Anything too take into account before choosing a Large race?


General Discussion


Hi, I'm still a little bit on the new side to Starfinder and I'm loving it so far, but in the Alien Archives there are options for playing races that are Large size. This is a bit new to me as most D20 games that I play avoid Large races like the plague. Is there anything to take into account before choosing a Large race? Any positives or negatives to doing so?


They make great melee characters and can block off hallways easily.

There is no combat reflexes to abuse, use your AoO well.

They get stuck in cramped hallways easily, and can block off other characters movement accidentally.


You or your team will want to carefully position yourselves so you don't grant cover to NPCs from your team's ranged attacks.


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Also, cover you use is usually one step worse than it would be for medium characters, if you fit behind it at all.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Lots of ship hallways are 5ft wide, slowing you down.

If you go unconscious, your party might not be able to carry you to safety because you're a 600 pound bear.


WatersLethe wrote:

Lots of ship hallways are 5ft wide, slowing you down.

If you go unconscious, your party might not be able to carry you to safety because you're a 600 pound bear.

Idk about the hallway issue, since I'd imagine Paizo would accommodate larger races by making bigger areas in their APs. Maybe not, though.

The weight problem should be a non-issue. It's not any different then using a combat maneuver to reposition the large character, since it's not weight dependent. I don't know if it would be worth actually enforcing this possible weight problem, unless you can somehow make it interesting.


Sauce987654321 wrote:
WatersLethe wrote:

Lots of ship hallways are 5ft wide, slowing you down.

If you go unconscious, your party might not be able to carry you to safety because you're a 600 pound bear.

Idk about the hallway issue, since I'd imagine Paizo would accommodate larger races by making bigger areas in their APs. Maybe not, though.

The weight problem should be a non-issue. It's not any different then using a combat maneuver to reposition the large character, since it's not weight dependent. I don't know if it would be worth actually enforcing this possible weight problem, unless you can somehow make it interesting.

The AP Ships all have 10 ft. hallways I believe? Only the doors will be a problem. But some adventures specifically call out areas where large characters have problems.


You're going to have to add some extra holes to get it on but the ratfolk belt belt is amazing for large creatures.


Does equipment cost extra for Large creatures?


theelcorspectre wrote:
Does equipment cost extra for Large creatures?

No. Generally the size affects very little compared to other games. There is no modifier for grappling, stealth or carrying capacity etc.

Sovereign Court

In my experience, large PCs get attacked more. You're a big target, rarely have any cover and you look threatening.


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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

In our homebrew, our space goblin in powerarmor was almost killed because he had to squeeze through corridors when an enormous temple we were exploring was about to explode.

He seriously almost got caught, and would have died, had not our solarian used some of his powers to teleport him.


Plan B for getting through the hallways?

Paizo Employee Starfinder Developer

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Yakman wrote:

In our homebrew, our space goblin in powerarmor was almost killed because he had to squeeze through corridors when an enormous temple we were exploring was about to explode.

He seriously almost got caught, and would have died, had not our solarian used some of his powers to teleport him.

I love that the space goblin would rather die in his powered armor than climb out of it to escape.


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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Jason Tondro wrote:
Yakman wrote:

In our homebrew, our space goblin in powerarmor was almost killed because he had to squeeze through corridors when an enormous temple we were exploring was about to explode.

He seriously almost got caught, and would have died, had not our solarian used some of his powers to teleport him.

I love that the space goblin would rather die in his powered armor than climb out of it to escape.

Sloog's gonna Sloog.

Dark Archive

Pathfinder Starfinder Adventure Path Subscriber

Upside you have 10ft reach and cover a lot of squares for spell casting
for touch spells and area of control and if you have Bodyguard feat you cover a lot of people. You can stand behind someone and attack the same target with melee. Downside you are big and in 10ft hallways you provide cover for anyone behind you and not easy to carry if you go down.


A lot of Athletics checks become easier because you can simply grab the top of a barrier and pull yourself up. Be sure to ask if you can reach the top.

My blitz soldier once surprised some very cocky goblins who were up on walkways overhead. One very impressive chin-up later and he was among them with a melee weapon. It was not pretty... for them


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The Street Rat theme from COM lets you squeeze without reducing speed or becoming Entangled at 6th level, which is great for all those Uplifted Bear street urchins.


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Dracomicron wrote:
The Street Rat theme from COM lets you squeeze without reducing speed or becoming Entangled at 6th level, which is great for all those Uplifted Bear street urchins.

I'm trying to imagine a full size bear picking people's pockets and stealing bread.

I imagine their targets notice, but like to keep their arms in their sockets.


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Garretmander wrote:

I'm trying to imagine a full size bear picking people's pockets and stealing bread.

I imagine their targets notice, but like to keep their arms in their sockets.

"Let's just let him think he stole that. We'll just apply the loss to the 'Keep Bears Fed and Happy' budget."


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

You'll definitely want to pick up the Tight Fit feat from the Character Operations Manual.

It allows you to ignore the entangled condition while squeezing. What's more, your speed is reduced by 5 feet instead of halved.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

it is often cumbersome for my compatriots in roll20 when the walls are activated. they can't move their characters through doors, down hallways, etc.


Large characters are pretty heavily pushed into the melee role.
Reach is the only combat relevant bonus you get and you can't make much use out of cover.

As there are no size modifiers in SF there are also no extra large guns you can use.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Also, not all large races have reach.


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theelcorspectre wrote:
Hi, I'm still a little bit on the new side to Starfinder and I'm loving it so far, but in the Alien Archives there are options for playing races that are Large size. This is a bit new to me as most D20 games that I play avoid Large races like the plague. Is there anything to take into account before choosing a Large race? Any positives or negatives to doing so?

Make sure the bathroom facilities on your ship are large enough to accomodate you. Having to use a litter box in the cargo hold gets embarrassing.


kaid wrote:


Make sure the bathroom facilities on your ship are large enough to accomodate you. Having to use a litter box in the cargo hold gets embarrassing.

Or just go in your armor like the rest of the universe.

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