Gearsman

servant6's page

Organized Play Member. 124 posts (853 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters. 11 aliases.



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Mechanically, I actually really like this class. A lot of the wording is really vague, so there's a lot of gm interpretation needed here if someone actually wants to play it. I think it could fit in a campaign easily as a rich dashing noble type. Here are my thoughts.

Uniform gives you CHA to AC. Nice.

Catchphrase and Punchline are cool, maybe have them operate like Studied Target, so initially they cost a move action but after, say level 4, they use a swift. I think it would be best to only allow one per turn so the player has to choose to either buff or debuff.

Stone Convictions, Something Dumb, and After You are just flavor really, but I like them.

I'm on a Horse, Bachelor's in Marketing, and I'd Take a Bullet for You, Man all work fine as is I think.

Pleasurable Smells is odd, not sure what "nose stuff" could mean.

Biceps and Wolfdog are pretty useless, but funny.

Wardrobe Change is amazing from a flavor and mechanics standpoint.

Matrimony and the powers above are silly, but I've never played a game above lvl 15, so it doesn't bother me.


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M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Who has two thumbs and is scared of the vampires around him? This guy.


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M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Y'know what, I knew Oster's lockpicking performance reminded me of something.


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Finished Submissions
servant6 – Gruknuk – Feral Gnasher Barbarian
Michelle A.J. – Korza Ren – Wildblooded Sorcerer
GM Grimm – Geesyl Graftfinger – Investigator
Peppers – Kelrot – Phalanx Soldier Fighter (I’m assuming you’re going with your second submission, Kelrot, and not your first, Kolret)
Zayne Iwatani – Lucatiel – Luring Cavalier
Rennaivx – Saria Dalavon – Cleric
Ira kroll – Slobodon – Bard
Grumbaki – Malkaen – Vivisectionist Alchemist
Daedalus the Dungeon Builder – Islyn – Wordcaster Crossblooded Sorcerer
Incomplete Submissions
Warforged Man – Unchained Rogue
sable – Alchemist
robotthedino – Investigator

I think I got everyone.


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Yeah, I've been using the template from this post. I like the spoilers to keep everything tidy.


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This post is just a PSA for those of you who use Hero Lab.

I use Hero Lab for character creation and I love it. Translating all the information from the sheet to the forums can be a pain, however. Except it's not because there's a button that will do it all for you and I've been doing it the hard way for no reason all along. /facepalm


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M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

Otto isn't the best at public speaking, much less forming a string of coherent thought. He'll follow someone and play second fiddle.

Upon entering his room, a grin spreads across Otto's face. He'd spent the last twenty or so years of his life in a glorified metal box. This - this is luxury. He investigates the dorm, toying with all the drawers and furniture with childlike curiosity. Eventually, he lays down on the bed, sighing deeply as his eyes dampen slightly. The moment is interrupted, however, by a notification on his comm. As the handful of PR messages appear, Otto's smile fades to a quizzical frown.

I don't know what to say to people normally, I can't talk to a whole group of them. Maybe I can just tag along with someone.

He decides to follow Oster. Whether this pleases or annoys him, Otto isn't sure.

The first trip surrounds Otto with police officers. Standing on the stage, he can feel the tension in the room and doesn't cope very well. Afterward, neither of them feel they presented very well. The second trip proceeds much smoother. Oster possesses more confidence in his posture and mannerisms, and Otto's one liners don't totally derail the presentation. Otto feels most comfortable at the last venue. Oster tears up a bit during his speech and Otto feels like he can almost relate to these people. They're the dregs of society like him, outcasts and miscreants. His sense of humor is most appreciated by this group and he even manages to get a few chuckles here and there.

Dice:

Diplomacy Aid Another #1: 1d20 + 5 ⇒ (2) + 5 = 7
Diplomacy Aid Another #2: 1d20 + 5 ⇒ (6) + 5 = 11
Diplomacy Aid Another #3: 1d20 + 5 ⇒ (7) + 5 = 12

I'll roll some comedy checks for the heck of it.
Perform (Comedy) #1: 1d20 + 15 ⇒ (18) + 15 = 33
Perform (Comedy) #2: 1d20 + 15 ⇒ (11) + 15 = 26
Perform (Comedy) #3: 1d20 + 15 ⇒ (19) + 15 = 34


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This looks very interesting. I think I'm going to make a changeling cleric of Hanspur.


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Well, you've got a wizard and a sorcerer, so I'll throw in a bard for the heck of it (also because I think that bards can still effectively fill that role).

A dwarf bard.
with those stats you gave..

attributes:

Strength 16
Dexterity 14
Constitution 14 (12+2)
Intelligence 10
Wisdom 10 (8+2)
Charisma 16 (18-2)

Grenden Saltbeard has been sailing for much if his adult life and loves the trill of adventure. It didn't take him long to realize that the open seas are where he belongs. Since his first voyage, his time spent on land is characterized by nervous energy until he's able to set out again. Though Grenden's a bit of an adrenaline junkie and can get a little in over his head sometimes, he feels an overwhelming peace while sailing. The smell of the ocean, the subtle rocking of the ship, the camling ebb and flow of the waves, the tranquility of an open sky. That's the recipe for a perfect day for Grenden.


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Motion seconded c:


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25. Having lived in the harsh wastelands of Numeria all his life, a Kellid boy starts to hear strange voices in a language he's never heard. Sometimes, when he looks at the Silver Mount, he hears screaming.


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Also, at the bottom of this page, there is a comprehensive list of all the traits that give skills in class.