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qwerty3werty's page
Organized Play Member. 108 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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Red Griffyn wrote:
Please let thaumaturges just 'work' with 1H+ weapons without having to jump through 1000 hoops.
1+ hand weapon has the budget of 2 hand waepons, so i dont think it'd be allowed
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If you use FoundryVTT (and v12, since last i check this specific functionality is not v13 compatible yet) with the PF2e Workbench module, you can enable a setting to adjust an NPC's number for a different level automatically. Combine it with the module Cori mentions (See Simple Scale Statistics) to double check if the new number is in the same "column" as the value on the older level.
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The PG talks about "your GM might allow to 'worship' yourself if you're a cleric or champion" so you can even be "empowering" someone (yourself) during the AP too.
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HolyFlamingo! wrote: This is the first iconic that isn't a core ancestry, right? I think that's neat! Nothing wrong with humans and elves and whatnot, but Golarion has so much more to offer. The first one is technically, the 1e iconic antipaladin Urgraz who is a duergar/hryngar.
If you want to count the first 2e one, then technically Korakai was also the first seeing that tengu was not "core content" before the remaster.
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Pathfinder Infinite has them all
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Thais (Cayden's herald) in hindsight find it funny that both her and Ragathiel went to Hell to fight evil for a bit and end up losing a wing as part of a contract with one of Hell's rulers.
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Also the fact another big chapter, Runelords, is reprinted in another book already
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F'yoz'kai Ishe wrote: Infernally-Touched Nephilim (P2E terminology, don't judge me) Hellspawn is generally the more used term in publication and for brevity.
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TheMartyr781 wrote: "what happened to those corporate dark elves that lived on Apostae."
Considering that the Drow have been retconned in Pathfinder, it wouldn't surprise me if the same is happening here. That will be disappointing if true.
From prior information scattered, the void elves of Starfinder remain with adjustment to lore to rmeove the drow-ism but keeping everything else.
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From what I have recalled, this is one of the adventures with the LEAST likelyhood to be ported to 2e due to heavy OGL elements (Baphomet worshipping Minotaur is the major one), on top of the fact that accodring to James Jacobs they have very little interest in converting more APs to 2e in general since the workforce given to reworking an AP can be put into making new APs instead.
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One of the gods he personally slay in War of Immortal is a dragon empyreal lord that dares to have a higher (evil) dragon kill count because his kill count might actually eclipse his. SO no, it's definitely not only "evil dragon".
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AFAIK, he's a complete nobody in Tian Xia. No mention of him at all in the Tian Xia book.
In Arcadia he's probably a bit more known but also his worship is not prominent there.
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easywolf32 wrote: I hope they don't give up on CRPG's though, those have huge followings, I've played thousands of games and never seen anything quite like them. And so much content too. I have about 1000 hrs in both and can easily see myself doubling that. Dragon's Demand IS a CRPG. It simply has a more miniature-style artstyle and is developed my Ossian Studios rather than Owlcat Games.
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The game is not really balanced around free archetype, so minmaxxing causes by using that variant rule should be taken as an acceptable risk the GM considered when using unrestricted free archetype (as in FA that's not restricted to some campaign specific archetype/theme).
In a game with standard rules, multiclassing to unlock those ability is a trade off with normal class feats.
Another commonly brought up point is that all caster are pretty "samey", giving them distinct feature actually makes them more distinct.
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lemeres wrote: Finoan wrote: Tactical Drongo wrote: halflings are short humans
gnomes are short half-fey elves
if you keep it in mind like that, theres plenty of difference already
That's another good point to mention.
Halflings and Gnomes look about the same to approximately the same extent that Humans, Elves, and Dwarves look approximately the same. As someone that plays weirdo races- Yeah, they ARE the same. Spock halloween costume level.
Give me big meaty tails*
*This comment has been sponsored by CALF (the Council for the Advancement of Lizard Folk) Talk big, yet still pick bipedal humanoid body plans.
* This comment is sponsored by barathu
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thinksnake wrote: One thing I wish would be the return of Nyctessa to be the Iconic Necromancer, unless she's had a massive style update it doesn't look like it We dont know any of the iconic of the four upcoming classes, so she might be.
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Squark wrote: The spell feels a bit awkward since if you have no thralls out you need to summon a thrall (which will attack) to use it (So now your focus spell is at MAP). Not will. Can. So you can just not attack with the Thrall. The create thrall spell itself is not attack, only the Strike action the thrall make is an attack action.
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This just reinforce the idea i always had. You can pick Bardic Lore and Esoteric Lore as a not-bard or not-thaumaturge. They would simply applies to recalling information about bards and esotericas (whatever that means), instead of the class feature unique version of each.
