Captain McPowergamer wrote:
I think that the critical hit multiplier is the intended value for the Killer trait. Here is another message thread that supports that thinking.
You can choose to use your more liberal interpretation of the trait, but your GM may not see it that way. Unless you are the GM, in which case you are just making your job that much harder. +2, +3 or +4 are ample crit mods.
I have a quick question about using Metamagic. Would it be possible and within the rules to use more than one metamagic ability on a single spell? For example, I want to cast a Fireball spell but I don't want it to affect the other PC's but want to Empower and Maximize it. I already have the Magical Lineage trait for the Fireball spell to negate the higher spell slot requirement for Selective Spell feat that I'll get in the near future. Could I use two Metamagic rods for the Empower and Maximize and still use the Selective Spell feat to get the most out of the Fireball spell without it hurting the PC's?
I actually looked into playing a evil cleric with the Undead domain. Our group already has a healer but no arcane magic. While I will be animating dead or creating undead later on, my use of undead is that their roles would more in aiding with combat by being more targets that the enemy would have to contend with. This would true with skeletons and zombies, where the nastier undead like ghouls and ghasts would be a bit more formidable. My role would be one who takes control of undead either roaming or ones under the control of another. But if the situation calls for a fireball or lightning bolt, I can be there to fill that role as well.
Also, I've already written a rather lengthy character bio that will eventually lead her to dispelling her human half and become a full vampire through the Agent of the Grave prestige class.
Sorry about the omission. My character is a wizard.
I wasn't planning on taking the two Spell Penetration feats until after 10th level or later.
Spell Focus looks good. Any bonus to a spells DC is helpful. Thanks.
I will be running a dhampire necromancer and I'm having trouble picking feats for future levels. I've picked Combat Casting, Uncanny Concentration; I've also picked Spell Penatration and Greater Spell Penatration. If anyone has any other feat suggestions for my character build, I would appreciate it. Thanks!
I have a 5th level Draconic sorcerer that I'm thinking of taking on the Dragon Disciple prestige class at the next level(6th). At Dragon Disciple 3rd level you get a breath weapon even if your sorcerer level isn't high enough to get it. My question is, when determining how many damage dice to roll, is it per level of the Dragon Disciple prestige class, or per level of the sorcerer class or a total of the two classes?
I have to admit that losing Aiden Turner (John Mitchell) took the wind out of the sails of the UK version for me. I think he was central in the success of the the show. I knew he was leaving to do The Hobbit but it still wasn't any fun.
As for the US version, the story has gotten much more interesting than the first season. That's what keeps me watching. However, I still have issues with the three main characters. They still seem like cardboard character to me. The ghost girl in the US just comes off way too whinny to me and does not have the vibrant spark that Lenora Crichlow has. The US vampire is lacking the easy personality of Turner's Mitchell and the US werewolf is missing Tovey's geeky, twitchy humor.
Our group had a discussion on being able to attack into a grapple. One of the PC was grappled by a Hill Giant and the PC had little to no chance of breaking free. Basically the rest of the group had to wait until the grappled PC was unconscionable before we were even able to do anything as far as attacking the Giant. To me this sounds faulty at best. I would think that the other PC's should be able to do SOMETHING other than sit around and wait for the grappled PC to bite the dust before being able to attack the monster. Some kind of penalty should be incorporated into attacks to take into account that the Giant and PC are rolling around and there is a chance to hit the PC. Maybe also up the chance of a critical hit or something. But just waiting for character to become unconsciousness just seems lame to me. Any thoughts on the matter?
Experienced Pathfinder player looking for a group in the Baltimore metro area, possibly near DC as well. Due to weird working hours during the week, the weekends are the only days I'm available. Saturday afternoons and evenings and all day Sunday are ideal playing times. I'm already in one group but we only get to play every 6 or more weeks at a time. Looking to fill in some of those off weeks with another group.
