Building an imperial walker.


Conversions


This is one of those things that I think can be built within the rules and for a reasonable price. That being said i'm not great at building constructs/animated objects. I need a little help please.

What would be better: permanent animated object or construct?

How big would it be?

I think teh cannon can simply be an offensive caster on the inside, but I'm open to suggestions.

Any other thoughts?


Can a construct umd? Slap a few colossal wands to the side of its head and beneath its chin for the cannons.

Sczarni

Colossal Animated Object
CR 11
13d10+80 hp
Construction Traits: Metal (mithral - hardness 15 & +4 ac), Trample.
Slap on some laser cannons on the head and Bob's your uncle.

Reference : animated object


Permanent animated objects are constructs, unless you mean how it's made? Permanency is leaps and bounds cheaper than using the craft feat, but 1 dispel and you're SOL.

Also it depends on how you wanna do it. Big problem with constructs is their crap HP, a colossal animated object that flies is around 160 HP, an airship of the same size is 450-720 HP, not to mention cheaper. Second problem is that their ranged attacks are crap. They have no proficiency and the RAW ranged attack you add to them as a special has a 20 foot range increment.

But the rules are loose, and that can be your salvation. Instead of a single giant animated walker, you make each leg a creature in its own right, program-commanded to make certain movements in tandem with each other and certain inputs (manipulating controls) to walk. Give 'em full cover by encasing the metal leg in more metal, the joints will be weak points but they'll be made of adamantine (hardness 20). The siege weapon laser cannons in the face are controlled directly by people (anything less will have a lousy attack bonus) and if you aren't just using the tech guide for real lasers you can make a bootleg version with an enchanted ballista. Brilliant energy, flaming/shocking/acid, just make it +5. Whatever you feel is appropriate. Animate parts of the ballista to make reloading easier or even automatic. Spell wands are tempting, but lacking in the range department. Not to mention activation of 'em is iffy.

Bioconstruct brain can be used to give it feats ranging from weapon use (it's implanted siege weapons) to armor (kinda-sorta-technically barding?) to special combat feats.

Also, it'll be slow. Far as I can tell the best base speed for 'em seems to be 40. That's kinda slow for a troop transport that's supposed to have a stride of several meters. On the other hand they can fly just as easily as they can walk fast, so they aren't bound to terrain types.

I love robots, both magical and otherwise, but they're pretty weak for some pretty good reasons.


I noticed many things in the game are too cost intensive for what they do. I think this is one of them.

I mean one casting of Phantom Chariot will get me 95% of what I'm looking for minus the cool factor.

Ah well. Dreams sufficiently dashed. Moving on.


HEY! Dont dash your dreams yet. I dont have time now, but I WILL have a fantasy-equivalent AT-AT up tonight.

But yeah, ALL constructs are super cost-intensive.


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Undead, on the other hand, are pretty cheap.


boring7 wrote:
Undead, on the other hand, are pretty cheap.

Hm... maybe if we get a mastodon skeleton, reanimate it, fill it's insides with rooms (for troop transport & such), cover it in armor, replace it's tusks with cannons... we could have something pretty cool.

Oh, and of COURSE the inside of the skull is the cockpit.

Hm... didnt Ravingdork do a bones oracle that loved huge undead? Could work with it...


My DM ist a fan of undead. He takes the Int 0 thing pretty seriously.
I love the mastadon at-at though


Well, I've got an idea for a future campaign: the PCs fight against (or for) an empire that uses undead skeletons as "heavy armor", using them as tanks, transports, etc... For example, a giant's (partial) skeleton could serve as an AT-ST.


williamoak wrote:
Well, I've got an idea for a future campaign: the PCs fight against (or for) an empire that uses undead skeletons as "heavy armor", using them as tanks, transports, etc... For example, a giant's (partial) skeleton could serve as an AT-ST.

WOuld it be half the HD if it's just from the legs down?


Technically, nothing says it would be, but most likely yes.

Undead are pretty easy to squish, but the main goal of the walker is a vehicle and a moving weapons platform.

And there's always combining critters, or using polymorph any object to make 'em into what you want.


I would probably go half of the HD, but the undead itself would really only be a vehicle, with "gunners" (either using guns, a repeating crossbow, culverines, etc) being used for actual offense. The undead would simply be platforms.

Grand Lodge

Williamoak if you make stats for these I would like to see them. My players do not know it yet as they are only level 1 but thier country is in war with other countries and these sound cool for some of the battle feilds later in the game.


DeathMvp wrote:
Williamoak if you make stats for these I would like to see them. My players do not know it yet as they are only level 1 but thier country is in war with other countries and these sound cool for some of the battle feilds later in the game.

Definitly. I'll start a thread either tonight or tommorow. Hehe...


williamoak wrote:
DeathMvp wrote:
Williamoak if you make stats for these I would like to see them. My players do not know it yet as they are only level 1 but thier country is in war with other countries and these sound cool for some of the battle feilds later in the game.

Definitly. I'll start a thread either tonight or tommorow. Hehe...

Link here please. I'm very interested.


.


Undead Brachiosaurus might be a better base than a mammoth (it is undead, so you can lose the head and neck).


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boring7 wrote:
Permanent animated objects are constructs, unless you mean how it's made? Permanency is leaps and bounds cheaper than using the craft feat, but 1 dispel and you're SOL.

Does a thermal detonator with the word "dispel" painted on it count? It worked for Luke.

Sovereign Court

Use the dot

Grand Lodge

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I found something that may help with this. This is a direct conversion form d20 starwars game.

Class: Walker (ground)
Size: Colossal (61.8' Long)
Crew 5 (Skilled +4)
Passenger 40 (troops)
Initiative -4 (-8 size, +4 crew)
Maneuver -4 (8 size, +4 crew)
Cargo Capacity 1 ton
Defense 12 (-8 size, +10 armor) giving full cover to people inside
Speed 60'
Hull points 180 (DR 15/-)
Max Colocity 60km/h
Wepons
Heavy Laser (2 fired linked) arch On head facing Front, left or right.
Attack -2 (-8 size, +2 crew, +4 firecontrole) Damage 6d10, Range 900'
Medium blaster (2 fired linked) arch On head facing Front, left or right.
Attack -2 (-8 size, +2 crew, +4 firecontrole) Damage 3d10, Range 300'

With some tweaks I think this could work. Rember on avage the Heavey would do 33 damage and the Medium would do 16.5 When they hit.

While the wepons are high damage the Hp are low when compairder to a tank. ( http://www.d20pfsrd.com/equipment---final/vehicles/land-vehicles/tank ). But it is colser to the the steam Gaint ( http://www.d20pfsrd.com/equipment---final/vehicles/land-vehicles/steam-gian t ) Also What CR would this thing be?


Dot-fu.

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