Snowdrifter

NPC: Snowball From Hell's page

8 posts. Alias of Legendary Sidekick.


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Cashara's derringer shots melt the abominable enemy like a scoop of rainbow sherbet on a hot sidewalk! The creature's upper body uses the last of its might to raise Dr. Marvin to eye level and blast him with cold fire—

—but the Doc's hands become engulfed in regular fire! The stick hands burn up, their ashen grasp crumbles, and Marvin falls harmlessly onto the soft rainbow snow-mound below, sinking up to his knees.

In the same instant, a shrill scream echoes about!

—but not from the pathetic monstrosity, whose head breaks apart as he topples, reduced to an eight-foot-tall mound of steaming, colorful slush.

The scream is coming from Dr. Marvin's bag! It is the Cryonomicon itself! It rises into the air, pages lit in orange flames!

The dolls hastily arm the women! Derry hands Cashara her (reloaded) seven-shooter! Dimmy hands Vetalia a color-spray wand!

But before anyone can react, there is a sudden burst of white!

-----

Caledon sees it from the air, even as his magic hinders the final cluster of Ice Men—he sees a burst of snow completely envelop his allies!

-----

His allies only see white. And they feel a chilling sharpness, as if icicles are stabbing into their spines!

Cold vs Cashara: 1d6 + 1d4 ⇒ (6) + (3) = 9
Cold vs Dr.Marvin: 1d6 + 1d4 ⇒ (3) + (2) = 5
Cold vs Vetalia: 1d6 + 1d4 ⇒ (3) + (2) = 5
Roll a DC15 Fort Save to negate the d4 damage!


The cycloptic Snowball From Hell grabs Dr. Marvin...

Grapple: 1d20 + 12 ⇒ (16) + 12 = 28

...completely unaware of the colorful potion bubbling within the alchemist!

@Dr. Marvin, you are grappled—which was SFH's next move anyway—but I have the feeling your potion makes this a bad move on the snowman's part! Please post what the potion does, and any attack you can make while being held by the arms. Fire-breathing would work, for example, as would simply becoming engulfed in flames!


Boss Music

Cal's spell stops another group! The ice Centaurs' hooves sizzle in the Burning Sands! The lead Centaur's front hooves snap! It throws its Minotaur rider—whose icy horns shatter from the faceplant!

Caledon notices the viscosity is strange. A thick cloud of steam almost immediately obscures the sand, and the steam itself rises no more than a foot, spirals outward and falls to the snowy ground. It seems the spell will not last long, but while the alchemy keeps the sand churning and burning, any ice creature who fails to escape may perish!

((The Burning Sands spell is altered by the unnatural cold: half duration / double damage vs. ice creatures!))

The Snowball From Hell fires back—blasting blue beams of fire from his remaining two eyes!
Cashara: 4d6 - 10 ⇒ (3, 1, 1, 4) - 10 = -1
Dr. Marvin: 4d6 - 10 ⇒ (1, 3, 5, 1) - 10 = 0
The only damage caused by the spell is the snowball's right eye dimming to black. The eye rolls onto the ground. The creature roars in frustration as the Blessed Warmth negates the blasts of cold fire!

The Ice Satyrs gallop quickly from the south! From the Northeast, riders shift their direction about 90 degrees in attempt to escape the rough stone as quickly as they can. Caledon estimates the riders' progress. They will likely be spread as three pairs galloping about a hundred feet apart from each other. (The mounted riders in the Burning Sands are rather discombobulated. The fallen Centaur and dismounted Minotaur will definitely not survive the next ten seconds.)

_

Status:

Caledon
♥️♥️♥️36HP / AC23 / CMD15
__________
Cashara
♥️♥️♥️♥️41HP / AC20 / CMD22
__________
Dr. Marvin
♥️♥️♥️39HP / AC18 / CMD18
__________
Vetalia (Take two turns next round.)
♥️♥️♥️30HP / AC19 / CMD18
__________
Snowball From Hell (Huge)
♠️♠️♠️♠️♠️♠️♠️♠️♠️♠️
♠️♠️
121 Damage / 12AC / 21CMD +trip immune
__________
Ice Satyrs x13
0 Damage / ?AC / ?CMD / <150 ft
__________
Ice Minotaurs x13
♠️♠️28 Damage / ?AC / ?CMD / <300 ft
__________
Ice Centaurs x13
♠️♠️♠️♠️♠️♠️♠️72 Damage / ?AC / ?CMD / <200 ft


Boss Music
Cashara and Vetalia both hit their target! The Diminutive Dolly's gleeful cheers are barely audible over the snowman's roars.

