Count Strahd Von Zarvoich

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RPG Superstar 6 Season Star Voter, 7 Season Star Voter, 8 Season Star Voter. ** Pathfinder Society GM. 270 posts (306 including aliases). No reviews. No lists. No wishlists. 13 Organized Play characters. 1 alias.


Shadow Lodge

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I went with a retro computer game soundtrack to get that dungeon crawler feel and aesthetic.

Exploration
https://open.spotify.com/playlist/0HhPMwYKHYpgksy2kbW7ZU?si=4f77310473ad431 b

Combat
https://open.spotify.com/playlist/0188QWed6dK9BRkfURPfiO?si=9d60df8847f44ed 0

Dark Archive

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I'd take part.

Dark Archive

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Shadowrun called ...

Shadow Lodge Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka ugly child

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Testament of Pharasma
Aura moderate abjuration; CL 7th
Slot none;Price 10,500 gp; Weight 85 lbs.

Description
This mossy gravestone features the spiral symbol of Pharasma prominently on the front, and holy text chiseled on the reverse. The testament is carried using a looped rope on the user’s back.The testament of pharasma is a holy symbol of Pharasma that does not have to be held or retrieved to be used as a divine focus, but must remain visible. Once per day as a full round action, the user recites a litany from the reverse of the gravestone granting allies within 30 feet DR 5/- against the attacks of undead creatures for 1 minute.

Once per day the testament may be affixed to the ground. The gravestone then counts as a permanent fixture dedicated to Pharasma for the purposes of consecrate and spells that require such a fixture. This placing is activated as a standard action that does not provoke an attack of opportunity.

An affixed testament of pharasma grants you total cover similar to using a tower shield for total cover; you choose the gravestone’s facing as if using a tower shield when it is placed. The gravestone is removed from its position as a move action using the command word, but otherwise remains affixed indefinitely.

Construction
Requirements Craft Wondrous Item, consecrate, greater shield of fortification; Cost 5,250 gp

Shadow Lodge

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Cheers, I was wondering if the range increment was any different from it's range. Clarified it seems, as a lot of the earlier threads I'd seen had a variety of different opinions.

My Thanks.

Shadow Lodge

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Was there ever a final ruling on how far a bomb may be thrown and what it's range increment was?

Dark Archive

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Just an odd thing that's come up in game. What can you actually fit in a handy haversack? Is it's internal shape always the same or does it change to fit the items it contains?

rules text wrote:


A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

This came up over the discussion of whether you can fit a rod (2-3ft long) in the haversack or whether the haversack was too shallow.

Shadow Lodge Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka ugly child

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The Wanted Nail
Aura faint conjuration, faint enchantment; CL 5th
Slot none; Price 900 gp; Weight
Description
The wanted nail is a 2 inch long black iron horseshoe nail. The nail is activated by kneeling and saying “For want of a knight the battle was lost.” This is a standard action that provokes an attack of opportunity. When the nail is activated, users find themselves mounted upon a noble steed and wearing a set of gleaming full plate. The steed summoned can either be a combat trained heavy horse or a combat trained pony. The user gains proficiency with heavy armor while wearing the full plate. If the user is already proficient with full plate, the armor gains a +1 enhancement bonus. The user also gains a +4 morale bonus to the Ride checks while using the steed. The nail may be used only once. The steed, the armor, and the nail’s effects last for 1 hour.

A paladin or cavalier may use the nail if they are currently without a mount and claim the summoned steed as their new mount. In this case they must say “For want of a horse the knight was lost.” This bypasses the cavalier’s requirement to mourn their previous mount and the 30 days where a paladin may not summon another mount in the case of its death. When used this way, the steed remains as the user’s mount permanently or until killed. A paladin must have the divine bond class feature and have chosen a mount to avail of this new mount.
Construction
Requirements Craft Wondrous Item, heroism, summon monster II; Cost 450gp

Shadow Lodge Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka ugly child

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Jeff Lee wrote:
GM_Solspiral wrote:
The Crusader wrote:
Porcine Pendant. The thought of a dancing pig that made people more susceptible to my charms... It still makes me smile. =)
Totally saved that one its fun
Me too.

