Stormcrow's Return of the Runelords

Game Master stormcrow27

Return of the Runelords campaign for Stormcrow


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Koshon wrote:

Koshon stands with others resolute. "Well, we are here to investigate Roderick's Wreck. And that is what we will do."

The gregori steps forward and takes his first cautious step into the dwelling.
[dice=Perception]1d20 + 9 Really?!

Kohson steps comfortably towards Roderic's Wrekc, sure no danger awaits him inside.


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Scott "Lorel" Millerson wrote:

Lorel steps in after the two men. She looks around.

[dice=Perception] 1d20

Lorel sees nothing but steps leading up to the porch.


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Eric de St. Cyr wrote:

What could possibly go wrong? Asks Eric innocently as he steps into the building after Koshon.

He does take a look around however.
[dice=perception so Koshon feels less lonely about his 1]1d20+3

Shocked at that not also being a 1

Eric sees the same set of steps leading up to the front door. Hey also hears a voice in his head "Would not two be as bad as one is the loneliest number?


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

Eric ponders the question.

Totally in Character for Eric to go into philosophy:

I am but a mortal, my frame of reference is inherently limited, and, almost be design, I am compelled to compare myself and to see myself to my peers, my expected lifetime being to short for gaining a more objective frame of reference.
He pauses.
I would, naively perhaps because I am no mindreader and I cannot possibly know what others are thinking, assume that it is the same for other mortals, or at least for most of them.
We all suffer defeats and setbacks in our lives, some more then others, suffering such defeats jointly spreads the weight of a setback across multiple shoulders, sometimes even to the point where the weight become low enough that it works as a training exercize rather then a crushing blow.
This is, of course, both a contradiction, since such cooperation is not competetive, but in many cases, the strength of those who compete with me can also protect me against greater threats, as I would be willing to protect them in turn.
Which leads to the interesting question of what characterizes a "greater threat". Probably the inability or unwillingness to negotiate and cooperate with it, either on their or on our part, under the expectation that such negotiations would not end in inevitable betrayal?
I hope this made a small degree of sense? I am unused yet to telepathic communication. Perhaps we can meet in person at some point? I am genuinely curious. After all, if you were hostile to me you would not announce your presence, and if you can speak in my mind your power likely considerably exceeds mine.


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

Got too philosophical that I didnt write what Eric actually does.

As he strides into the wreck towards the front door, and pushes it open from a distance with his Lucerne hammer (which can be used to manipulate a door handle, or to pull one even).


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As Eric pushes open the door, the buzzing of wings attached to the bulbous bodies of stirges appear in front of the party. Roll for initiative !

initiative for stirges: 1d20 + 4 ⇒ (13) + 4 = 17


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Male Gregori|HP: 14/14|AC: 14 (12 Tch, 12 Fl)|CMB: +3, CMD: 15|F: +3, R: +4, W: +3|Init: +4|Perc: +9, SM: +9, Diplo: +8 Angelic Paragon/1st|Speed 30ft (30ft)|Active conditions: None.

Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
"Damnation!" Koshon curses at the sudden arrival.


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

Good thing I have combat reflexes, a reach weapon equipped and can make AoOs flatfooted, right, right?

initiave: 1d20 + 2 ⇒ (16) + 2 = 18

Reverse psychology works on the dice bot? How many feet away from us are they?

Eric attempts to identify the creatures
am skald roll knowledge dungeon or nature: 1d20 + 3 ⇒ (9) + 3 = 12

Dark Archive

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Female Human pactmaker

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Lorel tries to cover her hair, fearing the striges might get tangled in its new length.


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1st Level CG Female Human Wizard [Bonded Wizard/Psychic Mage] | Init: +2 | HP: 7 | PP: 3 of 4| CMD: 12| F: +2 R: +2 W: +4/+5 to Charms and Compulsion | AC: 12 TAC: 12 FfAC: 10 | Perception and Sense Motive: +4/Alertness | Spells/Active: Mage Armor, Crystal Light; Psionically Focused
stormcrow27 wrote:
The house doesn't appear to be in imminent danger of watery doom, but who knows what things lurk within to draw an unwary soul into the depths of the river?
Stormborn‎ wrote:
The semi-amphibious Stormborn plows into the river and disappears beneath the water's surface...

Seeing Stormborn go dipping into the river as well as seeing the others step into the Wreck itself, Morelda reluctantly follows in after them.

Hopefully, Grandfather Mossbeard's sizable... pet will be of help should we find ourselves falling into the river...

stormcrow27 wrote:
As Eric pushes open the door, the buzzing of wings attached to the bulbous bodies of stirges appear in front of the party. Roll for initiative !

Hearing the buzzing before actually seeing the striges, Morelda takes a step or two backwards in preparation for dealing with the bulbous bug-like menace.