As Dr. Marvin backs off to reload, the Snowball From Hell glares at the doctor. His lower body spins in place and a twiggy hand extends a twisted finger pointed at the bag containing the Cryonomicon.

The Snowball From Hell rolls past Cashara and Vetalia, and lashes out at Dr. Marvin!
Grapple: 1d20 + 12 ⇒ (5) + 12 = 17
The creature clutches Dr. Marvin, but only the fingertips get a hold. The icy appendages snaps like the twigs they are!
((Failed to beat Dr. Marvin's CND! He is not grappled, and he can safely take a 5 ft step and shoot without fear of AoO.))

...

To the South, Caledon casts a spell that puts a few cracks in the icy creatures! Two of them hurl icy javelins at Caledon. The rest form javelins of their own, unaware that the first two lost their momentum just a few feet of the airborne wizard. The other eleven are no more accurate.

The creatures now realize they have no chance of reaching the wizard, who is purposely flying just out of reach. Two of the satyrs attempt to lead the charge to aid the Snowball... but they find the rocky ground difficult to navigate!
[ooc]((Cal can still target the entire group with a 20' radius spell.))

The two groups of icemen meet, and Cashara and Vetalia can see them well enough to identify their shape—there are a dozen or so minotaurs made of ice mounted on the backs of charging ice centaurs!


__________
Caledon
♥️♥️♥️36HP / AC23 / CMD15
__________
Cashara
♥️♥️♥️♥️41HP / AC20 / CMD22
__________
Dr. Marvin
♥️♥️♥️39HP / AC18 / CMD18
__________
Vetalia
♥️♥️♥️30HP / AC19 / CMD18
__________
Snowball From Hell (Huge)
♠️♠️♠️♠️♠️♠️♠️♠️♠️♠️106 Damage / 12AC / 21CMD +trip immune
__________
Ice Satyrs x13
♠️♠️♠️39 Damage / ?AC / ?CMD / <300 ft
__________
Ice Minotaurs x13
0 Damage / ?AC / ?CMD / <200 ft
__________
Ice Centaurs x13
0 Damage / ?AC / ?CMD / <200 ft


b]Boss Music[/b]

Cashara's derringer launches the BANG!-flag. It soars high into the air...

The Snowball From Hell ignores the seemingly-aimless projectile and prepares to blast Caledon out of the sky—

—until an object smashes into his face! A fiery explosion blasts shards of brimstone teeth! Snowball gargles a roar from his partially melted face.

Cashara's projectile then makes a downward turn, and homes in on the Snowball's rocky body. Flaming startbusrs—red, gold, green, violet, pink!—blast the rocky body. The Snowball From Hell is like a deflated balloon, about ten feet shorter and distorted.

His three eyes, now aligned like a colon and period, search in vain for the flying wizard. But Caledon is now hovering close to the charging ice-men, well out of reach of the Snowball's attack.

Each eye focuses on an alternate target—

Scorching Ray of Cold Fire vs. Cashara: 4d6 - 10 ⇒ (6, 5, 3, 4) - 10 = 8
Scorching Ray of Cold Fire vs. Dr. Marvin: 4d6 - 10 ⇒ (4, 3, 4, 1) - 10 = 2
Scorching Ray of Cold Fire vs. Vetalia: 4d6 - 10 ⇒ (3, 6, 4, 3) - 10 = 6

The beams appear to be flames, but are in fact a "cold fire." The protective magic spares our heroes from what could have been a lethal blast in this unnaturally cold weather.

_____

As Caledon gets closer to the group to the south, he notices the Ice Men look like ice sculptures rather than zombies. They are not like the sculptures at the dwarves' property. They are muscular horned satyrs with defined masculine torsos that are disproportionately large in comparison with the lower bodies, which are covered in snow that resembles sheep's wool.

There are thirteen of them. As far as Caledon can tell, all three groups have roughly the same amount of Ice Men.

The creatures are clustered in a way that most radial spellswoukd hit the whole group, and conical would hit nearly half. They are almost directly below, and two have ice jevelins in hand.


