Survivor

Eswain's page

3 posts. Alias of Mystic Ankh.


About Eswain

Theme Song: Brave New World - Iron Maiden
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Human (Varisian) Female {Swarm Monger} Druid 1
(Heart of the Fey)
LN M Humanoid (Human)
Init +2; Senses: Low-Light Vision; Perception +6
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AC 14, TAC 10, FAC 14
(+4 Hide)
HP 10 (1 HD)
Fort +4, Ref +1, Will +5
(+2 vs Death Effects)
Base Atk +0; CMB +2; CMD 12
Abilities: Str 14(2), Dex 10(0), Con 15(2), Int 10(0), Wis 14(2), Cha 15(2)
Speed: 20 ft. (4 squares)
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Melee 2H: Club +2 (1d6+3, x2, B)
Melee 1H: Club +2 (1d6+2, x2, B)
Melee 2H: Quarterstaff +2 (1d6+3, x2, B)
Melee 1H: Quarterstaff +2 (1d6+2, x2, B)
Melee DW: Quarterstaff -2/-6 (1d6+2/1d6+2, x2, B)
Melee 2H: Shilleleigh +2 (2d6+3, x2, B)
Melee 1H: Shilleleigh +2 (2d6+2, x2, B)
Melee DW: Shilleleigh -2/-6 (2d6+2/2d6+2, x2, B)
Ranged 2H: Sling +0 (1d4+2, x2, 50', B)
Ammo: Bullets (10)
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Swarm Transformations Remaining (1 min): 2|2
Spell Slots Remaining - 1: 2|2

Spells Prepared:
CL 1, Concentration +3
0- Create Water, Mending, Spark
1- Shilleligh, Speak With Animals/Summon Nature's Ally I*
{*Spontaneous}

Skills:
Appraise +3 (0 rank, 0 class, 3 familiar, 0 Int)
Acrobatics -2 (0 rank, 0 class, 0 Dex/-2 drawback)
Bluff +2 (0 rank, 0 class, 2 Cha)
Climb +2 (0 rank, 0 class, 2 Str)
Diplomacy +2 (0 rank, 0 class, 2 Cha)
Escape Artist -2 (0 rank, 0 class, 0 Dex/-2 drawback)
Handle Animal <BG> +6 (1 rank, 3 class, 1 trait, 2 Cha)
Heal +2 (0 rank, 0 class, 2 Wis)
Intimidate +2 (0 rank, 0 class, 2 Cha)
Knowledge: Geography <BG> +4 (1 rank, 3 class, 0 Int)
Knowledge: Nature +6 (1 rank, 3 class, 2 feat, 0 Int)
Perception +6 (1 rank, 3 class, 2 Wis)
Ride +3 (1 rank, 3 class, 1 trait, 0 Dex/-2 drawback)
Sense Motive +2 (0 rank, 0 class, 2 Wis)
Stealth +0 (0 rank, 0 class, 2 archetype, 0 Dex/-2 drawback)
Survival +8 (1 rank, 3 class, 2 feat, 2 Wis)
Swim +2 (0 rank, 0 class, 2 Str)
Wild Empathy +3 (1 Druid, 2 Cha)
ACP: -3
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Character Stats:
Languages: Taldane Common, Varisian, Druidic
Feats: Nature Soul (+2 Knowledge:Nature/Survival), Fey Foundling (+2/die magical healing, +2 saves vs. Death; take +1 damage vs cold iron)
Traits: Beast Bond (+1 Handle Animal/Ride), Friends and Enemies (Free heavy warhorse and gear), Reactionary (+2 Init)
Drawback: Misbegotten (-2 Dex-based skills)
Racials: Heart of the Fey (Low-Light Vision, +1 Ref/Will)
SQ: Orisons, Wild Empathy, Fecund Familiar, Shadowy Opportunist (+2 Know:Local/Stealth)
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Carried Equipment:
Worn: Hide Armor(50lbs), Explorer's Outfit(8lbs), Spell Component Pouch(2lbs), Club(3lbs), Sling(0lbs), Sling Bullets(5lbs), Quarterstaff(4lbs)
Weight: 72 lbs

Beltpouch(3 lbs): Flint and Steel, Small Shears, The Order of Numbers.

