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Grit And Panche wrote: For the purposes of feat prerequisites, a character with the panache class feature satisfies the prerequisites as if she were a grit user, and vice versa. Swashbuckler levels stack with gunslinger levels for the purpose of satisfying Signature Deed’s level requirement. So because of the above a Swashbuckler is effectively a "grit" user and at 11th level qualifies as a Gunslinger for the Signature Deed feat. Is this correct? When it says it stacks for the deed, does that mean you could take, say 5 levels of Gunslinger and the rest in Swashbuckler to qualify for the Feat?
We are in Rise of the Rune Lords and have finished the Rune Forge.
Character Stats: (with Items) STR 22, DEX 14, CON 14, INT 14, WIS 14, CHA 23. The character has a great will save because of a Nymph inspiration earlier in the game. I have until next week April 6th to give the GM any ideas what to do with my gold. I thought about Ioun stone to Charisma but I just didn't know about a thing circling my head. I know everyone gets one, but I wanted to see if there were other things. My character runs into combat even though he isn't the main damage dealer. We have a Fighter (TWF Sword and board trip shield bash) and the archer who does plenty of damage. The summoner is a walking damage shield.
I have read through Inquisitor (may have missed something) and didn't see anything that was specific about a requirement for the Favored weapon. The Paladin is very specific about the Divine Bond in what it can do for a weapon. I thought Bane or Justice might do something with Favored Weapon, but I didn't see anything. I haven't gone through spells. Is there a spell requirement? My plan for the Inquisitor is a Level in Swashbuckler and the rest in Inquisitor. Someone in another thread suggested Cayden Cailean.
For example, If I decide to take Shelyn as the character's god, do I have to carry around a Glaive? Sure it's great for reach attacks but I don't want it for my character. Where does it say that the Inquisitor needs to have that Favored weapon?
I haven't actually build a character.
(I initially thought of Sword and board, but people seem to think TWF with that so I am now thinking Two-hander) I am more looking for a build.
Bodhi Has Cleave and Great Cleave. Everyone suggests the Falchion for that Twohander.
Thanks Never mind the last part. I could worship Sarenrae but USE a two handed sword.
I know the mechanics are the same. It's kind of like "Who's line is it Anyway?" Except the points do matter and the words are made up. I am just curious how the words got off track? In Inner Sea Magic, The Archetype is Dawnflower Dervish and this is used through out. On D20PFSRD, it is Dervish of Dawn and at the bottom it points to the book that I have. So why don't they just use Dawnflower Dervish? The only good answer I can come up with is Dervish of Dawn works well on your spellchecker.
This situation is rather old and so is the question
The History is basically this. I started out playing Rise of the Runelords as a Magus. (There was another in our Group) I was at third level before I decided to try Spell strike. I was immediately told by the other player and GM that I was doing it wrong that I could use the Shocking Grasp on all of my attacks and that I didn't need to use Spell Combat at the Same Time. The Banter with the GM was enough that I switched to another character. We are getting close to the end of Rune Lords and I am thinking of the Magus again in one form or another. I suppose my question would be is there another explanation of how this all works? My first guess is no because every so often someone asks and you point to Grick. My situation is a GM and player that say that the Paizo board is wrong. Of coarse people would say go play with another group but this is a tiny thing. I am going to post on Giants in the Playground and Reddit in hopes of getting alternitive points of view. Thanks
I'm playing an Arcane Duelist. 13th level about to hit 14th.
I have read a couple of guides that suggest best spells. Currently my character has Deafening Song Bolt and Shadow Bard for the 5th level spells. Cloak of Dreams has been suggested, but we are dealing with Giants and reach is an issue. Though I have no trouble getting in their square, the 1round casting time is an issue to me. I have Considered Greater Bladed Dash, though I haven't used it's cousin much. There is Bardic Escape but our party is big (numerically and physically) so I can't get the whole group at once. Greater Dispel Magic seems like a good idea. I have Heroism but never used it. So the greater version might not be a good idea. Ideas?
