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Organized Play Member. 108 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Red Griffyn wrote:


Please let thaumaturges just 'work' with 1H+ weapons without having to jump through 1000 hoops.

1+ hand weapon has the budget of 2 hand waepons, so i dont think it'd be allowed


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If you use FoundryVTT (and v12, since last i check this specific functionality is not v13 compatible yet) with the PF2e Workbench module, you can enable a setting to adjust an NPC's number for a different level automatically. Combine it with the module Cori mentions (See Simple Scale Statistics) to double check if the new number is in the same "column" as the value on the older level.


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The PG talks about "your GM might allow to 'worship' yourself if you're a cleric or champion" so you can even be "empowering" someone (yourself) during the AP too.


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HolyFlamingo! wrote:
This is the first iconic that isn't a core ancestry, right? I think that's neat! Nothing wrong with humans and elves and whatnot, but Golarion has so much more to offer.

The first one is technically, the 1e iconic antipaladin Urgraz who is a duergar/hryngar.

If you want to count the first 2e one, then technically Korakai was also the first seeing that tengu was not "core content" before the remaster.


Arkat wrote:
Ezekieru wrote:
Arkat wrote:
This really should be a 1-20 AP or AT LEAST an 11-20 AP.
We have a whole separate other Mythic Adventure Path that will be 12-20. If you want, you can even combine the two together. Just gotta skip over level 11, I guess.

Will it include the new Mythic rules? Is it set in Iblydos or at least in an Iblydos-like setting?

What is the name of this additional AP?

It is Revenge of the Runelord, a mythic level 12-20 AP, a semi-continuation for Seven Dooms for Sandpoint, so since it's both a runelord adventure and ties off Sandpoint, it's probably gonna take place in Varisia/New Thassilon.


A Wyvern is a type of drake in the Lost Omen setting, so the "conventional" fantasy classification already don't apply.


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Pathfinder Infinite has them all


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Thais (Cayden's herald) in hindsight find it funny that both her and Ragathiel went to Hell to fight evil for a bit and end up losing a wing as part of a contract with one of Hell's rulers.


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Also the fact another big chapter, Runelords, is reprinted in another book already


Mangaholic13 wrote:


Why call it a "deadly weapon" if your fists still aren't treated like weapons!?

Kinda the same reason Double Slice is Double Slice even when you can do piercing or bludgeoning damage with it. It sounds more evocative.


I think the change that would make sense is instead of treating unarmed attack as weapon in general, but treat specific ones (your deity' favored weapon) as weapon for ranger feats that asks you to od weapon Strikes if your deity's favored weapon is an unarmed attack.


No, none officially.


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F'yoz'kai Ishe wrote:
Infernally-Touched Nephilim (P2E terminology, don't judge me)

Hellspawn is generally the more used term in publication and for brevity.


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TheMartyr781 wrote:

"what happened to those corporate dark elves that lived on Apostae."

Considering that the Drow have been retconned in Pathfinder, it wouldn't surprise me if the same is happening here. That will be disappointing if true.

From prior information scattered, the void elves of Starfinder remain with adjustment to lore to rmeove the drow-ism but keeping everything else.


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From what I have recalled, this is one of the adventures with the LEAST likelyhood to be ported to 2e due to heavy OGL elements (Baphomet worshipping Minotaur is the major one), on top of the fact that accodring to James Jacobs they have very little interest in converting more APs to 2e in general since the workforce given to reworking an AP can be put into making new APs instead.


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One of the gods he personally slay in War of Immortal is a dragon empyreal lord that dares to have a higher (evil) dragon kill count because his kill count might actually eclipse his. SO no, it's definitely not only "evil dragon".


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AFAIK, he's a complete nobody in Tian Xia. No mention of him at all in the Tian Xia book.

In Arcadia he's probably a bit more known but also his worship is not prominent there.


also since this is a dead

Creature:
demon lord
there might be some shenanigan you can do with
A Place:
Rift of Repose


Internally from I've recalled in the forums, the people at paizo try to avoid having any "concrete" in-universe names so that future writer don't have to reference a list of "in universe" vocabularies.

The closest is them using some word from an IRL who has a counterpart in Golarion, but usually these might be the "simlish" version of said languages.

So i dont think you'll find much


Terevalis Unctio of House Mysti wrote:
Is it ppssible to kill Treerazor sans mythic poeer?