I loved the image of the dancing pig in the middle of a dumbfounded crowd. Possibly in a barfight. I thought it would make a great feather token.

Shadow Lodge Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka ugly child

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I snuck in, under some razor wire, to steal some booze as an alternate.

Dark Archive

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Jordan Voltz wrote:

Is there any possibility that we can get another download link to the Mistfinder PDF?

The link on the website does not seem to be working.

Hey Jordan, the link on the site has been updated.

Here is the direct link,

http://www.mediafire.com/?o00rq0fx5rng3u5

Shadow Lodge

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Anyway here is a rough draft of the layout of the PDF. Let me know what you think.

Mistfinder Rough Draft

Shadow Lodge

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A much changed scholar prestige class

Quote:


The Scholar

Hit Die: d6.

Requirements

To qualify to become a Scholar, a character must fulfill all the following criteria.

Skills: Linguistics 3 ranks, Knowledge (any two) 5 ranks in each.

Feats: Skill Focus (any two Knowledge skills)

Class Skills

The scholar's class skills (and the key ability for each skill) are Appraise (Int), Diplomacy (Cha), Craft (Bookbinding) (Int), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (usually Librarian, Academic or Scribe) (Wis), Sense Motive (Wis)

Skill Ranks at Each Level: 6 + Int modifier.


Level BAB Fort Ref Will Special

1 0 0 0 +1 Scholar's Knowledge, Book Learning
2 +1 +1 +1 +1 Librarian, Identify Curiosity
3 +2 +1 +1 +2 Educated
4 +3 +1 +1 +2 Improved Skill Focus
5 +3 +2 +2 +3 Head Librarian, Wary Intellect

Class Features

All of the following are Class Features of the scholar prestige class.

Weapon and Armor Proficiency: Scholars gain no proficiency with any weapon or armor.

Scholar's Knowledge (Ex): A Scholar adds his class level to all Knowledge skill checks and may make all Knowledge skill checks untrained. Levels in this class stack with levels in any other class that grants Bardic Knowledge, but does not grant the Bardic Knowledge class ability itself.

Book Learning (Ex): A Scholar may learn how to speak a language without being exposed to conversation, they may instead consult the written word for a month.

Librarian (Ex): The Scholar gains a specialised library, they must house this library in an abode or a carriage. Choose one Knowledge skill or linguistics (when deciphering writing or a message in an unfamiliar or archaic language), you have +4 insight bonus to your chosen skill check when consulting the library for at least 3 hours.

Identify Curiosity (Ex): At 2nd level,the scholar may use the appraise skill to identify the properties of a magic item. They do not need to use detect magic or identify to do this, but merely needs to examine the item for a full hour. The DC of this check is 15 + item's caster level, you can only attempt to ascertain the properties of an individual item once per day.

Educated (Ex): From 3rd level, the scholar treats their Intelligence score as 2 points higher for the purpose of acquiring skill ranks each level. This ability effects skill ranks gained this level.

Improved Skill Focus (Ex): At 4th level, when ever the scholar receives a bonus from the Skill Focus feat, they receive an additional +1 to that bonus.

Head Librarian (Ex): At 5th level, the scholar may choose two additional Knowledge skills or linguistics (when deciphering writing or a message in an unfamiliar or archaic language) to be effected by the Librarian class ability. In addition the scholar need only consult their library for an hour to receive the insight bonus. Effects of this class ability do not stack. Each time you choose a skill check type, it applies to a new type of skill check.

Wary Intellect (Ex): At 5th Level, the scholar may add their Intelligence modifier as an insight bonus to Fear, Horror and Madness saves.

Shadow Lodge

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A change to lingustics. Although I've always thought the Gnomes should be kind of dutch or italian.

Quote:


Linguistics

Learn a Language:
Whenever you put a rank into this skill, you learn to speak and read a new language if you have been exposed to it through the written word and conversation for at least a month. If you have not been exposed to the language in one medium you cannot use that medium until you have been exposed in this way for at least a month.

For example
Emilio De Levkarest is a Borcan noble man and has read extensively and has some Darkoneese friends. He wishes to learn Darkonese, he places a rank into Linguistics and studies his books. He also starts to engage his friends from Darkon in conversation in stumbling Darkonese. At the end of the month he has mastered Darkonese.

