Arueshalae

darrenan's page

Goblin Squad Member. Organized Play Member. 189 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


RSS

1 to 50 of 189 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Silver Crusade

As far as I can tell, blindsight and blindsense don't exist as special abilities/universal monster abilities in PF2. Any idea why they removed it?

Silver Crusade

Hadn't thought of that. That sounds right to me, thanks.

Silver Crusade

Magic Aura contains this text "A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura." whereas both of those spells contain this text "You detect illusion magic only if that magic’s effect has a lower level than the level of your detect magic/read aura spell." Which is correct?

Silver Crusade

1 person marked this as a favorite.

The Leng Ghoul Gendarmes should not have Gun Training. They are 3rd level gunslingers; Gun Training is a 5th level class feature.

Silver Crusade

Husk of Xhamen-Dor's Dread Decay is supposed to automatically happen on any tentacle hit, or only Rend?

Spoiler:
Special Attacks constrict (2d8+12), rend (2 tentacles, dread decay), trample (6d8+18, DC 33)

Spoiler:
Dread Decay (Su) The Husk of Xhamen-Dor's tentacles inflict a horrible affliction that withers the flesh, digesting the victims with sickening speed. This catastrophic withering begins when the tentacle deals damage and continues for 4 rounds thereafter. Each round the rot persists, the target must succeed at a DC 27 Fortitude save or take 2 points of Constitution damage and 2 points of Wisdom damage. If the target succeeds at two consecutive saving throws, the effect is cured. Heal also ends the effect.

Silver Crusade

How does the Hunting Horror end up with 325hp? Shouldn't it be 232? Advanced template adds 2*HD hit points right? 202+30=232? I don't see where 325 comes from.

Silver Crusade

For Upianshe, is Perfect Strike usable with Teralindar's Honor? I would think no because there is no weapon damage being done.

Spoiler:
At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.

Silver Crusade

Shouldn't Hoshbagh have four additional focus powers? I see the resonant and base focus powers for his 3 implements, but that's it. According to the Focus Powers class feature:

Whenever the occultist learns a new implement school, he gains the base power of that school. In addition, at 3rd level and every 2 levels thereafter, he learns a new focus power selected from the options granted by all of the implement schools he knows. The occultist can use focus powers only by expending mental focus (see Mental Focus).

I don't see anything in Tome Eater that changes that, unless I'm missing something.

Silver Crusade

I don't think I would look to Eidolons to determine how long-term summons like the Fiendish Servant work. Eidolons are much more like animal companions and phantoms than summoned monsters.

Also, I would not assume that a creature summoned as a result of an antipaladin class feature would work the same way as a Summoner class feature. For summoners, this is their specialty after all, not so for the antipaladin. But that's just my opinion.

Silver Crusade

This mainly applies to command-word activated items, as wands, scrolls and potions are pretty obvious how rule.

I have an anti-paladin in my game with a Fiendish Servant, which uses the summoning rules. Since it is a semi-permanent summons, it makes sense to give it magic items to buff it up a little. I assume it would follow the items slots for animals chart using the closest form that applies.

First of all, is it legal to equip summoned monsters with magic items? I can find nothing in the rules preventing it, so it veers into house rule territory.

If the Fiendish Servant is slain though, do equipped magic items remain behind, or disappear with the creature?

Silver Crusade

3 people marked this as a favorite.

For anyone who might still be running this AP, I created a custom map of the area of Qadira including the Parchlands and Okeno.

Okeno to Parchlands map

Silver Crusade

The book doesn't really say how to get out of The Soul. How did others narrate/explain this part? Did you require them to use Fly to get back out, or add some other mechanic?

Silver Crusade

I assumed that it would be WIS if you picked Divine, or INT if you picked Occult, since Occultism is an INT skill.

Silver Crusade

Wouldn't you use INT if you chose Occultism?

Silver Crusade

I don't think that's true. My reading is that Sethic is more loyal to the Queen and House Thrune than the Archcountess is.

