First off I am sorry I am asking for so much help,
But I need a bit more help with my Character.
The character is Design to be a bounty hunter.
I have the Build built up to level Seven thanks to help of various people on this site. How ever I want to have the Build Typed up to level 20 to to have a goal to get to
so far this is the build
Class: Spellslinger(1)/Eldritch Archer(6)
STR: BASE(10) MAGIC() Total(10)
DEX: BASE(16) MAGIC(2) Total(18)
CON: BASE(12) MAGIC() Total(12)
INT: BASE(17) MAGIC(2) RACE(2) Total(21)
WIS: BASE(12) MAGIC() Total(12)
CHA: BASE(7) MAGIC() Total(7)
AC:BASE(10) DEX(4) ARMOR(5) SHIELD(2) DODGE() NATURAL() DEFLECTION() OTHER() TOTAL(21)
FLAT:BASE(10) ARMOR(5) SHIELD(2) NATURAL() OTHER() TOTAL(17)
TOUCH:BASE(10) DEX(4) DODGE() DEFLECTION() OTHER() TOTAL(14)
FRT:BASE(5) CON(1) MAGIC(1) TOTAL(7)
REF:BASE(2) DEX(4) MAGIC(1) TOTAL(7)
WIL:BASE(5) WIS(1) MAGIC(1) TOTAL(7)
CMB:STR(0) BAB(4) TOTAL(4)
CMB:BASE(10) DEX(4) STR(0) BAB(4) OTHER() TOTAL(18)
class - features
Ranged Spell Combat:
Ranged Weapon Bond:
Feats & Arcanas
LV(1) [PBS, Precise Shot]
LV(3) [Rapid Reload (Pistol)] (Arcane Accuracy)
Lv(5) [Amateur Gunslinger]
LV(6) [Deadly Aim] (familiar-Hawk)
LV(7) [Rapid Shot]
weapon (+1 Reliable Pisto) Miss - Fire Rate (1) Dmg(1d8) Crit(x4) Reload-Action(Free) Price(9300)
Ammo Cartridges., Alchemical (x30 cold iron) (x30 silver) (x30 adamantine)
clothes (Solider uniform) Price(1)
Armor (+1 Spell Storing chain shirt) Ac(5) Spell Failure(0) Price(4400)
Shield (+1 Bucklet) Ac(2) Spell Failure(0) Price(1305)
Weapon Back Up (+1 Dagger) Dmg(1D4) Crit(19) Price(2302).
Headband (INT) +(2) Price(4000)
Belt (Dex) +(2) Price(4000)
Shoulder Cloak of Resistance (+1) Price(1000)
1: Knowledge (arcana) Ranks(7) Trained(3) INT(5) Total(15)
2: Profession (bounty hunter) Ranks(7) Trained(3) Wis(1) Total(11)
3: Ride (Dex) Ranks(7) Trained(3) INT(4) Total(14)
4: Spellcraft (Int) Ranks(7) Trained(3) INT(5) Total(15)
5: Survival Ranks(7) Trained(0) wis(1) other(1) Total(9)
6: Stealth Ranks(7) Trained(0) INT(4) Total(11)
7: Perception Ranks(7) Trained(0) wis(1) other(3) Total(11)
8: Knowledge (local) Ranks(7) Trained() INT(5) Total(12)
1st level Spells Known and prepared
1: Burning Hands - 1d4/level fire damage (max 5d4) DC:16 + Pistol Bonus
2: Color Spray - Knocks unconscious, blinds, and/or stuns weak creatures.
3: Expeditious Retreat - Your base speed increases by 30 ft.
4: Feather Fall - Objects or creatures fall slowly
5: Floating Disk - Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
6: Grease - Makes 10-ft. square or one object slippery.
7: Hydraulic Push - Wave of water bull rushes an enemy.
9: Ray of Enfeeblement - Ray causes 1d6 Str penalty + 1 per 2 levels.DC:16 + Pistol Bonus
10: Shocking Grasp - Touch delivers 1d6/level electricity damage (max 5d6)
11: Snowball - Ball of packed ice and snow deals (5d6 cold Damage) and Staggers foe for one round - DC:16 + Pistol Bonus
2nd level spells known and prepared
1: Acid Arrow - Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
2: Fire Breath - Exhale a cone of flame at will DC:17 + Pistol Bonus
3: Glitterdust - Blinds creatures, outlines invisible creatures.Dc 17
4: Scorching Ray - Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
5: Spider Climb - Grants ability to walk on walls and ceilings.
6: Web - Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. DC17
My Question is how should a level 20 version of my build look.
Base on the idea i have (Gun wielding Mage-Bounty Hunter)
What Arcana, Feats , and spell would help with my build idea?
What are we looking at here? Even if you could spellslinger 1/Eldritch Archer 6 your BAB would be 6 and 1/2 not 4. Why not play a magus?
the spellslinger is for the Arcane gun to pump up the Dc of my spells that Are Save or suck. so i can use them catch my quarry.
plus its also for flavor. I want a character that is both optimized and also has good flavor. as i've been told my Dps character seem all the same