Emilio‘s sister , Camilla, is learning Darkonese from the same books, yet she lacks his social connections. As such she cannot converse with speakers of Darkonese. She studies for a month and place a rank into the Linguistics skill. She can read and write Darkoneese, but cannot carry on a conversation or understand one.

There is no common or trade language in the Dread Realms. Instead choose the language of their domain in place of Common.
Please note the revised list of available languages, (in italics you will notice a real world language which the domain language is similar to. Use this as a guide to accents and it is merely for role-playing purposes).

• Akiri (Har’akir) – Egyptian
• Avergnite (Staunton Bluffs) – Probably English
• Balok – Romanian
• Darkonese – Latin
• Dwarven – German
• Elven – Welsh
• Falkovnia – German
• Forfarian (Forlorn) – Scots Gaelic (Scottish)
• Gnomish – Greek/Latin
• Heldannic (Graben Island, Nocturnal Sea) – Nordic
• Lamordian – Swiss
• Mordentish, High – French
• Mordentish, Low – Anglo Saxon
• Patterna – any and all (The Vistani Language)
• Pharazian – Arabic
• Rajian (Sri Raji) – Hindi
• Tepestani (Tepest) – Gaelige (Irish)
• Vaasi – Norwegian/Danish
• Vos (Vorostokov) – Russian

Shadow Lodge

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Here is the brief layout I'll aim for when compiling things for the PDF. If anyone can think of something that needs inclusion please tell me. My aim is to get a basic working conversion for Player and GM use.

I'll think about re-stating stuff at a much later date. I think a re-stat of Strahd alone would be a thread to itself.

Quote:


Player Characters

• Races

• Changes to Pathfinder Classes

• Ravenloft options for Pathfinder Classes

• Changes to Ravenloft Prestige Classes

• Feats

• Skills

For DMs

• Updated Powers Checks

Shadow Lodge

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For those of you following the playtest, here is a ravenloft tinged Order for Cavaliers. Though I hope it could work well enough in any setting.

Quote:

Order of the Misty Border

Cavaliers who join the order of the Misty Border dedicate their lives to the road and the traveller. They travel themselves to ensure the world is a safer place for those who must journey across the realms. They are often found as drifting knights or sheriffs of towns on trade routes.

Edicts: The cavalier must seek out the lost and aid the traveller. They may never ignore the plight of a traveller gone astray. The must place lost individuals on the path to safety or protect from the danger of wandering the realms. Cavaliers of this order must root out banditry if possible.

Challenge: Whenever an order of the misty border cavalier issues a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is not within the bounds of a town or city. The bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the misty border cavalier adds Knowledge (Geography) (Int) and Survival (Wis) to his list of class skills. In addition, whenever an order of the misty border cavalier uses Survival to find a settlement or safe campsite, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).

Order Abilities: An order of the sword cavalier receives the following abilities as he increases in level.

Track: At 2nd level, the cavalier receives Track as a bonus feat.

Strike Now! (Ex): At 8th level, the cavalier can call out to his allies, showing them a vital moment in which to strike obscured foes. As a swift action, the cavalier allows the first attack of that round of all their allies within 30 feet to ignore concealment or miss chances caused by weather, magic or darkness. This does not cover miss chances due to incorporeity. This ability can be used once per combat.

Untouchable Moment (Ex): At 15th level, the cavalier can once per day move swiftly and elusively, to strike to the heart of a conflict or to remove them from it. As an immediate action the cavalier gains a 50% miss chance and add a 20ft moral bonus on their base speed for 1 minute.

Shadow Lodge

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Ravenloft is a classic fantasy gothic horror setting. For those who haven't heard of it,

http://en.wikipedia.org/wiki/Ravenloft

Not sure if anyone has pointed out, but there is some work going on converting Pathfinder and the great 3.0/3.5 material for Ravenloft.

Thread on Cafe de Nuit

I'll be posting some of the work I've done converting, feel free to make suggestions.

I have indeed posted this in the wrong board, I apoligise. Could someone move this to Pathfinder RPG General Discusions or where you think it belongs.