Hanspur

Otto Söderberg's page

78 posts. Alias of servant6.


Classes/Levels

M Human Sorcerer 6 | HP: 41/41 | AC 20 T 15 F 15 | Perf. Combat +8 | CMB +2 CMD 17 | F +5 R +8 W +6 | Init: +11 | Perc: +11 | Spells: 1st 0/8, 2nd 4/6, 3rd 2/4

About Otto Söderberg

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Statistics:
Male Human (Ulfen) Sorcerer 6
CN Medium Humanoid (Human)
Init +11; Senses Perception +11
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DEFENSE
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AC 16, touch 15, flat-footed 11 (+5 dex, +1 shield)
hp 41
Fort +5, Ref +8, Will +6
Electricity Resistance (10)
Mithral Buckler (+1 shield bonus)
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OFFENSE
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Performance Combat +8

Speed 30 ft.

Melee
Dagger
+2, 1d4-1

Ranged
Dagger
+8 1d4-1
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STATISTICS
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Str 8, Dex 20, Con 14, Int 10, Wis 10, Cha 20
Base Atk +3; CMB +2; CMD 17

Traits
Reactionary
Talented [Perform (Comedy)]

Feats
Eschew Materials
Improved Initiative
Point-Blank Shot
Precise Shot
Simple Weapon Proficiency
Technologist

Skills (12 points; 12 class, 0 INT, 12 background)
+5 Acrobatics
+5 Bluff
-1 Climb
+5 Diplomacy
+5 Disguise
+5 Escape Artist
+5 Fly
+0 Heal
+5 Intimidate
+6 Knowledge (Engineering)
+15 Perform (Comedy)
+5 Ride
+0 Sense Motive
+9 Spellcraft
+5 Stealth
+0 Survival
-1 Swim
Languages Common, Skald

Special Abilities:

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SPECIAL ABILITIES
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Air Elemental Bloodline

Bloodline Arcana: You may change any energy spell to use electricity energy.

Elemental Ray: (1d6+3, 8/day) Standard action. Ranged touch attack.

Spells:

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Spells
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0th (at will)
Breeze
Dancing Lights
Detect Magic
Jolt
Mage Hand
Message
Read Magic
1st (8/day)
Burning Hands (Electricity only) DC 16
Enlarge Person DC 16
Feather Fall
Mage Armor
Shocking Grasp
Snowball DC 16
Vanish DC 16
2nd (6/day)
Glitterdust DC 17
Levitate
Mirror Image
Scorching Ray (Electricity only)
3rd (4/day)
Fireball DC 18

Gear/Possessions:

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GEAR/POSSESSIONS
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Magic
Belt of Incredible Dexterity +2
Cloak of Resistance +1
Eyes of the Eagle
Handy Haversack
Headband of Alluring Charisma +2
Mithral Buckler
Scroll of Comprehend Languages x2
Scroll of Resist Energy x2
Scroll of Darkvision
Wand of Infernal Healing (50 Charges)

Mundane
Bedroll
Canteen
Chalk
Dagger
Fishhook
Flint and Steel
Grappling Hook
Magnet
Scroll Box
Silk Rope (50’) x2
Twine (50’)

Carrying Capacity
Light 0-26 lb. Medium 27-53 lb. Heavy 54-80 lb.
Current Load Carried 12 lb.

Money 1403 GP 2 SP 8 CP

Background:

Otto's magical abilities manifested at a very young age and were nearly impossible for him to control. His poor family sold him to a large corporation when he was a child, where he functioned as a power source. The majority of his life has been spent in a metal box in constant pain as electrical magic courses through his body. He managed to escape his confines recently and has ended up in the Crawl where his "talents" may prove useful.

Appearance and Personality:

Avatar image is an accurate representation of the character's appearance
Otto sees life as one long joke. His response to any unpleasant circumstance is to laugh it off. It's the only coping mechanism he's learned to combat the horrors of his past.