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JOHNATHAN FINFINIS wrote:
You can, but doing so would make you overpowered, and the game assumes you start a new character for each playtrough of each set. But you can use character cards from one set in the others, though some are rather specialized towards certain sets. That being said, this blog describes how you could go from Runelords or Skulls and Shackles into Wrath: https://paizo.com/community/blog/v5748dyo5lhxk?Wrath-of-the-Righteous-The-L ongAwaited.. But I would probably recommend playing all the sets the ordinary way first. ![]()
I think the problems with alchemical items have been resolved now by this thread: Conversion-for-Alchemists-Fire ![]()
This is actually defined very clearly in the rule book. In the sidebar "Rules: Skills, Dice and Modifiers" on page 11. "If your character says "Strength d10" and the "+1" box next to that has been checked, your strength skill is d10+1 and your strength die is d10. (The "+1" is called a modifier). If your character aslo says "Melee: Strength +3", your meel skill is d10+4, your melee die is d10, and the Melee modifier is +4." ![]()
The way I read the scenario power is that when you defeat a barrier you examine cards and compare them and then add the location lair if the conditions are met. If the Lair is built, then you examine all locations, Lair included, but adding the Lair has become an impossible instruction and won't be done. Then you may attempt to close of the location, and this is dependent on wether the you defeat the barrier, and not if the cards on top don't match. In this case, the placement of the lair is irrelevant. But, I will admit, carefull rereading of the scenario now makes me question my own interpretation, so while i am still in favor of this interpretation, I am not 100 % certain. Because I can certainly see arguments in favor of your interpretation. ![]()
On mobile, so don’t have the chance to read the exact rules of the scenario, but if I recall correctly, and do correct me if I don’t, after building the lair, the rules for the scenario changes in a way that makes it irrelevant where it is, so just follow the rules as written for adding new locations. ![]()
In the storybook for scenario 2D in Crimson Throne it refers to the location «Dungeon», but the actual location card is named «Dungeons». It is spelled correctly in later scenarios that use it. Probably nitpicking on my part, but thought I would point it out since a similar error was put up in the faq for Cave/Caves in DD. ![]()
Never thought of this situation before, probably because i usually don't examine my deck. But the rules certainly seem to say so, as well as this old thread for Mummys Mask that brings up more or less the same question. https://paizo.com/threads/rzs2u4ef?Trigger-in-Character-Deck And if you don't aquire it when encountering it, you apparently you have to banish it according to the rules. ![]()
Longshot11 wrote:
Wether it's a direct result is up to debate I think. You could first and foremost play your Harrow for the heal effect (I have), and consider the rest of the blessings power to be the "side effect". And while I understand the logic behind the question, I still feel that the rule for healing is not that unambigous. It doesn't say that it has to relate to the use of a power on the card. It just says "if you're discarding a card to heal". I think theres a clear intent here to limit the cycling of cards used to heal (with some exceptions that are recharged back into the deck) that supports this interpretation. ![]()
I personally find that in Rise of the Runelords it is very usefull to have at least one person with divine skill, one with Arcane and one with meele or ranged based skills to sort of have all types of support and combat options. Assuming you want to use the characters from the set, suplementing Ezren and Lini I would personally go with Harsk as you yourself suggests. With a maxed out survival skill he is very usefull, since there are a lot of survival and wisdom checks in RotR. ![]()
Longshot11 wrote:
Damn, feel stupid now. Not native speaker, but feel I should have spotted that one. Have been thinking of the word ally as in "other character" when of course it refers to the boon type. ![]()
1: On the location Oubliettte it says "When Closed: You May Heal an Ally". All references in the rules as far as I can find say to heal "the specified number of cards", but the Oubliette does not specify the number of cards to heal. I have so far assumed it to heal one card, but is this an error, or is there some rule I am missing that defines some sort of default number for healing cards? 2: In the "During this Scenario" for DD3B it says to count the cards left in the location to find out if the dragon is defeated. If there are 3 or more, it is undefeated. Is the encountered card still considered part of the location while encountering it? In case I am unclear, if there are 3 cards left in the location, and I then explore and find the dragon, and manage to beat it, would it be considered defeated or undefeated according to the scenario? |