In a purely mechanical lens, yes. At level 20 you are more tolerant to harm than at low levels, so with a bit of prep, maybe some allies, a party of non-mythic level 20 characters can take down Treerazer.

It's above an extreme encounter, but with castings of 9th rank heroism, 7th rank haste, dissapperance, some hero point, and other buff spells precasted or easily cast at the start of encounter, you can narrowly defeat him.


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easywolf32 wrote:
I hope they don't give up on CRPG's though, those have huge followings, I've played thousands of games and never seen anything quite like them. And so much content too. I have about 1000 hrs in both and can easily see myself doubling that.

Dragon's Demand IS a CRPG. It simply has a more miniature-style artstyle and is developed my Ossian Studios rather than Owlcat Games.


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The game is not really balanced around free archetype, so minmaxxing causes by using that variant rule should be taken as an acceptable risk the GM considered when using unrestricted free archetype (as in FA that's not restricted to some campaign specific archetype/theme).

In a game with standard rules, multiclassing to unlock those ability is a trade off with normal class feats.

Another commonly brought up point is that all caster are pretty "samey", giving them distinct feature actually makes them more distinct.


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lemeres wrote:
Finoan wrote:
Tactical Drongo wrote:

halflings are short humans

gnomes are short half-fey elves

if you keep it in mind like that, theres plenty of difference already

That's another good point to mention.

Halflings and Gnomes look about the same to approximately the same extent that Humans, Elves, and Dwarves look approximately the same.

As someone that plays weirdo races- Yeah, they ARE the same. Spock halloween costume level.

Give me big meaty tails*

*This comment has been sponsored by CALF (the Council for the Advancement of Lizard Folk)

Talk big, yet still pick bipedal humanoid body plans.

* This comment is sponsored by barathu


Bluemagetim wrote:
No furry feat on my haflings it would make wearing shoes very uncomfortable.

That's why they dont lol


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thinksnake wrote:
One thing I wish would be the return of Nyctessa to be the Iconic Necromancer, unless she's had a massive style update it doesn't look like it

We dont know any of the iconic of the four upcoming classes, so she might be.


Gnome also comes in what would be unnatural shade of hair for other common ancestries. Green, Pink, Blue, etc.


Yeah, i was thinkking it was because its a summon undead-like spell


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Squark wrote:
The spell feels a bit awkward since if you have no thralls out you need to summon a thrall (which will attack) to use it (So now your focus spell is at MAP).

Not will. Can. So you can just not attack with the Thrall. The create thrall spell itself is not attack, only the Strike action the thrall make is an attack action.


siegfriedliner wrote:
That went away with alignment

No where did i mention alignment. I am talking about sanctification, because the create undead ritual is unholy, compared to summon undead spell which is not.


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This just reinforce the idea i always had. You can pick Bardic Lore and Esoteric Lore as a not-bard or not-thaumaturge. They would simply applies to recalling information about bards and esotericas (whatever that means), instead of the class feature unique version of each.


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The main reason for the it is probably to help out new players, who might not know the specific particular on how void damage work, or is familiar with necrotic damage in something like 5e, and thinking that it's just a normal damage type that can effect everyone. Making it state that it target only living creatures add another layer of feedback that tells that this spell is something that don't work on undead (and construct).


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Is there a particular lore reason on why the necromancer class is not unholy only or at least barred from holy? Is it under the same logic as t he *summon undead* spell, or is it something else?


Twitter deletion was part of the twitter exodus, tho idk about the reddit,


Gorgo Primus wrote:

Wait, is Razmir listed with all the other gods in the Deity section? Cause if so, and his special only says you can’t be a Cleric without his archetype, then you CAN be a Champion of Razmir RAW, no?

Obedience Champion of Razmir, please be real… *crosses fingers*

RAW that's definitely possinble, a vindicator of him too. But that's most likely not intended, as he's "not a real god" type of deal.


Fighter and gunslinger's thing is following normative scale, but a +2, so it's still following normative scaling. The only one that doesn't is alchemist which si expert at 7 and master at 15.


Any Activate (interact/envision/command) in remaster product is an error. It should be Activate (manipulate/concentrate) only.


Maybe those that would have potential to that has been snatched and removed from the equation by Nyarlathotep cuz then it'd be boring.


