
reinbowarrior |
BY far the most absorbing of the series so far.
The depth you've managed to fit into the cthulhu-esque inspired crashed floating city is amazing, as is the flexibility for the players to choose their own goals.
Hidden mountainous verdant valley complete with waterfall and jungle. Lizardfolk on dinosaurs. Chaos warped lovecraftian madness. Flying kick ass apes. Mutated sorcerer cultists. Flying cities. Long gone civilisations. Ancient technology. What isn't in this adventure!
As for me, I'm fitting this into my homebrew as my players next adventure.

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Several questions:
1) Since there's no mention of where in Golarion this location is, what have people been doing to tie it in with the rest of the world? I'd love to establish it as existing in a specific location so players can return to it, especially if they get it up and running again (which I can more than see them doing.)
2) This one's more for the editorial staff. Are there stats for running the Derhii as PCs? I assume there's a few levels worth of Level Adjustment, but beyond that, what are the Ability bumps, etc to consider?

Jeremy Walker Contributor |

2) This one's more for the editorial staff. Are there stats for running the Derhii as PCs? I assume there's a few levels worth of Level Adjustment, but beyond that, what are the Ability bumps, etc to consider?
There's some great suggestions on how to build the Derhii as a PC race in this thread.

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Several questions:
1) Since there's no mention of where in Golarion this location is, what have people been doing to tie it in with the rest of the world? I'd love to establish it as existing in a specific location so players can return to it, especially if they get it up and running again (which I can more than see them doing.)
Actually I found this in the Blog from Jason Bulmahn (emphasis mine)
Uncover the ruins of the flying city
Legends speak of an ancient culture that drifted through the clouds atop immense floating cities. These same tales speak of a horrible catastrophe that brought them low, but no one has discovered the true cause. Now, a mystical compass has been discovered that seems to point to an unexplored valley, one that just might hold the secrets of this lost empire. But will the same catastrophe strike again?
Crucible of Chaos is a journey-based adventure for 8th-level characters compatible with the world's most popular fantasy roleplaying game. This adventure contains details on the valley containing the crashed sky-city, including the natives who live there, as well as information on those who brought about the city's downfall.
This adventure is set in the unexplored reaches of the Realm of the Mammoth Lords, one of the nations in the Pathfinder Chronicles Campaign Setting, but it can be easily adapted for use in any setting. For more information on this area, check out the Pathfinder Chronicles Gazetteer.
Jason Bulmahn
GameMastery Brand Manager

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My only concern is that if I put it somewhere and later that area is used in an Adventure Path then I 'll have to move part of that path around. So if he suggested the Mammouth area, that's where it will go. With all the Setting books coming out this summer the journey there will great exploration type adventure stuff.

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There is mention on the back cover of the ruin of the city being somewhere in the Mwangi Expanse (which of course is...huge!).
There is a point in the NE corner of the expanse called the Ruins of Kho, which is mentioned in the PfCG as a Shory ruin. I think I would put Uldavi in the Bandu Hills though, probably in one of those valleys in the northeastern stretch of these rugged mountains. (It is also close to Bloodcove, a possible entry port into the expanse).
The other alternative is placing Uldavi in the Barrier Mountains south of Thuvia, though that might be too close to Jaha, which does not seem to be a pleasant place.

sozinsky |

About to put this in to my homebrew as a cross over adventure.
Any chance of getting another map of the city, but without the invisible bridges or descriptions?
Email me privately ( sozinsky at gmail dot com ) and I can send you a set of edited maps. I use digital projecter and and photoshopped everything out manually. (Hey, Paizo, I know I sound like a broken record, but it would be beyond great if you could start releasing un-annotated maps...)

shamgar |

reinbowarrior wrote:Email me privately ( sozinsky at gmail dot com ) and I can send you a set of edited maps. I use digital projecter and and photoshopped everything out manually. (Hey, Paizo, I know I sound like a broken record, but it would be beyond great if you could start releasing un-annotated maps...)About to put this in to my homebrew as a cross over adventure.
Any chance of getting another map of the city, but without the invisible bridges or descriptions?
I'm starting this next week in my homebrew as well. I would love a copy of those maps as well if you are amenable. I'm mixing it in between a couple of the fantastic location adventures and another gamemastery. I hope it goes as well as some of you have indicated. I have some reservations but overall I think it will be cool.

