Pathfinder Adventure Path Subscriber; Starfinder Superscriber
Thinking on this more. I food is control. It is how the Jadwiga stay in power. They have access to magic and magical items that allow them to grow and provide food to the 'masses.' If you cross them, you starve. If you are obedient, you get enough to stay alive and work. It is like water in the desert.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
Titles: The Peddler, The Story Teller Alignment: True Neutral Portfolio: Fictional Stories, Cooperative Games, Sharing, Creativity Domains: Community, Knowledge, Luck, Protection, Travel Subdomains: Cooperation, Imagination, Solitude, Thought, Trade Worshipers: Readers and Tellers of tales, Solitary Travelers, especially Traders and Messengers. Symbol: An Open Book surrounded by multi-colored figures Colors: Forest Green and Blood Red Favored Weapon: Walking Staff (Quarterstaff) Sacred Animal: Bears Ethos: Share your stories, but guard your secrets. Include everyone in your games and activity. Seek solace in your individuality, but remember only as a community can we all prosper. Herald Celestial Brown Bear
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
You may want to check out the Player Companion Black Markets. It has rules for creating black markets and a few examples. One in particular is run by a Green Hag and fey creatures. It would not be hard to drop a portal door in the hut to one or more of these places. It would make buying and selling times much easier.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
After reading the Unchained Magic rules, I was struck by an idea for using them in RoW. As other threads have complained, the PCs do not have a lot of places to buy/sell treasure. By adding a few character specific Scaling items, you can reduce this need. I figure either when they get the mantle or release the Hut, they can be gift with these items. That said, it would mean reducing the treasure for the rest of the AP by half or so. Any thoughts? Ideas? For those that did not get Unchained, a Scaling item is worth 30%, 15% or 5% of a character's WBL. Rather than needing to be replaced, it increases in power each time a character levels.
ohako wrote:
Wow! Great idea! It would take some work, but I like it.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
I am not a big fan of Elvanna's Winter Portal taking over the world. I would change this AP to be solely about Saving Baba Yaga. Rather than the Mantle of the Black Rider, I would change it to be The Mantle of Baba Yaga. I would have each of the PCs be 'touched' by Baba Yaga as a child. It could be an old lady that help out the PC's family or Baba Yaga saving the PC from death. During this encounter, she bestowed the Mantle on them. It then lay dormant, until they meet the Black Rider. I would have this be the first encounter of the AP. The Black Rider escaped and opened the winter portal to get the PCs to fulfill their destiny. The other forces from Irrisen were sent to track down the Black Rider, oblivious to the PCs goals. Now the PCs are the Heroes of Baba Yaga following her breadcrumbs to save her to repay the debt of her assistance in the past. The final part of the AP can be the PCs trying to complete the Ritual, while Elvanna tries to stop them. edited.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
You should check out NPC Pawn Box. It has 300+ pawns for every core class, plus the NPC classes and Core Iconics.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
closetgamer wrote: I really like the troops = swarms. Before I got the point where it actually says that, I was thinking to myself "sounds like a swarm to me". I'm really looking forward to running this! Are the rules for creating Troops published? If not, could they be posted. I would like to use them in Serpent Skull AP. They would be nice to replace the faction generic NPCs and the glut of level 4 creatures in each of the zones.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
Loreg wrote: Question: the book says to give 400 xp (to the party) and, upon a successful craft or profession check, 500 gp for each discovery. I assume you're not planning on giving 48,000 xp for your 120 discoveries, right? I am thinking of giving them 40xp for each discovery (8 xp/person/discovery) and letting them bundle 10 discoveries to sell to their faction (for 500 gp). Well in book Three, you need to give out a about 70,000 exp per character (280, 000 for a group of four) to level the characters from 7th to 10th. This would only be about 17% of that total. This is a great way to give them the experience without having to go through endless waves of combatants.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
Bill Webb wrote:
Congratulations! I am so happy to see Third party publisher like yourself thrive. You guys keep the RPG 'industry' fresh and interesting. I am looking forward to your future work.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
Geo Fix wrote:
I changed Ossand to be a Juju Oracle. With the revelation, Spirit Vessels, he can control 54 HD of undead. He uses this to create a work force of Juju zombies to do the farming. Also, he uses the False Death revelation to turn any "trespassers" into helpful farm hands. In addition, the population listing of 280 people is only combat effective members. The tribe could easily have twice as many level 1 commoners. These can do the farming, as well. Finally, the Tribe has 280 rangers, they should be able to forge and hunt for additional food.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
I was doing some research for maps of the Ziggurats. I found this map. It is easily adaptable to the seven Ziggurats in Saventh-Yhi. I also found this thread with another good map of a Ziggurat. I hope this help others. The Ziggurats are such an Iconic part of Saventh-Yhi. It is a shame there was no map include in the AP.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
Tacticslion wrote:
I am thinking those dots are trees; however, it makes sense they would be living close to the water. Kingmaker #4 has a Boggard Hamlet. They have huts above ground and swappy partial submerged caves below ground. It would make sense form the local geography, that the Boggards here are the similiar. Tacticslion wrote: c) The charau-ka live... um... in huts I guess? I dunno, it's exceptionally unclear. I'm guessing they make their own huts or just lie down wherever they want. I'd have thought they'd live in trees, but that'd put them in the vegepygmy area... My guess is the Charau-ka occupy the roofs of the buildings. This would allowing them to throw rocks down on intruders. I can see the inside of the buildings filled with trash, debris, etc. This would block access to the roofs, except for those with a climb speed. I can see them jumping from roof top to roof top, instead of using the streets.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
ryric wrote:
That is a good idea. Also, you have the map in the first vault be 'incomplete,' this way each new vault adds part of the map until the body snatcher vault is left.
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
Another idea, I was thinking of changing the Half-Orc Ghost to be a Human Ghost who died when Saventh-Yhi fell. Edit: The Ghost was a human sacrifice by the cities population as it went mad right before Earthfall from the spores. They butchered the body and scatter the bones as protection from the coming disaster. Only by finding and burying his scattered bones can he finally be put to rest. I was also thinking of throwing in random, 'haunts' showing life 10,000 years ago within the city. Maybe have them scripted to follow the fall of the city, ala System Shock 2.
Unfortunately, records of Eando Kline expedition are sparse. He seemed to want to avoid drawing the ire of the powerful Pathfinder Guild. Beyond that at this time it appears most involved have perished. However, I have pieced together this list of the probable members of the group: Eando Kline (C/G human Bard 5/Rogue 6/Sorcerer 1)
Nikoli Taranda (C/G human [Varisian] Fighter 10/Rogue 2)
Again there are not firm records to confirm these are the true members. I will continue to follow leads and provide updates as I am able. Your faithful servant, Pavo
Pathfinder Adventure Path Subscriber; Starfinder Superscriber
Plotty Fingers wrote:
If you use Some PDF on the PDF file, you should get the map without the details. I got the idea from an Old Thread. I hope this helps. |