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Hi all,

I am getting back into society play after being out for a year or so. The last two things I did were back to back adventure paths. I have the chronicle sheets and remember I am supposed to apply them to my other characters (a level 2 goblin alchemist and a lvl 7 elf summoner) I think what I am supposed to do is apply each one to the character until the chronicle sheets level is higher than the characters current level.

The goblin would only have the first 1 or 2 applied immediately and as he reached the appropriate level additional sheets would be applied at that time. The elf would have the first 3 or 4 applied and be in the same situation.

Is this correct?

Also small second question. Some of my sessions don't show up on the online session tracker, I still have the signed paper sheet. Does it really matter? If so how do I have that fixed?


2 people marked this as FAQ candidate.

I was talking to some people about the new retraining rules. One person suggested a use of the rules that I think it not intended, allowing players to get feats far earlier than normal. I wanted to bring this up and hopefully this could be clarified so people do not abuse it. (Assuming I was correct about the intended use)

Feats use a lot of different prereqs, many based upon having certain other feats. So here is the issue in an example:

Monk turns level 12.
Monk sets out for retraining.
Retrains feats for levels 7, 9, and 11.
Trains to get dimensional agility, dimensional assault, and dimensional dervish.

The player does have the prereqs now that they are level 12, but that feat chain is made to start at level 13. Normally a player would not have dimensional dervish until level 17, allowing the monk to get this feat chain 5 levels early. This is one example of this type of manipulation.

I would think the intended use would be you can only replace feats at a certain level with another feat you would have qualified for at that level or something along those lines.

So ya... what do others think?


So from what I can tell normally you would choose a faction during first steps, 3 parts at gencon was a bit too much so we did not sign up. We did sign up for other pathfinder events, so here is the question... do we just pick a faction that we like when making a pfs character?


When signing up for event many of them state: "In the shadow of the cyclopean Cyphergate,.... For characters of Levels 1-5."

What does that mean? That characters start at level 1 and go to level 5? That you can just make any character up to level 5, in which case I don't see it being anything but a party of level 5s. Help would be appreciated, thanks.


I am almost certain when encountering the haunting of harrowstone my players will go to the temple and tell them about it and ask/demand that they do their duty in cleansing the haunting.

It is a temple of pharasma and they would certainly obligated to do something about it, how would you deal with this. I don't want my players to just have the temple do the work for them, ideas?


Hey guys I am GMing harrowstone and have the first path only, I will be buying them as needed. I don't know if any of the other NPCs come up with other motives or personality aspects later, if they do I would love to know about that now. But the main purpose of this post is to get ideas for my NPCs, what personalities and motives did you give to the townspeople of Ravengro? Specifically people like:
The council members.
Zokar and his son
Father Grimburrow
The various shopkeeps
The sheriff and his deputies
Kendra
Gibs
Or anyone else you gave some cool story.

I really apprciate the input, its my first time GMing and I want to do well.


I was looking threw the first part of carrion crown and kendra is listed as being a level 2 diviner, I see some others npcs here and there listed as diviners. What/where is the diviner class, if a player wanted to take them as a cohort or some thing is there a level path for it somewhere?


4 people marked this as FAQ candidate.

So I read over the wording for reincarnate and it left me confused.
If I have a human and they are turned into a Troglodyte, what changes occur?

"A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject's racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores.

The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn't automatically speak the language of the new form."

The human racials are a +2 to a stat.
A bonus feat
An extra skill rank.

Are all of them lost according to "eliminate the subject's racial adjustments"? Does that contradict "retains any class abilities, feats, or skill ranks"?

Then I apply a -2 dex +4 con.
Darkvision 90
aura stench
+6 natural armor
2 claws and a bite attack.
+4 stealth (+8 in rocky areas)
2d8 HD

On top of that where does one fall in terms of level? Would it be +2 from the HD? Would it be +1 from the CR? Would it decrease as the according to level as according to Monsters as PCs?


2 people marked this as FAQ candidate.

So we just got one and as a full caster my version of fireball would be stronger than the staffs DC17 v my DC19. Do the set DCs trump the normal use?

Using Staves: Staves use the wielder's ability score and relevant feats to set the DC for saves against their spells. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it's higher than the caster level of the staff.

This means that staves are far more potent in the hands of a powerful spellcaster. Because they use the wielder's ability score to set the save DC for the spell, spells from a staff are often harder to resist than those from other magic items, which use the minimum ability score required to cast the spell. Not only are aspects of the spell dependent on caster level (range, duration, and so on) potentially higher, but spells from a staff are also harder to dispel and have a better chance of overcoming a target's spell resistance.