Backpack(71.5): In(Top->Bot): Dandy Brush, Fishing Kit, Torches(10), Trail Rations(5), Bird Feed(10), Monkey Feed(2), Mongoose Feed(3), Gear Maintenance Kit, 50' Thread, Sewing Needle, Soap, Grooming Kit, Mess Kit, Iron Pot; Out: Blanket, Bedroll, Jug(2)(Empty), Waterskin.
3GP 3SP 3CP
~0.5 lbs

Total Weight Carried: 147 lbs
Carrying Capacity: L:<58, M:59-116, H:117-175, OH:175, OG:350, P/D:875
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Malthus - Raven Familiar:
M LN T Magical Beast (Familiar)
(Ambassador, Animal Exemplar, Sage)
Init +2; Senses: Low-Light Vision; Perception +9
Space 2.5 ft. | Reach 0 ft.
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AC 14, TAC 14, FAC 12
(+2 Dex, +2 size, +0 Natural)
HP 5 (1 HD)
Fort +1, Ref +4, Will +4
Base Atk +0; CMB +2; CMD 6
Abilities: Str 2(-4), Dex 15(2), Con 8(-1), Int 6(-2), Wis 15(2), Cha 7(-2)
Speed: Land - 10 ft. (2 squares) ; Fly - 40 ft. (8 squares) {Average}
Melee: Bite +4 (1d3-4, x2, P)
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Skills
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Fly +6 (0 rank, 0 class, 4 size, 2 Dex)
Handle Animal +6 (1 rank, 3 class, 2 Wis)
Knowledge: Arcana -2 (0 rank, 0 class, -2 Int)
Knowledge: Dungeoneering -2 (0 rank, 0 class, -2 Int)
Knowledge: Engineering -2 (0 rank, 0 class, -2 Int)
Knowledge: Geography -2 (0 rank, 0 class, -2 Int)
Knowledge: History -2 (0 rank, 0 class, -2 Int)
Knowledge: Local +0 (0 rank, 0 class, 2 master, -2 Int)
Knowledge: Nature -2 (0 rank, 0 class, -2 Int)
Knowledge: Nobility -2 (0 rank, 0 class, -2 Int)
Knowledge: Planes -2 (0 rank, 0 class, -2 Int)
Knowledge: Religion +2 (1 rank, 3 class, -2 Int)
Perception +9 (1 rank, 3 class, 3 feat, 2 Wis)
Stealth +12 (0 rank, 2 master, 8 size, 2 Dex)
ACP: 0
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Stats
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Languages: Taldane Commonn
Feats: Skill Focus: Perception, Master of Your Kind (Master +2 Handle Animal vs Birds; cast Animal Messenger, Animal Trance, or Charm Animal 1/day) - not usable until level 3.
SQ: Improved Evasion, Natural Armor Bonus(+0), Dazzling Intellect(6), Enhanced Personality(n/a), Shadowy Opportunist (+2 Know:Local/Stealth), Empathic Link(1 mile)
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Swarm Stats
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LN T Magical Beast (Swarm)
(Ambassador, Animal Exemplar, Sage)
Init +2; Senses: Low-Light Vision; Perception +9
Space 10 ft. Cube | Reach 0 ft.
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AC 14, TAC 14, FAC 12
(+2 Dex, +2 size, +0 Natural)
HP 5+5Temp (1 HD)
Fort +1, Ref +4, Will +4
Swarm Qualities
Base Atk +0; CMB +2; CMD 6
Abilities: Str 2(-4), Dex 15(2), Con 8(-1), Int 6(-2), Wis 15(2), Cha 7(-2)
Speed: Land - 10 ft. (2 squares) ; Fly - 40 ft. (8 squares) {Average}
Melee: Swarm 1d6
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Skills
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Acrobatics +2 (0 rank, 0 class, 2 Dex)
Fly +6 (0 rank, 0 class, 4 size, 2 Dex)
Knowledge: Arcana -2 (0 rank, 0 class, -2 Int)
Knowledge: Dungeoneering -2 (0 rank, 0 class, -2 Int)
Knowledge: Engineering -2 (0 rank, 0 class, -2 Int)
Knowledge: Geography -2 (0 rank, 0 class, -2 Int)
Knowledge: History -2 (0 rank, 0 class, -2 Int)
Knowledge: Local +0 (0 rank, 0 class, 2 master, -2 Int)
Knowledge: Nature -2 (0 rank, 0 class, -2 Int)
Knowledge: Nobility -2 (0 rank, 0 class, -2 Int)
Knowledge: Planes -2 (0 rank, 0 class, -2 Int)
Knowledge: Religion -2 (0 rank, 0 class, -2 Int)
Perception +9 (1 rank, 3 class, 3 feat, 2 Wis)
Stealth +12 (0 rank, 2 master, 8 size, 2 Dex)
ACP: 0
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Stats
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Languages: Taldane Commonn
Feats: Skill Focus: Perception, Master of Your Kind (Master +2 Handle Animal vs Birds; cast Animal Messenger, Animal Trance, or Charm Animal 1/day) - not usable until level 3.
SQ: Natural Armor Bonus(+0), Dazzling Intellect(6), Enhanced Personality(n/a), Shadowy Opportunist (+2 Know:Local/Stealth)
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Illyasviel - Heavy Combat-Trained Horse:
F N L Animal (Horse)
Init +4; Senses: Low-Light Vision, Scent; Perception +8
Space 10 ft. | Reach: 5 ft.
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AC 15, TAC 13, FAC 11
(+4 Dex, -1 Size, +2 Natural)
HP 19 (2 HD)
Fort +8, Ref +7, Will +3
Base Atk +1; CMB +7; CMD 21/(25 vs Trip)
Abilities: Str 20(5), Dex 18(4), Con[/i] 21(5), [b]Int 2(-4) Wis 17(3), Cha 11(0)
Speed: 50 ft. (10 squares)
Melee: Bite +5 (1d4+5), 2 Hooves +5 (1d6+5)
Feats: Narrow Frame, Well-Trained
Tricks: Attack, Attack(all), Come, Defend, Deliver, Down, Exclusive, Flee, Guard, Heel, Rescue, Throw Rider
SQ: Well-Trained (-5 to Handle Animal Trick DCs)
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Horse Equipment:
Military Saddle(38 lbs): Bit and Bridle; Saddlebags(Empty)

