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![]() Sorry I have been away for a while, it was my anniversary with my wife yesterday. I give my players free run in the campaign. I don't really restrict them as to what they want to do, but I do try and steer them in the direction of the adventure. Rewards are normally large in size when it occurs due to what they have accomplished, like the last time when they saved a member of royalty from being a slave. For that they received enough to rent a small fort in Absalom. They are also on call by the Grand Lodge.
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![]() I cannot count how many times I have had players that have decided to buy major items when they get treasure. I'm not talking about ordinary run of the mill stuff, I mean major magic items that have to be custom made and major equipment like a ship.
When will my players learn they will get what they need instead of forcing the issues? ![]()
![]() Okay, I think I have a quick a dirty way of using Pathfinder rules to do Transformers. They should have DR vs fire, cold, and most physical attacks. Let's call it DR/5. It can be overcome by magic. They are also treated as constructs as well as living beings. Base AC should be 20 I would guess, seeing as how they are made of metal. They also have an extra sense that picks up energy. (You can use D20 Modern as a basis to create these characters and convert to Pathfinder) Base rate of movement in transformed mode is dependent upon rolling or flying. It will be equal to whatever they are impersonating. Transformers are adaptable, so they can take on the shape of anything in their size category, as long as they have scanned it prior. Lastly, Touch of the All-Spark. Roll 1D10 to determine how 'touched' they are. Each point can be used as a bonus of 10 to Attributes, AC, an increase of 1 size category (they start with Large, but smaller size categories can be purchased), DR and/or pick up 'special abilities'. Weapons: The transformers come equipped with at lest 1 melee weapon and 1 energy weapon. Damage is based on size and the Touch of the All-Spark. 1D10 per point of all spark. Size bonuses apply. DR should be around 5 or 6 plus the Touch of the All-Spark bonus. That is all I have right now. The swift action is a great idea. ![]()
![]() Thank you for these great suggestions! I will continue to formulate how to go about it, and include the G.I. Joes, too. I really like that idea! Heck, while I'm at it I might just do a whole bunch of the 80's shows, too. Airwolf, Knight Rider, Hardcastle and McCormick, the A-Team...etc ... and a touch of the Adventures of the Galaxy Rangers. But first things first...the Transformers. ![]()
![]() That was dealing with those 'angels' wasn't it Aranna? Sounds like I have to make another 'Prestige Class Mark...you didn't see the Duke prestige class did you? "I am the Doctor and you are the Daleks!" Alright - it's a Jammie Dodger! But I was promised tea! “A straight line may be the shortest distance between two points, but it is by no means the most interesting.” Captain Jack: "Who looks at a screwdriver and thinks 'Oooh, this could be a little more sonic'?"
Not really battle cries, but cool quotes all the same. ![]()
![]() I tried 'it' once.
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![]() My friends and I normally hang out after hours discussing how the game went along with any ideas ideas we have to make it better next time we play. Today Prestige Classes came up, as in there ain't any good ones for Monks. This gave me the idea to create some really kick @$$ prestige classes and some of the ideas I had were entertaining enough that my group told me to post them here.
Bad @$$ Prerequisites: Must have defeated 5 'creatures' of equal CR to your character level at one time. Leveling: Your character advances a per the class you were before changing to this prestige class with some modifications (if you are of 20th level when you change over then you need 1.415 times the XP to reach each level after.) Skill Points: +4 addition points per level on top of what you would already receive. Feats: +1 Feat for every level on top of what you would already receive. Additional Bonuses: Intimidate is a class skill for you and you gain +10 skill ranks in it, if you already have it or not. The Man Prerequisites: Must defeat a 'creature' 10 CRs above your character level (can be with a group, but must be the killing blow). Leveling: You advance just as described in Bad @$$ per level in relation to level and XP. Skill Points: Your normal progression times 2 Feats: +1 per level on top of what you already gain. Attributes: +1 for every 2 levels instead of 4. Additional Bonuses: Intimidate as per Bad @$$. You gain all knowledge as a class skill. CHUCK NORRIS Prerequisites: You must enter combat with (but defeating is not a requirement) a being of 19 CRs higher than you level by yourself. All stats must be a minimum of 18. Leveling: You advance just as described in Bad @$$ save for one difference. There is only one level in this prestige class. There is only one level in Chuck Norris. Skill Points: Multiply all your Skill Points by 2 retroactively and all skill are considered class skills for you. Feats: Multiply all Feats you have by 2 retroactively including racial and/or other previous classes. You may take any Feat whether you meet the prereqs or not. Hit Points: Multiply your Hit Points by 2. Attributes: Multiply your Attributes by 2. BAB and Saves: Multiply your BAB and Saves by 2. Addition Bonuses: Your intimidate transcends beyond any language barriers and is always on. Only by sheer force of will can it be 'turned off' on a case by case basis.
That concludes this installment of Bad @$$ Classes, for the time being. I hope you find it entertaining and comments/suggestions are welcomed. ![]()
![]() My players happened to wake up a Big T. in my last campaign. It had actually been buried during it's sleep and it's spines were the only thing above ground.
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![]() Okay, we have a Paladin in the party called Frank the Tank. We also have a gunfighter (not a gunslinger), and an Armored fighter.
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![]() Oh, I have tried. Prayer has never hurt anyone either, but I don't mean for this to become a religious topic. Beyond his pension for gaming, he also has shunned any and everyone who has tried to help him. He is a very stubborn man. As I said before, we had been friends off and on over the years. He had always been the one to call off our friendship and within a couple of years he would apologize and want to be friends again. This last time he pushed too hard. I am normally a very laid back and forgiving person, but he demanded far too much this time.
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![]() It occurs to me, with 2 Batman creation threads, that we need a general Heroes thread. Who is your hero? How would/have you build/built them? These surely will only be close approximations; especially considering most heroes don't kill (save for some abominations) Currently I have 2 hero builds and 1 villain build based off of fighters and their arch-types. 1. Captain America: Armored Fighter (not the shielded due to some difference of abilities) 2. Merlyn (the Green Arrow's nemesis: Fighter Archer. 3. The Punisher: Fighter (straight with the ability to use firearms, 'cause I didn't want to use grit) I can expand on these if people wish me to, but remember these are just variants. ![]()
![]() Just today, we were faced with an army of servant wights commanded by an undisclosed being. He was a great distance away on top of a monolith. My Armored Fighter yelled for a catapult and loaded himself.
Special note: I wasn't trying to steal thunder from the other players. The GM had to leave in a few minutes and if I didn't pull off the move people would have died. ![]()
![]() Don't forget the opening statement on my theory of goblins and aging... goblins life expectancy is 10 years, but their death are not stated to be due to natural causes.
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![]() An Axe of Sharpness (sharp wit that is) aka Smart Axe. It was the wish of a player to have an axe of sharpness shortly after we had a run in with a Skeleton Warrior who had a sword of sharpness.
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![]() The Sap of Friendship! If a party member is doing something you all know to be a boneheaded thing the person holding the sap has a stealth bonus and attack bonus of +20 (or more depending on how boneheaded the thing was/is).
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