Ah I see, just to confirm. Since the first two for the elf are 1-2 and 4-6 (Mummies Mask) They cannot be used by the summoner since he is already level 7. Correct?
So that leaves me with two sheets that can't be applied, do I just just cross them out or can I take them and apply them to a new character instead?
I am getting back into society play after being out for a year or so. The last two things I did were back to back adventure paths. I have the chronicle sheets and remember I am supposed to apply them to my other characters (a level 2 goblin alchemist and a lvl 7 elf summoner) I think what I am supposed to do is apply each one to the character until the chronicle sheets level is higher than the characters current level.
The goblin would only have the first 1 or 2 applied immediately and as he reached the appropriate level additional sheets would be applied at that time. The elf would have the first 3 or 4 applied and be in the same situation.
Is this correct?
Also small second question. Some of my sessions don't show up on the online session tracker, I still have the signed paper sheet. Does it really matter? If so how do I have that fixed?
I am glad there are some GM controls built in. Time be a decent constrait in some campaigns, but having the GM say you never have 5 days off could be difficult in others. The trainer can be bypassed as well.
The gold cost is really negligible, which I am just fine with if the intention is fixing character decisions the player later regrets.
However if the intention was changing feats to gain access to feats early, it seems like not such a great rule. I would ban it in my campaigns. Either way I think I see enough people asking similar questions/confused, that an official response on retraining rules would be beneficial to the community.
When I was reading I have always gotten the impression that this was intended to fix character choices, not gain powers early.
I think it would be different because it has different power consequences. The fighter can exchange 1 feat every 4 levels without restriction as a class feature. Having retraining work like that you can switch any number of feats at any time, leading to situations like I described obtaining high level feat chains 5 levels early.
Well bah, I will check ou that FAQ, hopefully one of paizo staff will comment so stuff like that can't happen.
Kairos Dawnfury wrote:
Good, I must have missed that when I read it. Thanks.
I was talking to some people about the new retraining rules. One person suggested a use of the rules that I think it not intended, allowing players to get feats far earlier than normal. I wanted to bring this up and hopefully this could be clarified so people do not abuse it. (Assuming I was correct about the intended use)
Feats use a lot of different prereqs, many based upon having certain other feats. So here is the issue in an example:
Monk turns level 12.
The player does have the prereqs now that they are level 12, but that feat chain is made to start at level 13. Normally a player would not have dimensional dervish until level 17, allowing the monk to get this feat chain 5 levels early. This is one example of this type of manipulation.
I would think the intended use would be you can only replace feats at a certain level with another feat you would have qualified for at that level or something along those lines.
So ya... what do others think?
When signing up for event many of them state: "In the shadow of the cyclopean Cyphergate,.... For characters of Levels 1-5."
What does that mean? That characters start at level 1 and go to level 5? That you can just make any character up to level 5, in which case I don't see it being anything but a party of level 5s. Help would be appreciated, thanks.
I can attest that it was not in vain. It gave my groups some great times. Including a great prank war between the party and zokar that ended poorly for the party, but was hilarious along the way. Just to name one example.
The druid has the better spell list as a full caster.
He can change it when he levels, a druid can change his companion whenever he feels like it with a 24 hour cerimony.
One of few things.
Then hope you like that choice until you level. Animal companions do just fine, yes picking abilities is fun, but not enough to make up for the discrepancies.
And druids can heal all of their companions.
Dismissal and banishment are quite a bit worse. Oh also don't fall asleep or get knocked out.
A very small issue.
Summoners simply got nerfed into being noncompetitive. If someone wants to play one I suggest they try and get their DM to play it with its abilities from beta.
I am almost certain when encountering the haunting of harrowstone my players will go to the temple and tell them about it and ask/demand that they do their duty in cleansing the haunting.
It is a temple of pharasma and they would certainly obligated to do something about it, how would you deal with this. I don't want my players to just have the temple do the work for them, ideas?
Hey guys I am GMing harrowstone and have the first path only, I will be buying them as needed. I don't know if any of the other NPCs come up with other motives or personality aspects later, if they do I would love to know about that now. But the main purpose of this post is to get ideas for my NPCs, what personalities and motives did you give to the townspeople of Ravengro? Specifically people like:
I really apprciate the input, its my first time GMing and I want to do well.
James Jacobs wrote:
And again... your GM needs to make the call on how this affects party balance. There simply is no magic equation you can apply to make things work all nice and neat—monster races, even when they're gained as a result of reincarnate, need to be examined and ruled on by the GM since no two GMs and no two games will have the same requirements. And even if they did... no two monsters have the same stats—they're built as monsters, not PC options, after all.
Ok, thanks for the help.
Also if it does count as a level increase from racial levels would this apply (From the section Monsters as PCs)?
"For monsters with racial Hit Dice, the best way to allow monster PCs is to pick a CR and allow all of the players to make characters using monsters of that CR. Treat the monster's CR as its total class levels and allow the characters to multiclass into the core classes."
James Jacobs wrote:
Thanks for the info!
What I meant by the CR was in term of level for exp to get to the next level. If he was 6 to start would he be treated as 6 still and only have to hit the 7 marker to get the next a new class level? Would it go up to 8 because of the HD and then would he not gain a class level until until he he the 9 marker? If he gained feats and an ability score bonus it would seem like he would be treated as a total level 8, with 6 class levels and 2 racial levels, and therefor would not gain another level until he hit the marker for level 9.
So I read over the wording for reincarnate and it left me confused.
"A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject's racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores.
The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn't automatically speak the language of the new form."
