Owlbear

thenovalord's page

* Pathfinder Society GM. 2,164 posts. 11 reviews. No lists. No wishlists. 9 Organized Play characters.


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Yup. Like WOTC, Paizo are a business. They have both made decisions for business reasons.


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Oriklad wrote:
Excited to see the Age of ORC taking over the Age of OGL

My guess on the other thread was ORCS, so not bad


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thenovalord wrote:

On a new srd/OGL Can we call it:

Open Roleplaying Community System!

Oooh, I was close. ORC/ORCS, same thing really!!!!


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Even tiny publishers like me are having a decent January on drive thru.

On a new srd/OGL for 3PPCan we call it:

Open Roleplaying Community System!


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KS was meant for small scale.
Please dont boycott as that will really hammer small press.


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Gortle wrote:

Yeah that was because D&D shot themselves in the foot with a terrible edition.

Yeah they have had a torrid time, with all the books they have sold and young and diverse people drawn into the hobby.

I doubt it will be much more than a version 5.25 in its changes ( more like a big errata update) with some mechanical changes and updating of certain words.


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Finished running the AP last night
Played up more of Z's influence to the point where the PCs save the Ironfangs, and they establish a new home away from the horror that humans and elves and dwarves and orcs bring to goblinkind.


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The New Years Day episode was a nice take on an old issue


It is much more likely that the online giants are squeezing the FLGS than kickstarters

KS work best when a small indie person, say myself, wants to produce an idea that wouldn't get made otherwise because I don't have a spare 1000 to pay an artist, and 500 for an editor.

I do get a bit grumpy when big companies use KS....but again it may that they wouldn't take a risk making Game X, if they didn't have guaranteed income!


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Darrell
It depends on builds rather than numbers. If you have a very skilly person, or two, you have plenty of time to gain influence all over


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man, not another sub par 3rd module.....which is in the level sweet spot


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one rationale could be that part 6 of an AP never sells as well as a Part 1. They certainly get played a lot less. It will be cool to get the story completed with less padding needed. For myself I have completed 3 AP and partially 6 more.
This AP also appeals as it seems to have nothing to do with any soiety connection.


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Maybe they made the rogue suck so they don't wander off and do solo stuff!!


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60 sessions is about what we did, maybe less. I tend to feel the drag if any individual mod lasts more than 10 or so sessions
I think we had 4 permanent pc deaths
For an AP iirc 5 and 6 were unusually my favourite parts.
Well done


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And he has left

Very good episode!


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It was good
Not great, but good


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hiiamtom wrote:
thenovalord wrote:

Nobody plays at level 20

If the numbers are doable in the level 4 to 8 range then all is good.

I guess if you roll a natural 8 on your d20 you would want to succeed

Then why print them at all if the numbers are busted and no one uses the rules? It'd be burning cash for no reason.

Hmm. Bounded Accuracy? I like it.


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And a bit like 5 and 6 in JR


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That's not an odd result, that's an adventure


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The disappearing heroes were
Superman
Prince
David Bowie


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I quite like the space combat system. Keeps number low and doesn't give in to maximising. Means everyone can be busy and allows everyone a chance to be gunner, captain etc
It's very good there is no pilot class, gunner class, captain class, no glitter boy class etc


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We are in book 3
Quite a few pointers about the blight so have been trying to stop them from charging straight to It!
Haven't given it a thorough read yet so not sure how off the plot it is.


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Today I put pen to paper and started working on this (pre edit notes):

SECTOR CRAWL: BEYOND THE BLACK EXPANSE
Sector Crawl: Beyond the Black Expanse is a 3-D hexploration set in a great beyond, for 1st level PC’s using the Starfinder role-playing game.

It promises great glory, or a grim death, for those who dare to try to uncover its secrets.
• An Adventure Scape (a sandbox in space) allowing the freedom to explore in any direction.
• A set of ancient mysteries, long-held legends, and hidden untruths to discover.
• A myriad of random and range encounters.
• Aliens to encounter, moons to explore, resources to exploit and entities to exterminate.
• Enough content to get PCs to at least 7th level.

INTRODUCTION

Of all the great mysteries in the universe, one fact had always been held to be true. There is nothing beyond the Black Expanse.

Smah’ala Space Station, orbiting the great class III sun prides itself at being the Bastion of the Last Breath. The anchor of civilisation, the final point of cheer, beyond which there is nothing.

This is all set to change.

It is well documented that each time a ship enters Hyperspace a slight, near undetectable tear is known to open into the planes beyond. Recently a tear has grown in stature. Some call it a Rift. Through this burgeoning gap signals are beginning to be detected. They come not from the planes elsewhere, but from beyond the black expanse itself. Or so the greatest minds thought.

A probe was hastily sent through and strange data arrays began to be broadcast back to the space station. Beyond all myth and legends, a Jump-Gate was detected. A crew of ready volunteers, some of the most experienced, intellectual, and bravest in the known worlds were sent through in the most modern and powerful ship able to squeeze into the fluctuating anomaly. Something went wrong, terribly wrong. Not only was all contact lost with the starship Herald but the rift began to become unstable and start to close. To the dismay of all, the chance to find an ancient Jump-Gate seemed diminished.

