I really enjoyed reading this and can't wait to play it out. The only thing I wished they'd have flushed out is
the geopolitical impact of Sorshen declaring herself queen of New Thassilon. I'd be really interested in reading about how Cheliax, Andoran, Taldor, etc would react to Sorshen and this new kingdom. I'd really like to see just how she got Magnimar and Korvosa on board
Evan Riggs wrote:
I think it's a little to early to say that Sorshen is "redeemed"
the background info from the Runelord Legacy article says that she's more cautious and that her cruelty has softened. It does not say that she's all butterflys and rainbows. I'm sure she's still a ruthless machiavellian level schemer and political opportunist.
Did they ever officially list what Sorshen's alignment were at the Time of Earthfall? Most home brew stats I've seen list her as being Chaotic Evil. I ask because....
it looks like she's Lawful Neutral from the Runelord's Legacy article. Wanting to turn Varisia into a New Thassilon that exists peacefully with it's neighboring countries is very Lawful Neutral sounding. I guess 10,000 years of silent reflection will do that
Given the secretive nature of it's religious ceremonies and Pathfinder's love of all things cosmic horror, I believe that the "Peacock Spirit" is one of Nyarlahotep's many masks. I also believe that Xanderghul was the only one to know this fact and that the Crawling Chaos granted him his Mythic power.
Anyone else have any theories?
Chaosium's Delta Green pen and paper rpg is the best source for info on Hastur/The King in Yellow.
Hastur is a cosmic supernatural force of entropy and decay. Some Mythos scholar's believe that it's an Outer God like Azathoth.
The King in Yellow is it's avatar. It can either be called to a location by using the yellow sign, or if the location/city reachs a certain point of moral decadence and decay the King in Yellow will take it and make it a part of Carcosa.
I'm super excited about Strange Aeons because I'm a big fan of Call of Cthulhu.
No CoC adventure can ever be complete without an appearance of the Crawling Chaos.
Will we get to see Nyarlahotep in the adventure path (or at least one of his many "masks") and/or an article about his "faith" and his relationship with the other deities of Golarian. Similar to what you've done with the various Demon Lords and Archdevils?
Jatembe's skills have been bothering me because they are way to high for his level. When you subtract all his ability score modifiers and class skill modifiers, his skills look like this:
Bluff +24, Diplomacy +24, Fly +21, Handle Animal +24, Heal +21, Intimidate +24, Knowledge (arcana, dungeoneering, geography, history, nature, planes, religion) +21, Perception +21, Perform (oratory) +24, Sense Motive +22, Spellcraft +21, Stealth +2, Survival +21, Use Magic Device +24
That's 420 skill points, plus it's way more skill points then what his Hit Die allow.
I don't know if Dave has ever answered the question before, but I've always wondered where the Jeggare family wealth comes from. Varian mentions owning vineyards, and I assume they started out as traditional land owning aristocracy, but were they able to diversify their investments into other ventures?
Nah the Peacock Spirit is one of Nyarlathotep's masks. The Crawling Chaos was behind the corruption of Xin's virtues and Xanderghul is his patsy.
In my homebrew stats Xanderghul became mythic through his devotion to the Peacock Spirit and Sorshen became mythic from bathing the the Everdawn Pool) and their mythic potential depends on these variables to continue.
One of my ideas is the characters secretly having to undergo a quest to destroy the sources of their mythic power before they even have a chance to defeat them.
Xanderghul's font of Mythic power is an ethereal temple dedicated to the Peacock Spirit and located withing the dimension of dreams. The Peacock Spirit is just another mask of Nyarlahotep and the PC's must bargain with the Crawling Chaos before he'll strip Xanderghul of his mythic power.
Sorshen's mythic power is derived from the Everdawn Pool and she must bath in it once every new moon to retain her beauty and power.
Varian is a Sorcerer with the Sage bloodline.
I know everyone likes to stat him a an Arcanist but He's never shown the ability to memorize and prepare spells. His "wizardry" is just his practice of creating Riffle Scrolls which are just another version of traditional scrolls.
Stat wise I see him as something like Fighter (learned Duelist) 5/Sorcerer 8/Pathfinder Savant 3/Monk (Weapon Adept) 2
Dave Gross wrote:
He's officially old for a half-elf, but a certain event near the end of Master of Devils puts an asterisk beside his age category.
yeah he's in his 90's i believe which is old for a half-elf. I figured 18 18 cl was just about right for both of them since they did survive the worldwound. Varian is a pure sorcerer with the arcane (sage) bloodline. Brawler fit radovan pretty well since post-master of devils he doesn't have access to any ki abilities.