We are in Rise of the Rune Lords. I think we are in the 5th book. Judging from things I have read on here there is a section where the group gets access to certain weapons for fighting at the end of the game. I'm not sure about that, I might be wrong. The thought comes up because I am playing an Arcane Duelist. We may get access to Rune weapons (?) and I am usually a front line player; even for a bard. This particular bard type would take a heavy hit to casting. I know it's only DC20 + spell level, but I am pretty bad at rolling that. I am wondering if having Combat Casting and Focused mind would affect the DC for casting a spell if I am using some other weapon. I am pretty sure they don't work outside of melee (which is when I would cast things like Shadowbard and Mirror Image). Thanks.
SHADOWBARD spell wrote:
Above is the Shadowbard spell. I have searched for questions on the Shadowbard spell and they are few. I think it must be well understood so what I am going to ask may sound stupid, but not from my perspective.Can the Shadowbard spell use feats that the Bard has? My character has Master Performer and Grand Master Performer. The way I am reading the spell, it says it creates a "duplicate" of yourself. So I thought that included said feats. On the other hand, I can easily read it the other way that the phantom singer is just an illusionary double and the only interaction is the level of the spell.
Below is the Benefits part of Ascetic Style. Quote: Benefit(s): Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike, as if attacks with the weapon were unarmed attacks. Let's say the Chosen weapon is a Sai. I know that if I use the Sai with Elemental Fist, I will get a d6 of elemental damage added to the weapon damage. What I don't understand is the part I bolded, Effects. 1. What are considered Effects?
There are other Monk items that answer the question simply but the Robe isn't so obvious.
I think I have gotten the rogue all wrong at 10th level.
Now after using PCGEN, and seeing only one talent at 10th I got to wondering if at 10th it was just "announcing" the availability of Advanced Talents and then there was the one talent at 10th. To me the 10th level Advanced Talent reads like the 2nd level Rogue Talent so that I would get that Advanced talent and THEN the other talent that comes every other level. So, what is it supposed to be? I can see the logic both ways.
This sounds really stupid (I hope), but I am trying to explain things to some people at PCGEN. I know the Bastard Sword can be used two-handed without proficiency. But they have it in their program, as a weapon proficiency. They have the same thing for the Dwarven Waraxe and the Katana. I have told them that yes they can give them to a character as long as they are used two handed, but they are listing these weapons under weapon PROFICIENCIES. But they have to have EWP. So far they have missed the point. They point out what the text says that the weapons can be used two handed as Martial weapons (though the Katana is obvious). I think they are wrong. It's like butting heads with a GM and he's right but I'm not. Any Ideas? Not sure if I am in the right place. Maybe moved?
I have seen the threads on favorite bard spells and least liked spells Some of those spells contradict. My Bard is an Arcane Duelist in Rise of the Rune Lords. The GM has been good enough to let me have the feats Master Performer and Grand Master Performer. With Lingering Performance the only performance I use is Inspire Courage (+5/+5 at 12th level) Current 4th level spells are: Dance of 100 cuts, Dimension Door and Son of Kyonin. I am not a big fan of Save or suck spells. Even though my CHA is 20(with item), the saving throw isn't that great. One spell I have looked at is Secure Shelter and another is Echolocation.
We are at a point in the game where we have been put in the dark once so that is why I considered the Echolocation. Secure shelter seems like a good idea but we have a large party including a Horse that is practically a party member. So any ideas would be of great help. Thanks.
I'm going to make a gunslinger and I read another thread about how cheap that first gun is to try to sell it. Then I read this thread on using the gunsmithing kit. Gunsmithing states that you can make and repair guns, but can you take that old battered gun as either parts or raw metal to make your next gun? It seems fine. We had a guy in our last game who used armor we found on our adventures that he made into ingots (not with the kit) and then used that to make his next gun. So recycling the old gun doesn't see like a stretch.