Init: 1d20 + 2 ⇒ (9) + 2 = 11.

When Morelda gets the chance to act, she'll likely cast some kind of spell when she's able to. If Know:Arcana will be of any use, she can attempt to roll for it.


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

@GM where exactly are they?

Tentative combat move, assuming they are right behind the door.

Merde! Eric curses as the stirges begin to buzz angrily.
He attempts to hit one of the creatures
attack: 1d20 + 4 ⇒ (1) + 4 = 5 that how I know my rolls!
damage if hit: 1d12 + 6 ⇒ (7) + 6 = 13
Before retreating towards Koshon and company (10-15 feet I guess), hoping that the Stirges do not have as good combat reflexes as he does, and also hoping that his attacks of opportunity will do better!

I think its efficent to make use of Erics AoOs. We have some ranged firepower, they dont.


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HP 13/13 Nonlethal 00/13 | AC 16/10/16; CMD 14 | F: +4, R: +0, W: +5 | Perc: +6 | Club: +4 1d6+4 X2 Bludgeoning| Speed 20/30ft | Active Conditions: *NONE* | Special Abilities: None |
Spells:
0th: Create Water, Guidance, Light | 1st: CLW, Shillelagh

Init: 1d20 ⇒ 17


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AC (18/12/16) Saves (5/4/8) CMD (16) Init (+3) Duergar Soulknife (1) Wounds (0) HP (14) Power Points (4/4)

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

"Hmph." Thurin grunted as he saw the insects come down at them. "How bothersome."


1st Level CG Female Human Wizard [Bonded Wizard/Psychic Mage] | Init: +2 | HP: 7 | PP: 3 of 4| CMD: 12| F: +2 R: +2 W: +4/+5 to Charms and Compulsion | AC: 12 TAC: 12 FfAC: 10 | Perception and Sense Motive: +4/Alertness | Spells/Active: Mage Armor, Crystal Light; Psionically Focused

If an Arcana knowledge applies...

Know:Arcana, if applicable: 1d20 + 8 ⇒ (3) + 8 = 11. Disregard if it doesn't apply. ;)


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Eric de St. Cyr wrote:

Good thing I have combat reflexes, a reach weapon equipped and can make AoOs flatfooted, right, right?

[dice=initiave]1d20+2

Reverse psychology works on the dice bot? How many feet away from us are they?

Eric attempts to identify the creatures
[dice=am skald roll knowledge dungeon or nature]1d20+3

They're about 5 feet away from you, and they provoke Aoos anyway since they're Tiny and have to come into your square to attack you.


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[ooc]Current init
Lorel 22
Koshon 20
Eric 18
Stirges 17 (beat mossbeard due to init bonus)
Mossbeard 17
Thurin 12
Morelda 11

[ooc]

You're up first, Lorel.

Dark Archive

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Female Human pactmaker

Lorel fires a ray of acid at the nearest unengaged Stirge.
Ranged touch1d20 + 3 ⇒ (13) + 3 = 16
Damage 1d6 + 1 ⇒ (5) + 1 = 6


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Male Gregori|HP: 14/14|AC: 14 (12 Tch, 12 Fl)|CMB: +3, CMD: 15|F: +3, R: +4, W: +3|Init: +4|Perc: +9, SM: +9, Diplo: +8 Angelic Paragon/1st|Speed 30ft (30ft)|Active conditions: None.

Round 1
As a immediate action, transparent gold armor manifests on Koshon through the power of his Providence. The gregori wields his oversized weapon against the tiny assailants and misses (likely).
Bardiche: 1d20 + 3 ⇒ (8) + 3 = 11
Dmg.: 1d10 + 2 ⇒ (5) + 2 = 7


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HP 20/20 Nonlethal 00/20 | AC 18/12/16; CMD 17 | F: +5, R: +5, W: +1 | Perc: +5 | Bite: +5 1d6+4 X2 B/P/S; Claw(2): +5 1d4+4 B/S | Speed 30ft | Active Conditions: *NONE* | Special Abilities: None |

Somewhere in the depths below, Stormborn finds a shiny rock in the mud.


1st Level CG Female Human Wizard [Bonded Wizard/Psychic Mage] | Init: +2 | HP: 7 | PP: 3 of 4| CMD: 12| F: +2 R: +2 W: +4/+5 to Charms and Compulsion | AC: 12 TAC: 12 FfAC: 10 | Perception and Sense Motive: +4/Alertness | Spells/Active: Mage Armor, Crystal Light; Psionically Focused

Morelda frantically tries to see just how many buzzing things there are that the party was dealing with- all the while the running thoughts of Should I go with a spell attack on a single target like Lorel just did or should I try to take out as many as I can with a mass spell? echoed repeatedly throughout her mind.

