. There is not much DM work involved. Just updating the stats to Beta standards and that is not very hard to do. The hardest thing for me is keeping ahead of them.
Just my 2 cp.
MerrikCale |
I am taking our Sunday group through LB1: Tower of the Last Baron now. The group cosists of Kirth Gersen playing a Ftr 2/Monk 4, HoustonDerek playing a Rog 1/Ftr 5, Sean playing a Wiz 6, and China playing a Rog 6. At present they have confronted the Priestess in the Pact Hall and left her stabilized and tied to her bed, They just took on Capt Blacklock and 9 Keep Guards at The Conqueror's Blade and defeated them. They have met the Andoran sympathizers at the Bucket and Bellow's and The Black Candle. As we ended the session they were planning to deal with Bumbo the Baron's nephew. Stay tuned for more updates.
The feedback I have received from a couple of them is that they are very impressed with the quality of the prewritten modules that Paizo is putting out. There is not much DM work involved. Just updating the stats to Beta standards and that is not very hard to do. The hardest thing for me is keeping ahead of them.
Just my 2 cp.
Tower looks pretty good. Overall you like it?
silverhair2008 |
Yes, I like it and the players like it. I have a group that has been trying to instigate fights with the Keep Guards but the Guards are too worried about the Andoran Army outside to want to fight among themselves. So basically I have a couple of PC's that are just walking up and slapping guards to get a fight going.
That isn't how the scenario was written as I gather. There is a certain amount of investigation and stealthiness required to complete the module. But overall I am enjoying running it and the players' are enjoying it. Isn't that our primary reason for doing this, to have fun?
Anson Caralya Contributor |
houstonderek |
Yeah, Last Baron rocked the house. My only caveat would be that the DM may want to punch up a couple of the hostile NPCs if he or she are using Beta rules, as
As far as its applicability to other game worlds and homebrews, it is a fairly easy drop into any region with a hostile border, the Golarion fluff doesn't get in the way much.
silverhair2008 |
Anson Caralya wrote:
“Eager to hear how LB2 works for you. Post here if you have any questions.”
I have a question about the Hand of the Deep, where roughly does it have its lair. As the description says it crawls out of its lair into the water after the water level drops. It also says that if it suffers any significant damage it leaves the cove. It was my understanding that the seawalls blocked any type of exit out of the cove. Am I wrong?
It will probably be moot by the time you answer this but I thought I would ask anyway. We play tomorrow and I doubt you will see this until Monday or so.
Just my 2 cp.
Anson Caralya Contributor |
I have a question about the Hand of the Deep, where roughly does it have its lair. As the description says it crawls out of its lair into the water after the water level drops.
It also says that if it suffers any significant damage it leaves the cove. It was my understanding that the seawalls blocked any type of exit out of the cove. Am I wrong?
It will probably be moot by the time you answer this but I thought I would ask anyway. We play tomorrow and I doubt you will see this until Monday or so.
You underestimate my ego-surfing compulsion in checking this thread.
I'm eager to hear how it goes for your group!
silverhair2008 |
This is the posting of the first session of Treasure of Chimera Cove. We had a short session so we didn’t get much accomplished but am looking forward to next Sunday.
We will pick up there next week. More to follow.
silverhair2008 |
BTW I believe the map of Chimera Cove got printed upside down. Was it created before the overall map of Golarion? Because if you look at the coastlines of Andoran and Cheliax they run exactly opposite to how Chimera Cove is drawn.
An example is the Cheliaxian coast runs from Southeast to Northwest with the land to the west, while the Andoran coast runs from the Southeast to the Northwest with the land to the east. The appearance of the coast of Chimera Cove gives the impression of the mainland mass to the west. That is what leads me to believe it is printed upside down.
Just my 2 cp.
Lilith |
Hi I'm new on here :) I am in a group with HoustonDerek, Kirth, Silverhair, and Cale. As Silverhair wrote, we are currently in Chimera Cove. We have three games going right now total, and so far this is my favorite! I am playing a human rogue (coincidentally my favorite character so far too!).