So I have a question for Dave Gross. I seem to recall Varian mentioning his desire to die in mutual combat with his criminal nemesis in Queen of Thorns. Later on in King of Chaos he mentions how he believes that someone in the pathfinder society allowed the vampire keisya access to the lacuna codex. Was that a hint that Varian will soon be matching wits with his "Moriarty" soon?
There are two Mythic level AP's I'd love to see:
1. The final chapter of the Runelords "trilogy" of RotRL and SS. A mythic level adventure in which the characters have to combat the remaining newly revived Runelords. We finally get to fight Sorshen, Xanderghul, Belimarius, Zutha, and Alaznist.
2. A Mythic Distant Worlds AP in which various interstellar characters have to band together to defeat a full scale invasion of The Dominion of the Black. A real Star Wars inspired adventure path.
Not like it matters what the exact cr number is...you are never going to fight Tar Baphon alone. He is surrounded by liches, vampires, bodaks , raveners etc...fighting in negative energy filled dungeon, good luck.
Get a couple Mythic heroes together and kill him. I think that was kinda the point of having his stats in Mythic Realms.
I remember Paizo ranking the power rating on the Runelords. Sorshen and Xanderghul were top two Mythic casters. But I think they said that Alaznist and Zutha fluctuated back and forth for the number 3 spot, followed by Karzoug, Belimarius, and finally Krune.
I always make my characters run characters thematically appropriate for the adventure path. My current group is composed of:
An Android Sorcerer with the Nanite bloodline. I've given Androids a homebrew rule that gives them +2 CHA in regards to spells when they take the Nanite Bloodline (Like Tiefling's and the Infernal Bloodline).
A Kellid Barbarian/Fighter who uses an Energy Sword.
A Dwarf Gunslinger who uses plasma pistols.
a Female Human Cleric of Brigh from Alkenstar.
I'm perfectly okay with it, though I wish they didn't reveal who they are in the Iron Gods Player's Guide! Now I'm desperately hoping my players don't happen to read that part of the guide...
I kinda wish they would have waited to reveal that the pilots of the Silver Mount were
human until the vary last adventure path.
Ok I agree that Thor should be a native outsider. Ranger doesn't really work for Hawkeye though. He was always a loner type character so he has no companions and he doesn't show any ability to track. He was definitely using ranged sneak attacks during the battle in avengers.
Haven't seen Iron-Man 3 yet so I'll take your word for it. Stark should have a few levels of expert though. Symbolizing his career as a weapon designer before he built the first Iron-man armor.
Awesome, but I have a few critiques.
1. Thor shouldn't be considered an Outsider because Asgard is basically another planet and Thor is an Alien. If you're doing the movie version of thor. Comic book version would be an outsider though.
2. Fighter (Archer) with a few levels of Rogue (sniper) work best with Hawkeye. Hawkeye is all about accuracy and trick shots.
3. I'd make Stark's primary class Expert with a level of Gunslinger and a few levels of Sorcerer (Impossible bloodline) so he can make spell trigger items. His Hulk Buster Armor could be an Adamantite Golem with the Construct Armor feature.
Nice. I'd maybe give him 2 or 3 mythic tiers. Him getting injected with the supersoldier serum unlocks his mythic potential and the subsequent events in CA 1, The Avengers, and CA 2 serving as his trials.
So I finally got around to watching The Second Hobbit movie
Smaug CR 20/MR 3
-Made Smaug an ancient red dragon because of his size. He's listed as being about 18 meters (59 feet) from head to tail which puts him at Gargantuan size.
Dreaming Psion wrote:
No Black Mage :-(
Dreaming Psion wrote:
by thief you mean rogue right?
I'd like to see more of Radovan and Varian. I've always wanted Dave to do a prequel novel that shows how they first met. Some other ideas that I had are:
Radovan and Varian travel to the Mwangi Expanse to capture a former member of the Pathfinder society that has gone insane and unified several local tribes as his/her own personal army. Heart of Darkness Pathfinder style.
Radovan and Varian have a Raiders of the Lost Ark style adventure through Osirian.
As for any non Radovan and Varian related material. I'd really like to see a lovecraft heavy gothic horror novel. Possibly set in Carrion Hill.
Dreaming Psion wrote:
I assume he has as many force spells as possible.
I'd give him at least 6 tiers in Archmage so he could get the Tangible Illusion and Star Walker path abilities. Tangible Illusion makes it so he could realistically come up with anything he could think of. Don't give him Interplanetary teleport or any teleport spell. The GL ring allows a person to travel through the universe at incredible speeds but it doesn't allow instant transportation.