Depending on how close the buzzing flyers get towards her, Morelda may just try for a move and cast upon her turn after the stirges and Thurin take their turn.


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Lorel's ray of acid strikes a stirge and it falls to the ground, slowly dissolving into goo. Koshon and Eric's swipes miss their intended targets, the stirges deftly dodging the deadly blows. Two stirges moves towards Erik and Koshon, provoking attacks of opportunity...


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Male Gregori|HP: 14/14|AC: 14 (12 Tch, 12 Fl)|CMB: +3, CMD: 15|F: +3, R: +4, W: +3|Init: +4|Perc: +9, SM: +9, Diplo: +8 Angelic Paragon/1st|Speed 30ft (30ft)|Active conditions: None.

AoO: 1d20 + 3 ⇒ (6) + 3 = 9
Dmg.: 1d10 + 2 ⇒ (5) + 2 = 7


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

SMESH PLEASE on first stirge: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d12 + 6 ⇒ (11) + 6 = 17

SMESH PLEASE on second stirge: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d12 + 6 ⇒ (10) + 6 = 16

I guess I smesh one? 2 AoOs used, one left

Eric unleashes a furious hit against one of the stirges, but the blow unbalances him and makes his second strike miss.


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Koshon wrote:

[dice=AoO]1d20 + 3

[dice=Dmg.]1d10 + 2

Koshon's bardiche misses the stirge as it moves into to suck his blood.


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Via the magic of the moment, the last stirge misses Koshon. The website ate my post. Mossbeard, you're up.


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HP 13/13 Nonlethal 00/13 | AC 16/10/16; CMD 14 | F: +4, R: +0, W: +5 | Perc: +6 | Club: +4 1d6+4 X2 Bludgeoning| Speed 20/30ft | Active Conditions: *NONE* | Special Abilities: None |
Spells:
0th: Create Water, Guidance, Light | 1st: CLW, Shillelagh

Hefting his sizable shillelagh in his sizable hands, Grandfather Mossbeard swats at one of the sizable insects.

Club: 1d20 + 4 ⇒ (15) + 4 = 19
B Damage: 1d6 + 6 ⇒ (2) + 6 = 8


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1st Level CG Female Human Wizard [Bonded Wizard/Psychic Mage] | Init: +2 | HP: 7 | PP: 3 of 4| CMD: 12| F: +2 R: +2 W: +4/+5 to Charms and Compulsion | AC: 12 TAC: 12 FfAC: 10 | Perception and Sense Motive: +4/Alertness | Spells/Active: Mage Armor, Crystal Light; Psionically Focused

Were there only 3 stirges in total? Lorel got one of them with a confirmed acid dissolve and Eric might've gotten the second with one of his Aoo's? With Mossbeard's high hit number, it might seem that the third stirge got unlucky?

Heartened by the initial dissolving of one of those flying creatures via a well-timed acid shot by Lorel, Morelda's earlier panicked-thinking-mode starts subsiding to more manageable levels now.

From what I can tell, we've got them outnumbered; hopefully the others can get the remaining ones dealt with in short order.


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Mossbeaard's club slams into the third stirge, knocking it to the ground after Erik's lucerne hammer slashes the other to paste.


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Both sturges lie dead after Erik and Mossbeard slay them.


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Mossbeaard's club kills the last stirge after Erik's lucerne hammer slays the other parasite.


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

Whooop! Victory! Eric exclaims, and no damage received.

I would have hated to get sucked by these things, yikes, I missed 2 out of 3 hits.Eric thinks meanwhile.

Shall we proceed Comrades? Eric asks as he moves further into the wreck.


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Male Gregori|HP: 14/14|AC: 14 (12 Tch, 12 Fl)|CMB: +3, CMD: 15|F: +3, R: +4, W: +3|Init: +4|Perc: +9, SM: +9, Diplo: +8 Angelic Paragon/1st|Speed 30ft (30ft)|Active conditions: None.
Eric de St. Cyr wrote:
Shall we proceed Comrades? Eric asks as he moves further into the wreck.

"Indeed, Mr. St. Cyr." Koshon answers as his transparent angelic armor retreats with the gregori. "Thank you, everyone."

Dark Archive

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Female Human pactmaker

"That was exciting!" Lorel grins. "Ya think this place has been abandoned a long time?"


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

By my reckoning, Stirges need a fair bit of blood, their presence would indicate that blood filled prey is semi-regularly nearby, nothing would however tell us if intelligent or not. Eric answers Lorels inquiry as best as he can.