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UnArcaneElection wrote:

Couldn't they do the same thing for Pathfinder Drow? After all, the Void is a thing in Pathfinder time as well.

Removing the 'OGL Part' of PF drow means basically remaking them from scratch since demon worship, spider imagery, matriarchal structure, sadistic tendencies, underground dwelling all together are the OGL elements.

SF Drow has their corporation and arms dealing going on with them.


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Darth Krzysztof wrote:

Now that my turn to GM is coming up again, I'm expecting to run Seven Dooms. It's been a minute since its release, so I can't recall: does anyone have any advice for running this for players who successfully redeemed Nualia during Rise of the Runelords?

I seem to remember someone suggesting that the Dooms PCs could be trying to redeem Father Tobyn instead. (Or was it Delek Viskanta? Justice Ironbriar?) Having Nualia die between Rise and Dooms doesn't really work for me because she was already redeemed - not quite good by the end of the campaign, but no longer evil.

I could also run it in a separate continuity where Nualia wasn't redeemed, but that feels like a disservice to the work these same players did.

I'll have to look back over my notes to see if there were any other significant departures from the way Dooms expects Rise to've turned out, but that's the one I've been chewing on at present.

Thanks in advance!

James Jacobs' earlier advice in this thread go as follows:

On the other hand, it's been 17 years since Burnt Offerings, so even if Nualia is redeemed, there's time for her to die of all sorts of other misadventures along the way... perhaps even introduce a backstory element where she died in an "accident" that was actually a murder or the like, and you can tie that into the haunting plot above OR adjust things so that the call spirit ritual is Abstalar trying to contact her to ask her about her death to help figure out who the killer is... and regardless of her answer there she should still warn the PCs about the upcoming dooms.


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I've been told by others that Starfinder drow is safe to keep compared to Pathfinder drow. The "meat" of SF drow is a unique thing and they only need to remove/adjust the matriarchal spider worshiping "topping" off them. While PF drow is nearly 1:1 to DnD drow.


DAS says you "must" use the d20 result if you Strike a specific creature. IMO that's a specific rule that override the general rule of fortune traits (allowing you to pick which fortune to use). So you must use your DAS roll against your next Strike vs that creature.


Finoan wrote:
Summon Animal doesn't seem to have Wasp on the list and I don't see a Summon Vermin spell (though it may exist later).

A Giant Wasp is a 3rd level animal and can be summoned with 4th-rank summon animal. There's no vermin creature type in pf2e like in pf1e.


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Also do note that in pf1e, undead HP scales of Charisma instead of Constitution (undead lack a Con score). That's why a lot of undead had higher than average charsima and why the 2e version of those undead usually have reduced relative charisma.


J03_M4M4 wrote:
I have the Treerazer mini, fingers crossed he's the final boss

He is! That's the premise of this AP as revealed during PaizoCon.


They can use the 1e explanation for the wood kinetesist drawing from when the First World grind against the elemental planes.


For the immunity it should be the immunities most construct have.

GM Core's Creature Building Rules for Construct wrote:
Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void; if mindless, add mental

Which shares some similarity with undead immunities due to both not being alive, but they're a lot more for constructs.

And for abilities, in pf2e the creature's level determines what abilities it should have, not the other way around.


Another tactic i can see is starting the encounter with freeze time, putting multiple tangling creepers and a wall of thorns to entrap the party before they get the chance to fly off and start kiting.


Treerazer does have at will 9th rank dispel magic. So for fliers using the fly spell, beware...

Though a prepared caster can actually counterspell that, as dispel magic is a common known threat to fliers.

He also has at will earthbind to try and negate your flying if it comes from something that's not the fly spell.


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The Total Package wrote:
So does this mean for the 7th level heightened power I need to be level 15 instead of 13 to get it?

That is correct. Need lvl 15 to get the 7th rank heighten effect.


Do note that environmental damage caused by AoE collateral is up to GM adjudication, so they still technically happen even when an AoE states that it only targets "creature in the area". It's normally just not tracked because it'd be tedious (and certain structure like thick walls require special methods like disintegrate or broken time over a longer time period using tools).

So while RAW you can't Strike an unattended object because it says it "targets a creature", it's very likely intended for you to able to attack structures that doesn't fall under "Certain structures, particularly thick walls". The game rule are just creature vs creature focused and adding "or unattended object" to all rule elements is just gonna make you bound to miss some and eat up page space.

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