In the Familiar Folio, I ran into some confusion. Quote:
It says the powers can be used 3+ times per day AND once per day. I am assuming since it is a "spark" of divine power that this is supposed to be a once per day power. But it could be just like a Cleric domain power and be 3+ times per day.There isn't any mention of it being used by both the Master and the Familiar, so I assume this is Familiar only. Which one should it be?
First of all, I understand how the Magus' spell combat and spell strike work so I don't need the link to Grik's thread :D I am confused about a line in Spell Strike: Quote:
I have read several threads. I think one suggests that the character is not directly in front of the target and then casts his touch spell (thus not needing spell combat?). Once the spell is cast on the sword, he takes a 5ft step and attacks. This doesn't make sense. As far as I know Spell Strike is a part of Spell Combat. A player in my current group is playing a Magus. He has used Spell Strike without Combat casting while in Melee and the GM let him. What am I missing?
I have been reading since the 80's. I have stopped now and then. There was a time when I was a kid that I read so many books that I used them as credit at a used book store and I had too much credit. I recently got rid of all my books because I moved. I am now reading on my ipad.
The ones with stars next to them I read a lot of, like Larry Niven. I read all of his books. I could go to the local book store, but it is a bit of a drive away. There isn't anything local anymore. It'd be nice to find a new author and read all their books.
As far as I have read, Treasure Stitching just turns an object from 3D into 2D and doesn't move it into another dimensional space. That means a Bag of Holding could be put on to a cloth and the Treasure Stitching spell safely used on it. The cloth could be folded up and put into a normal bag or pocket. However, what if that Treasure Stitched Bag of Holding was then put into a Portable hole? The rules say putting such bag in another such bag or a bag in a hole is a bad idea and all sorts of nasty things happen. (You get sucked into the void and have to draw a new character....or is that Talisman?) Does the spell prevent this from happening or does everything explode as normal?
Several times I have seen posts from people saying that they loved their games with the Dervish Dancer. I once considered the Dervish Dancer for my current game but settled on the Arcane Duelist. I realized that I couldn't use Lingering Performance. In our game we are at 8th level and we have had about 7 or 8 combats before we got to sleep. I figure if I didn't have the Lingering Performance I wouldn't be using the Inspire Courage by this time. It makes me wonder about those others who have the Dervish Dancers who have characters about the same level. About how many combats do you go before sleep? Do Society games allow more sleep than home games? I am thinking of a Dervish Dancer, but I can't get over the lack of performance points.
Quite a while ago friends told me that there were many versions of Dune. This was way before the Sci Fi channel put their version on the air. I got shown two versions, the one with the intro from the Emperor's Daughter and the more detailed version with all the drawings. At that time I thought they were pretty much the same. Recently, I got the blu-ray of Dune (first version).
I would like to get that version of the movie. Does anyone know if that version will show up differently when I try to order it? Thanks
I have searched for answers and come up (almost) empty handed.
For example, Janni Rush:
Quote: While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump as part of a charge and make an unarmed strike against the designated opponent, a hit allows you to roll the unarmed strike's damage dice twice and add the results together before adding modifiers (such as from Strength) or extra dice (such as precision-based damage or dice from weapon abilities). The extra damage dice are not multiplied on a successful critical hit. It seems to be written only for unarmed strike in mind and not monk weapons. Some style feats are described such that they can be used with a flurry, but Janni Rush (pounce type feat?) look like they work better outside of a flurry. My first impression is no, but it seems odd that the monk can flurry with them but not use monk weapons with the style feats. So can these feats be used with monk weapons?