________________________________________________________________________

A long wooden staff, shod in iron and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Unlike a normal staff, a staff of the magi holds 50 charges and cannot be recharged normally. Some of its powers use charges, while others don't. A staff of the magi does not lose its powers if it runs out of charges. The following powers do not use charges:

Detect magic
Enlarge person (Fortitude DC 15 negates)
Hold portal
Light
Mage armor
Mage hand
The following powers drain 1 charge per usage:

Dispel magic
Fireball (10d6 damage, Reflex DC 17 half)
Ice storm
Invisibility
Knock
Lightning bolt (10d6 damage, Reflex DC 17 half)
Passwall
Pyrotechnics (Will or Fortitude DC 16 negates)
Wall of fire
Web
These powers drain 2 charges per usage:

Monster summoning IX
Plane shift (Will DC 21 negates)
Telekinesis (400 lbs. maximum weight; Will DC 19 negates)
A staff of the magi gives the wielder spell resistance 23. If this is willingly lowered, however, the staff can also be used to absorb arcane spell energy directed at its wielder, as a rod of absorption does. Unlike the rod, this staff converts spell levels into charges rather than retaining them as spell energy usable by a spellcaster. If the staff absorbs enough spell levels to exceed its limit of 50 charges, it explodes as if a retributive strike had been performed (see below). The wielder has no idea how many spell levels are cast at her, for the staff does not communicate this knowledge as a rod of absorption does. (Thus, absorbing spells can be risky.)


I have been looking over the ninja and I think it is a very cool class. I definitely like it, I think it would mesh very well with shadow dancer as well. The shadow dancer has rogue talents added to it, I think it would make a great mesh if it was allowed to choose from ninja tricks if that is the class you leveled. My suggestion is to add wording that ninja tricks may be substituted for rogue talents for prestige classes or something like that.


"Determine Properties of Magic Item: When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results."

Does that mean you can try again the next day for different results or even if you try the next day you will get the same results?

I don't see the point of saying to can try again the next day if it would do nothing to try again the next day, right?

Basically I am reading it like this:
"Determine Properties of Magic Item: When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts performed that day reveal the same results."
A friend is reading it like this:
"Determine Properties of Magic Item: When using detect magic or identify to learn the properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts always reveal the same results as the first."


So from what I can tell its stats are that of a nomral spear with the injection added. That increases the price and changes it to a martial weapon. Anyone know why it is a martial weapon instead of a treat as weapon?


My group recently created a phpbb forum. We are looking for a way to incorporate an online dice roller. http://invisiblecastle.com/ looked promising but when I checked it out it was full of internal service errors and would not even allow login. We would like either something that we can embed or something that we can link to that keeps a dice log (Just to make sure we don't have any fudging). If anyone has any suggestions they would be greatly appreciated.

We were loving google wave for it but they are closing it from what we have heard.

Joe


As a wizzard I like to have a bunch of pre-made spell lists to speed things up. I can't help but feel like I am forgetting some important situations.

I have:

Combat
Utility
On the boat (specific to the campaign.)
Research
Divination

Anything else you guys can think of?

Thanks.


So my girlfriend wants to play a shapeshifter ranger which required the natural weapon combat style, but looking it over we found a few things that do not seem to make sense. First off is the natural weapon style itself.

"Natural Weapon: If the ranger selects natural weapon
style, he can choose from the following list whenever he
gains a combat style feat: Aspect of the Beast*, Improved
Natural Weapon**, Rending Claws*, and Weapon Focus. At
6th level, he adds Eldritch Fangs (supposed to be claws)* and Vital Strike to the
list. At 10th level, he adds Multiattack** and Improved Vital
Strike to the list."

You use aspect of the beast to pick up some claws, its pretty much mandatory as that is the only way I see to bestow a natural attack. This is fine, but you only have claws and at level 10 you get access to multi attack which does nothing. I see no option for getting any other type of natural attack unless your a half-orc or stepping into another class for it. Nothing in the shape shifter class provides extra natural attacks either. Is there something we are missing or did the specialization just get messed up?


The threads:
"Summoner changes" in pathfinder general discussion
and
"The APG & Summoner" in pazio products appear as empty right after jason posted something. I can see the threads but there contents are now empty. It seems to be just those two threads, I tried a few others at random.

I would love to see what was written on the last pages of those two threads as I was following along, any help? (I cleared my browser already)


I am playing a cleric for the first time and am taking the domains death and repose, both have abilities that are a SP touch attack. Is there anyway to avoid the AoO on them?

Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Like could I hold the charge was I would with an inflict spell?
Could I cast it defensively? If so what would the check for something like that be?


Pharasma finds the undead abhortant from what I have read.
One of her domains is death, which just so happens to have a bunch of create undead spells.
3 - animate dead 6 - create undead 8 - greater create undead

Are her clerics just supposed to never use these spells or is there some justification to use them I don't know about?


In a discussion of cleave most people think you must declare you are cleaving before the first attack. That when you cleave you are taking the risk of not hitting on the first attempt and the act of cleaving at the start of attacking the first enemy with the intent of following through to another brings the negative 2.
To quote wraithstrike:
"Cleaving is not the action of hitting and taking negative two. Cleaving is the intent of hitting one person with a follow through into the 2nd person. That is why you have to declare it ahead of time, so that if you hit or miss you still take the AC penalty."

A few other people think that a player can take his first attack and if it hits then decide to cleave or continue on with normal full round attack.
To quote james madison:
"What action type it eats up hasn't been determined as yet.
It could be anything that's consistent with that melee attack.

It could be a full attack action.

It could be a standard attack action, leaving the PC with a move.

After the PC resolves that attack they can decide which they want to do, as both are consistent with what they've done up to that point."

It is becoming a heated thread and a final this is what the feat does comment would be nice to resolve it with.


I was told that many people apparently think that other classes bab stack for the purposes of flurry attack. This would make a barb monk multi much more powerful. I wanted to see how many people actually do think that is the case.

Personally it seems pretty clear they wouldn't. Based on this statement:
"For the purpose of these attacks, the monk's base attack bonus is equal to his monk level. "

His monk level not his monk level plus the bab of other classes.
Please state your thoughts.


I am looking specifically for products to add traits, classes, feats, mosters and other mechanical aspects of the game. Most of our campaigns are created by the DM in a setting the DM creates, so I am not very interested in setting additions.

From what I can tell there are 6 major types of products.
The core books: core rule book, bestiary.

Adventure Paths: Mostly focuses on a campaign setting with some new monsters and mechanics.

Modules: Pre-built adventures with no additions to mechanics.

Chronicles: A variety of books containing anything from sole campaign settings to just about monsters.

Companion: This one seems to be the one I would want to get. These ones seem to be about new mechanics.

Fiction: Fiction, what else to say it there.

This is what I got from the descriptions. Do I have the right idea? Any recommendations and what products/type of product I would want. Again I am looking for classes/feats/skills/traits/monsters/variants and I don't need environmental settings.


For example:

Feat X
Prereq: 12 Dex
Benefit: Epic Coolness
Normal: Not being Epicly Cool

Lets say supercool has 10 dex. But he went out and bought a magic item that gives +2 to dex. That would give him a 12 dex total, can he take the feat or do magic items not count towards prereqs. I could not find anything in the rules about it, so I would assume magic items would work for meeting prereqs as there were rules about the feat no longer working if the prereq is lost until it is regained. But there were no rules about if they count or not.


1 person marked this as a favorite.

"At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. "

But I checked the bestiary and not one had damage reduction that was overcome by lawful alignment. No PC classes have damage reduction that is overcome by lawful. No spells I found grant such damage reduction. So unless the DM made a custom version with such damage reduction it is completely useless. I think that is a major problem.


Second sessions, spider Island.

All still level 1.
The summoners really did shine. The eidolon and summoned monsters really kept a lot of the agro and the eidolon did a lot of damage.

The ranger was helpful with survival checks to keep us on course and did a decent amount of damage.

The witch helped a lot by having two healing spells prepared for that day. Didn't do much else with bow damage.

The cavalier was able to bring his horse, but it did not help in a dense forest. All of his combat was unmounted, his buff helped the party to hit in melee though. Probably shined the least.


Alternative Leadership
Prereq - Leadership
With this feat you can use an ability besides charisma to use for Leadership abilities.

The idea being that you can inspire some people to follow you by just being strong/fast/tough/smart/wise.

Its a house rule someone in my group suggested. Does it sound balanced? I would love some feedback, thanks!

Joe3


I am trying to get a message to LMPjr007, Louis Porter Jr. Design. I don't just want to flood threads hoping they see it. Is there any messaging system I can use?


Would it work for his eidolon?

Would it work for his summon monsters ability?

Plus you have to take spell focus conjuration, which sounds like a major waste.


I am going to be making a summoner and I have no idea what the starting gold for the class is. Any help?