Spoiler:

There are many rumors regarding Sethic’s arrest, imprisonment, and torture by the Order of the Scourge, but the most compelling involves his relationship with Queen Abrogail. The paraduke is a patriotic man, and when granted his title, he swore never to lie to his queen. Sethic supposedly confessed to some terrible crime during a conversation with the queen, and she ordered his arrest. Interestingly, she also ordered his release.

Silver Crusade

My party aligned with Sethic, but are having real reservations about event 2, Murder For Hire. As predicted, they initially had qualms about murder because most of them are LE. But after Sethic spun his treason lie they decided "we'll only kill him if we can prove he's a traitor" and I think they might actually just try to bring him in instead of killing him. Since the traitor story was false, there is no evidence. If they don't kill him, does that end their alliance with Sethic? Thoughts on how to handle this?

Silver Crusade

Quote:
Divine grace... Is not good but it's not the worst having +2 on every save for a reaction is pretty great it's like getting +rank on it.

It's not all saves, just vs. spells.

Spoiler:

DIVINE GRACE [REACTION]FEAT 2
Champion
Trigger You attempt a save against a spell, before you roll.

You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.

Silver Crusade

In the Terrain Stalker feat:

Spoiler:
While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement.

Is that 5 feet in a single action, or 5 feet for your entire turn? Since Sneak is an action, I would assume the former.

Silver Crusade

How about house ruling Shield Block to add some portion of your proficiency bonus to hardness?

Silver Crusade

Other than Cities of Golarion, is anyone aware of any Cassomir city artwork in any other Paizo products?

Silver Crusade

Mr. Thope's stat block lists his HP as 120 / 100 when not raging. By my calculations it should be 105 / 85:

(10 * 6.5) + 20 = 85

Where are those extra 15 HP coming from? Even if I calculate his HP as a PC it only comes out to 110 / 90.

Silver Crusade

Last night, my group was in the midst of their second foray into the Dreamlands, doing Last Night of Sarnath. The barbarian in the party managed to disarm the priest of the idol and grab it, but had trouble waking up the next round, even after voluntarily taking 14d6 damage to his physical body to get a +7 on the concentration check.

Winter's turn came around (I'm playing her) and I ruled that Dismissal would work to wake up the barbarian if he failed his saving throw, which he did, and she saved the day. Winter and the other remaining character were able to easily make their concentration checks the next round and they won the game (the other characters 'died'.)

My question is, does my ruling on Dismissal seem reasonable?

Silver Crusade

I feel like the Blessing of Unicorns encounter is designed rather poorly. The main thing unicorns can do is charge, yet the entire map prohibits charging because of the water and undergrowth. Has anyone changed the terrain in this encounter to allow the unicorns to do their thing?

Silver Crusade

Should be included as part of the PDF download. I have them in my copy.

Silver Crusade

3 people marked this as a favorite.

In my game I made the hedge dense and impassible. They went ahead and hacked a hole in it anyway.

Silver Crusade

What is the point of handing out items such as the five enormous emeralds in area H6 (just one example)? They can't take these back to their waking bodies, and even there were somewhere to sell them in the Dreamlands, the coin that they received wouldn't come back with them either. Is it just to frustrate the players?

Silver Crusade

A giant severed hand ridden by a gnome summoner. You could do this either original or unchained as a quadruped, with the middle finger being the 'head'.

Silver Crusade

Am I the only one having trouble reconciling this...

"At the end of the first round of combat with the ghosts of Ib in area L3, the PCs spy a vast, heaving bulk 300 feet away in the lake. This is the Great Old One Bokrug, rising from his torpor."

...with the fact that Bokrug is only listed as size large. Am I missing something?

Silver Crusade

Gauss wrote:
I prefer Heighten for certain builds (such as debuff builds) as it keeps debuff spell DCs relevant.

+1

Silver Crusade

I'm trying to figure out how a Bookmark of Deception actually works, and how a party can circumvent or disable it.

The nondetection mechanics apply to attempts to Detect Magic on it, that much is clear.

The bookmark itself has an illusion aura, but the two spells it is based on are abjuration and transmutation. Does reading the book trigger a Will Save to disbelieve? And if so, would that merely let the reader perceive the real text of the book, or would it also allow locating and removing the bookmark?