I have thought about this for a while and have not come up with a good answer. I had seen the Suckerpunch movie I thought that this was what I wanted to build. The more I thought about it, I realized I would be best building it in Champions. I looked at other movies like Kill Bill and Stevan Seagal movies. So, as the Youtube stuff shows, I am looking for characters that are not in armor but are using swords of one type or another. I realized too that I shouldn't be set on only one type of sword. Just because the Kill Bill movies are using Katanas doesn't mean I need to use them too. I have had my own ideas about classes, but I wanted to see what others say. I know there are obvious ones. I suspect there are not so obvious one. Thanks for any help. edit:
I have read Bodhi's Guide to the Optimal Paladin and Antipaladin 3.1
I know the optimal thing to do with a Paladin is to lay down as much damage as possible, but I am not going for as much damage as possible. From my last few games, that doesn't appear to be my game style. :) I want something like a Light melee paladin if that is possible, but I have not seen anything like that. I suppose that sounds like swashbuckler, but it is my preference to stay away from the Advanced Class Guide. My group doesn't have the Occult book so I want to stay away from that too. Third Party stuff is off limits too. Other than that, Any suggestions are welcome. Thanks.
In This thread, it was brought up that you couldn't flurry with most monk weapons. But this was back in December. I have searched and have come up with nothing. Is the class expected to use Martial Flexibility or something to gain weapon proficiency to flurry with monk weapons? It was suggested in the above thread to take a level in Unarmed Fighter. I have been on the boards long enough that a FAQ requires a lot of people to ask questions but I have only seen the one thread and no one recently has posted about this. In December people didn't have an answer for this one and I was wondering if a FAQ could be made for this.
Jester's Jaunt:
School conjuration (teleportation); Level bard 3
Casting Time 1 standard action Components V, S Range touch Target one living creature Duration instantiations Saving Throw Will negates; Spell Resistance yes You teleport the target to a space you can see within 30 feet of the target. The destination must be on solid ground, and the teleportation cannot end in a space that is by nature hazardous to the creature you are teleporting. I was wondering if this spell can be used on a party member with out them having to make a will save. This isn't PFS.
edit: I just realized that by RAW, the answer is NO. I should have posted this in Advice. Would any of the GMs here allow this as a will save(harmless)?
Everything I have read is that people hate the changes to this archetype. I on the other hand don't understand some of them. Everyone was happy with the Full BAB that the Archetype had.
Quote: except the sacred fist’s attack bonus from warpriest levels does not count as his warpriest level And I don't understand that. I tried to go back to the Monk's Flurry to see if that had any sense in it but there was nothing I could fined.So what am I missing. Any help would be great. ...actually lots of help would be great
We are playing Rise of the Runelords. The group is 7th level an we all have about 16 thousand gold to spend. Here is what I figured so far:
At that point I have about 8000 left over. I could get a Runestone of Power level 2 for 8000gp. But I am not sure it is worth it. At 10th level I want to get a Mithril Breastplate, so I am not sure about spending all of this. Also I'd like some ideas for other things if any.
Thanks. edit:
I have tried using the table on page 550 of the core rule book but it is confusing to me. I want to take my +1 sword and add keen edge. I think I can understand the cost of making a +1 sword from a masterwork one or the cost of making a +1 shield from a masterwork shield. I start to get lost when I want to add properties to things. There isn't an example like Keen edge. Also when I was first understanding the cost for just adding the +1 to a sword, I was getting the cost that everyone else pays not what I pay. My best guess is looking down the list to Lantern of Revealing, since it is a continuous effect. I am assuming that Keen would be too. Both are 3rd level spells and both require the caster to be 5th level to cast them. When I multiply that by 2000 I come up with 30,000gp. My GM has said that this is what the item would be worth and not what I would pay and I would pay the construction cost (half) 15,000gp I am not sure if this is high or not as one of my friends said something like 6000. I never asked where he got the number. I thought I looked up keen edge around here and found an even lower number so I am not sure what to think. If I am wrong, I would like to know what the exact method is for calculating the cost is. People keep pointing others to the back of the CRB when it comes to item creation and I don't find the book very helpful. thanks.
I really wasn't sure if this was covered in the Unchained thread as that thread got bigger and bigger I stopped reading it. I did, however, search for the two and came up empty. I found that the two were very similar and I am assuming that lots of people already know this. Basically what I want to know is what people think of the two (which one they would play given the chance.) The UC Monk has issues with its pool so I have been told, but I have looked at it and I think with proper management the right abilities can be taken so that the pool doesn't run dry. The Brawler seemed to be the answer to the normal monk. I haven't built one and I wonder about the TWF built into it if that works. This isn't about NGC trying to make an optimized build, I am just interested in what people thing on which is better. Thanks.
