6th level Bard spells


Advice


We are nearing the end of Rise of the Rune Lords. In a few sessions My Arcane Duelist Bard will get to 16th level. I would like some ideas for favorite or new 6th level spells.

I have gotten my list of spells to look at from Perram, but I know new books have come out since I printed those spells.

Some spells are not going to do well against Giants (High Fortitude)

I have stayed away from SoS spells because of my 20 or so Will save.

I could read the guides, but they are not exactly new
I have searched the site but "bard spells" and Best Bard spells" either has spells for low level or 5 year old threads. That's why I labeled this thread the way I did.

Thanks.


This was a horrible title.
It sounds like I am at Level 6 and I want spell suggestions for that level
I have searched and found Pathfinder Bard Guide_Spells and I will take Brilliant Inspiration from that list.

But I am at a loss for other good spells. As above, we are nearing the end of Rise of the Rune Lords. We have a healer. My character is sword and board. I was hoping someone would would have some idea for good Spell Level 6 spells. Perhaps ones from other (non 3rd party) books.


Well getaway makes for a great contingency plan, as you can regroup as a swift action. Could save some lives, but not very flashy.

Waves of ecstasy is fun times.

Fools forbidance throws staggered out to those who save, and confused to those who don't. Great debuffs spell if you're planning on doing some things like fighting over casting at the end game. If Not, skip it.


how about stocking on firepower when you have downtime?

get (or retrain) shadow gambit feat and ether use programmed image or Permanent Image. set up illusions around yourself (i like circling ravens or magical elemental rings.) and let them loose with gambit.
6d6 damage that can be adjusted to p\s\b damage or energy type needed and touch hit or ref\fort save depend on target is very useful and save up spell power since your using spell slots of previous days.
also note. it say that it deal half damage if the target see through the illusion which mean even enemies with true sight still take half damage (or quarter if save is used and saves)
-this is by no mean the best use of your actions in an important fight, but if you have mop-up duty and don't want to waste spells or get close then letting one bird out of a 99 flock loose is better then wasting a fireball wand charge. and it's adjustable damage.
(i used the birds for an npc assassin, since using the gambit can't be tracked back to the caster. also he's not is actually casting the spell then so harder to notice.the most someone can tell is noticing the illusion before hand and try and see who the birds circle)

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