Caledon
♥️♥️♥️36HP / AC23 / CMD15
__________
Cashara
♥️♥️♥️♥️41HP / AC20 / CMD22
__________
Dr. Marvin
♥️♥️♥️39HP / AC18 / CMD18
__________
Vetalia
♥️♥️♥️30HP / AC19 / CMD18
__________
Snowball From Hell (Gargantuan >> Huge)
♠️♠️♠️♠️♠️♠️♠️♠️89 Damage / 12AC / 21CMD +trip immune
__________
Ice Men x39
0 Damage / ?AC / ?CMD / <300 ft


Boss Music
The Snowball From Hell attacks Vetalia and Dr. Marvin!

Whack with Stick: 1d20 + 12 ⇒ (3) + 12 = 15
Throw Snowball: 1d20 + 12 ⇒ (5) + 12 = 17
...a stick hand whiffs over Marvin's head, and a large snowball misses Vetalia by mere inches! It bursts behind her, showering the back of her neck with snow—which doesn't even inflict mild discomfort, thanks to the magic protections cast on her.

The Snowball From Hell is grazed by Cashara, but his fiery gaze is now focused on the wizard who, in flight, is safe from the icy minions.

The icy minions are getting closer. Out heroes desperately need to figure out how to stop several of them at once or slow their charge—and of course, while battling a gargantuan enemy!

Caledon
♥️♥️♥️36HP / AC23 / CMD15
__________
Cashara
♥️♥️♥️♥️49HP / AC20 / CMD22
__________
Dr. Marvin, roll two turns this round.
♥️♥️♥️♥️41HP / AC18 / CMD18
__________
Vetalia, roll two turns this round.
♥️♥️♥️36HP / AC19 / CMD18
__________
Snowball From Hell (Gargantuan)
♠️♠️21 Damage / 12AC / 25CMD +trip immune
__________
Ice Men
0 Damage / ?AC / ?CMD


Boss Music

All of our heroes hit the Snowball from Hell—
Dr.M's Crossbow Damage: 1d8 ⇒ 7
—and Caledon's rocks hit our heroes as well!

The snowman is unfazed by the rocky ground. As his lower body rolls over the magically-altered land, he absorbs the rocks in his path.
AC up + the snowman's size increases to gargantuan, effectively cancelling the AC bonus due to the size penalty.

The snowman lashes out at Cashara with his stick hand!
1d20 + 12 ⇒ (20) + 12 = 32
Conf Crit: 1d20 + 12 ⇒ (10) + 12 = 22 Critical Hit!
Damage: 2d3 + 12 - 10 ⇒ (2, 1) + 12 - 10 = 5
The creature strikes true, but it seems Cashara has been blessed by the Heatmiser. For all the power behind the icy limb, Cashara resists a bulk of the damage.

The creature uses his other hand to pull a rock out of his fat body and whip it at Caledon!
Powerful Throw: 1d20 + 12 ⇒ (7) + 12 = 19 Miss!
The magic protection Caledon cast around himself deflects the stone!

From the woods, demons made of ice rush the party from the Northeast, Northwest, and two more groups close behind from the South! They charge!
Dozens of Ice Men are rushing the party from afar. You have a few rounds to figure out ways to drop their numbers and/or slow their charge!


Caledon
♥️♥️♥️36HP / AC23 / CMD15
__________
Cashara
♥️♥️♥️♥️49HP / AC20 / CMD22
__________
Dr. Marvin
♥️♥️♥️♥️41HP / AC18 / CMD18
__________
Vetalia
♥️♥️♥️36HP / AC19 / CMD18
__________
Snowball From Hell (Huge >> Gargantuan)
♠️19 Damage / 12AC / 25CMD +trip immune
__________
Ice Men
0 Damage / ?AC / ?CMD


Snowball From Hell:
Drawing #1 & Drawing #2

—The abomination towers above our heroes! It is a gargantuan beast made of snow!

Its glowing eyes fix their gaze on our heroes. It points a tree-like hand at them and roars something that mortal ears cannot understand as language.

There is a sound like shards of ice raining down from the limbs of thousands of surrounding trees, but our heroes are not attacked... yet!

(Losing initiative just gave the creature time to emerge from a hole in the ground that opened atop the peak. You can act now.)