Carrying Capacity: L:<399, M:400-798, H:799-1200, P/D:3600
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Appearance and Personality:
Quick Appearance
Height: 6'1”
Weight: 187 lbs
Age: 32
Eyes: Left - Green, Right - Brown
Skin: Deep Olive, freckled and sunspotted
Hair: Red-Brown, loosely braided
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Cyd - Monkey:
Lion-Tailed Macaque
M N T Animal (Simian)
Init +2; Senses: Low-Light Vision; Perception +5
Space 2.5 ft. | Reach: 0 ft.
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AC 14, TAC 14, FAC 12
(+2 Dex, +2 Size)
HP 4 (1 HD)
Fort +2, Ref +4, Will +1
Base Atk +0; CMB +0; CMD 6
Abilities: Str 3(-4), Dex 15(2), Con[/i] 10(0), [b]Int 2(-4) Wis 12(1), Cha 5(-3)
Speed: Land - 30 ft. (6 squares); Climb - 30 ft. (6 squares)
Melee: Bite +4 (1d3-4)
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Skills:
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Acrobatics +10 (0 rank, 0 class, 8 racial, 2 Dex)
Climb +10 (0 rank, 0 class, 8 racial, 2 Dex)
Perception +5 (1 rank, 3 class, 1 Wis)
Stealth +10 (0 rank, 0 class, 8 size, 2 Dex)
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Feats: Weapon Finesse
Tricks: Break Out, Come, Deliver, Fetch, Flee, Speak
Questions: Feed the birds. Get my book. Groom <indicator>. Help with my armor.

