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I have a quick question about using Metamagic. Would it be possible and within the rules to use more than one metamagic ability on a single spell? For example, I want to cast a Fireball spell but I don't want it to affect the other PC's but want to Empower and Maximize it. I already have the Magical Lineage trait for the Fireball spell to negate the higher spell slot requirement for Selective Spell feat that I'll get in the near future. Could I use two Metamagic rods for the Empower and Maximize and still use the Selective Spell feat to get the most out of the Fireball spell without it hurting the PC's?


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I will be running a dhampire necromancer and I'm having trouble picking feats for future levels. I've picked Combat Casting, Uncanny Concentration; I've also picked Spell Penatration and Greater Spell Penatration. If anyone has any other feat suggestions for my character build, I would appreciate it. Thanks!


I have a 5th level Draconic sorcerer that I'm thinking of taking on the Dragon Disciple prestige class at the next level(6th). At Dragon Disciple 3rd level you get a breath weapon even if your sorcerer level isn't high enough to get it. My question is, when determining how many damage dice to roll, is it per level of the Dragon Disciple prestige class, or per level of the sorcerer class or a total of the two classes?

Thanks!


Our group had a discussion on being able to attack into a grapple. One of the PC was grappled by a Hill Giant and the PC had little to no chance of breaking free. Basically the rest of the group had to wait until the grappled PC was unconscionable before we were even able to do anything as far as attacking the Giant. To me this sounds faulty at best. I would think that the other PC's should be able to do SOMETHING other than sit around and wait for the grappled PC to bite the dust before being able to attack the monster. Some kind of penalty should be incorporated into attacks to take into account that the Giant and PC are rolling around and there is a chance to hit the PC. Maybe also up the chance of a critical hit or something. But just waiting for character to become unconsciousness just seems lame to me. Any thoughts on the matter?


Experienced Pathfinder player looking for a group in the Baltimore metro area, possibly near DC as well. Due to weird working hours during the week, the weekends are the only days I'm available. Saturday afternoons and evenings and all day Sunday are ideal playing times. I'm already in one group but we only get to play every 6 or more weeks at a time. Looking to fill in some of those off weeks with another group.


I know that using a 2 handed weapon that damage is calculated by taking your regular damage modifier (my characters case is +7)and multiplying it by 1.5 making my damage +10 after rounding down. My question is when I use Power Attack, that also multiplies damage by 1.5, do I use my regular damage modifier of +7 or do I use the +10 from 2 handed use and then add +4 for my 7 BAB in the final calculation? Or have I got the whole thing wrong?! lol