An eminent scientist, too old to travel she claims, found the cause of the catastrophe, the starship energy profile was very high and caused a calamitous interaction with the rift. She proposes a low tiered vessel, a basic explorer designation craft, could simply drift through the tear on minimal power, and survive. With its crew, intact.
This is where you come in.

..Looking forward to adding some space fantasy to my self-publication list.


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Yeah. Forcing people to access electronic devices at the table isn't great. Mobiles etc are such a massive distraction anyway, bringing apps to the table isn't what I wish to see


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Happened to my group too
They now live in a snow globe, forgotten on her shelves


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In reign of winter having a shady party with undead allies really helped, and fitted the setting somewhat.
I'm not sure it fits this setting? Although I guess, desperate to save your people you turn to the darker arts could be a thing


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We have a cavalier in our Ironfang party, they are 6th level

When the situation is right the cavalier level 6 is 'terrifingly effective' to behold.

Occassionally it is really a Warrior Level 6, and then 'not very effective' at all

I guess a fighter 6 can be 'effective' all day long


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Yep. There appear to be no weak link. Even book three looks great, and IME they are normally not great


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they could just make there own versions of T and D, using their classical descriptions


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will run the areas of K1 to K4 very soon. Not sure how its possible to not have to fight all the occupants in one big battle. Might be a bit nasty? Any body past this bit yet


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Sully wrote:

Ooh, how about

"The Call of Cthu-Clue?"

Ran that at a Con as one shot using the Ocean system.


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1. You get to use the whole rulebook (all those evil aligned spells and good aligned monsters).
2. If there is an annoying npc in the mod who is crucial to the plot, he can have a nasty end, and the pcs can be challenged to find another route to the plot.
3. You have just about all the solutions open to good guys, plus a lot more.
4. Everyone is a potential enemy or ally.
5. I have played in a lot of evil campaigns and in way it brings the characters closer in a way, as often it feels the whole world is against you.
6. Summoning demons, devils and using undead gives you tools that easily overcome certain challenges; and make certain challenges even harder, so stretching everyone brains.
7. It is just different. This is good


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12. A lot
Way to many mods in PF where a pc stopped from doing anyway, often for hours.
Or even worse the effects makes the pcs turn on each other.

Good insight list btw


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I'm a bit like the OP
Until I started playing 5th ed, which is my fav d20 rpg now, never really knew a lot about FR.
I'm finding it pretty easy to use in the super mods I've run thus far. It seems to embrace it's a very high magic world, rather than pretending it isnt


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Jeffzilla wrote:
Silver Scarab wrote:
How do you pronounce chernasardo?
It's spelled 'Chernasardo,' but it's pronounced 'Throat warbler mangrove.'

In our campaign they have become the Chorizo Rangers


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full of wide open spaces for the all mounted party I am GMing this too


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People should keep campaigning.
They should keep voting
Security should adapt

Keep strong all.


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We had an online in character chat. Everyone developed a relationship with each other and many npcs and locations

When the bad stuff hit they therefore cared. A lot. Worked very well.


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Not all dragons for slaying
Hopefully with the BBED we can try to outwit, flatter, quest, out do, etc rather than just fight. That way brass bronze etc can be an adversary to overcome without a fight.


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Cheers Neil
Sounds interesting ( I have no interest in playing a dragon!)


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5th ed is very easy to teach to new players. We have had an explosion of gaming cafes in my locale and have introduced 5th ed to half a dozen people who have never role played before.
Been using The Last Prayer of the Dying an intro mod, which was KS by local people too!


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1-2 levels gained
Light touch Generic setting that can easily be adapted


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Need an AP starting at 9th or so I guess


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What about a half hobgoblin?


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Yep. We are doing a play by forum backstory game before we start on April 12. This way

Everyone gets strong connection to town and npcs. Want the pcs to care, and be sad for any npcs losses.

Less info dump when we start for real.


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I tend to buy more higher level stuff, as making your own low level is much easier regard stat blocks n templates

Some high level stuff is sometimes a big dungeony, and I get a bit disappointed if the author doesn't realise that after about 10th level pcs very rarely touch the ground anymore!

Sometimes stat blocks could do with a trim , we don't need to really know the level 0 spells of every baddie, nor all the skills that have only +2 in.


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And a lot of very useful magic items too, so no need to spend time at Mrs Miggins shop for rejected magic treasure


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on initial read haven't liked any AP this much thus far since KM

and the intro text in Mod 2 is very re-assuring for our all mounted PCs


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There is a throw away item feel in PF. Loads magic items are really over priced for basically doing X once/day

Magic items became so clinical for me in 3 onwards they lost their magic, so I can see where the OP is coming from


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I found more monsters to be more fun for the party all round than more powerful monsters.