Fujin & Raijin - Mongooses:
M,M N T Animal (Mustelid)
Init +2; Senses: Low-Light Vision, Scent; Perception +1
Space 2.5 ft. | Reach: 0 ft.
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AC 15, TAC 14, FAC 13
(+2 Dex, +2 Size, +1 Natural)
HP 4 (1 HD)
Fort +2, Ref +4, Will +1
Base Atk +0; CMB +0; CMD 6/(10 vs Trip)
Abilities: Str 3(-4), Dex 15(2), Con[/i] 10(0), [b]Int 2(-4) Wis 12(1), Cha 5(-3)
Speed: Land - 20 ft. (4 squares); Climb - 20 ft. (4 squares)
Melee: Bite +4 (1d3-4 + Attach)
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Skills:
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Acrobatics +10 (0 rank, 0 class, 8 racial, 2 Dex)
Escape Artist +3 (1 rank, 0 class, 2 Dex)
Climb +10 (0 rank, 0 class, 8 racial, 2 Dex)
Perception +1 (0 rank, 0 class, 1 Wis)
Stealth +14 (0 rank, 0 class, 4 racial, 8 size, 2 Dex)
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Feats: Weapon Finesse
SQ: Attach (Autograpple on hit)
Tricks: Come, Detect, Hunt, Heel, Sneak, Track

Susanoo, Tsukuyomi, & Amaterasu - Ravens:
M,M,F N T Animal (Avian)
Init +2; Senses: Low-Light Vision; Perception +6
Space 2.5 ft. | Reach: 0 ft.
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AC 14, TAC 14, FAC 12
(+2 Dex, +2 Size)
HP 3 (1 HD)
Fort +1, Ref +4, Will +2
Base Atk +0; CMB +0; CMD 6
Abilities: Str 2(-4), Dex 15(2), Con[/i] 8(-1), [b]Int 2(-4) Wis 15(2), Cha 7(-2)
Speed: Land - 10 ft. (2 squares); Fly - 40 ft. (8 squares){Average}
Melee: Bite +4 (1d3-4)
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Skills:
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Fly +10 (0 rank, 0 class, 4 size, 2 Dex)
Perception +9 (1 rank, 3 class, 3 feat, 2 Wis)
Stealth +10 (0 rank, 0 class, 8 size, 2 Dex)
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Feats: Weapon Finesse, Skill Focus: Perception
Tricks: Come, Get Help, Hunt, Seek, Speak, Watch
Helpers: Malthus, Ilsoari Gandethus
Questions: Are there people? Are there other birds? Is there water? Is there a road?

Wheeler, Kwame, Linka, Gi, & Ma-Ti - Thrushes:
M,M,F,F,M N D Animal (Avian)
Init +2; Senses: Low-Light Vision; Perception +9
Space 1 ft. | Reach: 0 ft.
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AC 16, TAC 16, FAC 14
(+2 Dex, +4 Size)
HP 2 (1 HD)
Fort +0, Ref +4, Will +2
Base Atk +0; CMB -2; CMD 3
Abilities: Str 1(-5), Dex 15(2), Con[/i] 6(-2), [b]Int 2(-4) Wis 15(2), Cha 6(-2)
Speed: Land - 10 ft. (2 squares); Fly - 40 ft. (8 squares)
Melee: Bite -1 (1d2-5)
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Skills:
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Fly +12 (0 rank, 0 class, 6 size, 4 racial, 2 Dex)
Perception +9 (1 rank, 3 class, 3 feat, 2 Wis)
Stealth +14 (0 rank, 0 class, 12 size, 2 Dex)
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Feats: Skill Focus: Perception
Tricks: Come, Get Help, Hunt, Seek, Speak, Watch
Helpers: Malthus, Ameiko Kaijitsu
Questions: Are there people? Are there other birds? Is there water? Do you see a road?

Two Nameless Angora Goats:
F,F N S Animal (Bovine)
Init +1; Senses: Low-Light Vision; Perception +0
Space 5 ft. | Reach: 5 ft.
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AC 13, TAC 12, FAC 12
(+1 Dex, +1 Size, +1 Natural)
HP 5 (1 HD)
Fort +3, Ref +3, Will +0
Base Atk +0; CMB +0; CMD 11/(15 vs Trip)
Abilities: Str 12(1), Dex 13(1), Con[/i] 12(1), [b]Int 2(-4) Wis 11(0), Cha 5(-3)
Speed: 30 ft. (6 squares)
Melee: Gore +2 (1d4+1)
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Skills:
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Acrobatics +1/+5 (0 rank, 0 class, 1 Dex/+4 vs Jumping)
Climb +5 (1 rank, 3 class, 1 Dex)
Survival +0/+4 (0 rank, 0 class, 0 Wis/+4 vs Food)
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Feats: Nimble Moves
Tricks: Come, Flee, Heel, Perform, Speak, Stay
Questions: Do you need milked? Are you hungry? Are you thirsty? Are you tired?