As I am writing this, I am thinking it probably can't be done. I wrote a question in the Rules section that really required a yes or no answer and I got it on the first post. Well I got 12 other posts with roughly the same answer. I thought it would be great if I could close the post. That was one idea, but I realized that the people in charge of the forums do that. (If a thread is acting up too much it will be closed) I don't know if I can request for a thread to be closed just because my question has been answered. It would stop the average joe from "necroing" an old thread. The way I would figure it would work would be like one of your icons on the top right of the thread like "request FAQ", only "request thread close". I am not a frequent poster, but I see a lot of threads that just go on and I wonder if the OP got what he needed and could have had the thread closed.
This is probably as old as... well .... what ever book came out with Standard actions. People mention standard actions then go on to the other actions. I have not seen a definition (no, wait, I have not FOUND) for standard action. This came up while playing my bard. I was casting Invisibility and Vanish for my large group. I was told that by the time I got done casting the fifth Vanish spell, the first one would be over with. (Character level 6, max spell length 5 rounds) The casting time for Vanish is a Standard action not 1 round. I might be a little slow on the 'casty' stuff. I would think a Standard action would be shorter. All of the casting was done out of combat. We expedited things but I still felt I needed this answered. I tried doing a search hear and on google but found nothing.
I'm building a character for a future game.
So here is what I have including monk feats
Quote:
I'd like some suggestions for what to take for 7 to 15. I did see a thread about going in a different direction after 6th but it was kind of vague. There aren't any good monk guides and I have tried looking at other Archery guides like Ranger and Paladin and they have not been much use.I am not trying to make an optimized character. I am assuming the game will end about 14th level, so things that use KI Focus Bow would be kind of useless. Any ideas would be helpful, thanks.
So, the second type of Divine Bond Reads:
Quote:
Naturally, I don't understand the 'at least' part. I have read threads about raising an animal or mount's INT later, but this seems to imply that right when you first get the mount, it will have an Intelligence somewhere between 6 and beyond. Is it supposed to be JUST 6?
As the title, what is the range of Reflexive Shot? At first I was of the impression that the Ranged Attack of Opportunity was what ever the Bow's range was. But as I searched here and the web, everyone who mentioned the Zen Archer's ability referred to it as a melee attack, so I knew I must be wrong. Snap Shot's provoke range is 5 feet. Reflexive shot says nothing about range. Point blank shot is up to 30 feet. So is there a number or is it up to the GM?
I have a halfling mounted archer that I am building. This is my first mounted Archer. I have looked at other threads and they have suggested the Mounted Archery feat. The way the feat reads, there is a lesser penalty when shooting while taking a double move or running. Since I don't have experience with a character using a mount and archery, I was wondering if the feat is really needed. On the other hand, what situations am I not thinking of where this feat comes in handy and how often?
I'm building a Sohei/Qinggong.
Then I read Spider Step: Quote:
Sohei has Slow Fall replaced by KI Weapon. If I take Spider Step, how do I gauge distances without Slow fall? Note: Please disregard whether or not I have the whole Qinggong-Wholeness of body thing done correctly. This is about getting the Spider Step without the Slow Fall or not. Thanks.
Maybe I searched badly, but I could only find Iconics for the base classes. Spattered through the books are some pictures for some Archetypes. I would assume these are Iconics, just like the base classes. If my 'search-foo' is good that means Paizo has decided not to make iconics for the these particular archetypes. Or..(I might answer my own question)..by putting stats for a few archetypes people would want stats and pictures for others and that would be a big mess they don't want. I was mostly interested in the Dervish Dancer (bard).
