|Xaaon of Korvosa
Thank you for the conversion. I had just decided to start a little Ravenloft campaign with Pathfinder rules and your work is very helpful.
I will be using the first instalment of Carrion Crown for the first adventure. To this end, I plan on just adding Ustalav to the Core; it should fit nicely and I can either follow the Adventure Path or expand to other domains afterwards.
Hi all, just to let you know that real life has got in the way of gaming for a little while there. I'll hopefully be starting work on a revision of the document soon, with all the info now available from the APG, Ultimate Magic, Ultimate Combat and some experience at running Ravenloft for over a year in Pathfinder. The current goal is just to get the new base classes adapted for use and get some of the errata implemented. I'll take a look at the race building stuff when a final version comes out (as I don't think the playtest was all the way there yet).
Also I'll be popping in an entry to RPG Superstar this year, cause you never know.
Sorry for the Delay,
I am just returning to the boards after a fairly long abscence, but I'd LOVE to see more on this! I did play testing for old second ed Ravenloft stuff, and Cindi Rice (who was the brand manager for 2nd ed Ravenloft) was one of my players back in college, so I have kind of a bested interest in Ravenloft...:)
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Is there any possibility that we can get another download link to the Mistfinder PDF?
The link on the website does not seem to be working.
Hey Jordan, the link on the site has been updated.
Here is the direct link,
|Kelsey Arwen MacAilbert
Yeah, I'm concentrating on flexing design muscles on some RPG Superstar ideas at the moment. I'll be getting back to things after round one if I don't make the cut.
I'm open to any suggestions in relation to the conversion, as before. I've been plying around with all the new base classes in my own Ravenloft campaign to get some ideas, so hopefully version 2 will be a bit tidier. :)
Just a quick poll how do people feel about archetypes versus prestige classes?
When I started this conversion archetypes were not around and so to give flavour I introduced the prestige classes of the previous version. Now some of these prestige classes have been covered by core archetypes or in archetypes designed by me or through this thread. Some prestige classes, for example Night Lord, don't seem a good fit for archetypes. What sort of approach should I go with in the next version?
The biggest yardstick I use for archetypes is to ask myself "does this idea need more than three special abilities to represent?" If the answer is no, I think it's better as an archetype, rather than making a prestige class which has to pad those three powers with things like bonus feats and existing special abilities (plus all of the other prestige class baggage, like class skills, prerequisites, etc.).
You'll also want to have a keen idea on what's being removed for an archetype, and make sure to balance what's being lost with what's being gained.
There's also a thematic component. Archetypes, to me, represent a slight variant or twist on the existing base classes (as those classes are largely generalized). A prestige class, by contrast, is different enough that it can't be summarized as "like base class X, but slightly different."
I like Prestige Classes much more than Archtypes. In short, I think that Prestige Classes have more flavor, pay-off, and feel better, because it's something that the play and the character have to invest into and earn, and that can be felt.
Archtypes are nice, and the only real advantage is that (sometimes) they allow characters acces to a build or theme from earlier on than a Prestige Class does, but they are also basically free, and just don't have any value to the player. They are very general, and not balanced well at all, especially for a setting like Ravenloft which changes some core assumptions about the game.
For instance shifting the Paladin from all evil, but focusing on Outsiders, Undead, and Dragons mainly to mostly just Undead (and stronger against them) is going to be very much a smart idea in ravenloft, as Outsiders and Dragons are much less common.
That, and even moreso than with Prestige Classes, Archtypes really really favor some classes while others have almost none. A lot really step on other classes toes, and can end up doing things better than other classes or allowing options denied to other classes, which is very bad.
Finally, we are getting to the point that there isn't much more we can do with Archtypes. They are getting fairly similar to each other in alot of ways.
Archtypes are also tied to a single class, while Prestige Classes are (generally) open to multiple paths of entry.
I would suggest, keep the Prestige Classes, and maybe throw in 1 or 2 Archtypes for each class, but keep them both pertinent to Ravenloft and fairly equal amongst the classes.
Additionally, it might be a good idea to make a few classes' Archtypes (Alchy, Summoner, Witch) the norm for the class for a more Ravenlofty feel?
Shameless bump a year later is that illegal? Relating to the topic however....
One of the guys that helped on a few of the ravenloft lines Ryan Naylor is doing a conversion as well and has thus far seemed really extensive of the old 3.5 manual to Pathfinder. :D
Just in case anyone was still interested.... :P
|Evil Monkey Matt
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Hello people. I know the last post in this thread was a year ago (again!), but if you guys still want to play Ravenloft under PF rules, Ryan Naylor's work is THE WAY to go. It's the closest thing to official rules you'll find out there.
The three books can be found here:
Ravenloft Resources - ADnD Downloads
Children of the Night
(Darklord stats, and timelines)
EnglishpdfDomains of Dread
(Overview, Races, Classes, Feats, Equipment, Magic, Fear, Horror, Madness, Curses, Powers Checks, Magic Items)
EnglishpdfVan Richten’s Monster Hunter’s Compendium (Monster stats, templates, and monstrous feats)
Just found this myself on a lark, but it looks like soon we will have 'official' rules for Ravenloft in Pathfinder, in the form of the Horror Adventures rulebook, which will be out later this year (STILL too long for me, though ^_^): http://paizo.com/products/btpy9jcx?Pathfinder-Roleplaying-Game-Horror-Adven tures-Hardcover