If you manage to succeed your CL check to detect magic and spend three rounds, does that allow you to pinpoint the location of the bookmark and remove it?

Finally, I'm assuming a successful Dispel Magic would suppress the bookmark long enough to find it and remove it?

Silver Crusade

1 person marked this as a favorite.

Thank you for doing this. This will be an invaluable reference to GMs.

Silver Crusade

I wouldn't worry about it. Shaken is not a huge debuff, and the player's would typically be using their standard action to demoralize other, which only affects a single opponent.

If they end up getting Dazzling Display, then they're sacrificing their entire to affect all enemies within range.

I have always thought that Intimidation and Demoralization is pretty balanced.

Silver Crusade

http://www.geekindustrialcomplex.com/articles/animal-companion-comparisons

Silver Crusade

I like that answer @Java Man. I'm not going to allow it.

Silver Crusade

A player in my campaign is playing a vampire and wants to craft a custom item that provides protective penumbra. That part is pretty easy:

2 (spell level) * 3 (caster level) * 2000 * 1.5 (10 min/lvl duration) = 18,000gp

Now the player is asking whether or not he could change that item to have a 12h duration, once per day, instead of continuous, in order to save a little cash. The magic item creation rules don't seem to have any way to compute that in any way that makes sense to me.

Other than just saying 'no', how would you smart folks handle it?

Silver Crusade

About 27 hours (9 3ish-hr sessions) to get through book 1 for my players.

Silver Crusade

I have the same question about the Yellow Sign in area G11 and the Byakhee.

Silver Crusade

Does the Yellow Sign in area G3 trigger the Keeper's Yellow Sign Affinity buff? I'm assuming that's why it's there, but in the description of Yellow Sign Affinity it says the Yellow Sign must have been created by Hastur, or by the Yellow Sign spell which is 9th level.

Silver Crusade

1 person marked this as a favorite.

That article really highlights one of the main problems with trying to instill horror in a fantasy RPG. So many of the stereotypical foes that players face during the course of the game fall into the transgressive realm, but in this particular context, we the players have largely become desensitized to this transgressiveness. We are literally "ready for anything" and nothing surprises us.

Silver Crusade

Statblock omission: Star Vampire's talon attacks mention bleed, but the amount of the bleed is not specified in the stat block. What have all you fellow DMs been using in this case?

Silver Crusade

1 person marked this as a favorite.

If you're worried about the player being able to ride the Roc, don't forget that flying creatures can only fly when carrying a light load or less. In the case of the Roc, that's 43 lbs (until level 7, when it jumps up considerably) which would include the characters weight as well as all the gear they are carrying. Halfling weight is 32-38lbs for males, 27-33lbs for females, which doesn't leave much left over for gear.

Silver Crusade

1 person marked this as a favorite.
benthic wrote:

I've been working on a handful of props for various parts of my game and wanted to start sharing with the fine folks here.

In the treasure found after defeating the Bag Lady, the party finds a Harrow deck on the table with a unique card in it, The Foreign Trader, depicted as a Denizen of Leng.

The Foreign Trader

I've always been a big fan of Kyle Hunter's work and wanted to mimic his style when crafting the card. Hope one of you finds some use for it! I'll be back with more in the future.

very nice!

Silver Crusade

benthic wrote:
darrenan wrote:
What are the symbols on the foreheads of the Apostles in Orpiment and Zandalus supposed to be? A couple spots in the book (B13, F3) describe them as "flame-shaped", and the close-up portrait of Zandalus on p.5 seems to agree with that. I was wondering if Zandalus just plucked that symbol out of thin air, or does it have some deeper significance?
I believe it's meant to be an interpretation of the Yellow Sign or Elder Sign, without shoving it right in the player's faces. (The cult wears yellow and all bear a yellow icon on their foreheads.) I had a player specifically ask what shape it was in, the first time it was mentioned, so I made sure play it off as "perhaps inspired by, but definitely NOT whatever this 'Yellow Sign' is you're referring to".

Except that it looks nothing at all like the Yellow Sign (at least in the picture of Zandalus I mentioned), which is why I asked.

