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![]() Koshon's keen eyes find nothing around the room. Morelda's memory, perhaps stirred by Eric's recollections of recidivist revolts or his stirring commentary on legends of magic slippers, tells her that these slippers allow the wearer to step light as a feather amongst difficult terrain for up 10 minutes, once a day. Stormborn has not made into the room, nor is anyone other than Eric and Koshon covered in water. Even more interesting, the closet is bone dry.... ![]()
![]() The party moves forward into the next room. They see two doors set into the north wall, while another door stands closed in the west wall, concealing whatever salacious secrets stand behind a sentry of wood. A masterfully built table stands against the against the mold covered windows in the room's southeastern wall. Aside from a layer of mold and a few patches of moss, the dining set looks to be immaculate condition in comparison to the rest of the house furnishings. Of more important note is the large swarm of hundreds of spiders that comes swarming towards the group, hungry, chittering, and singing. spider init: 1d20 + 3 ⇒ (10) + 3 = 13
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![]() Morelda Valerique wrote:
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![]() Two doors inside of this moldy room provide exits to the north and east.
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![]() Eric de St. Cyr wrote:
They're about 5 feet away from you, and they provoke Aoos anyway since they're Tiny and have to come into your square to attack you. ![]()
![]() Eric de St. Cyr wrote:
Eric sees the same set of steps leading up to the front door. Hey also hears a voice in his head "Would not two be as bad as one is the loneliest number?
About Dennis BakerDennis has been active contributor to the RPG community for 10 years, below are some of his more notable credits. Paizo Hardcovers
Pathfinder Adventure Paths
Pathfinder Society Scenarios
DR. STRANGELOB AND MR. HYDE: THE OGRE'S GUIDE TO ALCHEMISTS
The guide is broken into 4 parts. Introduction
RPG SuperStar
Round 2
Round 1
Wayfinder #1
Master DM's Competition
Spoiler:
Cat's Paw/ Longstrider This is the Cat's Paw/ Longstrider spell chain and the Fleet Foot domain. The theme of the spells is mobility in and out of combat. I've included Longstrider here because it is more or less the base of my spell chain. It is not changed from the version that appears in the SRD. Longstrider
This spell increases your base land speed by 10 feet. (This adjustment counts as an enhancement bonus.) It has no effect on other modes of movement, such as burrow, climb, fly, or swim. Material Component: A pinch of dirt. Cat's Feet
Cat's Feet functions like Longstrider but also adds an insight bonus of 5 to the caster's tumble skill for the duration of the spell. If the caster does not have any ranks in tumble she can treat tumble as a trained skill for the duration of the spell. Nimble Paws: Once during the duration of the spell the caster can as a swift action initiate a one round burst of speed and extraordinary nimbleness. During this round the bonus to the caster's base land speed increases to 30 feet and the bonus to her tumble skill increases to 15. At the end of this burst of speed the spell is expended and all bonuses from the spell expire. Optional: During the duration of the spell any halfling affected by the spell grows fur, pointed ears and claws. The claws can be used to make a natural attack with damage of 1d2. Attacks with the claws are considered armed for combat purposes. Material Component: A bit of cat fur and a pinch of dirt. Note: The bonus to tumble does not in any way alter the limits of the tumble skill, in particular it does not enable individuals in heavy or medium armor to use the tumble skill. Tiger's Pounce
Tiger's Pounce functions like Cat's Feet but the increase to the casters movement speed is 15' per round and the caster is granted an enchantment bonus of 5 to the his jump skill during the duration of the spell. If the caster opts to end the spell with the Nimble Paws effect (See Cat's Paws above) the effect lasts for 2 rounds. Ferocious Pounce: Once during the duration of the spell as a swift action the caster can initiate a ferocious attack. The caster must declare this attack before any actions on his turn. During the attack the caster can move up to twice his enhanced move speed and attack a single target. The caster can tumble or jump during this movement without penalty. At the end of the charge the caster gets a full attack plus one additional attack at his full base attack bonus. All attacks must be made against a single target and the effect does not stack with haste or any other spell or effect that grants additional attacks in a round. Once the caster has completed his ferocious pounce the spell ends and all effects of the spell expire. Lion's Prowl
Lion's Prowl functions like Tiger's Pounce but in addition the caster gains a +1 natural armor bonus for the duration of the spell. If the caster opts to end the spell with the Nimble Paws effect (See Cat's Feet) the effect lasts for 4 rounds. When ending the spell with a Ferocious Pounce (See Tiger's Pounce) the caster receives a +4 enchantment bonus to strength and dexterity for the duration of the effect. Free Range: Once during the duration of the spell as an immediate action the caster can trigger a Freedom of Movement effect. This effect is identical in all ways to the Freedom of Movement spell but the duration of the effect is 1 minute. Once the Freedom of Movement effect ends the spell ends and all effects of the spell expire. Cat's Feet, Mass
This spell functions identical to the Cat's Feet spell, however it effects the caster plus a number of people equal to the characters caster level. The mass version of this spell does not include the the Nimble Paws effect. Material Component: A bit of dirt scraped from the shoes or feet of each of the spells targets. Tiger's Pounce, Mass
This spell functions identical to the Tiger's Pounce spell, however it effects the caster plus a number of people equal to 1/2 the casters level. Material Component: A bit of dirt scraped from the shoes or feet of each of the spells targets. Lion's Prowl, Mass
This spell functions identical to the Lion's Prowl spell, however it effects the caster plus a number of people equal to 1/2 the casters level. Material Component: A bit of dirt scraped from the shoes or feet of each of the spells targets.
Drunk DM's Competition
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