Gortle wrote:
Yeah they have had a torrid time, with all the books they have sold and young and diverse people drawn into the hobby. I doubt it will be much more than a version 5.25 in its changes ( more like a big errata update) with some mechanical changes and updating of certain words.
It is much more likely that the online giants are squeezing the FLGS than kickstarters KS work best when a small indie person, say myself, wants to produce an idea that wouldn't get made otherwise because I don't have a spare 1000 to pay an artist, and 500 for an editor. I do get a bit grumpy when big companies use KS....but again it may that they wouldn't take a risk making Game X, if they didn't have guaranteed income!
one rationale could be that part 6 of an AP never sells as well as a Part 1. They certainly get played a lot less. It will be cool to get the story completed with less padding needed. For myself I have completed 3 AP and partially 6 more.
hiiamtom wrote:
Hmm. Bounded Accuracy? I like it.
Today I put pen to paper and started working on this (pre edit notes): SECTOR CRAWL: BEYOND THE BLACK EXPANSE
It promises great glory, or a grim death, for those who dare to try to uncover its secrets.
INTRODUCTION Of all the great mysteries in the universe, one fact had always been held to be true. There is nothing beyond the Black Expanse. Smah’ala Space Station, orbiting the great class III sun prides itself at being the Bastion of the Last Breath. The anchor of civilisation, the final point of cheer, beyond which there is nothing. This is all set to change. It is well documented that each time a ship enters Hyperspace a slight, near undetectable tear is known to open into the planes beyond. Recently a tear has grown in stature. Some call it a Rift. Through this burgeoning gap signals are beginning to be detected. They come not from the planes elsewhere, but from beyond the black expanse itself. Or so the greatest minds thought. A probe was hastily sent through and strange data arrays began to be broadcast back to the space station. Beyond all myth and legends, a Jump-Gate was detected. A crew of ready volunteers, some of the most experienced, intellectual, and bravest in the known worlds were sent through in the most modern and powerful ship able to squeeze into the fluctuating anomaly. Something went wrong, terribly wrong. Not only was all contact lost with the starship Herald but the rift began to become unstable and start to close. To the dismay of all, the chance to find an ancient Jump-Gate seemed diminished. An eminent scientist, too old to travel she claims, found the cause of the catastrophe, the starship energy profile was very high and caused a calamitous interaction with the rift. She proposes a low tiered vessel, a basic explorer designation craft, could simply drift through the tear on minimal power, and survive. With its crew, intact.
..Looking forward to adding some space fantasy to my self-publication list.
1. You get to use the whole rulebook (all those evil aligned spells and good aligned monsters).
I tend to buy more higher level stuff, as making your own low level is much easier regard stat blocks n templates Some high level stuff is sometimes a big dungeony, and I get a bit disappointed if the author doesn't realise that after about 10th level pcs very rarely touch the ground anymore! Sometimes stat blocks could do with a trim , we don't need to really know the level 0 spells of every baddie, nor all the skills that have only +2 in. |