Ten Nameless Common Cats:
N T Animal (Feline)
Init +2; Senses: Low-Light Vision, Scent; Perception +5
Space 2.5 ft. | Reach: 0 ft.
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AC 14, TAC 14, FAC 12
(+2 Dex, +2 Size)
HP 3 (1 HD)
Fort +1, Ref +4, Will +1
Base Atk +0; CMB +0; CMD 6/(10 vs Trip)
Abilities: Str 3(-4), Dex 15(2), Con[/i] 8(-1), [b]Int 2(-4) Wis 12(1), Cha 7(-2)
Speed: 30 ft. (6 squares)
Melee: 2 Claws +4 (1d2-4), Bite +4 (1d3-4)
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Skills:
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Climb +6 (0 rank, 0 class, 4 racial, 2 Dex)
Perception +5 (1 rank, 3 class, 2 Wis)
Stealth +14 (0 rank, 0 class, 4 racial, 8 size, 2 Dex)
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Feats: Weapon Finesse
Tricks: Attack, Come, Detect, Down, Guard, Hunt

Brief Backstory:
Eswain was discovered roaming the unnamed forest near The Three Cormorants (now called Shank's Wood) by Niska Mvashti and her company of Druids in 4685 AR when she was around nine years old - completely feral and unable to even speak, the Druids were forced to improvize their Wild Empathy in order to calm her and bring her to Mvashti Manor. Madam raised her for three years, slowly but steadily integrating her into society - at least to a point. She asked to be sent to Turandarok Academy in 4689, where she split her time between studies, helping with the younger children (including the infant Tsuto Kaijitsu), and escorting Madam Mvashti into the woods to learn of more natural ways - it was during these hikes that Eswain felt most at home, though she yearned for the structure and order provided by city life.

She left Sandpoint proper in 4694, where she established a small ranch near Weasel Creek, raising mostly chickens, goats, and pigs. She developed a fondness for stray cats, and soon large numbers flocked to her land, where she integrated them into the herd as protectors and guardians of her livestock.

Her well-behaved and markedly trained animals grew popular among Sandpoints more self-sufficient residents, and it wasn't long before she was sought out as a trainer and supplier of "city chickens" and other farm animals typically too obtrusive to be kept within the walls. In 4699, Lonjiku Kaijitsu acquired her services for a centipede infestation in his glassworks, and Eswain bred a small army of geckos for the nobleman, trained to exit their enclosure to hunt at night and return during the day.

She gained some small noteriety in 4700 when a minor swarm of locusts moved down the Lost Coast and over Sandpoint - a raven, which no one who knew her had seen her without since she was a teenager (though none could say for sure that it was the same bird) flew from her shoulder and burst forth into a swarm of its own, making quick work of devouring the pests - and she was rewarded by an extension of her property by the mayor.

In 4702, Lonjiku approached Eswain again, but this time with a new problem - his daughter had run away a few hours prior, and he wished for the Druid to find her and keep her safe. Eswain met with Ameiko on the road to Magnimar, using birds to pinpoint her location. Under the guise of acquiring a new breed of goat from Janderhoff, Eswain escorted the young woman to the city, where she regularly reported her status to Lonjiku.

News of Ameiko's mother's death sent the girl home, and Eswain (who had indeed found goats reknowned for their coats during her stint in the city) returned with her. Lonjiku rewarded her with a hefty sum, which Eswain used to expand her ranch once more, leading nearly to the boundries of Biston's Pond.

During her frequent visits to the city, Eswain became acquainted with Sabyl Sorn - the monk was intrigued by her large stature, and pestered the druid into a wrestling match. Though Eswain was always at the disadvantage, both from her misshapen leg and her lack of martial training, she enjoyed the bouts, and they became regular occurrences.

One such visit is today - with the Swallowtail Festival kicking off the dedication to the new cathedral, Eswain and her troop of animals has arrived in the city. She hopes to sell the coats of two goats during the festivities, as well as celebrate the accomplishments of Kendra Deverin and the rest of the townsfolk.

Full Character History: Long:
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