My eyesight isnt the best Monsiour Koshon, but I can keep watch for threats while you focus on a sweep of the first room? he whispers to Koshon as he assumes a practised looking overwatch position.
perception to assist Koshon: 1d20 + 3 ⇒ (10) + 3 = 13

Assuming that Koshon is keen on entering, he has 3 AoOs behind him which strike even if surprised. Should help. My own perception is kind of meh, my knowledges skills are ok though. Do we have anyone who is actually good at stealth? I am not :)


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Male Gregori|HP: 14/14|AC: 14 (12 Tch, 12 Fl)|CMB: +3, CMD: 15|F: +3, R: +4, W: +3|Init: +4|Perc: +9, SM: +9, Diplo: +8 Angelic Paragon/1st|Speed 30ft (30ft)|Active conditions: None.

The gregori simply nods at the 'archaeologist', and re-enters the ruin.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13


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AC (18/12/16) Saves (5/4/8) CMD (16) Init (+3) Duergar Soulknife (1) Wounds (0) HP (14) Power Points (4/4)

”Well thought out. Will keep me eyes sharp for other beasties.” The Duergar said.


1st Level CG Female Human Wizard [Bonded Wizard/Psychic Mage] | Init: +2 | HP: 7 | PP: 3 of 4| CMD: 12| F: +2 R: +2 W: +4/+5 to Charms and Compulsion | AC: 12 TAC: 12 FfAC: 10 | Perception and Sense Motive: +4/Alertness | Spells/Active: Mage Armor, Crystal Light; Psionically Focused

Taking a moment during the aftermath of combat with the stirges, Morelda takes a deep breath and psionically focuses herself before following after her party-members closer towards the backline.

"If all we have to face is just only these buzzing nuisances within the wreck, we should have to count ourselves as being very fortunate indeed."

Perception Assist to Koshon too: 1d20 + 4 ⇒ (6) + 4 = 10.


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Koshon finds nothing out of the ordinary, even being after being assisted by Morelda and Eric. The front doors on the porch stand slightly ajar, creaking in the wet air.


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

Lets gently open the door and hope the whole rotten edific doesnt come down on us then? Eric opens the door and take a careful look inside.

Dark Archive

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Female Human pactmaker

"Be careful." Lorel stands back, ready with another acid ray.


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity
Scott "Lorel" Millerson wrote:
"Be careful." Lorel stands back, ready with another acid ray.

I Madmoiselle Lorel, am nothing but a walking manifestation of sanity, carefulness and reality-based decisionmaking. Eric says as he flashes Lorel a warm smile and a wink while he proceeds further in.

Dark Archive

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Female Human pactmaker

Lorel has doubts about the accuracy of Eric's statement, but she keeps them to herself. She's also uncertain how to feel about being called "Madmoiselle."


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Eric moves up to open the door, and the porch boards ominously creak under his weight.

Eric, please roll a DC 11 Reflex save.


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

1d20 + 2 ⇒ (20) + 2 = 22

Do I find treasure?

After dodging out of whatever, Eric sheepishly smirks at Lorel.
Eric de St. Cyr, master archeologist! I definitly got the "dodge out of traps" part down.


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1st Level CG Female Human Wizard [Bonded Wizard/Psychic Mage] | Init: +2 | HP: 7 | PP: 3 of 4| CMD: 12| F: +2 R: +2 W: +4/+5 to Charms and Compulsion | AC: 12 TAC: 12 FfAC: 10 | Perception and Sense Motive: +4/Alertness | Spells/Active: Mage Armor, Crystal Light; Psionically Focused

Taking a firmly comforting grip upon her still-disguised crystalline bladed scarf, Morelda presses on with the others as the party makes their way towards the interior of the Wreck.

The Young Psychic Wizardess does hold an inward gasp at whatever it was that caused Eric to dodge masterfully out of the way of, however.


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Eric manages not to fall into the rough assembly of wet and rotting boards that make up the porch. The front doors still stand slightly ajar. Further peering into them reveals a five foot wide hall way leading north, next to a set of stairs to the second floor of the Wreck.


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Male Gregori|HP: 14/14|AC: 14 (12 Tch, 12 Fl)|CMB: +3, CMD: 15|F: +3, R: +4, W: +3|Init: +4|Perc: +9, SM: +9, Diplo: +8 Angelic Paragon/1st|Speed 30ft (30ft)|Active conditions: None.

Koshon silently points up the stairs to indicate his direction. The gregori attempts to carefully climb the stairs without falling through the steps to a point where by turning around Koshon can see the upper level.


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

Eric follows Koshon at a distance, mindful of not putting too much weight on any part of the stair.

10 feetish behind basically


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Male Human Skald 1 10/10 hp AC16/14/12 Init 2 Perc.3 Fort4 Ref2 Will1 CMD16 CMB 4 3/5 inspire ferocity

Oh, if feasible, Eric would cast mending on the floor to reduce the risk to the rest of the party.

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