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I'd like to make sure I have this right, apologies if it's dirt simple: If I cast spellcrash on a target and overcome the target's spell resistance, they immediately lose one spell of their choice of 5th level (or lower if they have no 5th spells, no save). On their turn, at the start of their turn they lose a second spell (no save). Then, at the end of their turn they can make a will save to end the effects. If they fail the save, they will lose another spell at the start of their next turn, and can make a new save at the end of that turn. And so on until they make their save or the spell runs its course. Is this correct, or did I miss something? Thanks in advance! ![]()
My current favorite cleric archetype is the herald caller - it is not the battle cleric you described, but you can spontaneously cast summons to do your fighting for you (or give yourself or others easy flanking - with this archetype your summons always understand your words, so you can order them about). And if you have access to advanced class guide, maybe look at the warpriest - swift action buffing from the cleric spell list is very nice, and more battle-y. Plus you don't need to worry about Charisma. Sorry this is not more in line with what you asked for. ![]()
If you take ioun wyrd as a tattooed sorcerer, do you get the benefits of whatever ioun stones are in the wyrd when it's in tattoo form? i.e. does that count as part of its special familiar ability? or is it just the +1 to nat ac and alertness (disregarding archetypes for the moment)? edit: also, "For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher." - does your level affect the number ioun stones it can have? ![]()
This guide and thread have been a lot of fun to read. Thanks! Going back to what to do with a level 1 human shaman's feats, I'm building a human with combat casting and toppling spell. I understand combat casting is frowned upon, but it's nice to have when things go south. Toppling spell, with magical lineage trait, to take spirit guardian at three, for a full bab tripping spiritual weapon. Just a thought. ![]()
Hmm wrote:
Could you give one skill rank in linguistics to give the familiar an early language? Or is there something that prevents the familiar from doing that? (I'm trying to build a sage skunk for my shaman, and would like it to be able to talk from 1). ![]()
Have you looked at the merciful healer instead of theologian? You cant channel vs undead, but you can clear some statuses (and qualify for extra mercy). I was also thinking about a monk level to make a robed cleric - what i'd like to do is look at unchained alternate multiclass to see if i can pick up the monk unarmored defense there. And if there's nothing else interesting in the monk amc, maybe talk to my dm about adapting it. Just a thought. ![]()
Onyxlion wrote: Just leave him at the bar. If he doesn't want to be a involved don't get him involved. Just get the others into the game and having fun, either he will come around or not but it's on him. This game is a team game if he chooses no to play along that's on him not you. This. If he wants to sit at the bar, let him. If he wants something exciting to happen, set the bar on fire then return to the rest of the party on their adventure. Don't waste more than 5 minutes on his story. ![]()
Do the close range and wand wielder magus arcana (aracanae?) work together? E.g. if i had a wand of ray of enfeeblement that fell off the back of a magic truck, could i use it to spell combat and spellstrike if i have both arcana? Or can i only spell combat with the wand, while being able to spell combat and spellstrike if i cast the spell myself? On a side note, how does the spell 'weaponwand' interact with wand wielder? This is for a vanilla magus, coming up on level 3. Appreciate your input! ![]()
I'm still hoping the ecclesitheurge errata will do something about the AC issue. I'd really like to play one, but would like to know how the archetype is going to fall out when it's actually done. Also thinking about a mystic ecclesitheurge...that would be nice I think. (edit: mt with empyreal sorcerer and you have a tiny bit of extra healing at range, or a fun fiery way to find out the true alignment of your party members..."i thought it would heal you!") ![]()
Sorry, i was going off the http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /healing-domain description. I haven't checked the real prd in awhile. My bad! Edit: http://paizo.com/pathfinderRPG/prd/classes/cleric.html#cleric the real prd has the restriction too Edit 2: sorry about my links ![]()
If you're adding abilities to a staff over time, do higher spell levels added later always cost full price? E.G. you create a staff with a level 2 spell at 400*2*CL/charges. If you later add a level 3 spell, is the cost to add that then 400*3*CL/charges because it is now the highest spell level? Thanks! ![]()
Neo2151 wrote:
I remember I was recently very disappointed that the ac bonus from prot. from evil didn't stack with rings of protection - and just about everyone in the party had one. But then we met an evil cleric summoning evil beasties and i was back in business/toast of the town/what have you. Anyway, my cleric definitely isn't the most damaging, winningest guy around, but he is fun to play. And when he comes through, he really comes through (even on a simple spell like burning disarm - that's a lot of fun to throw around). ![]()
Hooray! I don't know how to internet so i'm afraid i couldn't build it, but as an addendum - if you've got people randomly queuing for one offs (in addition to the create your own game and invite thing), and a one off might be ~a pfs scenario size, you could put in a 'if you queue to play, you queue to gm occasionally' clause. That would even out supply and demand to just get people playing - some people might like it and others will treat it like jury duty (i did my duty last year! I'm out!). But again, i don't know how to internet. ![]()
Is there a standing character emporium where you as a gm can go and look for characters you might like (like an inn)? I've only done pbp where you see game ads, then scramble to make a charcter as fast as you can that fits. If there was a standing character emporium, you might be able to set up a random queue for one offs. ![]()
Hello, Do GMs (or players) generally frown on using downtime spell research to poach spells from other spell lists? I don't want to be that guy if this kind of thing is generally verboten, but we recently lost our wizard, and I thought it might be a good idea to try to pick up a little bit of that slack. But if this opens all kinds of nasty doors, well I'm curious. Anyway, input appreciated! ![]()
Abraham spalding wrote:
It is getting errata'd. I'm on a phone so can't do the search fu thing right now, but it's on someone's list somewhere. (search ecclesitheurge and change result display to newest first, it should be near the top-ish) Edit: i'm excited for the errata ![]()
The Human Diversion wrote:
You are a kind and wonderful person and don't let anyone tell you otherwise. ![]()
boring7 wrote: "Nuke riding", and various bring-down-the-house or blow-up-the-mountain strategies are traditional heroic ends that don't leave bodies behind. Enemy is big, PCs have magical nuke/earthquake spell/whatever; they go into the mountain/fight through the enemy army and push the little red button. One boom later and the baddies as well as the players are atomized, buried forever, or whatever. Taking a cue from esa - go capture a comet with an adamantine core and pilot it into a golem the size of something really big (i'm not creative;) Edit: for targeting mix laser guided missiles and shadow of the colossus ![]()
I like the waves of baddies idea - but maybe also split the group? E.G. give them X simultaneous objectives (everyone has to turn their key at the same time kind of thing). Or a straight run into the mouth of mt. doom, passing the ring back and forth as they die fighting their way through the masses. ![]()
Frankly it seems ok to me to resurrect this thread. I have another question about the soul warden, and if anyone would like to chime in I'd appreciate it: Would channel casting and quick channel work together? I.E.: can you spend 2 channels to cast one of your channel spells as a move action? If it works, should it? Thanks for any input! ![]()
Hello, Can you take Quicken Spell at level 1 even though you won't be able to use it for another however many levels? Or do you need to have the appropriate spell slots available before you can take a metamagic feat? The point would be to give a squishy human cleric Reactive Healing (from the ACG) at level 1. If there would be a different answer for PFS, I'd appreciate that answer as well. Thanks! ![]()
Claxon wrote:
That's a different question ;) But I agree, and would just call a piece of armor with a kilt one suit - suitable for only 1 set of enhancements. It is a nice way to get a touch of extra ac cheap. ![]()
I don't think many would agree with me, but I would seriously consider the ecclesitheurge with fire primary and healing secondary. That way you can still spontaneously cast (empowered) cures even when you've filled your slots with fireballs. I'm not totally sold on it, I'd really like to know what the blessing of the faithful was, but I think it's a good flavor and at least somewhat workable. ![]()
Just to clear one thing up- while your alignment must be within one step of your deity's, your Aura matches your deity's alignment regardless of your alignment. Also the summon good monster feat makes sacred summons as a cleric with an NG deity/aura awesome imho. Edit: it also makes it useful from Lvl 1. ![]()
Don't wands and such have types, too? I.e. Divine or arcane, such that a spell that appears on both the wizard and cleric list might appear in a wand that a wizard couldnt use without umd that a cleroc could? So in the example above, the domain version of the spell would be divine, so the cleric couldnt use an arcane wand without umd? I could be makong that all up though.
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