Silver Crusade

What are the symbols on the foreheads of the Apostles in Orpiment and Zandalus supposed to be? A couple spots in the book (B13, F3) describe them as "flame-shaped", and the close-up portrait of Zandalus on p.5 seems to agree with that. I was wondering if Zandalus just plucked that symbol out of thin air, or does it have some deeper significance?

Silver Crusade

Is the deceased Mrs. Freeling from the dayroom in the asylum in book 1 supposed to be related to Skywin Freeling, the ship captain in book 3? There's no mention of the former being a halfling, but it does seem like a strange coincidence.

Silver Crusade

Clymes Prett seems to have one too many abilities. With a CR of 7 he should only have two Ghost abilities (1 per 3 points of CR), but has three (corrupting touch, frightful moan and telekinesis).

Silver Crusade

GM has disallowed Grenadier unfortunately, and I argued passionately for it. There's either the version in PFS, which isn't in the set of allowed sources, or Hobgoblin-specific, which isn't an allowed race. C'est la vie.

Everything else is great advice that I will take under advisement. Thanks everyone.

Silver Crusade

I briefly had Explosive Missile on my list. That's a great reason to reconsider. Although the Underwater Crossbow is a Merfolk item, and might not be available initially.

Monkey Fish is good for getting around, but doesn't help with attacks.

Silver Crusade

@avr I'll dig in deeper on Combine Extracts. I was thinking not for myself, but in concert with Infusion to give the other players useful buffs.

Greater Mutagen, yes.

I don't like the post-buff ability damage component of the Cognatogen discoveries, otherwise I would enjoy the bonus to damage that an INT bump would provide. Any idea why they are asymmetrical like that? Seems like a strange design decision.

@JulianW Thanks, I may need to reconsider the smoke/stink route.

And thanks for pointing out underwater combat. I haven't considered what I'm going to do in those cases, yikes.

Silver Crusade

Looking for feedback on my Gnome Alchemist for an upcoming Skull and Shackles game.

Legal sources: Only stuff on paizo.com/prd (no player companions or campaign settings), or explicitly listed in the SnS Player's Guide.

Roles: Bomb-chucker, skill monkey, trap breaker, alchemy/potion crafter, comic relief. Ignoring the Poison feature entirely, unless some good poisons become available via loot. But I will be crafting various useful alchemical items as needed.

I'm staying away from the Smoke Bomb/Stink Bomb path. I know it's a powerful path to go down, but I worry they won't be effective during ship encounters (am I over-thinking?). Instead, I'm focusing on straight up bomb damage. I haven't taken any alternate bomb damage types in the current design, but I could swap out Wings (which also would be of limited value on ships) for an alternate damage type, or any of the later feats could be Extra Discovery to get more damage types.

Here's what I have so far:
Gnome - Bond to the Land(Water), Pyromaniac

NOTE: We're using a funky scheme for determining point buy. I won't go into the details here, but the upshot is I have 19 points, and only two traits (one from SnS list):
STR: 12 DEX: 14 CON: 10 INT: 17 WIS: 12

Taking 1/2 bomb/day as my FCB at every (or most) level. If I ever feel like I have enough bombs, I'll switch that to HP instead.

1: Point-Blank Shot, Eye for Plunder, Rapscallion
2: Precise Bombs
3: Precise Shot
4: Explosive Bomb
5: Extra Discovery (Infusion)
6: Wings (or alternate damage type)
7: Rapid Shot
8: Fast Bombs
9: Extra Discovery (Combine Extracts)
10: Sticky Bomb
11: Feat (TBD)
12: Siege Bomb (I'll decide on this for sure when I get here depending on what the ship combat so far has been like)
13: Feat (TBD)
14: Blinding Bomb
15: Feat (TBD)

Skill Foci: Craft (Alchemy), Disable Device, Perception, Knowledge (Arcana, Nature), Spellcraft

Seems like a pretty standard alchemist build to me.
For those TBD feats is there anything better than more Extra Discoveries?
Any mistakes? Suggestions?

1 to 50 of 189 << first < prev | 1 | 2 | 3 | 4 | next > last >>