The human racials are a +2 to a stat.
Are all of them lost according to "eliminate the subject's racial adjustments"? Does that contradict "retains any class abilities, feats, or skill ranks"?
Then I apply a -2 dex +4 con.
On top of that where does one fall in terms of level? Would it be +2 from the HD? Would it be +1 from the CR? Would it decrease as the according to level as according to Monsters as PCs?
That sounds like a good idea to me, I had not considered it before but I am going to suggest it to my group. It would be easy to do, just expand the chart one to the left.
I don't really question it on the basis of advantage over sorc, I mean they are cantrips they become fairly unimportant pretty quickly and 4 is enough to get the important ones. The real question for me is why does having a high stat let you cast more over every other type of spell, but not cantrips? How does that make sense?
So we just got one and as a full caster my version of fireball would be stronger than the staffs DC17 v my DC19. Do the set DCs trump the normal use?
Using Staves: Staves use the wielder's ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it's higher than the caster level of the staff.
This means that staves are far more potent in the hands of a powerful spellcaster. Because they use the wielder's ability score to set the save DC for the spell, spells from a staff are often harder to resist than those from other magic items, which use the minimum ability score required to cast the spell. Not only are aspects of the spell dependent on caster level (range, duration, and so on) potentially higher, but spells from a staff are also harder to dispel and have a better chance of overcoming a target's spell resistance.
A long wooden staff, shod in iron and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Unlike a normal staff, a staff of the magi holds 50 charges and cannot be recharged normally. Some of its powers use charges, while others don't. A staff of the magi does not lose its powers if it runs out of charges. The following powers do not use charges:
Monster summoning IX
I have been looking over the ninja and I think it is a very cool class. I definitely like it, I think it would mesh very well with shadow dancer as well. The shadow dancer has rogue talents added to it, I think it would make a great mesh if it was allowed to choose from ninja tricks if that is the class you leveled. My suggestion is to add wording that ninja tricks may be substituted for rogue talents for prestige classes or something like that.
"Determine Properties of Magic Item: When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results."
Does that mean you can try again the next day for different results or even if you try the next day you will get the same results?
I don't see the point of saying to can try again the next day if it would do nothing to try again the next day, right?
Basically I am reading it like this:
Sorry by treat as I meant:
"Treated as: This list of weapons includes weapons from the Adventurer's Armory and supplements the list in the Pathfinder RPG Core Rulebook . If a weapon’s description says it is “treated as” another weapon, a character lacking the appropriate exotic weapon proficiency, can still use it as if it were the other kind of weapon and feats such as Weapon Focus still apply, as do abilities requiring a certain weapon. For example, the butterfly knife allows a proficient user to open or close it as a free action and is otherwise treated as a dagger, meaning she can wield it as a dagger, gain the benefit of Weapon Focus (dagger) when wielding it, use it as the target of a spell that only affects daggers, and so on."
Turin the Mad wrote:
I can think of one more, forehead, who doesn't love a poison headbutt.
Ya I tried that one I couldn't get it to work, I tried all the variants from the phpbb community.
My group recently created a phpbb forum. We are looking for a way to incorporate an online dice roller. http://invisiblecastle.com/ looked promising but when I checked it out it was full of internal service errors and would not even allow login. We would like either something that we can embed or something that we can link to that keeps a dice log (Just to make sure we don't have any fudging). If anyone has any suggestions they would be greatly appreciated.
We were loving google wave for it but they are closing it from what we have heard.
The sheets look great. I would definitely use them if they had field forms to type the information in as well as allowances to make document modifications to remove pages we don't need. (So I could just have a pdf doc with the pages I needed for a specific class including extra copies of pages like spell book pages.
While that works it certainly does not fit that great, as the class only offers claws which come as 2 claws which then play against using a weapon, it is just a way of figuring out how to make someone get some use out of it.
"Some people have been nice enough to contribute some actual ways to make use of it. I thank them for that, while I still think the variant is a bit problematic some very specific builds really lessen that. (Again thanks to those that actually gave builds for normal races that give a way to make use of the abilities)"
The troll remark was rude, I took offense to it. I did not respond to every post, nor did I respond directly to others. Some of them were other questions people had about the ranger as well.
I still think the class seems to be missing the tools it should have, it still seems ill-designed. I am not trying to be negative, the only two complaints I have about the decisions of pazio's staff are this and the APG final changes to the summoner. They really do a wonderful job. This however just seems like it was not completely thought out.
Not quite. This is an ability offered as a line by a class, yet the class provides no direct way to make use of it. You have to jump through hoops to do so. I think such class abilities should have a chain or other built in class mechanic to make such offers applicable. That is the case with every other class (All other ranger selections, monk bonus feats, as well as many other class mechanics). It just leaves a feeling like it is incomplete to me.
Well you are wrong, regardless of your disagreement. Asking about a variant that has abilities that do not fit is not trolling. Stating that I believe the variant to be poorly designed, as it does not internally provide a use for the abilities it later offers, is not trolling either. Its fine that you like it, but it really is lacking what it should have (or not have if it was worked that way). Some people have been nice enough to contribute some actual ways to make use of it. I thank them for that, while I still think the variant is a bit problematic some very specific builds really lessen that. (Again thanks to those that actually gave builds for normal races that give a way to make use of the abilities)
But if we want to talk about trolling, lets talk about people who come into a thread and contribute nothing but rudely/incorrectly accuse me of trolling, as they actually do seem to fit that bill.
I can agree with that but a class should not have to rely on that to make use of its abilities.