I saw something on National Geographic's "Known Universe" that was more of a 3D copier. This device used a kind of special powder to recreate a scanned object to is near as perfect copy of the original. The show has about 3 or 4 guest scientists who go into different aspects of the topic for the week. The scientist that did the 3D copier brought with him a 16" or 18" adjustable wrench to copy. (Think of a wrench that the engineers of the original Star Trek used. Big honking, metal wrenches!)
The original wrench was first scanned into the computer. Then the jaw and the spiral part that adjusted the jaw were to be colored red in the duplicate. After several minutes the copy was pulled out of a tray of this special powder...red parts and all! But the real kicker was that the parts that were movable were in place and operational when it was created and the jaw could be moved AND the copy wrench was as functional as the original!! The shows scientist demonstrated its use by tightening a bolt. The purpose of this copier is so that parts that are lost or broken can be created in space and not have to be replaced from Earth. This gizmo is looking to make it to the International Space Station.
Just think of the possibilities that could have on gaming (and just about any other aspect of life) should it eventually become available and affordable to the general public?! It would be just like having your very own pattern replicator!!
Ohhh! Ok...the Power Attack damage bonus itself is increased by 50% making the +2 a +3! I misread the rule. I understand now, thanks!!
Rogue Eidolon wrote:
I have a +7 from a Strength of 20 that gives me a +5 damage, +1 damage for enchantment to the greatsword and another +1 damage for Weapon Training for Heavy Blades. Sorry...should have broken this down in my original post.
I'm a bit confused on how you got the + 6 and +9 damage. From my understanding of Power Attack with a -1 to attack and you get a +2 to damage. After +4 on BAB it goes up to -2 attack and +4 to damage. Could you break down how you got +6 and +9? Thanks
I know that using a 2 handed weapon that damage is calculated by taking your regular damage modifier (my characters case is +7)and multiplying it by 1.5 making my damage +10 after rounding down. My question is when I use Power Attack, that also multiplies damage by 1.5, do I use my regular damage modifier of +7 or do I use the +10 from 2 handed use and then add +4 for my 7 BAB in the final calculation? Or have I got the whole thing wrong?! lol
Ah! I didn't check the subscription page. I was was only looking at the GMG page itself. It makes sense to release it on or around Paizocon. I just wish the would put that on the GMG page and not have to hunt around for it. Thanks for the heads-up. Now if I can only get Paizo to nail down a firm date for APG release! <grin>
I've often though of the very same question. From my point of view I think they just didn't want to give clerics all the ability enhancement spell and gave some to the arcane users. Also it allowed arcane users to craft some ability enhancing items as well. That's my take on it anyway.
Thanks Forabor and Mistwalker for the input. We do have a Ranger in the group so perhaps he could be persuaded to buy a Wand of Healing and have everyone else stock up on potions. That would save me from having to multiclass which I really didn't want to do in the first place. Paladin is out of the question for two reasons, Paladins can only be lawful good and my character is neutral good. My fighter is a decent guy, but he's still a mercenary and not squeaky clean enough to be lawful good.
This is a question of interest to me as well. Not so much from as how it benefits my character but more from a necessity for our group. My group tends to be more of a fighter based group with myself and another player as a fighter, another as a barbarian who is looking to take on some sorcerer levels and a ranger who will take some rogue levels. With this configuration we have no healing ability other than Heal checks and cure light wound potions. I was thinking of taking on a few cleric levels just so our group has someone who can heal. I've played clerics before but was hoping to just see what a straight-up fighter was like in PF. My character has two levels as a fighter and working on 1st level cleric (we do a buy in system where you can buy level abilities individually as you gain xp rather than waiting until you reach the amount of xp for each level to get all the abilities at one time.) Any comments or ideas regarding the fighter/cleric combo?
Geez! That really sucks. :( That's a really crappy deal that the company handed you. Don't do business with them again! That's the best way to show your dissatifaction with them. Sorry thing went badly for you and you won't get the book when you were promised. Maybe some other disributor in Australia might have a copy that no pre-order customer has claimed yet? Might be worth looking into. Or maybe Amazon? I don't know if they have a distributor in Australia or if you would have to pay for the overseas shipping. Best of luck getting your copy.