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Does true strike cancel the multiple attack penalty ?

Ie : Attack, cast true strike, attack again, does this second attack gets the -5 penalty to touch ?

it refers as circumstances penalty but isn't clear on what is a circumstance bonus.

If yes or if not, why ?


It doesn'T ... this will add dozens of monster I already own ...
won't buy it

Monster codex is the best pawn box ever made


Order 5125027

Ordered november 5. I know there is a rotating postal service strike but since therw is no tracking i was wondering if this got to canada yet or it is on hold.

For planning as i intented to use them in december.

Again, no stress, not your fault


prepainted minis are available on paizo, miniature market and coolstuff .... i ordered them, but since i live in canada it will take about 2 weeks for delivery. will try to update with pictures


They also are available on coolstuffinc, but the rating is quite low


Waiting for a canadian online store to get them ...


1 person marked this as a favorite.

Waiting for a canadian online store to get them ... m


Are they available now ?


Are they available now ?


Thanks, Appreciated ! Thank you !


Hi there. I've made Order 4685384 10 days ago and asked if i could change the fiendish dog for 2 regular dogs (in my cart at the moment) and pay the extra 2$.

I've got no answer, and my order is still pending after 10 days. I Was just wondering if order was gone, or if it was possible or.... I understand from reading the customer service that you'v ebben busy lately, just wanted to have a sort of answer from you.

Have a good day !


Ordered just now. when is the real game coming out ?


Alright it finally came ... thank you for your patience and cooperation


The place my package is suppoesed to be hasn't updated yet. Call ups, said end delivery was made by regular post. Regular post needs a tracking number which i don't have so i'm stuck in a loophole

Should i wait more ?


I ordered another one 2 days before and it arrived 8 days ago ... Should i be worried ?


Order 4621158 december 21 to cancel, managed to submit a more recent order with valid payment

So basically, keep the last order with the valid payment, which is about the same order anyway.

IMPORTANT

The ORDER 4629920 january 3 IS GOOD and i'm eagerly waiting for it

thank you for your help and cooperation, PAIZO STAFF


Me and a few players are playing Pathfinder, and I need some clarifications on how ranged attack works. So, i'll try to be clear and I thank you in advance for your responses.

Let's say i'm A the archer, I wanna shoot an enemy orc (o) who is currently in melee with F the fighter, but, in between, there is C, my allied Cleric. they are within normal range of my bow. How many penalties total do I have, and what are the feat(s) that can cancel or lessen the malus ?

Graphical exemple :

A C FO

Also, is it the same with ranged touch attacks ? and can the same feats be used to lessen the maluses if it'S the case ?

Thank You


Here's one for ya, And If I like it I will use it in my campaign. (UPDATE)

A CR 10 Richman Man (at least +15 in appraise skill, magical or not) (we use it to negotite price in our game, and he won't fight them right away) who sells jewelry and is fond of it.

To help you :

- You can use PC level wealth
- He knows he will get it by an electric specialised Magus
- The player group of pc he will fight have very high melee touch and damage.
- I removed the 4 level expert requirement

Thanks again in advance if you can make it.


Here's one for ya, And If I like it I will use it in my campaign.

A CR 10 Richman Man (at least 4 level expert) who sells jewelry and his fond of it.

To help you :

- He knows he will get it by an electric specialised Magus
- The player group of pc he will fight have very high melee touch and damage.

Thanks in advance if you can make it.


Thanks for the aswer. In fact, mw bonus from the instrument doesn't apply because of the way Versatile Spell is described. It says SKILL bonus only, not misc bonus. But it appears you are right, and I came to the same conclusion too.


3. Since this is language dependant, Can we assume it affects only those who speak the language in which he makes the invective ?


Here we are again, checking if by the book, this is a legal use of the spell.

Blistering Invective

School evocation [fire, language-dependant]; Level alchemist 2, bard 2, inquisitor 2

Components V, S

Casting Time 1 standard action

Range personal

Area 30-ft. radius

Duration instantaneous

Saving Throw Reflex partial, see text; Spell Resistance special, see below

You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. When you cast this spell, make an Intimidate check to demoralize each enemy within 30 feet of you. Enemies that are demoralized this way take 1d10 points of fire damage and must succeed at a Reflex save or catch fire. Spell resistance can negate the fire damage caused by this spell, but does not protect the creature from the demoralizing effect.

So my questions are :

1. Since he has Versatile Performance :Percussion (Handle Animal, Intimidate), can he use that to make his intimidate check (he has charisma 16(+3), a mw instrument(+2), 6(+6) ranks in perform (+3 class skill) = a bonus of 14 Vs DC 10+enemy hd+wis modifier? (incredibly easy if you ask me)

2. The dc to catch fire, is it a fix dc or the dc related to spell level + charisma modifier ?


2 people marked this as FAQ candidate.

I have a player using this spell in my campaign, and i'm puzzled by the 1/rd level ... Does it mean the creatue takes damage every round ? If yes, do you have to concentrate for it to last mutiple rounds ?

Ear-Piercing Scream
School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.


10 words Walkie-Talkie ?

Ring of limited telepathy ?

Answering ring ?


The way I deal with alignment is using this chart :

http://desmond.imageshack.us/Himg39/scaled.php?server=39&filename=align mentqx.png&res=medium

Basically,

X is the evil-good axis (-10 is max evil, 10 is max good)
Y is the chaotic-lawful axis (-10 is max chaotic, 10 is max lawful

Over 5 on X axis means you are good
Under -5 on X means you are evil
Over 5 on Y axis means you are lawful
Under 5 on Y axis means you are chaotic

So, If i'm (X6,Y2), I would be Neutral Good
And if I was X-7,Y-4) I would be Neutral Evil, close to chaotic evil

As I dm, when I feel someone is acting somewhat good or evil, I give them points on the chart, same for lawful chaotic axis.

Character keep notes of where they are on the chart, and can know if their alignment is about to change.


Nerdrage Ooze wrote:
I dislike every class that is in any way connected with that ridiculous thing called "Europe". Really, how am I to take seriously some idiot in plate armor? Who's swinging some barbaric piece of metal only incidentally called "a sword"? European swords were a a pale shade of what glory Japanese smiths could bring forth with their katanas. It doesn't fit with my anime-inspired vision of fantasy at all, and I would really prefer for all those "western" elements to be excised forever. Sadly, there are far too many folks out there who are hung up on their outdated "sword and sorcery" ideas, or even worse, that Tolkien guy. Sheesh. Bring on my guns and katanas!

I am your nemesis. I dislike any oriental s&@$


We played a ''HighlanderImmortal'' campaign once before and we had fun. We made it that character were some of the immortals, and we took out experience out. They knew right away they were immortals, and that they could ''sense'' immortals 500 feet as I made it clear they waked up in a pile of dead bodies. They had level l : 18 point buy any core classes.

The only way to level up was to permanently kill 1 immortal. This would make you level up and gain + 1 in the stat of your choice and + 1 in the oponent highest stat.

To kill an immortal, you had to cut his head with any slashing weapon. Doing so would make you loose half your remaining hit points and would cause ou to be helpless for 1 minute.

If they were to fall below (0 - con) in hit points, if would take them 01 minutes per Hp below 0 to wake up from the dead if their head was not cut off.

We had lot of fun, and characters were constantly watching each other for fear of being killed by another pc because we had some evil Pjs.