Hi there! Welcome to the boards! *hands out complimentary cookies*
Chinadoll |
Chinadoll wrote:Hi I'm new on here :) I am in a group with HoustonDerek, Kirth, Silverhair, and Cale. As Silverhair wrote, we are currently in Chimera Cove. We have three games going right now total, and so far this is my favorite! I am playing a human rogue (coincidentally my favorite character so far too!).Hi there! Welcome to the boards! *hands out complimentary cookies*
Hi Lilith! Thank you :)
Sean K Reynolds Contributor |
BTW I believe the map of Chimera Cove got printed upside down. Was it created before the overall map of Golarion? Because if you look at the coastlines of Andoran and Cheliax they run exactly opposite to how Chimera Cove is drawn.
An example is the Cheliaxian coast runs from Southeast to Northwest with the land to the west, while the Andoran coast runs from the Southeast to the Northwest with the land to the east. The appearance of the coast of Chimera Cove gives the impression of the mainland mass to the west. That is what leads me to believe it is printed upside down.
Just my 2 cp.
Considering the scale of the Golarian map (1" = over 100 miles) and the scale of the Chimera Cove map (1" = 200 feet), it's entirely possible that the CC map depicts a small portion of the eastern side of one of the peninsulas between Cheliax and Andoran. For example, on the southern tip of the peninsula where Ostenso is, or the peninsula due south of the Whisperwood. There are many places between Westcrown and Almas where the land would line up this way, and given the scale of the maps, the three islands offshore of CC wouldn't even be visible on the Golarion map.
silverhair2008 |
Considering the scale of the Golarian map (1" = over 100 miles) and the scale of the Chimera Cove map (1" = 200 feet), it's entirely possible that the CC map depicts a small portion of the eastern side of one of the peninsulas between Cheliax and Andoran. For example, on the southern tip of the peninsula where Ostenso is, or the peninsula due south of the Whisperwood. There are many places between Westcrown and Almas where the land would line up this way, and given the scale of the maps, the three islands offshore of CC wouldn't even be visible on the Golarion map.
However, that is not the case. Because on page 245 of the Campaign Setting it shows LB2 as midway down the western coast of Andoran. I was just making a comment with a question attached. I am familiar with maps of different scales being ex-military. However, it seemed to me that there might have been a disconnect between the module and the Gazeteer and the Campaign Setting.
Just my 2 cp.
Sean K Reynolds Contributor |
All right, look at the marked location of LB2 as indicated on PFCS pg. 245. Now look at that location on the Golarion poster map. You'll see southwest of the letter "A" in "Andoran" a little peninsula jutting into the Inner Sea. Even if that tiny peninsula is 1/32nd of an inch, at the scale on the poster map it's at least 3 miles long. Considering that the CC map only measures about 1/3 of a mile, you can fit the adventure at "the southern tip of a rocky and storm-swept cape projecting into the Inner Sea."
Kirth Gersen |
Silverhair, lemme look at the map again Sunday (I don't own a copy, and really didn't study it all that carefully). I can say with some degree of certainty that Mr Reynolds knows far more about the game and the various published settings (Greyhawk and Golarion in particular) than all of us put together EVER will. If he's pointing out a suitable location, I suggest that his advice be taken VERY seriously (in the words of Bill and Ted, "Listen to this dude; he KNOWS what he's talking about!").
Sean, thanks for the reply, and sorry for the mixup.
Anson Caralya Contributor |
Silverhair, I really enjoyed reading your summary of the adventure to date. Sounds like things flowed smoothly (and quickly!) for your group.
Silverhair, I JUST found out what a Turducken is! So I wonder if the Terraken is a turtle stuffed inside a dragon, or vice versa? Hmmm..... I will ponder this one a while.
My etymology was "terrapin" with "kraken", but yours works too (and leaves me wondering if I had John Madden's Thanksgiving post-game show on in the background when I came up with that, as he's always distributing legs off a 6-legged turducken as awards).