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The main reason for the it is probably to help out new players, who might not know the specific particular on how void damage work, or is familiar with necrotic damage in something like 5e, and thinking that it's just a normal damage type that can effect everyone. Making it state that it target only living creatures add another layer of feedback that tells that this spell is something that don't work on undead (and construct).
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Is there a particular lore reason on why the necromancer class is not unholy only or at least barred from holy? Is it under the same logic as t he *summon undead* spell, or is it something else?
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UnArcaneElection wrote: Couldn't they do the same thing for Pathfinder Drow? After all, the Void is a thing in Pathfinder time as well.
Removing the 'OGL Part' of PF drow means basically remaking them from scratch since demon worship, spider imagery, matriarchal structure, sadistic tendencies, underground dwelling all together are the OGL elements.
SF Drow has their corporation and arms dealing going on with them.

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Darth Krzysztof wrote: Now that my turn to GM is coming up again, I'm expecting to run Seven Dooms. It's been a minute since its release, so I can't recall: does anyone have any advice for running this for players who successfully redeemed Nualia during Rise of the Runelords?
I seem to remember someone suggesting that the Dooms PCs could be trying to redeem Father Tobyn instead. (Or was it Delek Viskanta? Justice Ironbriar?) Having Nualia die between Rise and Dooms doesn't really work for me because she was already redeemed - not quite good by the end of the campaign, but no longer evil.
I could also run it in a separate continuity where Nualia wasn't redeemed, but that feels like a disservice to the work these same players did.
I'll have to look back over my notes to see if there were any other significant departures from the way Dooms expects Rise to've turned out, but that's the one I've been chewing on at present.
Thanks in advance!
James Jacobs' earlier advice in this thread go as follows:
On the other hand, it's been 17 years since Burnt Offerings, so even if Nualia is redeemed, there's time for her to die of all sorts of other misadventures along the way... perhaps even introduce a backstory element where she died in an "accident" that was actually a murder or the like, and you can tie that into the haunting plot above OR adjust things so that the call spirit ritual is Abstalar trying to contact her to ask her about her death to help figure out who the killer is... and regardless of her answer there she should still warn the PCs about the upcoming dooms.
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I've been told by others that Starfinder drow is safe to keep compared to Pathfinder drow. The "meat" of SF drow is a unique thing and they only need to remove/adjust the matriarchal spider worshiping "topping" off them. While PF drow is nearly 1:1 to DnD drow.
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Also do note that in pf1e, undead HP scales of Charisma instead of Constitution (undead lack a Con score). That's why a lot of undead had higher than average charsima and why the 2e version of those undead usually have reduced relative charisma.
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The Total Package wrote: So does this mean for the 7th level heightened power I need to be level 15 instead of 13 to get it? That is correct. Need lvl 15 to get the 7th rank heighten effect.
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using a composite bow without getting the benefit of adding half your STR to damage (in cases of +1 and +0 STR) only opens you up to getting your damaged reduced by Enfeebled. Better to stick to a non-composite bow in those cases.
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I have a feeling that the discussion has shifted from how best to handle player B and D, and more into discussing how to handle a fictional version of the players with their specific points drawn to the extreme degree of either end.
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Oni Shogun wrote: Yeah cause I mean you could be a race with tiefling and dhamphir heritage on paper but mechanically not sure it works cause then it would be 3 races.
But could they be a tiefling/dhampir and whatever other 3rd race isn't used? Doesn't seem like it. I kinda wanted to make a character based on Astarion from BG 3 but he's also a tiefling.
Edit: I looked at the adopted feat. You can only choose common ancestries.
If you want something based on Astarion, he's a vampire not a dhampir, so maybe the vampire archetype might interest you instead. Though if you wish choose the vampire archetype, beware that it's Rare, so ask the GM first and beware of the story and mechanical implications of playing a vampire.
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I dont think paizo will stat out a 'breast ghost' lol
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A number of demon and devils are creatures that stems from contents under the OGL (3.5e), thus is not and will not be reprinted some in the future. These are the list of 2e demons and devils removed due to OGL (may not include everything, but should have most of them)
Demon:
- Babau (Blood Demon)
- Balor (Fire Demon)
- Glabzeru (Treachery Demon)
- Hezrou (Toad Demon)
- Invidiak (Shadow Demon)
- Marilith (Pride Demon)
- Nabasu (Gluttony Demon)
- Nalfeshnee (Boar Demon)
- Quasit, though this one is kinda rolled into one into imps which has altered lore.