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Email me privately and I can send you a set of edited maps. I use digital projecter and and photoshopped everything out manually. (Hey, Paizo, I know I sound like a broken record, but it would be beyond great if you could start releasing un-annotated maps...)
Please don't redistribute our maps, or altered versions of our maps.
Also, in our more recent PDFs, maps are now usually saved in a format in which the untagged art layer can easily be selected and extracted.

sozinsky |

sozin wrote:Email me privately ( sozinsky at gmail dot com ) and I can send you a set of edited maps. I use digital projecter and and photoshopped everything out manually. (Hey, Paizo, I know I sound like a broken record, but it would be beyond great if you could start releasing un-annotated maps...)Please don't redistribute our maps, or altered versions of our maps.
Also, in our more recent PDFs, maps are now usually saved in a format in which the untagged art layer can easily be selected and extracted.
Eek! Yeah, that occured to me after I posted. Sorry Vic (and others!), I'll go up and edit that post away.
I just tried to do what you described above (find untagged art layer) in the Curse of the Crimson Throne mappack, but without luck ... is there a FAQ or README somewhere that describes how to do this?

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I just tried to do what you described above (find untagged art layer) in the Curse of the Crimson Throne mappack, but without luck ... is there a FAQ or README somewhere that describes how to do this?
D'oh! Looks like that one went through the wrong PDF exporter, so you can't do it with that. I'll see if the art department folks can fix it sometime soon.
Normally, you use the Select tool (the one with the arrow cursor) to click on the image, and then you can copy-and-paste, or drag-and-drop.
(I'm told, though, that Adobe removed this feature in Reader 9, but I haven't actually checked that myself.)

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D'oh! Looks like that one went through the wrong PDF exporter, so you can't do it with that. I'll see if the art department folks can fix it sometime soon.
Normally, you use the Select tool (the one with the arrow cursor) to click on the image, and then you can copy-and-paste, or drag-and-drop.
(I'm told, though, that Adobe removed this feature in Reader 9, but I haven't actually checked that myself.)
Looks like the two large maps went through correctly, but because those are full-page maps, Adobe Reader thinks the map image is a page background, so you have to Option-click (Mac) or Ctrl-click (Windows) to select it.

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GM's may want to show this picture to their players when they enter the crucible.
The mountaineers in the picture are non-descript enough that they just might be adventurers carriying shields - no photoshopping required. I wish I found this before running the adventure :(
note: It's not my photo, but it's perfect for this adventure.

Ed Reppert |

How difficult is it to adapt this to PFRPG? Substituting final statblocks from the Bestiary is simple enough, but I'm curious about adapting the difficulty of traps and such.
Been looking at that myself lately. The Shoggoth in particular bothers me. Also, I know virtually nothing about EL except that it comes from that other game, is short for "encounter level" and seems to have been entirely replaced by Challenge Rating (CR).
I haven't looked at traps yet.

Brother Fen |

The DC's pretty much translate directly over, unless you want to +5 here or there. Substitute the 3.5 skills for PFRPG skills (Perception and Disable Device) and it's all done.
The higher CR is negligible. I've noticed in adapting these older 3.5 Pathfinder modules that most of the CRs and ELs line up. The Shoggoth seems to be the exception to the rule.

Voadam |
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I just ran this with a party of six 7th level pathfinder PCs as a one shot. It ended when the two amazon PCs got tentacle snatched to death and the rest of the party bugged out for good. Before the end one PC got swallowed whole, one was energy drained, two had their internal organs rearranged, and at one point four out of five remaining PCs were confused. A good time was had by all.