Chinadoll |
Silverhair, I really enjoyed reading your summary of the adventure to date. Sounds like things flowed smoothly (and quickly!) for your group.
Chinadoll wrote:Silverhair, I JUST found out what a Turducken is! So I wonder if the Terraken is a turtle stuffed inside a dragon, or vice versa? Hmmm..... I will ponder this one a while.My etymology was "terrapin" with "kraken", but yours works too (and leaves me wondering if I had John Madden's Thanksgiving post-game show on in the background when I came up with that, as he's always distributing legs off a 6-legged turducken as awards).
Thank God for Google!
silverhair2008 |
Mr. Caralya,
I have a few questions. I will put them under the spoiler tag just so my players don’t have the opportunity to catch them. So here goes:
1. The Monk/Fighter took a potion of invisibility and is going ahead to try to find the control item we left him crawling through the debris field. Will the Terraken be able to sense him when he gets to the oubliette?
2. When Poltur died, the water elemental was released. Does the elemental stay in the caverns or does it fight through the Sea-Sworn Marines to get out of the caverns? Does the two-headed snake go with the elemental?
3. When Poltur dies, the Captain undoubtedly felt and heard the rumble of the flooding of the Oubliette. Could she be heading toward the Oubliette to try to regain the amulet of control? Also, what is the possible reaction of the Chimera?
4. About the Terraken, A living Dragon Turtle is a CR 9 at 12 HD with a base attack of +12. The undead Dragon Turtle is also a CR 9 worth 24 HD and a base attack of +12. That seems a little unlikely to me. I know in the backstory you mentioned that the Chelaxian Merchants created the Terraken. Is it possible that they enhanced its HD from 12 to 24 before they created the undead version. If so, it is possible that the CR of it should 15 instead of 9. Or alternatively if it was created as an undead before the increase of its HD it would be a CR 12 instead of a CR 9. The reason I am asking all of this is that I am going to have to upgrade the monsters. I am finding that under the 3.5 rules the PC’s created by Pathfinder rules are effectively 2 to 3 levels above what their numbers say. So matching the numbers/CR’s of monsters to PC levels results in easy encounters.
I would greatly appreciate it if you see this before Sunday the 4th giving me what help you can. Thanks for a great module. It has been fun so far. I am getting complements on this one just like on Tower of the Last Baron.
Sean K Reynolds Contributor |
As for the attack bonus, dragons have BAB equal to their HD, so 12 HD = +12 BAB. Undead have BAB equal to 1/2 their HD, so 24 HD = +12 BAB.
Anson Caralya Contributor |
More spoilers for Silverhair:
We start what I think will be the last session of Treasure of Chimers Cove on Sunday. As I covered before they have killed Poltur. As I understand it that begins the flooding of the Oubliette. Now let me see if I can out this in some kind of order.
1. The Monk/Fighter took a potion of invisibility and is going ahead to try to find the control item we left him crawling through the debris field. Will the Terraken be able to sense him when he gets to the oubliette?
I'd say no, until the monk/fighter is in the water, at which point invisibility becomes much less meaningful (see Aquatic Terrain section and Invisibility sub-section). Then he might be in a fair amount of trouble.
I intended the debris field to be pretty much impassable (unless this PC is a xorn), but if you don't want to run encounters 5-11 without the rematch with Poltur, this is an efficient way to skip them.
2. When Poltur died, the water elemental was released. Does the elemental stay in the caverns or does it fight through the Sea-Sworn Marines to get out of the caverns? Does the two-headed snake go with the elemental?
