Evan Riggs wrote:
I think it's a little to early to say that Sorshen is "redeemed"
the background info from the Runelord Legacy article says that she's more cautious and that her cruelty has softened. It does not say that she's all butterflys and rainbows. I'm sure she's still a ruthless machiavellian level schemer and political opportunist.
I'm super excited about Strange Aeons because I'm a big fan of Call of Cthulhu.
No CoC adventure can ever be complete without an appearance of the Crawling Chaos.
Will we get to see Nyarlahotep in the adventure path (or at least one of his many "masks") and/or an article about his "faith" and his relationship with the other deities of Golarian. Similar to what you've done with the various Demon Lords and Archdevils?
There are two Mythic level AP's I'd love to see:
1. The final chapter of the Runelords "trilogy" of RotRL and SS. A mythic level adventure in which the characters have to combat the remaining newly revived Runelords. We finally get to fight Sorshen, Xanderghul, Belimarius, Zutha, and Alaznist.
2. A Mythic Distant Worlds AP in which various interstellar characters have to band together to defeat a full scale invasion of The Dominion of the Black. A real Star Wars inspired adventure path.
I always make my characters run characters thematically appropriate for the adventure path. My current group is composed of:
An Android Sorcerer with the Nanite bloodline. I've given Androids a homebrew rule that gives them +2 CHA in regards to spells when they take the Nanite Bloodline (Like Tiefling's and the Infernal Bloodline).
A Kellid Barbarian/Fighter who uses an Energy Sword.
A Dwarf Gunslinger who uses plasma pistols.
a Female Human Cleric of Brigh from Alkenstar.
Dreaming Psion wrote:
No Black Mage :-(
I'd like to see more of Radovan and Varian. I've always wanted Dave to do a prequel novel that shows how they first met. Some other ideas that I had are:
Radovan and Varian travel to the Mwangi Expanse to capture a former member of the Pathfinder society that has gone insane and unified several local tribes as his/her own personal army. Heart of Darkness Pathfinder style.
Radovan and Varian have a Raiders of the Lost Ark style adventure through Osirian.
As for any non Radovan and Varian related material. I'd really like to see a lovecraft heavy gothic horror novel. Possibly set in Carrion Hill.
Surprised no one has done Game of Thrones yet.
Big Trouble in Little China.
Lo Pan CR 20
Thunder CR 15
Rain CR 15
Lightning CR 16
Egg Shen CR 16
Wang Chi CR 12
Jack Burton CR 5
*The heroes unlock their mythic potential when they drink Egg's "medicine" and gain another when they defeat Lo Pan and the army. Had Lo Pan lifted his curse he would have become mythic.
Huckster (Wizard Archetype)
Rogue Talents A Huckster can choose to learn a Rogue talent in place of a wizard's bonus feat every 5 levels. He must meet any Prerequisites for the talent.
Weak Magic A Huckster can prepare and cast one less spell per level than normally possible and cannot form an Arcane Bond.
Spell Gamble While a huckster can memorize and cast spells like a normal wizard, he can also choose to gamble with darker forces and "cheat" his way around the limitations of wizardry. When a Huckster chooses this option a player can draw 1d4+5 playing cards from a standard 54 card poker deck (leave the Jokers in) and make the best poker hand possible. Any unused cards are discarded except for the Jokers (which have to be used, see below) Depending on which hand he chooses to play, he can apply the following effects to his spells:
Pair (Two cards of same numerical value): Cast any 1st level spell or lower without expanding spell slot
Joker's Wild Mark one Joker as red and one as black in the Huckster deck. If the player draws a joker he must use it in his hand. If he draws both jokers he has to play the black joker and discard the red joker. The red joker can be used to complete a hand without any adverse effect, but the black joker represents the darker forces getting back at the Huckster for his cheating ways. Role on the following table if a character pulls a black joker:
Anyone ever make Pathfinder versions of famous characters? I'll get the ball rolling.
Walter White CR 12
Bruce Wayne CR 18
I've always had there be an unofficial "Hero Cult" that the Jadwiga for Baba Yaga. That and given the fact that the Witch class seems to be the most favored class for the Jadwiga, and they can grant healing, the Jadwiga are no big on religion. I'm not saying that religion doesn't exist, I'm saying that churches aren't so powerful in Irrisan.
Anyone ever do a list of which countries serve as the basis for the countries/region on Golarian. So far I can see
Am I missing any others?
I feel that they could have done the Drow differently. They could have made them "bad guys" without making them Demon worshiping sadists that are all naturally evil.
In my game I modeled them after Ancient Rome. They're still Imperialistic Xenophobes with a decadent and hedonistic nobility, and they still raid other settlements for slaves and plunder, but it's brought about by the scarcity of resources in the Darklands and their constant fight for survival against
Their animosity toward thier surface kin is do to the fact that the Drow are ruled by an Imperial family that claim lineage to the Elf monarchy that ruled before Earthfall. Their aggressive actions toward their surface cousins were attempts at "unification" for the Elf race.
I'd also like to see an Oceans 11 style AP in which the characters plan, organize, and pull off the heist of the century by stealing the secret recipe for the sun orchid elixir.
The first 4 books would feature the characters gathering the supplies, info, contacts, and experience needed to break into the Citadel of the Alchemist, all the while dodging various agents from Thuvia who seek to stop them. The 5th book details the heist and presents various ways the characters could sneak in to get the recipe and than sneak out and the 6th book details how the characters are able to evade the various factions that go after them to recover the elixir and how they get away with it for good.
The Outer Gods are equal in power to True Deities. Nyarlathotep is an Outer God so he is off equal power to Azathoth, Shub-Niggurath and Yog-Sothoth.
He's said to be a servent of Azathoth but Azathoth is the "blind idiot god" and is kinda stupid. In the d20 conversion of Call of Cthuhu he has Int 3.
Interested in how people have used the crawling chaos in their game or what kind of metaplot you may have developed for him.
In my game he's the hated rival of Asmodeus. He constantly tries to steal the key to Rovagug's prison but The Prince of Lies is the only being that is able to match wits with him and has thus far foiled a lot of his schemes.
House Thrune and the Church of Asmodeus have a secret order of inquisitors and clerics whose purpose is to hunting down and destroying cults and artifacts of Nyarlahotep. Even saying his name is a punishable offense in Chelix. The church cuts a persons tongue out and chops off their fingers so they can never say or write it down