- Vrock (Wrath Demon)
Devils:
- Barbazu (Bearded Devil), though replaced with Vordine who occupy the same niche.
- Cornugon (Horned Devil)
- Erinys (Fury Devil), though this one is a bit unclear since it has mythological origin.
- Gelugon (Ice Devil)
- Hamatula (Barbed Devil)
- Osyluth (Bone Devil)
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Some of the conditions are "rider" conditions, like if you're prone you're also off-guard, but in play you dont track both as separate.
Some also are "timer" for the condition for automation, not an actual condition.
I see some PC token image on the PCs, which are most likely "Demoralize" immunity. That's the PC's responsibility to track who they've demoralized, tho even while not actively being remembered the GM probably has a background memory of someone already demoralizing someone and can call out a mistake.
There's also exploration activity marker on the tokens.
All in all, the condition on the enemies are simply:
* Large Enemy 1: Qiuckened, Persistent Fire, Slow, Off-Guard
* Large Enemy 2: Quickened
* Huge Enemy: Persistent Bleed
That shouldn't be too hard to track on paper
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For an NPC, such as the Corpse Fleet Infantry, what's the DC for their automatic fire attack? Is it 10 + attack modifier since they lack a class DC?
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Aiudara is the Gates the elves used to go back to Castrovel to escape Earthfall. The new term for half-elf is Aiuvaran.
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> elves, dwarves, gnomes, halflings, kobolds, orcs, goblins, and boggards
pretty sure all of those are already endonymns that's used as the "English translation of the Common word" for those names.
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keftiu wrote: I will be very surprised if Apocalypse Rider is at all generic. It seems pretty clearly tied to the Horsemen/Abaddon/daemons. Seeing that the Apocalypse Rider is literally the new names for the Horsemen of Apocalypse, it'd be very weird if it wasn't
Monster Core pg. 72 wrote: DAEMONIC DIVINITIES
Numerous powerful and unique daemon demigods, known collectively as harbingers, rule over swaths of Abaddon. Above these demigods,though, are entities of even greater power—the four Apocalypse Riders.
It's like if there's a mythic destiny called "The Eldest" and it's just about you being very very old and nothing to do with the archfeys.
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dirkdragonslayer wrote: Kobold Catgirl wrote: I'm kinda surprised sekmin don't have an ancestry. The reasoning that was given was that sekmins are gonna used as primarily enemies so they wont be made as PC playable ancestries.
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Asher Graysky wrote: Hello everybody. Will there be a preview of the deities included in the manual, including the pantheons (old and new)? There are several minor deities I care about. in what "manual"?
If you mean the upcoming Battlecry! playtest for commander and guardian? definitely no, that's a playtest for those classes which will appear in a 2025 book.
If you mean War of Immortals? It'd be probably not have any deity stats since it'd probably focus on the player mechanics first and foremost (and no deity stat block is mentioned in the product description.)
If you mean LO Divine Mystery, then yes. THat's the book that's bascially a combination of a remaster version of LO Gods & Magic and also to have some updated deity lore during the War of Immortal event.
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Additionally to that, there's a lot of different artist that works for Paizo with different art styles so there's a variety. The actual pathfinder comics itself for example has some quite graphic violence and body horror (especially the first 6 book of the first series).
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Would there be something equivalent to the Godsrain for the 9 remaining deities that will survive?
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And also full mechanical book can basically be fully accessed via AoN, thus reducing sale.
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The -ito suffix on mosquito means tiny, so a big mosquito should be just a "Mosqos"
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A class isn't gonna be put inside a Lost Omen book, especially without the 1-year standard public playtest.
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Just like vampires. They can't cause someone to be paralyzed, but when the creature is paralyzed from another reason (like a spell or another monster), the vampire can Drink Blood from them.
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It has a niche use out of combat by reducing the DC of social Charisma skill checks since those are usually Will DC and Perception DC, thus stupefied reduce both. And perhaps with a Deception check of your own to Lie, you can tell them that you are simply singing to light up the mood.
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The ayindilar (cavern elves) are not intended to be antagonists of the Darklands the way the drow were. So i dont think it's a replacement for the drow unless what you wanted is just "underground elves".
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Ed Reppert wrote: Who the heck is Ursula? Iconic Sea Hag? :-) The octopus lady from the Little Mermaid.
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Do note that corruption of at least money (tho probably so of other stuff seeing his entire portofolio) is anathema against Abadar. Having the patron deity of the majority of governmental work disapproving you generally is a good motivation to not do so.
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So the answer is Hungerseed will be their own versatile heritage, per the last Paizo twitch stream.
Dominic Hardwick has not participated in any online campaigns.
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