Because Shirqual (the water elemental) has control over the scrying pool, and is fairly cunning for an elemental, we can assume it knows just about everything worth knowing in Chimera Cove (except for the treasure concealed right under its nose). I'd say it would take the direct route to area 5, avoiding the marines, mephits, and the rest, then up to High Port, and out through the cove, with its pet snake, of course. No fighting necessary. If it runs into any PC opposition on the way out, it would probably attempt to pull some local monsters in to the fray, for example retreating onto the Silver Reign to involve Zasril and the mimics. Speaking of which, if your PCs are in High Port and Poltur is dead, Zasril will do whatever possible to lure the PCs onto the Silver Reign, as its opportunities for release are rapidly dwindling.
3. When Poltur dies, the Captain undoubtedly felt and heard the rumble of the flooding of the Oubliette. Could she be heading toward the Oubliette to try to regain the amulet of control? Also, what is the possible reaction of the Chimera?
I'd say she'd be aware of it and very concerned, but her mobility (and that of all other sea-sworn) is extremely limited in this setting -- note the very few wet areas on the map of The Dragon and the devastating effect of the curse of the sea-sworn. Although the sea-sworn have moved around a bit in the caverns, this has taken years, even decades, to accomplish (they're undead, so no big deal to them; this history isn't in the text because it's pretty deep back-story).
I intended the sea-sworn to be one of those troll-like annoying regenerating creatures whose Achilles' heel the PCs have to figure out, while their immobility gives the PCs a chance to disengage and think about it if necessary and not become re-engaged every 5 rounds after the things have regenerated their way back to full health. I'd say the captain only comes into play once the oubliette has completely flooded and waters are starting to flood the chambers of The Dragon, at which point she'd head straight for the Terraken and the amulet, with the marines from area 7 following a few rounds later, and the chimera last of all. Be careful not to overdo it, though, as sea-sworn in water are extremely tough.
SKR has covered point #4.
Can't wait to hear how tomorrow's session goes for your group!
silverhair2008 |
Anson, Thanks for the response. You have given me some very interesting ideas. I am sorry that my running of your adventure has not turned out the way you had it laid out. It seems that by having two Grognards (old school 1e players) in my group that settings go right out the window. It is fun though. I’ll post what happens later tomorrow evening. Stay tuned for more updates.
Just my 2 cp.
Anson Caralya Contributor |
I am sorry that my running of your adventure has not turned out the way you had it laid out.
Hey, don't worry about me! A plan never survives contact with the enemy! Seriously though, we tried to account for the chance of something like this with the one sidebar. But as an author I want to devote most of my word-count to what I think will be the most likely course of events. It just happens that in this case, there's a pretty significant possible divergence fairly early. It's much less important to me that your party sticks to that most-likely path than that they enjoy the adventure.
silverhair2008 |
Well here we are at the finale of Treasure of Chimera Cove. I am putting this under the spoiler tag so others don’t have to view the results unless they want to. So here goes nothing.
After stowing the bodies the Wizard and Bard decided to try to find the Monk4/Ftr 3. As they descended toward the staircase they encountered a lone Hobgoblin. The Wizard cast Fireball and the explosion was heard by the Monk4/Ftr 3 who then ran back toward High Port. The two remaining members retreated into the barracks after casting Invisibility on themselves. They heard footsteps of three individuals, but when they reentered the walkway they only saw one Hobgoblin running back down the walkway to intercept the Monk who had just arrived back in the area. The Bard cast Glitterdust and revealed the other two Hobgoblins who had taken their potions of invisibility. The Bard had been revealed when he cast Glitterdust because he had cast invisibility on himself, but the Wizard had cast Greater Invisibility on himself. They managed to finish off the Hobgoblins and were deciding to try to get to the blockage again when they heard the sound on moving water and the Water Elemental and the snake appeared. The Wizard cast Dimension Door, grabbed the Bard, and left the Monk to try to delay the monsters. The Monk had told him to do that.
Essentially this mission was a bust, and it wound up being a TPK (almost). The players were not disgusted with the module, just with the way they played it. It showed true that when you split the party, the party dies. I have much praise for Mr. Caralya from the players for writing a wonderful module. It was said that they would have liked to have finished it out, it was just their own mistakes that kept them from doing that.
Just my 2 cp.