My Arcane Duelist will get the Disruptive feat next level and we just fought a wizard using mirror image. (He cast blindness on me) So far we have had a couple of arcane casters use mirror image and I wonder how useful Disruptive will be. Disruptive feat wrote:
I know the enemies "location" but I can't see him directly because of the images. Does Disruptive work?
My GM clued me on two feats, Great Performance and Master Performance.
I have a feeling that these feats might be third party. He suggested them for my Arcane Duelist Bard. I have done a google search but have come up empty. I have no clue where he got them. I suspect that these names are wrong. I took Extra Performance and I think he said that it was a prerequisite. We had a bad connection so I am not sure. I sure wish he had emailed me instead. Any advice would be great. Thanks. On a completely different angle, since I am playing an Arcane Duelist, would Lingering Performance be better than Extra Performance. The archetype is more melee than magic. If I were playing a straight bard I would take the Lingering performance for multiple performances, but I am the archetype instead. Thanks twice.
Initially I thought that the AD got the Arcane Bond as a means to cast spells with their sword. That allowed a kind of Sword and Board kind of Bard. Then I looked around here and I found an Arcane Duelist thread that said Arcane Bond was used as the Wizard's Arcane Bond and that was once per day. As someone had ask (more or less) how useful is this? The bard can cast a single spell once a day via the sword and if using a heavy shield would then have to put that shield away to cast more. spells (depending on the GM). I think the post was about two years old. I haven't seen any posts newer than that on the same subject and I haven't seen any FAQs. So, have I missed anything? Do people just fudge this? It seems easier to just say that the AD can cast spells by waving the tip of his sword around.
The GM and I have agreed to not make the Black Blade intelligent. It is mostly his idea and I am going along with it. I know I can just live with an intelligent blade and ignore the intelligent bits, but I wanted to see if I could "simplify" things. I wouldn't need Telepathy for example. I wanted to get rid of the sword's INT, WIS/CHA, and EGO stats and then figure out if there was a way to get Arcane pool points for the sword. Any ideas on how to do that?
Not sure if this is the right area. I hope General is correct.
At the end or near to it, we were all hoping it would end soon. So I think Paizo makes Modules that are smaller and not part of a compaign. These would be like the old D&D modules such as "The Isle of Dread", "The Hidden Shrine of Tamoachan" and of coarse my favorite, "Expedition to Barrier Peaks". Modules such as these only took a short time or at least they didn't take two years to play. I'd like to know if Paizo sells such things? Once we are done with Rise of the Rune Lords, I suspect the current GMs will be tired of a game that takes two years to play. It would be great to create say 6th level characters for a Module and run it for a few levels. One of the answers that might be suggested to take one of the books from an AP and run characters through it and I understand that possibility. Other than THAT, what about modules? Thanks
I was building a Swashbuckler Monk and I wondered about the Kata Master for the Gunslinger (I never liked the Gunslinger having a few grit points instead of a pool). So the Kata Master can create a Panache pool at 4th level. If the below is true:
Quote:
Then the gunslinger would have a panache pool spend off of possibly before even getting Signiture Deed. Of coarse this is probably me misunderstanding what everything means, but it still sounds cool. I suppose I should have a question... Am I right about how that works?
In the ACG book (and both versions of the play test), three classes Classes have Archetypes that were already there. The Brawler (Fighter UC), the Savage Skald (Bard APG) and Swashbuckler (Rogue APG). All have similar abilities to their counter parts. I really thought that the names would eventually be changed when the book came out. After all, why would they keep names like that. They never did this before. Only the Swashbuckler class can make a multiclass from the rogue (Swashbuckler/Swashbuckler) and that would be crazy. The books have only been out to the public for a week but does anyone have an idea why Paizo would let something like this go through the play test and out the door so to speak?
So, I'm confused.
Quote:
This reads like the Wizards Cantrip Quote:
At this single point it sounds like the Arcanist is very powerful. Then after the second sentence it goes on (as you probably know) how the spells consume spell slots. Is this something else that was missed or am I reading this wrong. I think I understand the rest of the Arcanist but that one sentence always trips me up. |